Why Go Demon?

Rhyme - Harshlands
Rhyme - Harshlands Posts: 1,004 Arc User
edited December 2009 in Wizard
Honestly i cant see one reason why to go demon. And please no noob answers like Hell Stone Barrier. Heaven Stone barrier gives a 120% pdef increase. And you will NEVER, i repeat NEVER get hell stone barrier unless you want to farm for 1 year, pay 100m+, or are really really really lucky. Another thing that is kind of good is Hell Stone Rain. It would give Wizards a nice stun. But, go demon just to stun? Though it may seem that demon is better, the skills to make demon better then sage are almost impossible to get. I was informed that there is only 1 hell stone barrier between all servers. Is their any other obtainable benefits to going demon?
Post edited by Rhyme - Harshlands on
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Comments

  • Mizorie - Lost City
    Mizorie - Lost City Posts: 598 Arc User
    edited August 2009
    Why go sage?
    [SIGPIC][/SIGPIC]
    Dalamaar: Mizorie you have no soul.
  • Warmechanism - Harshlands
    Warmechanism - Harshlands Posts: 75 Arc User
    edited August 2009
    Just go sage then...
    [SIGPIC][/SIGPIC]
    Instant chaos with a turn of a key.
  • ilystah
    ilystah Posts: 59 Arc User
    edited August 2009
    Honestly i cant see one reason why to go demon. And please no noob answers like Hell Stone Barrier. Heaven Stone barrier gives a 120% pdef increase. And you will NEVER, i repeat NEVER get hell stone barrier unless you want to farm for 1 year, pay 100m+, or are really really really lucky. Another thing that is kind of good is Hell Stone Rain. It would give Wizards a nice stun. But, go demon just to stun? Though it may seem that demon is better, the skills to make demon better then sage are almost impossible to get. I was informed that there is only 1 hell stone barrier between all servers. Is their any other obtainable benefits to going demon?

    Honestly I can't see one reason why to make this thread. And please no noob answer like to get people's opinion. My opinion is true. And you will NEVER, I repeat NEVER get other's sincere opinion unless you stop disallowing people from making counterargument. Another thing that is kind of good is the flame war. It would make this thread fun to read. But make a thread just for the flame war? Though it may seems that making the thread is better, the reason why making this thread is good is almost impossible to be valid. I was inform that there is no good discussion about sage/demon ever. Is there any other obtainable benefit from making this thread?
  • FireWizardEX - Dreamweaver
    FireWizardEX - Dreamweaver Posts: 463 Arc User
    edited August 2009
    Honestly i cant see one reason why to go demon. And please no noob answers like Hell Stone Barrier. Heaven Stone barrier gives a 120% pdef increase. And you will NEVER, i repeat NEVER get hell stone barrier unless you want to farm for 1 year, pay 100m+, or are really really really lucky. Another thing that is kind of good is Hell Stone Rain. It would give Wizards a nice stun. But, go demon just to stun? Though it may seem that demon is better, the skills to make demon better then sage are almost impossible to get. I was informed that there is only 1 hell stone barrier between all servers. Is their any other obtainable benefits to going demon?

    ppl go demon becuz they prefer +30%pdef and +stun/freeze than dmg power and chi....easy =P
    [SIGPIC][/SIGPIC]
  • Ishmah - Sanctuary
    Ishmah - Sanctuary Posts: 192 Arc User
    edited August 2009
    You'll really never know which is better until you've tried them both. As that's an unrealistic option we can only research as much as possible and try to select the path that we think will best suit our needs.

    I leave it to those that might know.

    Here's a nice little quote from a lvl 101 sage wiz on a chinese server.

    Link
    ...Also, a heaven mage is only truly stronger then a hell mage after few things are achieved:

    - weapon is +10 and above
    - learnt 99% of heaven skills...

    This is a long term game. One demon stone barrier between all servers? So what? There has to be a first and that's all it is.

    How many warsoul weapons are there between all servers?

