Twilight Temple Boss Guide

Klath - Sanctuary
Klath - Sanctuary Posts: 437 Arc User
edited August 2011 in Dungeons & Tactics
Will discuss here the common tactics/strategies used on TT bosses and how they fight on each difficult mode. This is for SQUAD MODE though, not single, as single bosses are extremelly easy.
I will be updating the topic with more info whenever possible, to help those who have NO idea how to fight each boss.
If you want a DROP TABLE and table of who spawn on which mode, check this link:
http://vanaheim.the-aria.com/pw/tt/
For those trying to understand, its ordered as following:

1-1 | 1-2 | 1-3

2-1 | 2-2 | 2-3

3-1 | 3-2 | 3-3
The colors are merely comparing with other bosses of SAME MODE, not overall bosses of the dungeon. Drum is hard comparing to chintien or dimentora, but piece of cake comparing to fataliqua (hit harder and has more hp). Also, bosses with wide-screen AoE are harder because they force the cleric to cast bubble to keep healing everybody, but besides that fact, they are overall easier than "brown" coloured bosses.

Note that some bosses "only" attack with certain elemental spells, but obviously will also do physical attacks if you get too close (AS ANY MAGE MONSTER ON THE GAME), and thats how MOST, if not all, bosses will be killed, with a melee tanker.

Chapter 1: Requiem of Wraith
Chintien: Chronol
Physical Attack: 1228 - 3684
Magic Attack: 1842 - 5525
HP: 811.278

Always will spawn, need to kill him to open the gates for rest of dungeon. He is very easy and will use Earth Spells to attack you.

Lord of Percussion: Chronol
Physical Attack: 1588 - 4763
Magic Attack: 2381 - 7144
HP: 695.393

Always will spawn too. But this guy on the other hand, is different, on squad mode he will cast a Physical Damage Area of Effect spell every 10 seconds once his HP goes bellow 50% (around the "PER" of his name), and the range is so wide that you cant just heal from far. Usually the squads need to use blue bubble on this guy (to cut damage by half), or you are doomed to kill half the squad or more. Note aswell that the damage will start low, but the max damage will increase as his HP goes down, doing very high hits when he is about to die.
Besides that AoE attack, his only other attack is a Metal spell that he will cast constantly.
Note, on 1-1 (chronol), he will spawn on the middle of the dungeon, and the gate behind him will be closed.

Soulbanisher: Chronol
Physical Attack: 1249 - 3747
Magic Attack: 1873 - 5620
HP: 1.246.067

Only spawns on "HIGH" boss spawn, he will be at the start of the dungeon, unlike his proper room (1-2 and 1-3 spawn), will do no AoE attacks and is very easy, but has a lot of HP.
You will only see this boss when doing the Last Hope (final part of Wraith Ploy, lv70+ quest to travel time), he will be blocking your way to Vipenalt, but if you are sneaky, you can pass through him unnoticed.
Special Note: This boss will drop no materials.

Dimentora: Chronol
Doesnt spawn on this mode. Or rather saying, the gate is closed, but he probably doesnt even exist.

Vipenalt: Chronol
Physical Attack: 1249 - 3747
Magic Attack: 1873 - 5620
HP: 1.246.067

Only spawns on "HIGH" boss spawn. He will be on the room called as "Drum Room", east side of dungeon, just at the start. He isnt hard at all, hits very low but has a LOT of HP, so will take a while killing. You will need to kill him to complete the Last Hope quest.
Special Note: This boss will drop no materials.
Chintien: Dimensic
Physical Attack: 1398 - 4194
Magic Attack: 2097 - 6290
HP: 1.130.684

Always will spawn, need to kill him to open the gates for rest of dungeon. He is very easy and will use Earth Spells to attack you.

