Twilight Temple Boss Guide
Comments
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Hi i was doing HH1-3 yesterday followed yoru guild, and it worked perfectly untill i got to
Dimentora aka Shooting Aur.
Now your guild mentioned that the appropriate way was suppose to lure him to the side before he calls Divinci for help, however I've had little success. I have only manage to lure him to the corner of the center platform, from there his range attack can reach me despite my back touching the cliff.
At first the Divinci's didn't do anything but as they wander, one got too close to my herc and then i got ****.
Any suggestions? btw is that range attack with the purple skulls is that the short range aoe u meant? And is it physical?
ty b:surrender0 -
dimentora range is increased compared to 1.2
if you pull him in the correct angle of its platform ..; no add should aggro.I look at all the trollers, and Pvpers.. and know they wouldnt have lasted 30sec on Camelot.
Rules= Know your enemy (players and NPCs) gives you more chances to survive.0 -
so theres not way of luring it completly off the center platform? only to one of the center platform's corners?
thx in advance0 -
Now here's a question for all the high level TTers out there.
What's it like throwing down with Ancient Evil: Lethal Vengeance in 2-3?
Just looking at his stats...
(NOTE: Copied from the Database)
Life
4,200,000
Physical Attack
4558 - 13673
Magic Attack
5469 - 16407
Physical Defence
1468
Magic Defence
Metal: 2517
Wood: 2517
Water: 2517
Fire: 2517
Earth: 2517
Speed
Walk: 5.0000
Run: 15.0000
Fly: 0.0000
Swim: 0.0000
It looks like it'd be an uphill battle right out of the gate. But then you factor in the other portions of the fight...
(NOTE: The following was pulled from Ecatomb)
1.) 3 adds that show up after a few hits, one of each attack type (Melee, Ranged Physical, Ranged Magic). Are there any nasty tricks they pull, like 'final attacks' (I'd assume the archer type would) or AoE of their own?
2.) Random aggro. Which sucks ****, combined with...
3.) Frontal physical AoE, which I'd assume would be the full 180 degrees in front of him. What kind of range? And whereabouts in the range of his Min/Max Physical does it hit for? Totally variable?
4.) AoE Increased Channeling debuff. Ewwwwwwwwwwwwwww...
5.) Full self-buffing capabilities for both types of attack and defense. How do these behave? Does it happen not so often? Or does he pull a Cosmo and put them back up every few seconds? And about what point does he start? Right out of the gate? And how much of a boost do they give him?
Then, near the end...
5.) AoE Manaleak. Just looking at his M-ATK, I'd wanna cry if I were stuck in the bubble. Bye bye MP. =(
6.) AoE Decreased Accuracy. This doesn't sound all THAT bad, since Reams are a guaranteed hit. But still...meep.
7.) Increased frequency of Random Aggro. b:cry
Now, all that aside...
According to the few videos I've seen (that DON'T involve glitching him...), I'm assuming he's going to be leveling both physicals and magic against the tank. During the opening, does he pull a Drummer boy and spike high against the tank for his first attack?
I'm just curious, since I do hope to attempt him someday.0 -
XxLady_XelxX - Dreamweaver wrote: »
(NOTE: The following was pulled from Ecatomb)
1.) 3 adds that show up after a few hits, one of each attack type (Melee, Ranged Physical, Ranged Magic). Are there any nasty tricks they pull, like 'final attacks' (I'd assume the archer type would) or AoE of their own?
2.) Random aggro. Which sucks ****, combined with...
3.) Frontal physical AoE, which I'd assume would be the full 180 degrees in front of him. What kind of range? And whereabouts in the range of his Min/Max Physical does it hit for? Totally variable?
4.) AoE Increased Channeling debuff. Ewwwwwwwwwwwwwww...
5.) Full self-buffing capabilities for both types of attack and defense. How do these behave? Does it happen not so often? Or does he pull a Cosmo and put them back up every few seconds? And about what point does he start? Right out of the gate? And how much of a boost do they give him?