    Why the rush for everything to be out now?
  • Kristoph - Lost City
    Kristoph - Lost City Posts: 2,016 Arc User
    edited August 2009
    More target control with Stone Rain, Emberstorm, Hail, Pitfall and Force of Will. Higher standard DPS with gush/pyro, along with some faster casting nukes like Snare. Demon Spark, which is easily better than Sage spark, -25% channeling = awesome. Stone Barrier, more pdef means less pdef shards needed meaning more HP, or just more pdef if you don't switch shards. Some other skills like Sandstorm are also great, far better than their Sage alternative. Crit bonus on masteries could be considered great, depending on preference.
    Wondering how much longer these **** packs are going to be around.
  • RedSpeller - Sanctuary
    RedSpeller - Sanctuary Posts: 102 Arc User
    edited August 2009
    Don't forget to mention Demon Wellspring Quaff with -20% channeling, that combined to a affordable channeling gear (so between 15% and 25%) you can throw enough skills to chain them. Thats a great bonus on a Wiz who suffer from long channeling.
    You can see it on the Warsong vidz ^^
    [SIGPIC][/SIGPIC]
  • Uncanny - Lost City
    Uncanny - Lost City Posts: 134 Arc User
    edited August 2009
    hell is far more superior than sage, no doubt. only idiots who are convinced you need chi to pvp go sage. The only thing good about sage is chi and BID. every single other spell is better
  • Damaged - Lost City
    Damaged - Lost City Posts: 460 Arc User
    edited August 2009
    What's bad about reduced channeling times, chances to stun, increased chances to freeze?

    Correct me if i'm wrong but:

    As for the 3 first sage\demon skills you get, the Demon ones seem far better (chance to stun, reduced cooldown, more damage, as opposed to a chance to gain chi, some nonfactor effect on gush no one cares about, and less channeling on stone rain instead of a chance to stun (which would surely alter the course of a 1v1 if it were to hit and stun)

    If you do manage to demon spark, that's faster cast times which results in more DPS - correct me if i'm wrong but wizards are meant to be DD's not tanks

    Sage Glacial Snare = practically useless since they'll be undined already if you're not called Vezx (or something like that)

    Sage Sandstorm is awful according to the ecatomb effect - 50 percent reduced accuracy...WOAH! Rather have more damage anyday

    3 meter FoW aoe is a joke - yea like the enemy is gona group ultra close when fighting a bunch of wizards (TW), reduced cooldown should be godlike

    Sage Wellspring Quaff seems practically useless (it costs a spark to gain 100 percent more magic attack - isn't that just spark eruption renamed),

    Demon's Dragon Breath apparently has a chance to gain life (not sure if this is every hit, probably is, which would be amazing for rebirth)

    Demon Hailstorm - 50 percent to chance - AoE that doesn't require chi - surely this is GODLIKE in TW?

    I'd address the other skills but i've already convinced myself.

    Why would you go heaven? "MORE CHI!" Couldn't you just cast frostblade 3 times to have the same effect? Black Ice Dragon in realistic open group pvp? Doubt you're gona pull that off - for TW sure, amazing, super duper - but I'd rather be able to kill without the constant need for my orange bar to be filled up thanks, it's inevitable that if you survive long enough you're going to gain full chi anyway, or with veno's passing it, or using pots.

    Someone correct me please on each point i've made so perhaps I'll gain an INKLING to not be a "baddie" mage and go heaven instead.
  • Kristoph - Lost City
    Kristoph - Lost City Posts: 2,016 Arc User
    edited August 2009
    Don't forget to mention Demon Wellspring Quaff with -20% channeling, that combined to a affordable channeling gear (so between 15% and 25%) you can throw enough skills to chain them. Thats a great bonus on a Wiz who suffer from long channeling.
    You can see it on the Warsong vidz ^^
    What vids?