Lord of Percussion: Dimensic
Physical Attack: 2162 - 6484
Magic Attack: 3242 - 9725
HP: 857.511

Always will spawn too. Check the info on how to beat Chronol for his attacks. Only difference here is that he is on the so called "Drum Room", which is from East side of dungeon, opposite direction of "Chintien Room".
Just to remind, Physical AoE past 50% HP, be careful.

Soulbanisher: Dimensic
Physical Attack: 2129 - 6387
Magic Attack: 3193 - 9580
HP: 1.259.749

Only spawns on "HIGH" boss spawn. Similar to Lord of Percussion, he will cast a Physical Damage Area of Effect spell every 10 seconds once his HP goes bellow 50% (around the "BAN" of his name), and the range is so wide that you cant just heal from far. His attack is a lot stronger though, and not many can survive his last attacks, so Blue Bubble is a must here, the damage will start low, but the max damage will increase as his HP goes down, doing very high hits when he is about to die.
Besides that AoE attack, his only other attack is a Fire spell that he will cast constantly. I ADVISE you get a cleric with over 3k HP to bubble if you plan on killing this guy.
His room is just WEST from the first corridor with rolling balls (before the balls), past middle of dungeon.

Dimentora: Dimensic
Physical Attack: 1609 - 4826
Magic Attack: 2413 - 7238
HP: 2.478.280

Always will spawn too. First off, this guy has a LOT of HP, way more than any other bosses on this dungeon level, so be prepared for a long battle (10-20 minutes depending on your squad) and grab your mana pots/charms with you (for clerics and DDs).
This guy spawns on the end of the dungeon, on a big room i call as "Dimentora Arena", its a huge place just past all corridors with rolling balls. It has a few blue glass castles that disapear after a while fighting, do dont stand on top of them or you will be teleported to a random spot of the dungeon. Also, dont enter the glass area while it vanished, because it will appear back and you will get stuck inside.
Trick here is lure him away from the middle of room, into a corner, get the barb or herc to do this (anyone with high physical def works), so you can fight him in peace. Why? Because at 80% HP he will call for the "DaVinci" and 4 big guys will spawn on middle of room and roam there until the end of the battle.
Be extra careful when he mentions "007", will happen if the battle lasts over 10 minutes, his "aggro" will reset and if the DDs dont stop attacking, he will throw his AoE against the group.
About his AoE, it isnt a big deal, short range physical AoE centered on his target (around 10-15m), stay away from tanker and you wont get scratched from this fight. A single cleric can keep the tanker healed very well, no need for bubble, but you will need a lot of mana.

After you kill him, you can use the portal on the middle the room to get outside the Arena, you will be warped to near the corridor with the rolling balls, pay attention on minimap for patrols and enter the portal when they are gone. Keep going anti-clock wise and go north, until you reach "Snake Room" and kill the next boss.

Vipenalt: Dimensic
Physical Attack: 953 - 2858
Magic Attack: 1429 - 4287
HP: 1.303.861

Only spawns on "HIGH" boss spawn. If you followed my info above and got to this boss after killing Dimentora (or skipped him, but you are dumb), you will see this big green snake that looks like Empirean Slither from Tai Chi Shore.
All he does is cast Wood damage spells every few seconds, but any tanker can handle this. Be warned that past 50% HP, a few "clapping hands" will show EVERYWHERE inside his room, DO NOT RUN, they will not explode if you dont move (someone confirm me the condition of the explosions please). If you dont move, the hands wont explode, and only "bad side" of this is that the cleric mana regeneration will be cut to 25%, forcing him to spend more mana to keep healing.
Chintien: Substancia
Physical Attack 1571 - 4712
Magic Attack 2356 - 7067
HP 1.497.335

Always will spawn, need to kill him to open the gates for rest of dungeon. He is very easy and will use Earth Spells to attack you.

