Sage and Demon skills for an assasiin
i heard there where ppl that are lvl 89+ but they say there are no skill books for the assa(and i also think the psy) so i thought i'll make those skills and hope the GM's invest them b:victory so here it is:
Twin Strike
Sage: has a change to gain 50 chi
Demon: adds 300 extra damage
Puncture Wound
Sage: Deals base physical damage plus 200% of weapon damage
Demon: reduce the bleeding effect to 6 seconds
Slipstream Strike
Sage: gives 50% change to stun for 3 second's
Demon: adds 500 extra damage
Raving Slach
Sage: chi cost is reduced to 10
Demon: speed effect is extandet to 10 second's
Windpuch
Sage: speed effect time is extandet to 15 seconds
Demon: movement speed is ectandet to 125%
tide form
Sage: increases your defance level to 20
Demon: increases your swimming speed with 125%
Wolf Elblem
Sage: critical strike damage is increased to 50%
Demon: cooldown is reduced to 30 seconds
Shadow Walk
Sage: mana cost per second is reduced to 8
Demon: can be used in combat
Deep Sting
Sage: sleep time is extandet to 10 seconds
Demon: chi cost is reduced to 25
Vocused Mind
Sage: change to evede enemies is increased to 40%
Demon: mana cost is reduced to 50
Knife Throw
Sage: cooldown is reduced to 3 seconds
Demon: range is extandet to 30 meters
Rib Strike
Sage: mana cost is reduced to 100
Demon: adds 300 extra damage
Shadow Escape
Sage: mana cost is reduced to 8 per second
Demon: no more mana cost per second but it costs 250 mana to use the skill now
Bloodpaint
Sage: time duration is increased to 10 minutes
Demon: bloodsuck effect is increased to 5% of your damage
Takling Slach
Sage: always increase your own chi by 100
Demon: inbolesile time is extandet to 15 seconds
Shadow jump
Sage: range is extandet to 40 meters
Demon: mana cost is reduced to 30
Dagger Devoltian
Sage: Damage delt by daggers is increaced by 80%
Demon: increases your attack speed by 50%
Cat-Like-Thread
Sage: increases your stealth lvl by 20(to 40)
Demon: increases your stealth lvl by 10(to 30)
Sharp Observator
Sage: increases your awareness lvl by 10(to 30)
Demon: increases your awareness lvl by 20(to 40)
Throadcut
Sage: silance time is extandet to 7 seconds
Demon: adds 750 extra damage
Deaden Nerves
Sage: cooldown is reduced to 2 minutes
Demon: recovers 40% HP upon avoiding Death
Chill of the Deep
Sage: attack speed is reduced to 60%
Demon: attack lvl is increased to 45%
Maze Steps
Sage: increased own movement speed to 150%
Demon: ircreaset speed effect to 20 seconds
Earthen Rift
Sage: Weapon damage is increased to 555%
Demon: AOE range is increaset by 7(15 meters)
Rising dragon strike
Sage:
Demon: adds 2500 extra damage, but reduces the chi gain to 100
Subsea Strike
Sage: Range is extandet to 9 meters
Demon: AOe range is extandet to 15 meters
Headhunt
Sage: skill will not cansel if extreme poison will be channeled
Demon: stuns time is extandet to 10 seconds
Power Dash
Sage: adds 500 extra damage
Demon: increases your rage damage by 40%
Tidal protection
Sage: duration effect is increased to 5 minutes
Demon: increases your change to avoit negative status effect's by 75%
Inner Harmony
Sage: grants all the squad members 100 chi and gives yoourself 200
Demon: chi mana cost is redused to 20 but cooldown is increaset to 100 seconds
Shadow teleport
Sage: stun time is increased to 8 seconds
Demon: range is increaset to 40 meters, and doesnt costimize 1 spark
and i have also thought about lvl 79/100 skills if you still have some time also take a look at these:
Shadow Force
recuiste lvl 79
recuiste cultivication:
mana: 288
channel: 2.5 seconds
cast: 1.0 seconds
let the dark power get in you for 1000 extra damage per skill
(looks like the same as bloodpaint but now it go's in you and not out you)
The Assasins Rage
recuiste lvl: 79
recuiste cultivication:
mana: 200
channel: 1.5 seconds
cast: 1 second
Weapon: dagger
Throw your shadow to the enemy(a black glow that crowl to the enemy)
deals base physical damage +2000 extra damage and increases your critical hit rate by 5% for 15 seconds
recuiste 1 spark to cast
Mighty Dagger
recuiste lvl: 100
recuiste cultivication: celestical sage/demon
mana: 401
range: 10 meters
channel: 5 seconds
cast 0.9 second
Weapon: dagger
throw knifes to all enemies within 20 meters
Deals a base pshysical damage +250% of weapon damage and knock them back
cruching blow
recuiste lvl: 100
recuiste cultivication: celestical sage/demon
mana: 654
range 30 meters
channel: charge
cast: 0.1 second
consentrate all your energy in your dagger and... WHAM!