    And no, Sage isn't worthless either. Pyrogram effect is awesome, Stone Rain gives you a fast strong hit, as strong as lv10 Sandstorm with less cast/channel. The ults are pretty much amazing, and the chi skill ensures you have a lot of chi at pretty much all times. If you go sage playing style changes to "gee, full chi again, what can I use an ult/sutra on now?". Which, combined with the rather nice ultimates @ 99, can make them quite powerful, especially in TWs. Well placed ultimates can hit and kill a good amount of people.
    Wondering how much longer these **** packs are going to be around.
  • Damaged - Lost City
    Damaged - Lost City Posts: 460 Arc User
    edited August 2009
  • CeliaZ - Sanctuary
    CeliaZ - Sanctuary Posts: 901 Arc User
    edited August 2009
    About the demon Masteries:
    Pandora - Lost City
    Perfect World User
    Join Date: Sep 2008
    Posts: 451

    #183 01-13-2009, 11:07 AM
    Originally Posted by ark View Post
    I would imagine they only work for each element. I'm not going to complain if they stack, but "+1% when using earth spells", for example, doesn't make it seem like it works for water and fire spells too.

    No, masteries are a straight 1% crit that effects all elements. One of the better reasons to consider going demon.

    I am so confused!!
    [SIGPIC][/SIGPIC]
  • Kristoph - Lost City
    Kristoph - Lost City Posts: 2,016 Arc User
    edited August 2009
    Whether the 1% crit on each of the masteries stacks is unknown to me as well, and honestly I haven't seen proof of either, just random people saying it does or doesn't.
    Wondering how much longer these **** packs are going to be around.
  • Rhyme - Harshlands
    Rhyme - Harshlands Posts: 1,004 Arc User
    edited August 2009
    Thanks for the answers but correct me if im wrong, in your sage/demon choice shouldn't you look at obtainable skills and not every skill in total?

    In order to get most Sage/Demon skills you need to kill the fb99 last boss. This boss has a 10% chance to drop pretty much ANY book. The chance of you getting the book you want is so small. So why use them in the argument.

    In this thread i only read 89+ opinions because they made their choice and dont just look at ecatomb all day thinking about skills. They actually have them.

    I was informed to throw out which the "spark was better" opinion because the only chance you would get to use it is PvE. I mean i nice Dark red or white spark isn't unnoticeable.

    From what i learned from this is Hell is more 1v1 style because of the stuns seals etc. Sage is More Group oriented because of the amount of chi you have, such as dropping ulti's a lot and all the support skills.

    And for everyone who used emberstorm or the heal as an Example LOL
  • Damaged - Lost City
    Damaged - Lost City Posts: 460 Arc User
    edited August 2009
    In this thread i only read 89+ opinions because they made their choice and dont just look at ecatomb all day thinking about skills. They actually have them.

    Well aren't you a complete dlck, at least I chose the right PVP server to make my time playing worthwhile.

    And FYI i've pvped on a 9x wiz before, demon skill set was satisfying to say the least.
  • Mizuoni - Dreamweaver
    Mizuoni - Dreamweaver Posts: 3,533 Arc User
    edited August 2009
    Demons also get better heals (morning dew and dragon's breath), significantly longer range on some spells (for example: Force of Will's effect, and Distance Shrink), and even can get their own chi boosting skills (saving 200 chi on Black Ice Dragon Strike can sometimes mean demons can out-chi sages). And demon emberstorm is so totally awesome.

    But, really, everyone should make their sage/demon decision on frostblade.
    black ice dragon strike is a chance to not use mana not chi
    hell is far more superior than sage, no doubt. only idiots who are convinced you need chi to pvp go sage. The only thing good about sage is chi and BID. every single other spell is better
    lets see
    stone rain = 20% chance to stun or casting sandstorm in 1.6 seconds, hmmm i made my choice

    pyrogram = 1.2 channel vs 30 chi i think it was, mages are the most chi dependant class, chi plz

    gush= ugh no one really wants to talk about this

    spark = -25% channeling is nice but hey in pvp when you spark you are gonna get ganked (personal experience) the reduce damage is nice meh i will call this a tossup

    ults = sage no questions

    masteries = sage 1/4 of your damage added on vs 1% crit LOL
    glacial snare and others of its type = it might be good for those moments when you dont have a chance to use undine or maybe in a sutra combo. Get creative people the debuffs can be handy :p

