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  • Korren - Lost City
    Korren - Lost City Posts: 339 Arc User
    edited December 2009
    Male
    67089313.png
    [3Parts]
    scaleUp = 132
    scaleMiddle = 146
    scaleDown = 95
    [BlendFace]
    idFaceShape1 = 62
    idFaceShape2 = 62
    blendFaceShape = 50
    [Face]
    scaleFaceH = 121
    scaleFaceV = 121
    idFaceTex = 859
    [Faling]
    idFalingSkin = 433
    idFalingTex = 437
    [Forehead]
    offsetForeheadH = 128
    offsetForeheadV = 128
    offsetForeheadZ = 128
    rotateForehead = 128
    scaleForehead = 128
    [YokeBone]
    offsetYokeBoneH = 128
    offsetYokeBoneV = 128
    offsetYokeBoneZ = 128
    rotateYokeBone = 128
    scaleYokeBone = 128
    [Cheek]
    offsetCheekH = 128
    offsetCheekV = 128
    offsetCheekZ = 128
    scaleCheek = 128
    [Chain]
    offsetChainV = 128
    offsetChainZ = 128
    rotateChain = 128
    scaleChainH = 128
    [Jaw]
    offsetJawH = 128
    offsetJawV = 128
    offsetJawZ = 128
    scaleJawSpecial = 128
    scaleJawH = 128
    scaleJawV = 128
    [Eye]
    idEyeBaseTex = 50
    idEyeHighTex = 49
    idEyeBallTex = 48
    idEyeShape = 74
    scaleEyeH = 135
    scaleEyeV = 160
    rotateEye = 123
    offsetEyeH = 128
    offsetEyeV = 64
    offseteyeZ = 68
    scaleEyeBall = 192
    scaleEyeH2 = 135
    scaleEyeV2 = 160
    rotateEye2 = 123
    offsetEyeH2 = 128
    offsetEyeV2 = 64
    offseteyeZ2 = 68
    scaleEyeBall2 = 192
    [Brow]
    idBrowTex = 45
    idBrowShape = 70
    scaleBrowH = 128
    scaleBrowV = 128
    rotateBrow = 109
    offsetBrowH = 128
    offsetBrowV = 64
    offsetBrowZ = 128
    scaleBrowH2 = 128
    scaleBrowV2 = 128
    rotateBrow2 = 109
    offsetBrowH2 = 128
    offsetBrowV2 = 64
    offsetBrowZ2 = 128
    [Nose]
    idNoseTex = 41
    idNoseTipShape = 58
    scaleNoseTipH = 96
    scaleNoseTipV = 128
    scaleNoseTipZ = 128
    offsetNoseTipV = 161
    idNoseBridgeShape = 57
    scaleBridgeTipH = 64
    offsetBridgeTipZ = 128
    [Mouth]
    idMouthUpLipLine = 80
    idMouthMidLipLine = 77
    idMouthDownLipLine = 83
    thickUpLip = 128
    thickDownLip = 142
    scaleMouthH = 87
    offsetMouthV = 170
    offsetMOuthZ = 128
    idMouthTex = 52
    offsetCornerOfMouthSpecial = 118
    scaleMouthH2 = 87
    offsetCornerOfMouthSpecial2 = 118
    [Ear]
    idEarShape = 60
    scaleEar = 129
    offsetEarV = 90
    [Hair]
    idHairModel = 881
    idHairTex = 891
    [Moustache]
    idMoustacheTex = 204
    idMoustacheSkin = 186
    idGoateeTex = 596
    [Color]
    colorHair = -855317
    coloFace = -197123
    colorEye = -1
    colorBrow = -12624674
    colorMouth = -1
    colorEyeBall = -15395311
    colorMoustache = -11571145
    [Body]
    bodyID = 4
    colorBody = -197123
    headScale = 130
    upScale = 100
    waistScale = 110
    armWidth = 110
    legWidth = 109
    breastScale = 110
    