Lord of Percussion: Substancia
Physical Attack: 3229 - 9685
Magic Attack: 4842 - 14527
HP: 1.036.873

Always will spawn too. Check the info on how to beat Chronol/Substancia for his attacks. He is on the so called "Drum Room", which is from East side of dungeon, opposite direction of "Chintien Room".
Just to remind, Physical AoE past 50% HP, be careful. A lot stronger than previous one, as expected.

Soulbanisher: Substancia
Physical Attack: 3185 - 9554
Magic Attack: 4777 - 14330
HP: 1.526.201

Only spawns on "HIGH" boss spawn. Check the info on how to beat Substancia for his attacks.
You will need a even better cleric than before on this guy, as his physical attack is insane. Not many people do this guy even at lvs 80-89. His magic attack also will hit the barbarian charm a lot, so be prepared, dont go with a barbarian without charm there or you risk getting him killed on 2 shots (unless you bubble since the start of battle).
Just to remind, Physical AoE past 50% HP, be careful.
His room is just WEST from the first corridor with rolling balls, past middle of dungeon, same as Substancia.

Shooting Aur: Substancia
(this is actually Dimentora, somehow they gave him 2 different names)
Physical Attack: 2045 - 6135
Magic Attack: 3067 - 9202
HP: 3.321.735

Only spawns on "HIGH" boss spawn. Again, a heck of a lot of HP, but is no different than Dimensic version, just near 50% more hp, slighly stronger attacks, no big deal.
Just to remind, short range physical AoE.

Vipenalt: Substancia
Physical Attack: 2018 - 6053
Magic Attack: 3026 - 9079
HP: 1.944.137

Only spawns on "HIGH" boss spawn. Again, will only attack with Wood element attacks, and past 50% HP the "clapping hands" will show up (DONT MOVE!), but besides that, his magic attack got a lot harder (double the damage than before) and might kill your tanker faster than you can heal. Either get better gear/tanker or use a secondary cleric to blue bubble the whole fight. But mostly he wont be a problem.
Chapter 2: Symphony of Fate
Fataliqua: Substancia
Physical Attack: 2291 - 6872
Magic Attack: 3436 - 10308
HP: 1.610.118

This is the first boss and always will spawn (like chintien), you also need to kill him to open the gate and progress on the dungeon. He has no AoE on squad mode.


General Feng: Substancia
Physical Attack: 1571 - 4712
Magic Attack: 2356 - 7067
HP: 2.246.002

Always will spawn. He has nothing special, just high HP and a magic AoE (starts at 80% i think? will confirm soon) that does always the same constant Water damage (its more an annoyance than an issue). Despite his Magic Attack value, the AoE will do like 300-500 damage (with 70% water resistance), so isnt anything to be worried about. He will also cast a AoE debuff that lowers your max HP.
PS: Im guessing the AoE damage is somewhat always his minimum magic attack, but numbers are actually even lower than that.

General Wurlord: Substancia
Physical Attack: 3098 - 9293
Magic Attack: 4646 - 13939
HP: 550.767

Always will spawn. Alright, THIS guy is the plain definition of "PAIN IN THE ****", nothing else can describe him. Basically he has many lives, and have clones of him to make it even more annoying, forcing you to have a venomancer on your squad to pull the real one.
Every time he dies, 1-2 more copies will show near his spawn area to make it more confusing (and more impossible if you dont have a veno with you, seriously, dont even try). Note that he has a very low HP, but that is just to make up that you have to kill him FOUR TIMES.
And his magic attack is pretty high (Fire damage), so blue bubble is often necessary (think about the huge mana waste of that).
His clones are a lot weaker, doing about 1/5 of his damage, but have a lot of hp too and can be annoying when you have 5 of them at once, so you better get a veno to pull the real one from the crowd. The real one is the one that moves, all others are static.
PS: If you are killing this guy for his drops, you should consider doing it on single mode instead. Its just a big waste of time and mana for your clerics. I have done him a bunch of times now, and the time wasted doesnt pay the drops.