    Hailstorm = it may be me but i really have no problem with hailstorm and i constantly use it in TW. extra chance to freeze vs double damage on people who are frozen. Well a freeze is only going to help you on barbs and BMs. Every other class can hit you :p

    Emberstorm = nonfactor - why would you even use this skill, i dont even have mine hotkeyed o.o and yes i know the trick how you double click and its an instant cast but rarely use this skill rather hit you from afar >_>

    sandstorm = 50% accuracy reduction means 75% in total but thats not what it is, its the reduction lasts 50% longer meaning 15 seconds vs damage that gets reduced in pvp. meh this is a tossup depending on your playing style :p

    FoW= that 3 meter aoe can be pretty helpful, in TW you see a bunch of people together it just yells FOW ME! FOW ME! 2 seconds reduce cooldown....meh

    distance shrink = less chi vs more range hmmmm less chi plz 30 meters is nothing for a Bm to gain, i only use this skill as a distraction to melee classes having it use less chi allows me to spam it more

    wellspring quaff = -20% channeling vs 100% weapon damage- this skill is godly, its a spark without the flashy animation. A burst of damage that is unnoticable

    dragon breath - nonfactor >_> unless you rebirth or something

    i think i pretty much got them all


    What's bad about reduced channeling times, chances to stun, increased chances to freeze?

    Correct me if i'm wrong but:

    As for the 3 first sage\demon skills you get, the Demon ones seem far better (chance to stun, reduced cooldown, more damage, as opposed to a chance to gain chi, some nonfactor effect on gush no one cares about, and less channeling on stone rain instead of a chance to stun (which would surely alter the course of a 1v1 if it were to hit and stun)

    If you do manage to demon spark, that's faster cast times which results in more DPS - correct me if i'm wrong but wizards are meant to be DD's not tanks

    Sage Glacial Snare = practically useless since they'll be undined already if you're not called Vezx (or something like that)

    Sage Sandstorm is awful according to the ecatomb effect - 50 percent reduced accuracy...WOAH! Rather have more damage anyday

    3 meter FoW aoe is a joke - yea like the enemy is gona group ultra close when fighting a bunch of wizards (TW), reduced cooldown should be godlike

    Sage Wellspring Quaff seems practically useless (it costs a spark to gain 100 percent more magic attack - isn't that just spark eruption renamed),

    Demon's Dragon Breath apparently has a chance to gain life (not sure if this is every hit, probably is, which would be amazing for rebirth)

    Demon Hailstorm - 50 percent to chance - AoE that doesn't require chi - surely this is GODLIKE in TW?

    I'd address the other skills but i've already convinced myself.

    Why would you go heaven? "MORE CHI!" Couldn't you just cast frostblade 3 times to have the same effect? Black Ice Dragon in realistic open group pvp? Doubt you're gona pull that off - for TW sure, amazing, super duper - but I'd rather be able to kill without the constant need for my orange bar to be filled up thanks, it's inevitable that if you survive long enough you're going to gain full chi anyway, or with veno's passing it, or using pots.

    Someone correct me please on each point i've made so perhaps I'll gain an INKLING to not be a "baddie" mage and go heaven instead.

    read above :p
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • CeliaZ - Sanctuary
    CeliaZ - Sanctuary Posts: 901 Arc User
    edited August 2009
    black ice dragon strike is a chance to not use mana not chi

    lets see
    stone rain = 20% chance to stun or casting sandstorm in 1.6 seconds, hmmm i made my choice

    pyrogram = 1.2 channel vs 30 chi i think it was, mages are the most chi dependant class, chi plz

    Please give all the information. 20 % to stun for stone rain, but pyrgram has a 20 % for the 30 chi. Its not 1.2 channel vs 30 chi.

