Why Go Demon?

13

Comments

  • Posts: 901 Arc User
    edited August 2009
    Anyone give a **** about warsoul weps? GTFO

    Thank you.
    [SIGPIC][/SIGPIC]
  • Posts: 5 Arc User
    edited August 2009
    Well, lets face it. No-one is gonna get 200k rep and no-one is gonna be able to farm a WarSoul, making the level 1 wooden wand better. b:chuckle
    I managed to hit level 104 on a X5 rates server!
    b:cute
    How you level 101's on X1 can stand it, I don't know b:shocked
    Woyaa|Level 104|Venomancer|Heaven|Heavy Fox
    SpringBud|Level 98|Wizard|Heaven|LA Mage <--Goes to DP
    Lowbie Alts:
    FrostSong|Level 90|Cleric|Heaven|Full Vit Cleric
    IcantPWN|Level 77|BladeMaster|Axe/Fists HA/LA
    X0neX|Level 89|Archer|Hell|Exotic EA (1 Mag each level)
    LaZy|Level 91|Cleric|Heaven|Full Int, retired
    T4nker|Level 8x|Barbarian|Full Con, playing on this one
  • Posts: 338 Arc User
    edited August 2009
    WRONG.

    lets claculate

    lets say ur skill does 10000dmg
    target have 50% mag res
    =5000end dmg
    pvp reducion 25%
    =1250

    now wiht +1200
    11200
    -50%
    =5600
    25%
    =1400

    now wiht +5%(b4 the mag res)
    10000+[(10000x5)/100]=10500
    -50%
    =5250
    25%
    =1312

    5%(after mag res reducion)
    10000
    -50%
    =5000+[(5x5000)/100]=5250
    25%
    =1312<<<omg is the same b:shocked

    -.-

    now lets face it +5% of dmg is always +5% no matter if is b4 teh dmg reducion or is after it

    and add dmg like +1200 is ALWAYS add b4 mag res wich make it small

    its lovely maths and ur right but its basically repeating what i said.

    sandstorm gonna do more dmg unless u got a high matt. once ur matt past a certain point then yea heaven standstorm > hell.

    and im saying its reduced like everything else cause its based off a % of the original reduced dmg. or to put it more clearly so maths isnt nessesary, like the 600 on gush and 1200 on sandstorm its gonna be so low u'll barely even notice it.
  • Posts: 1,825 Arc User
    edited August 2009
    Pyrogram
    Gush
    Sandstorm
    Glacial Snare.

    All of your single target nuker spells either cast faster, or do more dmg. Hell sandstorm makes me wish I was demon, tbh. That'll change once I get ice dragon though, I'm sure.
    "Amour is better suited to rainbow text, because he is a classy lady." - Nakhimov
    [SIGPIC][/SIGPIC]
  • Posts: 577 Arc User
    edited August 2009
    Pyrogram
    Gush
    Sandstorm
    Glacial Snare.

    All of your single target nuker spells either cast faster, or do more dmg. Hell sandstorm makes me wish I was demon, tbh. That'll change once I get ice dragon though, I'm sure.

    I only have 6 old pagesb:sad 14 more to go....wish I will get demon sandstormb:cry
  • Posts: 577 Arc User
    edited August 2009
    WRONG.

    lets claculate

    lets say ur skill does 10000dmg
    target have 50% mag res
    =5000end dmg
    pvp reducion 25%
    =1250

    now wiht +1200
    11200
    -50%
    =5600
    25%
    =1400

    now wiht +5%(b4 the mag res)
    10000+[(10000x5)/100]=10500
    -50%
    =5250
    25%
    =1312

    5%(after mag res reducion)
    10000
    -50%
    =5000+[(5x5000)/100]=5250
    25%
    =1312<<<omg is the same b:shocked

    -.-

    now lets face it +5% of dmg is always +5% no matter if is b4 teh dmg reducion or is after it

    and add dmg like +1200 is ALWAYS add b4 mag res wich make it small

    i test wiht 10000end SS dmg but wiht a good refine weapon belive me it goes much more up

    anyways the -dmg reducion gear like +2% less physical harms are added after dmg reducion wich make it smaller, like if u have 50% pdef reducion +2% less pdef hits means in fact -1%dmg of physical

    i hope u understand b:thanks


    edit:get a warsoul weapon is easyer than get lv150 in x1 rate servers -_-

    sage's 5% extra dmg. you need high refine weapon to tell the difference....