strike your enemy with an SUPER strong charged dagger
deals base physical attack +250 % of weapon damage and damage the target with and 6665 bleeding effect over 10 seconds
recuiste 2 sparks to cast
Twin Strike
Sage: has a change to gain 50 chi
Demon: adds 300 extra damage
Puncture Wound
Sage: Deals base physical damage plus 200% of weapon damage
Demon: reduce the bleeding effect to 6 seconds
Slipstream Strike
Sage: gives 50% change to stun for 3 second's
Demon: adds 500 extra damage
Raving Slach
Sage: chi cost is reduced to 10
Demon: speed effect is extandet to 10 second's
Windpuch
Sage: speed effect time is extandet to 15 seconds
Demon: movement speed is ectandet to 125%
tide form
Sage: increases your defance level to 20
Demon: increases your swimming speed with 125%
Wolf Elblem
Sage: critical strike damage is increased to 50%
Demon: cooldown is reduced to 30 seconds
Shadow Walk
Sage: mana cost per second is reduced to 8
Demon: can be used in combat
Deep Sting
Sage: sleep time is extandet to 10 seconds
Demon: chi cost is reduced to 25
Vocused Mind
Sage: change to evede enemies is increased to 40%
Demon: mana cost is reduced to 50
Knife Throw
Sage: cooldown is reduced to 3 seconds
Demon: range is extandet to 30 meters
Rib Strike
Sage: mana cost is reduced to 100
Demon: adds 300 extra damage
Shadow Escape
Sage: mana cost is reduced to 8 per second
Demon: no more mana cost per second but it costs 250 mana to use the skill now
Bloodpaint
Sage: time duration is increased to 10 minutes
Demon: bloodsuck effect is increased to 5% of your damage
Takling Slach
Sage: always increase your own chi by 100
Demon: inbolesile time is extandet to 15 seconds
Shadow jump
Sage: range is extandet to 40 meters
Demon: mana cost is reduced to 30
Dagger Devoltian
Sage: Damage delt by daggers is increaced by 80%
Demon: increases your attack speed by 50%
Cat-Like-Thread
Sage: increases your stealth lvl by 20(to 40)
Demon: increases your stealth lvl by 10(to 30)
Sharp Observator
Sage: increases your awareness lvl by 10(to 30)
Demon: increases your awareness lvl by 20(to 40)
Throadcut
Sage: silance time is extandet to 7 seconds
Demon: adds 750 extra damage
Deaden Nerves
Sage: cooldown is reduced to 2 minutes
Demon: recovers 40% HP upon avoiding Death
Chill of the Deep
Sage: attack speed is reduced to 60%
Demon: attack lvl is increased to 45%
Maze Steps
Sage: increased own movement speed to 150%
Demon: ircreaset speed effect to 20 seconds
Earthen Rift
Sage: Weapon damage is increased to 555%
Demon: AOE range is increaset by 7(15 meters)
Rising dragon strike
Sage:
Demon: adds 2500 extra damage, but reduces the chi gain to 100
Subsea Strike
Sage: Range is extandet to 9 meters
Demon: AOe range is extandet to 15 meters
Headhunt
Sage: skill will not cansel if extreme poison will be channeled
Demon: stuns time is extandet to 10 seconds
Power Dash
Sage: adds 500 extra damage
Demon: increases your rage damage by 40%
Tidal protection
Sage: duration effect is increased to 5 minutes
Demon: increases your change to avoit negative status effect's by 75%
Inner Harmony
Sage: grants all the squad members 100 chi and gives yoourself 200
Demon: chi mana cost is redused to 20 but cooldown is increaset to 100 seconds
Shadow teleport
Sage: stun time is increased to 8 seconds
Demon: range is increaset to 40 meters, and doesnt costimize 1 spark
and i have also thought about lvl 79/100 skills if you still have some time also take a look at these:
Shadow Force
recuiste lvl 79
recuiste cultivication:
mana: 288
channel: 2.5 seconds
cast: 1.0 seconds
let the dark power get in you for 1000 extra damage per skill
(looks like the same as bloodpaint but now it go's in you and not out you)
The Assasins Rage
recuiste lvl: 79
recuiste cultivication:
mana: 200
channel: 1.5 seconds
cast: 1 second
Weapon: dagger
Throw your shadow to the enemy(a black glow that crowl to the enemy)