Cosmoforce: Substancia
Physical Attack: 2324 - 6970
Magic Attack: 3485 - 10454 (useless here)
HP: 2.447.853

Only spawns on "HIGH" boss spawn. The giant ape is on the second area of the dungeon (same as all bosses of this mode), careful when engaging on him because there are 2 adalwolf patrols that walk behind him, its wiser you pull and kill those 2 first.
There is no secret for this guy, he is pure melee physical attacks (he hits hard though).

Soulripper: Substancia
Physical Attack: 1162 - 3485
Magic Attack: 1742 - 5227
HP: 1.223.927

Only spawns on "HIGH" boss spawn. This guy is also very easy, he will only cast Metal damage spells, but no AoE or anything special. He actually hits weaker than 1-X bosses.
Fataliqua: Naught
Physical Attack: 2553 - 7658
Magic Attack: 3829 - 11486
HP: 2.807.240

Always will spawn. Check the info on how to beat Substancia for his attacks.
He has no AoE on squad mode. His attacks are just a little stronger now.


General Feng: Naught
Physical Attack: 2183 - 6547
Magic Attack: 3273 - 9820
HP: 2.926.556

Always will spawn. Check the info on how to beat Substancia for his attacks.
AoE will start at 85% hp and go on doing same damage until he is dead (around 1k damage, physical now). Same for his hp debuff, which reduces more over time, but will never go past -25% hp.

General Wurlord: Naught
Physical Attack: 3879 - 11635
Magic Attack: 5817 - 17452
HP: 718.792

Always will spawn. Check the info on how to beat Substancia for his attacks.
Same thing, but now he hits even harder. Strong direct fire spells on his target, real one is the one that walks.

Cosmoforce: Naught
Physical Attack: 2586 - 7757
Magic Attack: 3878 - 11635
HP: 2.875.167

Only spawns on "HIGH" boss spawn. Check the info on how to beat Substancia for his attacks.
His physical attack hits VERY high, so you robe users dont want to risk getting hit by him, will be instant death. Now he casts a self-buff that pretty much looks like he is sparking all the time, it will increase his attack and resistances (1400 damage got reduced to 1200). It can be dispelled but he recasts it every 10 seconds, so isnt really useful.

Soulripper: Naught
Physical Attack: 1293 - 3879
Magic Attack: 1939 - 5817
HP: 2.156.376

Only spawns on "HIGH" boss spawn. Check the info on how to beat Substancia for his attacks.
This guy is tricky, he will spawn after you talk to a pillar, first 6 Elite Tigaeros will spawn and patrol around the room, about 5 minutes later the boss will show up and you can pull him (or kill all mobs first). Will attach a screenshot with one position you can stay before talking to the pillar (and kill the boss) that monsters wont bother you, just pay attention on minimap:
http://i163.photobucket.com/albums/t297/Brain1203/PWI/2009-02-0610-18-05.jpg
Besides that trick, he just hits a little harder than Substancia version.

Astralwalker: Naught
Physical Attack: 1768 - 5304
Magic Attack: 2652 - 7955
HP: 4.000.000

Only spawns on "HIGH" boss spawn. This guy only spawns on Naught and Null, and he is another tricky boss.
After you kill Soulripper, the next portal will warp you back to Fataliqua room, and a blue bridge will show up leading to the plataform at the middle (dont goof around the bridge or you will fall). The boss himself doesnt hit very hard, but he will spawn minions as he is dying.
At 85% hp he will spawn a Fire minion (called Astralwalker: Fire).
at 60% hp he will spawn a Wood and Metal minion (Toxin and Lightning).
At 30% hp he will spawn a Earth, Water and Physical minion (Larva, Glacier and Naught).
Tip here is kill those minions before the boss hp goes too low, get a secondary tanker to hold on the boss while the squad get rid of those minions, or they will become a huge problem.
Note: Each minion will explode on a physical AoE when they die, be careful and prepare for that (clerics cast plume shell if you are squishy).
Fataliqua: Null
Physical Attack: 3423 - 10269
Magic Attack: 5134 - 15403
HP: 3.524.119

Always will spawn. Check the info on how to beat Substancia/Naught for his attacks.
Need info about his attacks.