    demon stone barrier....no one farm fb99 24/7 anyway...how can you expect it drop..maybe in LC, but it wont happen in HL QQ><

    CN's AH has infinity demon stone barrier skill book all day...b:cry
  • Posts: 416 Arc User
    edited August 2009
    do u think lv150 is realistic in perfect world international?

    i see u telling warsoul is impossibel to farm but i dont see u tell get to that lv is....

    Pwi level cap is 105..
    Regardless wtf does that have to do with equipping a warsoul? Last time I checked lvl req was 80.

    It's not impossible sure, but no one is going to spend that much time, effort, and resources to farm it. I'm sure CQ would pay to get a mage to rank8 once rep candy comes out in CS, then waste their money in farming a warsoul.
  • Posts: 70 Arc User
    edited August 2009
    just a bit patience, i bet we get fb109 opened in near future b:surrender

    btw cute to see lvl6x and 7x arguing about lvl89+ content :P
    b:quiet
  • Posts: 1,394 Arc User
    edited August 2009
    ...wow chili, ego much?
    Currently flying internet spaceships around dodixie, moving to amarr soon.

    Send me a mail if you wanna ask/request anything

    Sanctuary's retired king of wizards alongside queen Saintblu.
  • Posts: 416 Arc User
    edited August 2009
    just a bit patience, i bet we get fb109 opened in near future b:surrender

    btw cute to see lvl6x and 7x arguing about lvl89+ content :P

    LOL agreed.
    But hey, we had our fun when the servers were still fresh ^^
  • Posts: 730 Arc User
    edited August 2009
    i can't believe i read all this

    this thread sucks

    there's advatages and disadvatages to each path. one is not better than the other. you can all sit down and shut the **** up

    edit: tho im pretty pleased with sage and im glad i chose it b:cute
  • Posts: 416 Arc User
    edited August 2009
    i can't believe i read all this
    this thread sucks

    there's advatages and disadvatages to each path. one is not better than the other. you can all sit down and shut the **** up

    edit: tho im pretty pleased with sage and im glad i chose it b:cute

    NO YOU b:irritated

    Sage is better just because I chose it b:thanks b:victory
  • Posts: 577 Arc User
    edited August 2009
    All Leave This Thread Alone, Create An Acc And Go Change Your Ip,log In Cn Server, You Get Whatever Skillbook You Want.

    PRIVATE SERVER FOR THE WIN TOO
  • Posts: 3,533 Arc User
    edited August 2009
    ...wow chili, ego much?

    i love his big ego b:pleased
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • Posts: 907 Arc User
    edited August 2009
    i love his big ego b:pleased

    That's pretty much the ****-est thing that's been said on this thread yet b:victory
  • Posts: 3,533 Arc User
    edited August 2009
    That's pretty much the ****-est thing that's been said on this thread yet b:victory

    haaaaaaaaaaaay Kannone ding 80 b:cute
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • Posts: 463 Arc User
    edited August 2009
    haaaaaaaaaaaay Kannone ding 80 b:cute

    ding to 64 in few minutes b:victory




































































    b:chuckle
    [SIGPIC][/SIGPIC]
  • Posts: 70 Arc User
    edited August 2009
    ...wow chili, ego much?

    nothing about ego, it's just useless arguing, till those lvl6x and 7x are lvl89+ things might have changed in this game, new content, new skills, modified skills, etc. genie anyone?
    this whole thread looks like nerds arguing if hulk or superman would win in a fight.
    b:quiet
  • Posts: 463 Arc User
    edited August 2009
    nothing about ego, it's just useless arguing, till those lvl6x and 7x are lvl89+ things might have changed in this game, new content, new skills, modified skills, etc. genie anyone?
    this whole thread looks like nerds arguing if hulk or superman would win in a fight.

    superman wins hulk is tested b:chuckle b:chuckle b:chuckle
    [SIGPIC][/SIGPIC]
  • Posts: 3,533 Arc User
    edited August 2009
    nothing about ego, it's just useless arguing, till those lvl6x and 7x are lvl89+ things might have changed in this game, new content, new skills, modified skills, etc. genie anyone?
    this whole thread looks like nerds arguing if hulk or superman would win in a fight.

    i lol at this^
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • Posts: 1,341 Arc User
    edited August 2009
    Sage: cheap, straightforward and focused to AOE sparked attacks. easier to get and save chi.