    And don't try to walk around emberstorm, you know just as everyone the demon version rocks.
    [SIGPIC][/SIGPIC]
  • Uncanny - Lost City
    Uncanny - Lost City Posts: 134 Arc User
    edited August 2009
    I know people say you should look at obtainable skills rather than the better ones. But what do people do once they hit 99? They spend a lot of time farming HH Gvs etc there bound to eventually set themselves up with every skill if the keep playing the game
  • Damaged - Lost City
    Damaged - Lost City Posts: 460 Arc User
    edited August 2009

    Big post

    Some good points there bro, except the wellspring quaff increased attack will show up on the buff llist, and why bother single sparking when you can save up to sutra\something more useful
  • Mizuoni - Dreamweaver
    Mizuoni - Dreamweaver Posts: 3,533 Arc User
    edited August 2009
    Please give all the information. 20 % to stun for stone rain, but pyrgram has a 20 % for the 30 chi. Its not 1.2 channel vs 30 chi.

    And don't try to walk around emberstorm, you know just as everyone the demon version rocks.

    emberstorm is completely useless
    i dont know about you but in TW i tend to stay in the back sniping people.

    fine i will change it but its already obvious
    stone rain= 20% chance to stun vs 1.6 channel (20% less channeling)
    pyrogram= 1.2 channel(20% less channeling) vs 20% chance for 30 chi

    happy Celia?
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • Mizuoni - Dreamweaver
    Mizuoni - Dreamweaver Posts: 3,533 Arc User
    edited August 2009
    Some good points there bro, except the wellspring quaff increased attack will show up on the buff llist, and why bother single sparking when you can save up to sutra\something more useful

    cause sages dont have problems with chi remember?
    watch a few videos of sage wizards
    their chi go up godly fast

    P.S. all you people wanting to go demon and think stone rain is a pro
    most demon wizards say they dont depend on the stun just use it if it happens
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • Damaged - Lost City
    Damaged - Lost City Posts: 460 Arc User
    edited August 2009
    cause sages dont have problems with chi remember?
    watch a few videos of sage wizards
    their chi go up godly fast

    P.S. all you people wanting to go demon and think stone rain is a pro
    most demon wizards say they dont depend on the stun just use it if it happens

    Yea but you use the chi on either sutra or ults, not single sparking unless you're 5x.
  • CeliaZ - Sanctuary
    CeliaZ - Sanctuary Posts: 901 Arc User
    edited August 2009
    emberstorm is completely useless
    i dont know about you but in TW i tend to stay in the back sniping people.

    fine i will change it but its already obvious
    stone rain= 20% chance to stun vs 1.6 channel (20% less channeling)
    pyrogram= 1.2 channel(20% less channeling) vs 20% chance for 30 chi

    happy Celia?

    I am happy nowb:cute

    And in tw its not to use like 'Im gonna walk into allll that people to stun them:D', its for 'Damn alot of people around me, I need to get the hell out of here! *stun* *distance shrink* Pfew thank god I lived'.
    [SIGPIC][/SIGPIC]
  • Mizuoni - Dreamweaver
    Mizuoni - Dreamweaver Posts: 3,533 Arc User
    edited August 2009
    I am happy nowb:cute

    And in tw its not to use like 'Im gonna walk into allll that people to stun them:D', its for 'Damn alot of people around me, I need to get the hell out of here! *stun* *distance shrink* Pfew thank god I lived'.
    good point there but its only a 50% chance what if a BM doesnt get stunned? stuns lock you, bye bye Celia

    Celia dont go b:sad
    dont go into the white light b:cry
    wait go to the white light b:chuckle
    Yea but you use the chi on either sutra or ults, not single sparking unless you're 5x.

    well, its a nice burst damage effect
    if you have a pretty good weapon, 100% weapon damage could be a lot
    also since you have 3 sparks
    wellspring quaff > ulti
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • Kristoph - Lost City
    Kristoph - Lost City Posts: 2,016 Arc User
    edited August 2009
    Thanks for the answers but correct me if im wrong, in your sage/demon choice shouldn't you look at obtainable skills and not every skill in total?