    26259606.png
    [3Parts]
    scaleUp = 131
    scaleMiddle = 140
    scaleDown = 66
    [BlendFace]
    idFaceShape1 = 62
    idFaceShape2 = 62
    blendFaceShape = 50
    [Face]
    scaleFaceH = 111
    scaleFaceV = 126
    idFaceTex = 859
    [Faling]
    idFalingSkin = 433
    idFalingTex = 437
    [Forehead]
    offsetForeheadH = 139
    offsetForeheadV = 105
    offsetForeheadZ = 126
    rotateForehead = 123
    scaleForehead = 131
    [YokeBone]
    offsetYokeBoneH = 158
    offsetYokeBoneV = 107
    offsetYokeBoneZ = 128
    rotateYokeBone = 128
    scaleYokeBone = 89
    [Cheek]
    offsetCheekH = 164
    offsetCheekV = 144
    offsetCheekZ = 132
    scaleCheek = 128
    [Chain]
    offsetChainV = 131
    offsetChainZ = 128
    rotateChain = 128
    scaleChainH = 116
    [Jaw]
    offsetJawH = 142
    offsetJawV = 126
    offsetJawZ = 104
    scaleJawSpecial = 112
    scaleJawH = 104
    scaleJawV = 105
    [Eye]
    idEyeBaseTex = 50
    idEyeHighTex = 49
    idEyeBallTex = 48
    idEyeShape = 74
    scaleEyeH = 135
    scaleEyeV = 160
    rotateEye = 123
    offsetEyeH = 128
    offsetEyeV = 64
    offseteyeZ = 68
    scaleEyeBall = 192
    scaleEyeH2 = 135
    scaleEyeV2 = 160
    rotateEye2 = 123
    offsetEyeH2 = 128
    offsetEyeV2 = 64
    offseteyeZ2 = 68
    scaleEyeBall2 = 192
    [Brow]
    idBrowTex = 45
    idBrowShape = 70
    scaleBrowH = 134
    scaleBrowV = 132
    rotateBrow = 118
    offsetBrowH = 144
    offsetBrowV = 64
    offsetBrowZ = 81
    scaleBrowH2 = 134
    scaleBrowV2 = 132
    rotateBrow2 = 118
    offsetBrowH2 = 144
    offsetBrowV2 = 64
    offsetBrowZ2 = 81
    [Nose]
    idNoseTex = 41
    idNoseTipShape = 58
    scaleNoseTipH = 70
    scaleNoseTipV = 66
    scaleNoseTipZ = 125
    offsetNoseTipV = 142
    idNoseBridgeShape = 57
    scaleBridgeTipH = 64
    offsetBridgeTipZ = 75
    [Mouth]
    idMouthUpLipLine = 80
    idMouthMidLipLine = 77
    idMouthDownLipLine = 83
    thickUpLip = 128
    thickDownLip = 144
    scaleMouthH = 92
    offsetMouthV = 190
    offsetMOuthZ = 142
    idMouthTex = 52
    offsetCornerOfMouthSpecial = 110
    scaleMouthH2 = 92
    offsetCornerOfMouthSpecial2 = 110
    [Ear]
    idEarShape = 60
    scaleEar = 129
    offsetEarV = 90
    [Hair]
    idHairModel = 937
    idHairTex = 947
    [Moustache]
    idMoustacheTex = 204
    idMoustacheSkin = 186
    idGoateeTex = 596
    [Color]
    colorHair = -855317
    coloFace = -197123
    colorEye = -1
    colorBrow = -12624674
    colorMouth = -1
    colorEyeBall = -15395311
    colorMoustache = -11571145
    [Body]
    bodyID = 4
    colorBody = -197123
    headScale = 130
    upScale = 80
    waistScale = 90
    armWidth = 88
    legWidth = 85
    breastScale = 90
    

    20037699.png
    [3Parts]
    scaleUp = 131
    scaleMiddle = 140
    scaleDown = 66
    [BlendFace]
    idFaceShape1 = 62
    idFaceShape2 = 62
    blendFaceShape = 50
    [Face]
    scaleFaceH = 111
    scaleFaceV = 126
    idFaceTex = 859
    [Faling]
    idFalingSkin = 433
    idFalingTex = 437
    [Forehead]
    offsetForeheadH = 139
    offsetForeheadV = 105
    offsetForeheadZ = 126
    rotateForehead = 123
    scaleForehead = 131
    [YokeBone]
    offsetYokeBoneH = 158
    offsetYokeBoneV = 107
    offsetYokeBoneZ = 128
    rotateYokeBone = 128
    scaleYokeBone = 89
    [Cheek]
    offsetCheekH = 164
    offsetCheekV = 144
    offsetCheekZ = 132
    scaleCheek = 128
    [Chain]
    offsetChainV = 131
    offsetChainZ = 128
    rotateChain = 128
    scaleChainH = 116
    [Jaw]
    offsetJawH = 142
    offsetJawV = 126
    offsetJawZ = 104
    scaleJawSpecial = 112
    scaleJawH = 104
    scaleJawV = 105
    [Eye]
    idEyeBaseTex = 50
    idEyeHighTex = 49
    idEyeBallTex = 48
    idEyeShape = 74
    scaleEyeH = 147
    scaleEyeV = 160
    rotateEye = 123
    offsetEyeH = 128
    offsetEyeV = 64
    offseteyeZ = 68
    scaleEyeBall = 192
    scaleEyeH2 = 147
    scaleEyeV2 = 160
    rotateEye2 = 123
    offsetEyeH2 = 128
    offsetEyeV2 = 64
    offseteyeZ2 = 68
    scaleEyeBall2 = 192
    [Brow]
    idBrowTex = 45
    idBrowShape = 70
    scaleBrowH = 134
    scaleBrowV = 132
    rotateBrow = 118
    offsetBrowH = 144
    offsetBrowV = 64
    offsetBrowZ = 81
    scaleBrowH2 = 134
    scaleBrowV2 = 132
    rotateBrow2 = 118
    offsetBrowH2 = 144
    offsetBrowV2 = 64
    offsetBrowZ2 = 81
    [Nose]
    idNoseTex = 41
    idNoseTipShape = 58
    scaleNoseTipH = 70
    scaleNoseTipV = 66
    scaleNoseTipZ = 125
    offsetNoseTipV = 142
    idNoseBridgeShape = 57
    scaleBridgeTipH = 64
    offsetBridgeTipZ = 75
    [Mouth]
    idMouthUpLipLine = 80
    idMouthMidLipLine = 77
    idMouthDownLipLine = 83
    thickUpLip = 128
    thickDownLip = 144
    scaleMouthH = 92
    offsetMouthV = 190
    offsetMOuthZ = 142
    idMouthTex = 52
    offsetCornerOfMouthSpecial = 110
    scaleMouthH2 = 92
    offsetCornerOfMouthSpecial2 = 110
    [Ear]
    idEarShape = 60
    scaleEar = 129
    offsetEarV = 90
    [Hair]
    idHairModel = 935
    idHairTex = 945
    [Moustache]
    idMoustacheTex = 204
    idMoustacheSkin = 186
    idGoateeTex = 596
    [Color]
    colorHair = -855317
    coloFace = -197123
    colorEye = -1
    colorBrow = -12624674
    colorMouth = -1
    colorEyeBall = -15395311
    colorMoustache = -11571145
    [Body]
    bodyID = 4
    colorBody = -197123
    headScale = 130
    upScale = 90
    waistScale = 100
    armWidth = 100
    legWidth = 99
    breastScale = 100
    