    Demon: expensive to get its advantages to come to life. has good tricks to halt single and tied enemies. focused on long channel spells with no need for sparks.

    my conclusion: Sages and Light Armor seem to make some sort of alchemy. With venos feeding a Sage with sparks + the natural chi advantage, Wizards turn to be perfect artillery weapons. Of course, after killing a dozen players at TW an entire group will try desperately to kill the Wizard, making LA even more appealing against the long range Archer attacks. AR Demons benefit from the (ultra rare) phys defense gain and lower channel spells to get, with high -% channel items, to achieve the highest DPS of PW. Demon Wizards with -% channel belt/necklace are still vulnerable to matching Archers and Blademasters but with such high DPS even barbs will seem squishy. Sage AR is the perfect description of glass cannon being extremely vulnerable to phys attacks. Demon LA is the least squishy yet the least powerful killer.
    [SIGPIC][/SIGPIC]

    If you're willing to join another online game do NOT join any hosted by K2 NETWORK. Want to know why? Check BBB complaints.
  • Posts: 6,505 Arc User
    edited August 2009
    Sage: cheap, straightforward and focused to AOE sparked attacks. easier to get and save chi.

    Demon: expensive to get its advantages to come to life. has good tricks to halt single and tied enemies. focused on long channel spells with no need for sparks.

    my conclusion: Sages and Light Armor seem to make some sort of alchemy. With venos feeding a Sage with sparks + the natural chi advantage, Wizards turn to be perfect artillery weapons. Of course, after killing a dozen players at TW an entire group will try desperately to kill the Wizard, making LA even more appealing against the long range Archer attacks. AR Demons benefit from the (ultra rare) phys defense gain and lower channel spells to get, with high -% channel items, to achieve the highest DPS of PW. Demon Wizards with -% channel belt/necklace are still vulnerable to matching Archers and Blademasters but with such high DPS even barbs will seem squishy. Sage AR is the perfect description of glass cannon being extremely vulnerable to phys attacks. Demon LA is the least squishy yet the least powerful killer.

    So each one has their own advantages. Sage LA for me.

    b:dirty
    [SIGPIC][/SIGPIC]

    Yeah, it's me. Don't read to much into it, though; I'm only here for myself now, killin' time and chillin' when need-be. So sue me. Tch...
  • Posts: 463 Arc User
    edited August 2009
    Sage: cheap, straightforward and focused to AOE sparked attacks. easier to get and save chi.

    Demon: expensive to get its advantages to come to life. has good tricks to halt single and tied enemies. focused on long channel spells with no need for sparks.

    my conclusion: Sages and Light Armor seem to make some sort of alchemy. With venos feeding a Sage with sparks + the natural chi advantage, Wizards turn to be perfect artillery weapons. Of course, after killing a dozen players at TW an entire group will try desperately to kill the Wizard, making LA even more appealing against the long range Archer attacks. AR Demons benefit from the (ultra rare) phys defense gain and lower channel spells to get, with high -% channel items, to achieve the highest DPS of PW. Demon Wizards with -% channel belt/necklace are still vulnerable to matching Archers and Blademasters but with such high DPS even barbs will seem squishy. Sage AR is the perfect description of glass cannon being extremely vulnerable to phys attacks. Demon LA is the least squishy yet the least powerful killer.

    maybe yes,,,, or maybe not ^^

    dont forget about sage masterys
    PS:thats what help em alot decide for sage =P
    [SIGPIC][/SIGPIC]
  • Posts: 577 Arc User
    edited August 2009
    I thought we dont allow anyone whos level under 89+ post on this thread anymore qqb:chuckle
  • Posts: 3,533 Arc User
    edited August 2009
    Sage: cheap, straightforward and focused to AOE sparked attacks. easier to get and save chi.