deals base physical damage +2000 extra damage and increases your critical hit rate by 5% for 15 seconds
recuiste 1 spark to cast
Mighty Dagger
recuiste lvl: 100
recuiste cultivication: celestical sage/demon
mana: 401
range: 10 meters
channel: 5 seconds
cast 0.9 second
Weapon: dagger
throw knifes to all enemies within 20 meters
Deals a base pshysical damage +250% of weapon damage and knock them back
cruching blow
recuiste lvl: 100
recuiste cultivication: celestical sage/demon
mana: 654
range 30 meters
channel: charge
cast: 0.1 second
consentrate all your energy in your dagger and... WHAM!
strike your enemy with an SUPER strong charged dagger
deals base physical attack +250 % of weapon damage and damage the target with and 6665 bleeding effect over 10 seconds
recuiste 2 sparks to cast
b:pleased b:pleased giving away all info i know about PW b:pleased b:pleased
Post edited by spuitelf on
0
Comments
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^^ ncie thoughts. really familliarXD. some are good some are useless like shadow walk....we have already one for combat^^. and the mroe i read through this the mroe i got the feeling ur favoring sage. tho IF it would be like ur skills i would still go for demon jsut because of spark and bloodpaint, basically the main skills i'm interested it^^ not bad idea i'd say tho the skills are already set, just not out yetThe Assasins Rage
recuiste lvl: 79
recuiste cultivication:
mana: 200
channel: 1.5 seconds
cast: 1 second
Weapon: dagger
Throw your shadow to the enemy(a black glow that crowl to the enemy)
deals base physical damage +2000 extra damage and increases your critical hit rate by 5% for 15 seconds
recuiste 1 spark to cast
i'd rather have this skill paralyse or stun would make more sense(yeah i know resembles naroto)Mighty Dagger
recuiste lvl: 100
recuiste cultivication: celestical sage/demon
mana: 401
range: 10 meters
channel: 5 seconds
cast 0.9 second
Weapon: dagger
throw knifes to all enemies within 20 meters
Deals a base pshysical damage +250% of weapon damage and knock them back0 -
I dont mean to be negative, but no class have a lvl 11 of every skill...
apart from that, i only looked breafly, just wait and see what they add, then sugest chagnes0 -
The only thing worse than your ideas is your spelling/grammar.
EDIT: btw mastery increasing your attackspeed by 50% is the most moronic thing I've seen on these forums so far.Wondering how much longer these **** packs are going to be around.0 -
no offense but alot of the suggestions are pretty bad.0
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Kristoph - Lost City wrote: »The only thing worse than your ideas is your spelling/grammar.
.
/10characters0 -
A lot of these are terrible, and your hard-on for sage is glaringly apparent.0
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lol just because i'm bored
twin strike; a stabbing thrust with both daggers. Deals base physical damage plus 2340.6
sage; 25% chance to gain 25 chi
demon; 25% chance to ignore opponents physical defense
puncture wound; deals base physical damage plus 100% weapon damage
causes the target to bleed for 6370.8 physical damage over 9 seconds
sage; reduces targets physical defense by 10% plus an additional 10% per bleed tick, physical defense debuff lasts as long as the bleed
demon; each bleed tick has a 25% chance to deal wood damage equal to base physical damage +100% of weapon damage
slipstream; A powerful strike with the full force of the arm. Deals base physical damage plus 100% of weapon damage plus 5360.4.
sage; deals 200% of weapon damage
demon; 25% chance to stun the enemy for 3 seconds0 -
To be honest, and please feel free to take offense from this:
You're ideas are horrible. I mean, really? You seriously thought that these "ideas" were in any way, shape, or form viable to Perfect World?