    In order to get most Sage/Demon skills you need to kill the fb99 last boss. This boss has a 10% chance to drop pretty much ANY book. The chance of you getting the book you want is so small. So why use them in the argument.

    In this thread i only read 89+ opinions because they made their choice and dont just look at ecatomb all day thinking about skills. They actually have them.

    I was informed to throw out which the "spark was better" opinion because the only chance you would get to use it is PvE. I mean i nice Dark red or white spark isn't unnoticeable.

    From what i learned from this is Hell is more 1v1 style because of the stuns seals etc. Sage is More Group oriented because of the amount of chi you have, such as dropping ulti's a lot and all the support skills.

    And for everyone who used emberstorm or the heal as an Example LOL
    Because you can and will get 92 skills if you keep trying and you keep playing.


    Yes, you can demon spark. I've triple sparked in pvp quite a few times, and that includes TWs, though I prefer using my chi for sutra/dragon/bt. Especially with anti stun pots you'll easily be able to pull it off if you're not out in the open like some idiot, there's walls, hills, trees or even catapults to hide on/behind/in.


    And you're **** if you don't see the potential of Demon Emberstorm.
    Wondering how much longer these **** packs are going to be around.
  • Mizuoni - Dreamweaver
    Mizuoni - Dreamweaver Posts: 3,533 Arc User
    edited August 2009
    Because you can and will get 92 skills if you keep trying and you keep playing.


    Yes, you can demon spark. I've triple sparked in pvp quite a few times, and that includes TWs, though I prefer using my chi for sutra/dragon/bt. Especially with anti stun pots you'll easily be able to pull it off if you're not out in the open like some idiot, there's walls, hills, trees or even catapults to hide on/behind/in.


    And you're **** if you don't see the potential of Demon Emberstorm.

    besides what Celia said
    i dont see any potential
    and what Celia put is a defensive thing
    i thought demon was offensive b:faint
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • Kristoph - Lost City
    Kristoph - Lost City Posts: 2,016 Arc User
    edited August 2009
    gush= ugh no one really wants to talk about this

    spark = -25% channeling is nice but hey in pvp when you spark you are gonna get ganked (personal experience) the reduce damage is nice meh i will call this a tossup

    masteries = sage 1/4 of your damage added on vs 1% crit LOL
    glacial snare and others of its type = it might be good for those moments when you dont have a chance to use undine or maybe in a sutra combo. Get creative people the debuffs can be handy :p

    Hailstorm = it may be me but i really have no problem with hailstorm and i constantly use it in TW. extra chance to freeze vs double damage on people who are frozen. Well a freeze is only going to help you on barbs and BMs. Every other class can hit you :p

    Emberstorm = nonfactor - why would you even use this skill, i dont even have mine hotkeyed o.o and yes i know the trick how you double click and its an instant cast but rarely use this skill rather hit you from afar >_>

    sandstorm = 50% accuracy reduction means 75% in total but thats not what it is, its the reduction lasts 50% longer meaning 15 seconds vs damage that gets reduced in pvp. meh this is a tossup depending on your playing style :p

    FoW= that 3 meter aoe can be pretty helpful, in TW you see a bunch of people together it just yells FOW ME! FOW ME! 2 seconds reduce cooldown....meh

    dragon breath - nonfactor >_> unless you rebirth or something
    Gush - demon is far better, sage version does nothing worth mentioning

    Spark - you're a wizard, even if you use this, 2 people will **** your ****, channeling speed is amazing if you're doing 3-4k per gush/pyro. Demon wins completely

    Masteries - 125% damage vs 120% damage & 1% (maybe 3? total) crit, toss up, higher damage is amazing with ults, so sage mastery matches their ult spam. Demon - more about sparking and fast casting, so increased chance of critting helps them. Also, the extra damage on gush/sandstorm also doubles, so nothing wrong with that.