    Demon: expensive to get its advantages to come to life. has good tricks to halt single and tied enemies. focused on long channel spells with no need for sparks.

    my conclusion: Sages and Light Armor seem to make some sort of alchemy. With venos feeding a Sage with sparks + the natural chi advantage, Wizards turn to be perfect artillery weapons. Of course, after killing a dozen players at TW an entire group will try desperately to kill the Wizard, making LA even more appealing against the long range Archer attacks. AR Demons benefit from the (ultra rare) phys defense gain and lower channel spells to get, with high -% channel items, to achieve the highest DPS of PW. Demon Wizards with -% channel belt/necklace are still vulnerable to matching Archers and Blademasters but with such high DPS even barbs will seem squishy. Sage AR is the perfect description of glass cannon being extremely vulnerable to phys attacks. Demon LA is the least squishy yet the least powerful killer.

    arcane sage for me
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • Posts: 2,016 Arc User
    edited August 2009
    Sage: cheap, straightforward and focused to AOE sparked attacks. easier to get and save chi.

    Demon: expensive to get its advantages to come to life. has good tricks to halt single and tied enemies. focused on long channel spells with no need for sparks.

    my conclusion: Sages and Light Armor seem to make some sort of alchemy. With venos feeding a Sage with sparks + the natural chi advantage, Wizards turn to be perfect artillery weapons. Of course, after killing a dozen players at TW an entire group will try desperately to kill the Wizard, making LA even more appealing against the long range Archer attacks. AR Demons benefit from the (ultra rare) phys defense gain and lower channel spells to get, with high -% channel items, to achieve the highest DPS of PW. Demon Wizards with -% channel belt/necklace are still vulnerable to matching Archers and Blademasters but with such high DPS even barbs will seem squishy. Sage AR is the perfect description of glass cannon being extremely vulnerable to phys attacks. Demon LA is the least squishy yet the least powerful killer.
    Except that light armor at 90+ is ****. You gain a slight bit of pdef but you get **** by anything using magic. Veno's/Clerics/Arcane Wizards > Light Armor wizards. BM with dragon and thunderstorm can oneshot LA wizards on the ground, Archers with common sense will **** your **** with metal skills, and so on. Light armor is stupid and hardly gives any advantage at 90+, don't do it, period. You lose out on too much damage.


    Don't put DPS and LA in the same sentence, please. They don't match.
    Wondering how much longer these **** packs are going to be around.
  • Posts: 1,341 Arc User
    edited August 2009
    Except that light armor at 90+ is ****. You gain a slight bit of pdef but you get **** by anything using magic. Veno's/Clerics/Arcane Wizards > Light Armor wizards. BM with dragon and thunderstorm can oneshot LA wizards on the ground, Archers with common sense will **** your **** with metal skills, and so on. Light armor is stupid and hardly gives any advantage at 90+, don't do it, period. You lose out on too much damage.
    I disagree. Venos use lucky scarab (magic) to stun the wiz long enough to get pet to hit flesh ream and that's the only exception. Archers always use PURE phys attack to stun, making the wiz unable to kite with distance shrink. Clerics will always sleep+plume at least as first skill. same to BMs who will always stun and get our hp about 60% (with phys attacks) before their sparked attack. polearm and sword ultimates are pure phys though. after the 1st hit some players will notice the low dmg and will switch to magic, especially clerics. such advantage (especially versus archers and blademasters) gives slightly better survivability to kite after stun. against clerics there's no perfect solution. both LA and AR are very vulnerable.

    I agree LA Wizards have lower dmg, but let's consider their extra % crit makes Sage Ice Dragon a bit more lethal.
    Don't put DPS and LA in the same sentence, please. They don't match.
    are you sure i did that?
    [SIGPIC][/SIGPIC]

    If you're willing to join another online game do NOT join any hosted by K2 NETWORK. Want to know why? Check BBB complaints.
  • Posts: 1,829 Arc User
    edited August 2009
    I disagree. Venos use lucky scarab (magic) to stun the wiz long enough to get pet to hit flesh ream and that's the only exception. Archers always use PURE phys attack to stun, making the wiz unable to kite with distance shrink. Clerics will always sleep+plume at least as first skill. same to BMs who will always stun and get our hp about 60% (with phys attacks) before their sparked attack. polearm and sword ultimates are pure phys though. after the 1st hit some players will notice the low dmg and will switch to magic, especially clerics. such advantage (especially versus archers and blademasters) gives slightly better survivability to kite after stun. against clerics there's no perfect solution. both LA and AR are very vulnerable.