You really need to learn at least SOME basic spelling and grammatical structure. I spent the better part of 15 minutes reading through all of that because it took so damn long to decipher you're ranting.
Please, for you're sake and that of everyone deciding to visit these forums. Delete you're post, replacing it with a simple "I'm sorry" and be done with it.
~Murloc0 -
Dont pay attention to this thread this isnt fact just bias guesses[SIGPIC][/SIGPIC] Why these horrible things happen to good people ill never know but theres always something you can do *picks up pitch forks and torchs* Calls forth Angry Mob b:angry0
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Exkaede - Lost City wrote: »I dont mean to be negative, but no class have a lvl 11 of every skill...
wizards have level 11 for everything but sutra, and that skill maxes out at level 1 so lol0 -
People should stop posting in here so this thread doesn't get any more extandet than it already is. b:surrender[SIGPIC][/SIGPIC]0
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Super_Trout - Dreamweaver wrote: »People should stop posting in here so this thread doesn't get any more extandet than it already is. b:surrender
but i having fun =[
Raving slash; Deals a damage equal to basic attack plus 2592.5 physical damage. Increases own movement speed by 50% for 3 seconds.
costs 30 chi
Sage; has a 50% chance to immobilize the target for 5 seconds
Demon; Increases the movement speed increase to 100% and the duration to 8 seconds
Shadow walk; enter stealth mode. enemies with an awareness level lower than your stealth level can not see you. Costs 12 mana per second. only usable when out of combat.
Sage; Caster gains 25 chi with each cast
Demon; Increases stealth level by an additional +5
Wolf emblem; Increases your critical strike damage by 35%. Lasts 30 seconds
Sage; Lasts 45 seconds
Demon; Increases your critical strike damage by 40%0 -
Windpush; Increases own movement speed by 120%, lasts for 10 seconds
Sage; lasts for 15 seconds
Demon; increases movement speed by 150%
Deep Sting; Deals physical damage equals to your basic attack plus 2013.6 physical damage. Has a 95% chance to put the target to sleep for 5 seconds.
Costs 50 chi
Sage; only costs 25 chi
Demon; extends sleep duration to 8 seconds
Focused Mind; increases your chance to evade enemy skills by 30%, lasts for 60 seconds
Sage; Lasts 75 seconds
Demon; increases chance to evade by 35%0 -
Slipstream strike
Sage-has a 45% chance of increasing all party member attack lvl for 80
Demon-has a chance 45% chance to insta kill a boss
b:laugh0 -
man i'm just 13 jears old and i dont even liv in an english speaking country
now you againb:pleased b:pleased giving away all info i know about PW b:pleased b:pleased0 -
to be very mean no i did not
and man it where just suggestions so they dont need to invest themb:pleased b:pleased giving away all info i know about PW b:pleased b:pleased0 -
Well this is not to bad.
Stick to the usual sage/demon adds
We all rdy has power dash 40% for exemple but i would love to have my sin with such demon skillsb:dirty
Anyway i wonder how long we will have to wait to have finnaly abilities to plan futur paths ...Demon OR Sage ??? thats is the question ?! b:cryb:surrender0 -
and i have also thought about lvl 79/100 skills if you still have some time also take a look at these:
Shadow Force
recuiste lvl 79
recuiste cultivication:
mana: 288
channel: 2.5 seconds
cast: 1.0 seconds
let the dark power get in you for 1000 extra damage per skill
(looks like the same as bloodpaint but now it go's in you and not out you)
The Assasins Rage
recuiste lvl: 79
recuiste cultivication:
mana: 200
channel: 1.5 seconds
cast: 1 second
Weapon: dagger
Throw your shadow to the enemy(a black glow that crowl to the enemy)
deals base physical damage +2000 extra damage and increases your critical hit rate by 5% for 15 seconds
recuiste 1 spark to cast
Mighty Dagger
recuiste lvl: 100
recuiste cultivication: celestical sage/demon
mana: 401
range: 10 meters
channel: 5 seconds
cast 0.9 second
Weapon: dagger
throw knifes to all enemies within 20 meters
Deals a base pshysical damage +250% of weapon damage and knock them back
cruching blow
recuiste lvl: 100
recuiste cultivication: celestical sage/demon
mana: 654
range 30 meters
channel: charge
cast: 0.1 second
consentrate all your energy in your dagger and... WHAM!