    50858873.png
    [3Parts]
    scaleUp = 137
    scaleMiddle = 105
    scaleDown = 88
    [BlendFace]
    idFaceShape1 = 62
    idFaceShape2 = 62
    blendFaceShape = 50
    [Face]
    scaleFaceH = 130
    scaleFaceV = 112
    idFaceTex = 859
    [Faling]
    idFalingSkin = 433
    idFalingTex = 437
    [Forehead]
    offsetForeheadH = 128
    offsetForeheadV = 128
    offsetForeheadZ = 128
    rotateForehead = 128
    scaleForehead = 128
    [YokeBone]
    offsetYokeBoneH = 128
    offsetYokeBoneV = 128
    offsetYokeBoneZ = 128
    rotateYokeBone = 128
    scaleYokeBone = 128
    [Cheek]
    offsetCheekH = 144
    offsetCheekV = 134
    offsetCheekZ = 132
    scaleCheek = 128
    [Chain]
    offsetChainV = 128
    offsetChainZ = 128
    rotateChain = 129
    scaleChainH = 112
    [Jaw]
    offsetJawH = 128
    offsetJawV = 128
    offsetJawZ = 128
    scaleJawSpecial = 128
    scaleJawH = 128
    scaleJawV = 128
    [Eye]
    idEyeBaseTex = 50
    idEyeHighTex = 49
    idEyeBallTex = 48
    idEyeShape = 74
    scaleEyeH = 127
    scaleEyeV = 178
    rotateEye = 123
    offsetEyeH = 138
    offsetEyeV = 64
    offseteyeZ = 69
    scaleEyeBall = 192
    scaleEyeH2 = 127
    scaleEyeV2 = 178
    rotateEye2 = 123
    offsetEyeH2 = 138
    offsetEyeV2 = 64
    offseteyeZ2 = 69
    scaleEyeBall2 = 192
    [Brow]
    idBrowTex = 45
    idBrowShape = 70
    scaleBrowH = 128
    scaleBrowV = 128
    rotateBrow = 100
    offsetBrowH = 128
    offsetBrowV = 64
    offsetBrowZ = 101
    scaleBrowH2 = 128
    scaleBrowV2 = 128
    rotateBrow2 = 100
    offsetBrowH2 = 128
    offsetBrowV2 = 64
    offsetBrowZ2 = 101
    [Nose]
    idNoseTex = 41
    idNoseTipShape = 58
    scaleNoseTipH = 83
    scaleNoseTipV = 128
    scaleNoseTipZ = 128
    offsetNoseTipV = 128
    idNoseBridgeShape = 57
    scaleBridgeTipH = 64
    offsetBridgeTipZ = 128
    [Mouth]
    idMouthUpLipLine = 80
    idMouthMidLipLine = 77
    idMouthDownLipLine = 83
    thickUpLip = 128
    thickDownLip = 140
    scaleMouthH = 82
    offsetMouthV = 176
    offsetMOuthZ = 128
    idMouthTex = 52
    offsetCornerOfMouthSpecial = 128
    scaleMouthH2 = 82
    offsetCornerOfMouthSpecial2 = 128
    [Ear]
    idEarShape = 59
    scaleEar = 128
    offsetEarV = 128
    [Hair]
    idHairModel = 881
    idHairTex = 891
    [Moustache]
    idMoustacheTex = 204
    idMoustacheSkin = 186
    idGoateeTex = 596
    [Color]
    colorHair = -1058340
    coloFace = -197123
    colorEye = -1
    colorBrow = -12624674
    colorMouth = -1
    colorEyeBall = -11308062
    colorMoustache = -11571145
    [Body]
    bodyID = 4
    colorBody = -197123
    headScale = 128
    upScale = 80
    waistScale = 90
    armWidth = 80
    legWidth = 80
    breastScale = 90
    
    [SIGPIC][/SIGPIC]
  • masterfu2
    masterfu2 Posts: 10 Arc User
    edited December 2009
    8 makeover presets for those who fail at customizing charactors..D:
    how to use preset code?
    go to \Perfect World International\element\userdata\ folder.
    find the file for your class and sex:
    character20 psychic male
    character21 psychic female
    character50 assassin male
    character51 assassin female
    open the file and overwirte it w/ the following preset code.