    I agree LA Wizards have lower dmg, but let's consider their extra % crit makes Sage Ice Dragon a bit more lethal.

    are you sure i did that?

    For as much as I love LA, he's right: the difference between arcane and LA damage is pretty large. I'd figure it exactly but pwcalc is down b:surrender
    Bladestorm lets you spin around like a carnival ride and do damage. Not using it is almost like having a move called Confetti Rocket Power Leap and saving it for "emergencies"
    [SIGPIC][/SIGPIC]
    Nakhimov the Kingslayer of Kil'Jaeden's <Criminal Scum>
    wowprogress.com/guild/us/kil-jaeden/Criminal+Scum
  • Posts: 2,016 Arc User
    edited August 2009
    Venos use lucky scarab (magic) to stun the wiz long enough to get pet to hit flesh ream and that's the only exception.
    Any veno with a brain will open with ironwood, stun with phoenix, then bleed and stun with scarab followed by more attacks, possibly the 59 skill disabling you for even longer. A lot of veno's are LA at 9x and will have a decent chance of critting you for 2.5-3k, which along with the phoenix hitting you will **** you over. Taking 1.4k+ per hit from venomous scarab is horrible and will get you killed easily.
    Archers always use PURE phys attack to stun, making the wiz unable to kite with distance shrink.
    And? Distance Shrink does nothing for you if their metal skills do high damage on you, if they crit once or twice you'll die even at close range because they'll do full damage. Meaning over 3k crits easily.
    Clerics will always sleep+plume at least as first skill.

    after the 1st hit some players will notice the low dmg and will switch to magic, especially clerics.

    against clerics there's no perfect solution. both LA and AR are very vulnerable.
    Clerics don't really die 1v1 if they aren't stupid. But honestly, equal level clerics have a really hard time killing me. Plume first? Not really, not once they realize you're LA, and honestly you can find that out about someone by seeing them in town or fighting them just once. If you intend to fight people only once then okay, but don't count on it. A cleric will be able to bypass your hiero easily with sleep/debuff/tempest if they get your HP down a little; arcane doesn't have that problem. Plume Shots do 1-1.4k to me if they're buffed and I'm self buffed, which isn't really going to kill me unless they crit or triple spark. And I'm not that well geared.
    same to BMs who will always stun and get our hp about 60% (with phys attacks) before their sparked attack. polearm and sword ultimates are pure phys though. such advantage (especially versus archers and blademasters) gives slightly better survivability to kite after stun.
    The amount of BMs who don't get some kind of axes at 90+ along with the 59 skill is rather low, meaning most of them are able to switch and use dragon, if they're not part of the 95% axe BM group. And congrats, if they're on the ground they can hit you once or twice, stun you, dragon+thunderstorm and you're done, hiero bypass goodbye. Have fun trying to kill a BM who knows how to stun and keep magic marrow up with your low damage, chances are you're going to fail if you're LA. Surviving? Only hard if they're higher leveled and have GX or something. Most other BMs you can kite around quite easily.
    I agree LA Wizards have lower dmg, but let's consider their extra % crit makes Sage Ice Dragon a bit more lethal.
    Nobody cares about 4% crit when the base damage is a lot lower, and if the effect kicks in it's got a ridiculous chance to crit anyway.


    You didn't mention barbs or TWs, so I'm pretty sure you realize Arcane is better for those, don't think anything needs to be said.
    Wondering how much longer these **** packs are going to be around.
  • Posts: 416 Arc User
    edited August 2009
    I agree LA Wizards have lower dmg, but let's consider their extra % crit makes Sage Ice Dragon a bit more lethal.

    Please tell me you're not seriously considering being LA @ 99 ... b:scorn

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