strike your enemy with an SUPER strong charged dagger
deals base physical attack +250 % of weapon damage and damage the target with and 6665 bleeding effect over 10 seconds
recuiste 2 sparks to cast
Just want to comment on these, because no one comment yet :
Shadow Force : I don't get it, so each time you use skill you get extra 1000 or it recover your hp by 1000 each time you use skill to attack ? b:shocked
The Assasins Rage : Strongest damaging 79 skill i see so far. b:bye base damage + 2000 damage but with knock back ? o.0 on assassin ?
Mighty Dagger : Knock back again ? on assassin ?
and i think it very simple for 100 skill, but 250% weapon damage with 20 meter . . . mage range ?
Well barbarian ancestral rage also 20 meter but the damage was much more inferior.
Cruching blow :
range 30 meters < wuut 30 meter, grats you don't have to use teleport on archer.
channel: charge < how long ?
Deal 250% ? same with mighty dagger but with charge and the difference is bleed ? and it cost 2 spark while mighty dagger free ? b:surrender[SIGPIC][/SIGPIC]
Sorry i speak engrish b:chuckle
Nickname doesn't have anything to do with sailor but related to a folklore
Use search, it was your best friends to avoid many suffering in internet...0 -
Assassins are OP though! No Sage/Demon for them!
Really... does a class with better crit rate than archers, the ability the recover hp per hit, the ability to go invisible, and the ability to come back wit 20% hp from a kill shot making it nothing more than a charm tick really need Sage or Demon versions of their skills?
If they get to live through a one shot I demand 50k Pdef so I can't get one shot at all! It's the same thing either way, that skill shouldn't apply to PvP the same way knock backs don't -.-0 -
Zanryu - Dreamweaver wrote: »Assassins are OP though! No Sage/Demon for them!
Really... does a class with better crit rate than archers, the ability the recover hp per hit, the ability to go invisible, and the ability to come back wit 20% hp from a kill shot making it nothing more than a charm tick really need Sage or Demon versions of their skills?
If they get to live through a one shot I demand 50k Pdef so I can't get one shot at all! It's the same thing either way, that skill shouldn't apply to PvP the same way knock backs don't -.-
sins have no added def/HP buffs like BMs, barbs, wizzards, psys, and even venos and clerics have. all we have is our default HP and default def. the only thing that will increase it is cleric/bm/barb buffs. we cant get 10k Pdef or 10k Magic def like a BM can. and wizzards have a real good self buff to boost there def even tho there a magic class...
so no, its not OP if u look at what the other classes have. and deaden nervs only lets u come back to life once then u have to wait on its extremly long cooldown to use it again. that means that even tho u cant get one shot, u can still get 2 shot... ya being 2 shot instead of 1 shot is so very OP isnt it.0 -
Ballistixz - Heavens Tear wrote: »sins have no added def/HP buffs like BMs, barbs, wizzards, psys, and even venos and clerics have. all we have is our default HP and default def. the only thing that will increase it is cleric/bm/barb buffs. we cant get 10k Pdef or 10k Magic def like a BM can. and wizzards have a real good self buff to boost there def even tho there a magic class...
so no, its not OP if u look at what the other classes have. and deaden nervs only lets u come back to life once then u have to wait on its extremly long cooldown to use it again. that means that even tho u cant get one shot, u can still get 2 shot... ya being 2 shot instead of 1 shot is so very OP isnt it.
Assassins has one better.
25% damage reduction.....