    Female
    54067527.png
    [3Parts]
    scaleUp = 142
    scaleMiddle = 95
    scaleDown = 122
    [BlendFace]
    idFaceShape1 = 23
    idFaceShape2 = 23
    blendFaceShape = 50
    [Face]
    scaleFaceH = 150
    scaleFaceV = 73
    idFaceTex = 864
    [Faling]
    idFalingSkin = 434
    idFalingTex = 436
    [Forehead]
    offsetForeheadH = 128
    offsetForeheadV = 128
    offsetForeheadZ = 128
    rotateForehead = 128
    scaleForehead = 128
    [YokeBone]
    offsetYokeBoneH = 128
    offsetYokeBoneV = 128
    offsetYokeBoneZ = 128
    rotateYokeBone = 128
    scaleYokeBone = 128
    [Cheek]
    offsetCheekH = 128
    offsetCheekV = 128
    offsetCheekZ = 128
    scaleCheek = 128
    [Chain]
    offsetChainV = 128
    offsetChainZ = 128
    rotateChain = 128
    scaleChainH = 128
    [Jaw]
    offsetJawH = 128
    offsetJawV = 128
    offsetJawZ = 128
    scaleJawSpecial = 128
    scaleJawH = 128
    scaleJawV = 128
    [Eye]
    idEyeBaseTex = 257
    idEyeHighTex = 256
    idEyeBallTex = 9
    idEyeShape = 36
    scaleEyeH = 173
    scaleEyeV = 202
    rotateEye = 128
    offsetEyeH = 132
    offsetEyeV = 140
    offseteyeZ = 121
    scaleEyeBall = 192
    scaleEyeH2 = 173
    scaleEyeV2 = 202
    rotateEye2 = 128
    offsetEyeH2 = 132
    offsetEyeV2 = 140
    offseteyeZ2 = 121
    scaleEyeBall2 = 192
    [Brow]
    idBrowTex = 6
    idBrowShape = 351
    scaleBrowH = 140
    scaleBrowV = 131
    rotateBrow = 110
    offsetBrowH = 128
    offsetBrowV = 135
    offsetBrowZ = 120
    scaleBrowH2 = 140
    scaleBrowV2 = 131
    rotateBrow2 = 110
    offsetBrowH2 = 128
    offsetBrowV2 = 135
    offsetBrowZ2 = 120
    [Nose]
    idNoseTex = 3
    idNoseTipShape = 16
    scaleNoseTipH = 98
    scaleNoseTipV = 142
    scaleNoseTipZ = 90
    offsetNoseTipV = 146
    idNoseBridgeShape = 15
    scaleBridgeTipH = 66
    offsetBridgeTipZ = 64
    [Mouth]
    idMouthUpLipLine = 89
    idMouthMidLipLine = 86
    idMouthDownLipLine = 92
    thickUpLip = 117
    thickDownLip = 125
    scaleMouthH = 55
    offsetMouthV = 192
    offsetMOuthZ = 149
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 135
    scaleMouthH2 = 55
    offsetCornerOfMouthSpecial2 = 136
    [Ear]
    idEarShape = 21
    scaleEar = 128
    offsetEarV = 128
    [Hair]
    idHairModel = 942
    idHairTex = 952
    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0
    [Color]
    colorHair = 16760831
    coloFace = -1
    colorEye = -1
    colorBrow = -12624674
    colorMouth = -1
    colorEyeBall = -11980753
    colorMoustache = -11571145
    [Body]
    bodyID = 4
    colorBody = -1
    headScale = 110
    upScale = 75
    waistScale = 85
    armWidth = 75
    legWidth = 75
    breastScale = 75
    