    Hailstorm - the extra damage doesn't mean much in most cases, but the increased chance of stopping that catapult puller from running any further so your BMs/clerics can stop them is great.

    Emberstorm - you can have it go off right away, meaning it's a decent AOE stun for certain situations, including 1v1.

    Sandstorm - nobody uses this to lower accuracy past 89, gtfo. The demon version of this is ****ing amazing, and one of the GREAT skills demon has to offer.

    FoW - less cooldown = more usage, stops zhens, target control, and so on. The AOe range is too small to care about the sage version, might kick in once in a while in TWs but in 1v1 it's useless

    Dragon's Breath - still usable in TW, chance of stun helps a lot more than some crappy HP heal which is static, meaning it'll still heal 500 hp regardless of whether you have 4k or 10k. Having it kick in while zhenning on/near a catapult is definately nice, means whatever BM gets stunned can't stun your team, means the barbs can't get chi/can't turtle, and so on.
    Wondering how much longer these **** packs are going to be around.
  • Rhyme - Harshlands
    Rhyme - Harshlands Posts: 1,004 Arc User
    edited August 2009
    And you're **** if you don't see the potential of Demon Emberstorm.

    I don't think you know what emberstorm is or does. Its like perdition but you don't factor in mana just hp. And the skill is on a class with little HP. The only way emberstorm would be useful would be if A.) You have +12 Gears with insane Hp Shard or B.) If it would factor in mana. Emberstorm no matter what add on it has, sucks.
    Spark - you're a wizard, even if you use this, 2 people will **** your ****, channeling speed is amazing if you're doing 3-4k per gush/pyro. Demon wins completely

    Masteries - 125% damage vs 120% damage & 1% (maybe 3? total) crit, toss up, higher damage is amazing with ults, so sage mastery matches their ult spam. Demon - more about sparking and fast casting, so increased chance of critting helps them. Also, the extra damage on gush/sandstorm also doubles, so nothing wrong with that.

    Hailstorm - the extra damage doesn't mean much in most cases, but the increased chance of stopping that catapult puller from running any further so your BMs/clerics can stop them is great.

    Emberstorm - you can have it go off right away, meaning it's a decent AOE stun for certain situations, including 1v1.

    FoW - less cooldown = more usage, stops zhens, target control, and so on. The AOe range is too small to care about the sage version, might kick in once in a while in TWs but in 1v1 it's useless
    Spark will never be used in a PvP situation. Unless the people you are fight are to stupid to see the bright red glow and stun you.

    As for the masteries its unknown whether it adds 1% crit to that element or 1% crit for anything. But since its an Element Based passive skill i beleive it adds to that element. Still its good but only if you had all three.

    Hailstorm has a 33% Chance no matter what. Say you want to stop the cata and an archer or any other class is to stupid to stun/aim low, you use hailstorm. And if it doesnt work then use pitfall which when maxed has a 15% chance to work. But still since when is it a wizards job to do this? The time they are immobile is so minuscule.

    Sage FoW- Ultimate TW Skill

    Wizard- Ultimate TW Class

    I dont see why this wouldnt work.

    And as for rolling on the wrong PvP server. I came from LC and moved to HL i was level 85 knew i would always be a lowbie on the server. Nothing good would come from me staying. I had high expectation moving to HL and trust me i was disappointed.
  • Damaged - Lost City
    Damaged - Lost City Posts: 460 Arc User
    edited August 2009
    Spark will never be used in a PvP situation. Unless the people you are fight are to stupid to see the bright red glow and stun you.

    What part of anti stun pots did you not understand from Kristoph's post?

    In group pvp the targets can easily become stunned or slept by other classes, and therefore are sitting ducks for triple spark skills.

    Honestly, do you even pvp?
  • Uncanny - Lost City
    Uncanny - Lost City Posts: 134 Arc User
    edited August 2009
    Sage FoW isnt the ultimate skill, do you realise how small 3 metres is on PW? And its never going to be useful outside of TW unless your being attacked by morons