Focused Mind = 25% to dodge (not really a dodge since it can resist skills as well)
that means that roughly every 4 attacks 1 attack will miss.
so if you be taking 1000 damage per attack per attack....and resist 1 every 4 attacks that means you take only 3000 when you should have taken 4000.
b:sweat
also BM's marrow be a double edged sword against pretty much all classes except wizards...(it lowers their p def/m def (depending on which one they activate) like mad when it activated.....
and wizards has low p def to begin with.
b:surrender
while veno has to go into a different form and limit their skills to get their self buff....
and clerics only works on physical attacks and cost a BOATLOAD of MP.darthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
Hawk:Do this. closing thread
frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
Kantorek: Yeah.. you should try it. It's awesome.
Sihndra: Nope- not currently possible under any circumstances. Sorry.
LokisDottir: I mean...not haunting the forums, nope nope..
Konariraiden: You don't know what you are up against. You will lose.
Waiting for...Hamster Packs!
58% chance to get tokens
41% chance to get an all class pet hamster....but they has already been freed by the magic hamster.
1% chance to get ban hamstered with the message "Hamsters United!"
[SIGPIC][/SIGPIC]0 -
Pretty much if you try to nerf they become very weak. b:cute
But if they stay as they now, you say they over powered. b:chuckle
If they got new skill you quit the game ? b:kiss
assassin evade skill was just like gambling to avoid getting k.o <.< which they weak to debuff isn't it ?
because they has to use other skill to avoid debuff[SIGPIC][/SIGPIC]
Sorry i speak engrish b:chuckle
Nickname doesn't have anything to do with sailor but related to a folklore
Use search, it was your best friends to avoid many suffering in internet...0 -
I laughed when I saw some of the skills that TS mentioned :-
- Headhunt stun increased to 10 seconds
- Focused Mind douge rate increased to 40%
- Shadow Teleport stun time increased to 8 seconds.
- Slipstream Strike has 50% chance to stun for 3 seconds.
- Bloodpaint : bloodsuck effect is increased to 5% of your damage
- Tackling Slash - immobilzation time is extended to 15 seconds
- Dagger Devotion : Sage: Damage delt by daggers is increaced by 80%.
Demon: increases your attack speed by 50%.
The above mentioned are too OP lol.0 -
i heard there where ppl that are lvl 89+ but they say there are no skill books for the assa(and i also think the psy) so i thought i'll make those skills and hope the GM's invest them b:victory so here it is:
Twin Strike
Sage: has a change to lose 50 chi
Demon: deals 300 less damage
Puncture Wound
Sage: Deals base physical damage minus 50% of weapon damage
Demon: increases the bleeding effect to 20 seconds
Slipstream Strike
Sage: gives 50% change to dispel stun effects on target and make the target immune to stun effects for 3 second's
Demon: deals 500 extra damage
Raving Slach
Sage: chi cost is increased by 10
Demon: speed effect is decreased to 3 second's
Windpuch
Sage: speed effect time is decreased by 5 seconds
Demon: movement speed is reduced by 125%
tide form
Sage: increases your attack level to 20 but decreases defense level by 5
Demon: increases your swimming speed with 125%
Wolf Elblem
Sage: critical strike damage is decreased to 50%
Demon: cooldown is increased by 30 seconds
Shadow Walk
Sage: mana cost per second is increased by 120
Demon: decreases movement speed while stealthed by 50%
Deep Sting
Sage: sleep time is reduced by 10 seconds
Demon: chi cost is increased by 25
Vocused Mind
Sage: change to evede enemies is reduced to 5%
Demon: mana cost is increased to 900
Knife Throw
Sage: cooldown is increased by 10 seconds
Demon: range is reduced to 10 meters
Rib Strike
Sage: mana cost is increased by 100
Demon: deals 300 less damage
Shadow Escape
Sage: mana cost is increased to 150 per second
Demon: mana cost is increased to 150 per second
Bloodpaint
Sage: time duration is increased to 10 minutes
Demon: bloodsuck effect is increased to 0.5% of your damage
Takling Slach
Sage: always cost 200 chi
Demon: inbolesile time is decreased by 4 seconds
Shadow jump
Sage: range is reduced to 15 meters
Demon: mana cost is increased by 200
Dagger Devoltian
Sage: Damage delt by daggers is decreased by 80%
Demon: reduces your attack speed by 50%
Cat-Like-Thread
Sage: decreases your stealth lvl by 20(to 40) and slows movement speed by 40%
Demon: decreases your stealth lvl by 10(to 30)
Sharp Observator
Sage: increases your awareness lvl by 10(to 30)
Demon: increases your awareness lvl by 20(to 40)
Throadcut
Sage: silance time is reduced to 1 seconds
Demon: deals 750 less damage
Deaden Nerves
Sage: cooldown is increased by 2 minutes
Demon: recovers 10% HP upon avoiding Death
Chill of the Deep
Sage: attack speed is reduced to 120%
Demon: attack lvl is increased to 5%
Maze Steps
Sage: increased own movement speed to 150% and decreases speed effect by 10
Demon: decrease speed effect by 5 seconds
Earthen Rift
Sage: Weapon damage is reduced by 555%
Demon: AOE range is increaset by 7(15 meters), increases cooldown by 5 seconds.