    12113603.png
    [3Parts]
    scaleUp = 106
    scaleMiddle = 64
    scaleDown = 65
    [BlendFace]
    idFaceShape1 = 23
    idFaceShape2 = 23
    blendFaceShape = 50
    [Face]
    scaleFaceH = 128
    scaleFaceV = 128
    idFaceTex = 864
    [Faling]
    idFalingSkin = 434
    idFalingTex = 436
    [Forehead]
    offsetForeheadH = 92
    offsetForeheadV = 147
    offsetForeheadZ = 139
    rotateForehead = 121
    scaleForehead = 64
    [YokeBone]
    offsetYokeBoneH = 128
    offsetYokeBoneV = 128
    offsetYokeBoneZ = 128
    rotateYokeBone = 128
    scaleYokeBone = 160
    [Cheek]
    offsetCheekH = 136
    offsetCheekV = 147
    offsetCheekZ = 128
    scaleCheek = 128
    [Chain]
    offsetChainV = 128
    offsetChainZ = 128
    rotateChain = 128
    scaleChainH = 128
    [Jaw]
    offsetJawH = 192
    offsetJawV = 118
    offsetJawZ = 91
    scaleJawSpecial = 158
    scaleJawH = 124
    scaleJawV = 112
    [Eye]
    idEyeBaseTex = 330
    idEyeHighTex = 571
    idEyeBallTex = 9
    idEyeShape = 33
    scaleEyeH = 140
    scaleEyeV = 228
    rotateEye = 142
    offsetEyeH = 132
    offsetEyeV = 140
    offseteyeZ = 121
    scaleEyeBall = 192
    scaleEyeH2 = 140
    scaleEyeV2 = 228
    rotateEye2 = 142
    offsetEyeH2 = 132
    offsetEyeV2 = 140
    offseteyeZ2 = 121
    scaleEyeBall2 = 192
    [Brow]
    idBrowTex = 6
    idBrowShape = 30
    scaleBrowH = 118
    scaleBrowV = 84
    rotateBrow = 135
    offsetBrowH = 107
    offsetBrowV = 128
    offsetBrowZ = 82
    scaleBrowH2 = 118
    scaleBrowV2 = 84
    rotateBrow2 = 135
    offsetBrowH2 = 107
    offsetBrowV2 = 128
    offsetBrowZ2 = 82
    [Nose]
    idNoseTex = 3
    idNoseTipShape = 16
    scaleNoseTipH = 68
    scaleNoseTipV = 64
    scaleNoseTipZ = 114
    offsetNoseTipV = 121
    idNoseBridgeShape = 15
    scaleBridgeTipH = 70
    offsetBridgeTipZ = 101
    [Mouth]
    idMouthUpLipLine = 91
    idMouthMidLipLine = 86
    idMouthDownLipLine = 92
    thickUpLip = 122
    thickDownLip = 125
    scaleMouthH = 64
    offsetMouthV = 141
    offsetMOuthZ = 128
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 128
    scaleMouthH2 = 64
    offsetCornerOfMouthSpecial2 = 128
    [Ear]
    idEarShape = 21
    scaleEar = 128
    offsetEarV = 128
    [Hair]
    idHairModel = 836
    idHairTex = 872
    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0
    [Color]
    colorHair = 12902911
    coloFace = -1
    colorEye = -1
    colorBrow = -12624674
    colorMouth = -1
    colorEyeBall = 26316
    colorMoustache = -11571145
    [Body]
    bodyID = 4
    colorBody = -1
    headScale = 110
    upScale = 75
    waistScale = 85
    armWidth = 75
    legWidth = 75
    breastScale = 75
    

    54533073.png
    [3Parts]
    scaleUp = 142
    scaleMiddle = 98
    scaleDown = 64
    [BlendFace]
    idFaceShape1 = 23
    idFaceShape2 = 23
    blendFaceShape = 50
    [Face]
    scaleFaceH = 76
    scaleFaceV = 96
    idFaceTex = 864
    [Faling]
    idFalingSkin = 434
    idFalingTex = 436
    [Forehead]
    offsetForeheadH = 128
    offsetForeheadV = 128
    offsetForeheadZ = 128
    rotateForehead = 128
    scaleForehead = 128
    [YokeBone]
    offsetYokeBoneH = 128
    offsetYokeBoneV = 128
    offsetYokeBoneZ = 128
    rotateYokeBone = 128
    scaleYokeBone = 128
    [Cheek]
    offsetCheekH = 156
    offsetCheekV = 128
    offsetCheekZ = 128
    scaleCheek = 128
    [Chain]
    offsetChainV = 128
    offsetChainZ = 128
    rotateChain = 128
    scaleChainH = 136
    [Jaw]
    offsetJawH = 128
    offsetJawV = 128
    offsetJawZ = 128
    scaleJawSpecial = 128
    scaleJawH = 128
    scaleJawV = 128
    [Eye]
    idEyeBaseTex = 257
    idEyeHighTex = 256
    idEyeBallTex = 9
    idEyeShape = 36
    scaleEyeH = 136
    scaleEyeV = 172
    rotateEye = 128
    offsetEyeH = 131
    offsetEyeV = 73
    offseteyeZ = 64
    scaleEyeBall = 192
    scaleEyeH2 = 136
    scaleEyeV2 = 172
    rotateEye2 = 128
    offsetEyeH2 = 131
    offsetEyeV2 = 73
    offseteyeZ2 = 64
    scaleEyeBall2 = 192
    [Brow]
    idBrowTex = 6
    idBrowShape = 352
    scaleBrowH = 118
    scaleBrowV = 128
    rotateBrow = 105
    offsetBrowH = 101
    offsetBrowV = 93
    offsetBrowZ = 121
    scaleBrowH2 = 118
    scaleBrowV2 = 128
    rotateBrow2 = 105
    offsetBrowH2 = 101
    offsetBrowV2 = 93
    offsetBrowZ2 = 121
    [Nose]
    idNoseTex = 3
    idNoseTipShape = 16
    scaleNoseTipH = 78
    scaleNoseTipV = 128
    scaleNoseTipZ = 89
    offsetNoseTipV = 152
    idNoseBridgeShape = 15
    scaleBridgeTipH = 64
    offsetBridgeTipZ = 64
    [Mouth]
    idMouthUpLipLine = 89
    idMouthMidLipLine = 86
    idMouthDownLipLine = 92
    thickUpLip = 101
    thickDownLip = 108
    scaleMouthH = 73
    offsetMouthV = 192
    offsetMOuthZ = 128
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 139
    scaleMouthH2 = 73
    offsetCornerOfMouthSpecial2 = 139
    [Ear]
    idEarShape = 22
    scaleEar = 192
    offsetEarV = 128
    [Hair]
    idHairModel = 940
    idHairTex = 950
    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0
    [Color]
    colorHair = -1594654
    coloFace = -328451
    colorEye = -1
    colorBrow = -12624674
    colorMouth = -1
    colorEyeBall = -15527151
    colorMoustache = -11571145
    [Body]
    bodyID = 4
    colorBody = -262915
    headScale = 130
    upScale = 90
    waistScale = 80
    armWidth = 90
    legWidth = 90
    breastScale = 100
    