Then, near the end...
5.) AoE Manaleak. Just looking at his M-ATK, I'd wanna cry if I were stuck in the bubble. Bye bye MP. =(
6.) AoE Decreased Accuracy. This doesn't sound all THAT bad, since Reams are a guaranteed hit. But still...meep.
7.) Increased frequency of Random Aggro. b:cry
Now, all that aside...
According to the few videos I've seen (that DON'T involve glitching him...), I'm assuming he's going to be leveling both physicals and magic against the tank. During the opening, does he pull a Drummer boy and spike high against the tank for his first attack?
I'm just curious, since I do hope to attempt him someday.
1. They should be fought before you fight Belial (Ancient Evil). The physical melee one should be tanked elsewhere while someone else tanks the boss. They don't do anything special, just hits.
2. Try to get cancel skills or people who can cancel. He shoots a blast of physical damage at you.
3. If you heal from max range you outrange the AoE, not sure how close you can get.
4. I haven't noticed that much during my fights with it.
5. He starts buffing pretty early on. 90%, 85%? It's not as fast as Cosmo. Demon Purge (which cooldown is 25 seconds) can match it. As for boost, I'm not sure how much.
5-2. You don't have to use Bubble. But yeah Mana Drain is nasty.
6. Haven't really noticed this either.
7. Yeah it sucks.[SIGPIC][/SIGPIC]0 -
esist a corner where u can tank the phy guard like the previus two guards without belial agro u0
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sixthsense wrote: »Hi i was doing HH1-3 yesterday followed yoru guild, and it worked perfectly untill i got to
Dimentora aka Shooting Aur.
Now your guild mentioned that the appropriate way was suppose to lure him to the side before he calls Divinci for help, however I've had little success. I have only manage to lure him to the corner of the center platform, from there his range attack can reach me despite my back touching the cliff.
At first the Divinci's didn't do anything but as they wander, one got too close to my herc and then i got *****.
Any suggestions? btw is that range attack with the purple skulls is that the short range aoe u meant? And is it physical?
ty b:surrender
I doing it with 1 other veno usually, just to have a company.I let my herc stay near place under where you come in big room.I stay at max heal range, then i let other veno run to center portal and Dimentora run to the wall because thats where other veno get tele'd to.Then just ask herc attack and other veno jump back down0 -
Just wanted to say Keep up the good work Klath. You've been a big help on these forums with the guides you've been posting
This one's nice too. Would it be possible to merge this into your Twilight Temple drop list, then get the title edited to Twilight Temple guide? Would make things easier.
I've done a variation of this guide showing drops for each boss at each level and put it on my fan site... http://stancliff.hostcell.net0 -
thanks!0
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Hello there, this is my first post. Didn t know where to ask, so i ll ask this here:
Where or how do i look for squad for TT? I have a 75 psy so it should be 1.1 or 1.2
Please help!0 -
Ok, tried a thousand times,and still cant find a way to kill a f .. HH boss .... Twiligh Emperor (3-2 Culti). This boss sux ..... any1 has any ideea how should we kill it ?!?!0
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If u cant kill Emperor, use archer to tank him. It requires decent hp (9k+) because of his metal aoes sometimes. Also cleric should have 8k+ hp and hp charm to survive his occult ice, if gets hit by it.
If u still wanna do him melee way, get squad with 5 aps sin and BMs that can keep him DGed. Simple rule about 3-x : the faster bosses die, the easier they are.
He does very harmful AOE sometimes. Read his shouts in normal chat and on every "My souls will be my slaves. No one can escape." try to resist it or at least use dmg reduction skill. Damage reduction charms work aswell. If cleric gets hit by it, first thing he/she has to do is removing channel slow, so can keep healing and reviving.
Also one thing i have to deal in some of my squads with - if cleric rez, that person must stand immediately and continue DDing despite low hp and very high risk of getting killed again by his aoes. That has simple two reasons : 1)He will die faster, 2)More target reduce chance of cleric being hit by his random shots which are able to kill him eventually.0
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