Rising dragon strike
Sage:
Demon: deals 2500 less damage, and reduces the chi gain to 100
Subsea Strike
Sage: Range is extandet to 9 meters
Demon: AOe range is extandet to 15 meters
Headhunt
Sage: skill will not cansel if extreme poison will be channeled
Demon: stuns time is reduced to 1 seconds
Power Dash
Sage: deals 500 less damage
Demon: decreases your rage damage by 40%
Tidal protection
Sage: duration effect is increased to 5 minutes
Demon: change to avoit negative status effect's 5%
Inner Harmony
Sage: grants all the squad members 100 chi and gives yoourself 50
Demon: chi mana cost is increased to 200 and cooldown is increaset to 100 seconds
Shadow teleport
Sage: stun time is decreased to 2 seconds
Demon: range is decreased to 2 meters, and doesnt costimize 1 spark
and i have also thought about lvl 79/100 skills if you still have some time also take a look at these:
Shadow Force
recuiste lvl 79
recuiste cultivication:
mana: 288
channel: 2.5 seconds
cast: 1.0 seconds
let the dark power Hinder you and get in you for 1000 less damage per skill
(looks like the same as bloodpaint but now it go's in you and not out you)
The Assasins Rage
recuiste lvl: 79
recuiste cultivication:
mana: 200
channel: 1.5 seconds
cast: 1 second
Weapon: dagger
Throw your shadow to the enemy(a black glow that crowl to the enemy)
deals base physical damage +50 extra damage and decreases your critical hit rate by 5% for 15 seconds since without your shadow, one's combat abilities become hindered
recuiste 1 spark to cast
Mighty Dagger
recuiste lvl: 100
recuiste cultivication: celestical sage/demon
mana: 401
range: 10 meters
channel: 5 seconds
cast 0.9 second
Weapon: dagger
throw knifes to all enemies within 20 meters
Deals a base pshysical damage +5% of weapon damage and knock them back Does not work in PvP
cruching blow
recuiste lvl: 100
recuiste cultivication: celestical sage/demon
mana: 654
range 30 meters
channel: charge
cast: 0.1 second
consentrate all your energy in your dagger and... WHAM!
strike your enemy with an SUPER weak charged dagger
deals base physical attack +5 % of weapon damage and damage the target with and 65 bleeding effect over 10 seconds
recuiste 2 sparks to cast
me think these revisions be better.
b:chuckledarthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
Hawk:Do this. closing thread
frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
Kantorek: Yeah.. you should try it. It's awesome.
Sihndra: Nope- not currently possible under any circumstances. Sorry.
LokisDottir: I mean...not haunting the forums, nope nope..
Konariraiden: You don't know what you are up against. You will lose.
Waiting for...Hamster Packs!
58% chance to get tokens
41% chance to get an all class pet hamster....but they has already been freed by the magic hamster.
1% chance to get ban hamstered with the message "Hamsters United!"
[SIGPIC][/SIGPIC]0 -
MagicHamsta - Lost City wrote: »Assassins has one better.
25% damage reduction.....