    82745911.png
    [3Parts]
    scaleUp = 106
    scaleMiddle = 112
    scaleDown = 64
    [BlendFace]
    idFaceShape1 = 23
    idFaceShape2 = 23
    blendFaceShape = 50
    [Face]
    scaleFaceH = 91
    scaleFaceV = 112
    idFaceTex = 864
    [Faling]
    idFalingSkin = 434
    idFalingTex = 436
    [Forehead]
    offsetForeheadH = 128
    offsetForeheadV = 128
    offsetForeheadZ = 128
    rotateForehead = 128
    scaleForehead = 128
    [YokeBone]
    offsetYokeBoneH = 128
    offsetYokeBoneV = 128
    offsetYokeBoneZ = 128
    rotateYokeBone = 128
    scaleYokeBone = 128
    [Cheek]
    offsetCheekH = 139
    offsetCheekV = 140
    offsetCheekZ = 128
    scaleCheek = 124
    [Chain]
    offsetChainV = 128
    offsetChainZ = 128
    rotateChain = 128
    scaleChainH = 132
    [Jaw]
    offsetJawH = 113
    offsetJawV = 97
    offsetJawZ = 121
    scaleJawSpecial = 105
    scaleJawH = 91
    scaleJawV = 64
    [Eye]
    idEyeBaseTex = 257
    idEyeHighTex = 256
    idEyeBallTex = 9
    idEyeShape = 36
    scaleEyeH = 167
    scaleEyeV = 182
    rotateEye = 125
    offsetEyeH = 131
    offsetEyeV = 64
    offseteyeZ = 64
    scaleEyeBall = 192
    scaleEyeH2 = 167
    scaleEyeV2 = 182
    rotateEye2 = 125
    offsetEyeH2 = 131
    offsetEyeV2 = 64
    offseteyeZ2 = 64
    scaleEyeBall2 = 192
    [Brow]
    idBrowTex = 6
    idBrowShape = 352
    scaleBrowH = 175
    scaleBrowV = 134
    rotateBrow = 123
    offsetBrowH = 101
    offsetBrowV = 64
    offsetBrowZ = 121
    scaleBrowH2 = 175
    scaleBrowV2 = 134
    rotateBrow2 = 123
    offsetBrowH2 = 101
    offsetBrowV2 = 64
    offsetBrowZ2 = 121
    [Nose]
    idNoseTex = 3
    idNoseTipShape = 16
    scaleNoseTipH = 88
    scaleNoseTipV = 118
    scaleNoseTipZ = 100
    offsetNoseTipV = 158
    idNoseBridgeShape = 15
    scaleBridgeTipH = 64
    offsetBridgeTipZ = 77
    [Mouth]
    idMouthUpLipLine = 89
    idMouthMidLipLine = 86
    idMouthDownLipLine = 92
    thickUpLip = 123
    thickDownLip = 128
    scaleMouthH = 83
    offsetMouthV = 179
    offsetMOuthZ = 134
    idMouthTex = 14
    offsetCornerOfMouthSpecial = 127
    scaleMouthH2 = 83
    offsetCornerOfMouthSpecial2 = 127
    [Ear]
    idEarShape = 22
    scaleEar = 128
    offsetEarV = 128
    [Hair]
    idHairModel = 886
    idHairTex = 896
    [Moustache]
    idMoustacheTex = 0
    idMoustacheSkin = 0
    idGoateeTex = 0
    [Color]
    colorHair = -1527343
    coloFace = -262915
    colorEye = -1
    colorBrow = -12624674
    colorMouth = -1
    colorEyeBall = -12555813
    colorMoustache = -11571145
    [Body]
    bodyID = 4
    colorBody = -262915
    headScale = 130
    upScale = 90
    waistScale = 80
    armWidth = 90
    legWidth = 90
    breastScale = 115
    

    Hi there, i have a quick question to ask about this post. My question is isn't what you are doing and showing us this is against the game rule o.O? What i mean by that this post looks like you are editing your in game char.

    Thanks for reading
    hi :3
  • Lanfo - Sanctuary
    Lanfo - Sanctuary Posts: 26 Arc User
    edited December 2009
    masterfu2 wrote: »
    Hi there, i have a quick question to ask about this post. My question is isn't what you are doing and showing us this is against the game rule o.O? What i mean by that this post looks like you are editing your in game char.