Focused Mind = 25% to dodge (not really a dodge since it can resist skills as well)
that means that roughly every 4 attacks 1 attack will miss.
so if you be taking 1000 damage per attack per attack....and resist 1 every 4 attacks that means you take only 3000 when you should have taken 4000.
b:sweat
also BM's marrow be a double edged sword against pretty much all classes except wizards...(it lowers their p def/m def (depending on which one they activate) like mad when it activated.....
and wizards has low p def to begin with.
b:surrender
while veno has to go into a different form and limit their skills to get their self buff....
and clerics only works on physical attacks and cost a BOATLOAD of MP.
well focus mind is a awesome skill as it should be, but we it still does not give us the tanking abilities like a barb/BM has. the 25% chance to avoid (or reduce dmg to 1) is good and all but once an atk does get thru it will still hurt like hell.
it helps and gives us extra time to regain HP from blood paint if the skill kicks in but its not OP if u considered the squishyness a sin has compared to other classes. so i cant call deaden nervs or focus mind OP skills when it helps a squishy class become less squishy... if you nerf those skills then it will severly crush any kind of tanking a sin is capable of. and the tanking they are capable of right now is no where near that of a barb/BM. yes we can tank certain bosses if there is no other choice and no other tanks available, but i think a BM/barb will be a much better choice in choosing a tank then a sin would.0 -
Damn someone beat me to this. Although doesnt seem to be you put to much thought into wha you were doing though.
Well time to finally finish my ideas for sage/demon skills.0 -
Oh no... Assasins don't have a self buff to increase their defense, but hey! there's no way they can just squad up with a bm/barb/cleric and get those buffs right? They can only depend on their self buffs which totally suck!
I mean... they reduce damage by 25%, that's nothing right? OH! and they can make MAGIC attack miss, you know... something that NOBODY else can do! And let's not forget that wonderful buff that lets them come back from a kill shot with 20% HP... oh! and if that's still too weak for you they can go invisible midfight and run away if you do anything to counter them.Ballistixz - Heavens Tear wrote: »so no, its not OP if u look at what the other classes have. and deaden nervs only lets u come back to life once then u have to wait on its extremly long cooldown to use it again. that means that even tho u cant get one shot, u can still get 2 shot... ya being 2 shot instead of 1 shot is so very OP isnt it.
Hmm.. so you mean to tell me after that skill is used up they can't just go invisible and run away like the little cowards they are until the cooldown is finished? >.>0 -
Zanryu - Dreamweaver wrote: »Oh no... Assasins don't have a self buff to increase their defense, but hey! there's no way they can just squad up with a bm/barb/cleric and get those buffs right? They can only depend on their self buffs which totally suck!
I mean... they reduce damage by 25%, that's nothing right? OH! and they can make MAGIC attack miss, you know... something that NOBODY else can do! And let's not forget that wonderful buff that lets them come back from a kill shot with 20% HP... oh! and if that's still too weak for you they can go invisible midfight and run away if you do anything to counter them.
Hmm.. so you mean to tell me after that skill is used up they can't just go invisible and run away like the little cowards they are until the cooldown is finished? >.>
2 can play at this game o-o,
Clerics are so over powered the ability to heal themselves extensively, the ability to remove debuffs, the ability to increase their own magical attack by xx%(how freaking unfair is that? x,x), able to use BOTH physical and magical attacks-something that us sins CAN'T do, the ability to sleep enemies for 3X seconds and debuff them or run away(yeah you can do it too O.O) and to tp it off they have 3 damage reduction skills....THREE ffs TT-TT
/rage
See?...I once asked God for a bike. Then I realized God didn't work that way. So I stole a bike, and asked for God's forgiveness.0 -
Zanryu - Dreamweaver wrote: »Oh no... Assasins don't have a self buff to increase their defense, but hey! there's no way they can just squad up with a bm/barb/cleric and get those buffs right? They can only depend on their self buffs which totally suck!
I mean... they reduce damage by 25%, that's nothing right? OH! and they can make MAGIC attack miss, you know... something that NOBODY else can do! And let's not forget that wonderful buff that lets them come back from a kill shot with 20% HP... oh! and if that's still too weak for you they can go invisible midfight and run away if you do anything to counter them.
Rofl. Every class has its advantages. LIEK OMG BARB HAS OVER 20K LIEF? HOW TO KILL? or DAT CLERIC STACKING HEALS, OP OP OP. BM STUNLOCK ME WHY CANT I STUNLOCK?! Yeah, you get the point. b:byeYou can't see me b:avoid.0
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