    Thanks for reading

    Dude y u have to burst the bubble?b:angry Let it flood man let it flood.
  • masterfu2
    masterfu2 Posts: 10 Arc User
    edited December 2009
    Dude y u have to burst the bubble?b:angry Let it flood man let it flood.

    Oops, you didn't hear me saying that >.> <.<

    b:laughb:laugh
    hi :3
  • Lanfo - Sanctuary
    Lanfo - Sanctuary Posts: 26 Arc User
    edited December 2009
    masterfu2 wrote: »
    Oops, you didn't hear me saying that >.> <.<

    b:laughb:laugh

    b:chuckle i'm pretty sure Korren knows what she's doing.
  • Korren - Lost City
    Korren - Lost City Posts: 339 Arc User
    edited December 2009
    masterfu2 wrote: »
    Hi there, i have a quick question to ask about this post. My question is isn't what you are doing and showing us this is against the game rule o.O? What i mean by that this post looks like you are editing your in game char.

    Thanks for reading

    Nah..i dun think its a bannable offence. There is such a function in the makeover menu 'save current settings' that makes u able to save your customized charator into an ini file and share it w/ other palyers.

    well i dun find any reason to ban a players for such a reason while other furums of perfect world r full filed w/ these codes that r posted by those who r addicted to do makeover.

    if u still think editing a makeover file is bannble- - u can just create a new file and put it in \Perfect World International\element\userdata\character\customize\
    [SIGPIC][/SIGPIC]
  • DeathBanana - Heavens Tear
    DeathBanana - Heavens Tear Posts: 2,674 Arc User
    edited December 2009
    Actually, copying and moving the .ini files is perfectly legal. Editing them, however, is not.
    EDIT: Got ninja'd >.>
    [SIGPIC][/SIGPIC]

    9x Demon Cleric
  • Stickygreen - Heavens Tear
    Stickygreen - Heavens Tear Posts: 2,158 Arc User
    edited December 2009
    eatwithspoons has stated that

    "weapons will recieve no statistical difference" weapons appearences will only change.
    Less QQ more Pew Pewb:thanks

    "Don't argue with an idiot. They bring you down to their level, and beat you with experience."

    [SIGPIC][/SIGPIC]
  • masterfu2
    masterfu2 Posts: 10 Arc User
    edited December 2009
    Nah..i dun think its a bannable offence. There is such a function in the makeover menu 'save current settings' that makes u able to save your customized charator into an ini file and share it w/ other palyers.

    well i dun find any reason to ban a players for such a reason while other furums of perfect world r full filed w/ these codes that r posted by those who r addicted to do makeover.

    if u still think editing a makeover file is bannble- - u can just create a new file and put it in \Perfect World International\element\userdata\character\customize\

    Hello again, thanks for telling me that.

    b:cuteb:dirtyb:thanks
    hi :3
  • Lanfo - Sanctuary
    Lanfo - Sanctuary Posts: 26 Arc User
    edited December 2009
    eatwithspoons has stated that

    "weapons will recieve no statistical difference" weapons appearences will only change.

    May i ask what weapons you talking about?
  • Korren - Lost City
    Korren - Lost City Posts: 339 Arc User
    edited December 2009
    eatwithspoons has stated that

    "weapons will recieve no statistical difference" weapons appearences will only change.

    b:cold He was talking about the same kind of weapons w/ different theme.

    for example: the atk of the bow crafted by TT99 weapon and the bow crafted by lunar 95 weapon r the same...



    another pic of free wings

    wings11.png
    [SIGPIC][/SIGPIC]
  • Lanfo - Sanctuary
    Lanfo - Sanctuary Posts: 26 Arc User
    edited December 2009
    LOL ok....nice wings BTW
  • DeathBanana - Heavens Tear
    DeathBanana - Heavens Tear Posts: 2,674 Arc User
    edited December 2009
    Why do TB free wings look so much better than Elf free wings D:
    [SIGPIC][/SIGPIC]

    9x Demon Cleric
  • Hycinth - Dreamweaver
    Hycinth - Dreamweaver Posts: 94 Arc User
    edited December 2009
    I loooooove the look of those wings! so pixi-ish >.> Can't wait till we are able to play em ^_^. as for them looking better, these TB's are sooo much better :P and before people get mad, just look at em. Grace, nice looks, cool wings. thier attacks.... they kinda out class all the existing characters ^_^;
  • Alacol - Sanctuary
    Alacol - Sanctuary Posts: 120 Arc User
    edited December 2009
    Why do TB free wings look so much better than Elf free wings D:
    I loooooove the look of those wings! so pixi-ish >.> Can't wait till we are able to play em ^_^. as for them looking better, these TB's are sooo much better :P and before people get mad, just look at em. Grace, nice looks, cool wings. thier attacks.... they kinda out class all the existing characters ^_^;

    Don't get me wrong, I like the wings. But I also think they look very feminine >.< Makes me not want to fly around too often unless I have a cash shop set or something, only like the one titled 'More Expensive ones' in the pics on p.68.
    [SIGPIC][/SIGPIC]
    -Switching over to Dreamweaver. See you Dreamweavers soon.
  • pyroluv
    pyroluv Posts: 0 Arc User
    edited December 2009
    the wings look awsome xD
  • Jibbe - Sanctuary
    Jibbe - Sanctuary Posts: 35 Arc User
    edited December 2009
    im so making one of those chars O_O
    [SIGPIC][/SIGPIC]
  • Venom_foxy - Sanctuary
    Venom_foxy - Sanctuary Posts: 34 Arc User
    edited December 2009
    Will 3 dexterity, 1 strength, 1 vitality per 5 points build be good for assassin?
  • Ceshiari - Sanctuary
    Ceshiari - Sanctuary Posts: 757 Arc User
    edited December 2009
    reading this thread....

    1) pathetic that the dev's made the new race and their territory so awesome looking, it puts the rest of the game/races to shame.

    2) looks like majority of everyone is playing assassin. *yawn*

    3) Im still excited b:dirty
    [SIGPIC][/SIGPIC]
  • pyroluv
    pyroluv Posts: 0 Arc User
    edited December 2009
    pfft forget assassin psychic all the waay b:laughb:victory
  • Alacol - Sanctuary
    Alacol - Sanctuary Posts: 120 Arc User
    edited December 2009
    Yeah, there are gonna be a hella' Sins'. I was gonna roll one, but I decided to go Psychic, since in the long run it'll be better for me. Never been much of a PvPer after all.
    [SIGPIC][/SIGPIC]
    -Switching over to Dreamweaver. See you Dreamweavers soon.
  • Alessan - Lost City
    Alessan - Lost City Posts: 6 Arc User
    edited December 2009
    b:surrender too lazy to make video
    here is a video of a nub assassin:http://www.aipai.com/c3/PT44PicmJ28maS8.html

    WHOA!!!! just me or is that a fathead emo sin?
  • raaaquelinha
    raaaquelinha Posts: 3 Arc User
    edited December 2009
    korren mermaids will all look the same?
  • Umaly - Sanctuary
    Umaly - Sanctuary Posts: 22 Arc User
    edited December 2009
    OMG OMG they are so pretty b:dirty
    I want a tideborn and i want it now!!! b:beg
    (Just had to share that with everyone... sorry b:surrender)

    b:chuckle
  • Umaly - Sanctuary
    Umaly - Sanctuary Posts: 22 Arc User
    edited December 2009
    btw.. (IMAO) ... think about the lag in the starter area on the first day of the release of the tideborn b:sad b:shocked
  • PlayBoyRose - Dreamweaver
    PlayBoyRose - Dreamweaver Posts: 33 Arc User
    edited December 2009
    b:shocked Don't remind me.........................



    b:cry
    If your a tideborn, and life gets you down b:shedtear
    You know what u do???? b:puzzled-->[SIGPIC][/SIGPIC]
  • trevieeeee
    trevieeeee Posts: 0 Arc User
    edited December 2009
    Korren do you know what time in beijing time w2i patches to tideborn today?
  • Korren - Lost City
    Korren - Lost City Posts: 339 Arc User
    edited December 2009
    trevieeeee wrote: »
    Korren do you know what time in beijing time w2i patches to tideborn today?


    b:surrender 12am


    b:bored WOOOT, Psychic / Assassin Skill Video!
    thank u Lanfo for the linkb:kiss
    10021259631159237.jpg



    Video: http://w2i.wanmei.com/news/gamenews/20091201/37508.shtml
    [SIGPIC][/SIGPIC]
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited December 2009
    Don't get me wrong, I like the wings. But I also think they look very feminine >.< Makes me not want to fly around too often unless I have a cash shop set or something, only like the one titled 'More Expensive ones' in the pics on p.68.
    Thats just because the pple customizing those characters are asian. They tend to like feminine looking guys as you already saw how anime and other games by them look.
    [SIGPIC][/SIGPIC]lagunal8.deviantart.com
    ★"New weekly quests! "Discover the bug in the patch""-Nihillae★"My father would beat me if he found out I was QQing over a virtual pony."-Neurosis★"You're amongst the biggest blobs of fail I've ever seen in my life."-Ninnuam★"A statistic said 3% people of the world get enjoyment primarily from making people upset, and you are trying to discriminate them"-ilystah★["How To Tank Rebirth Order Delta (86+)"-Stickygreen Barb (1)restat. you want full magic, Arcane armour build (2)when mobs come /faceroll on your keyboard and you will one shot all the mobs (3)rinse and repeat]★"I've been spammed with 3 poops for 2 hours."-ColdSteele★"If someone fights learning, I don't bother with them outside of amusement factor."-Telarith★"This thread is a joke right? Please say yes."-eatwithspoons★ "This is why you don't post your opinions on the internet, most of the replies you get will be from people who missed a hug or two sometime in their youth."-Alacol★"Sexy! A post with a Binomial Distribution."-Asterelle★"It's about time PW starts to separate out the noob Sins from the rest."-salvati0n★"Shoo troll >:O"-TheDan
  • jayzan
    jayzan Posts: 0 Arc User
    edited December 2009
    woah psychic are strong o.o
This discussion has been closed.