General Feng: Null
Physical Attack: 3004 - 9011
Magic Attack: 4505 - 13516
HP: 4.000.000


General Wurlord: Null
Physical Attack: 4948 - 14844
Magic Attack: 5937 - 17812
HP: 895.422


Cosmoforce: Null
Physical Attack: 3959 - 11875
Magic Attack: 4750 - 14250
HP: 4.000.000


Soulripper: Null
Physical Attack: 1980 - 5938
Magic Attack: 2969 - 8906
HP: 3.223.518


Astralwalker: Null
Physical Attack: 2532 - 7596
Magic Attack: 3798 - 11394
HP: 5.000.000


Ancient Evil: Lethal Vegeance
Physical Attack: 4558 - 13673
Magic Attack: 5469 - 16407
HP: 4.200.000

Naught and Null Bosses:
They are PROBABLY very similar, i know Soulripper spawns on a different area and is somewhat harder due to mobs that spawn around him. But besides that i cant say much about the other modes. Once me and my squad start doing those modes i will post here (or other members give us info).
Chapter 3: Aria of Dawn
Need to hit 90 to give any hint, sorry.
If anyone else feel like giving more tips or explaining different ways to kill, feel free to.

My regards
Post edited by Klath - Sanctuary on
«13

Comments

  • Vidalaire - Heavens Tear
    Vidalaire - Heavens Tear Posts: 389 Arc User
    edited January 2009
    Nice guide. Wish I had this when I started TTing. Just wanted to mention that Feng curses everyone and lowers the whole squad's maximum HP. Want to watch out for that.

    Also, when fighting Fataliqua, if something goes wrong you can always hop over the railing and fall into the middle of the chamber to escape. There's a teleporter in the middle that will send you back to platform you came from.
  • Klath - Sanctuary
    Klath - Sanctuary Posts: 437 Arc User
    edited January 2009
    True, i forgot that detail about the debuff, still havent done enough 2-1 to know everything. Cosmoforce and Soulripper info are still plain simple.
  • SleipnirX - Lost City
    SleipnirX - Lost City Posts: 42 Arc User
    edited January 2009
    You can lure Vipenalt down to the area where you fight Dimentora of you want to avoid the bombs
  • andracil
    andracil Posts: 2,949 Arc User
    edited January 2009
    Just wanted to say Keep up the good work Klath. You've been a big help on these forums with the guides you've been posting ;)
    This one's nice too. Would it be possible to merge this into your Twilight Temple drop list, then get the title edited to Twilight Temple guide? Would make things easier.
    [SIGPIC][/SIGPIC]
  • Zoe - Heavens Tear
    Zoe - Heavens Tear Posts: 3,814 Arc User
    edited January 2009
    I had started writing a guide to TT but you posted pretty much the same thing I was going to. Darn you. lol
    Main characters
    Celestial Sage Venomancer Zoe - 100
    Sage Barbarian Malego - 91
  • Maiya - Lost City
    Maiya - Lost City Posts: 2,686 Arc User
    edited January 2009
    Hmm, Dimentora only appears on High mode for TT1-2? That's the one that uses up an Ultimate Substance, right?

    Cause when I went with a group, we fought Dimentora but Vipenalt wasn't in his proper place.
    [SIGPIC][/SIGPIC]
  • Klath - Sanctuary
    Klath - Sanctuary Posts: 437 Arc User
    edited January 2009
    You can lure Vipenalt down to the area where you fight Dimentora of you want to avoid the bombs
    You can, but i see as a waste of time (did it once), as all the bombs actually do is **** the cleric mana regen, nothing else. Person luring will take a couple hits before the boss gets down there, and you have to time the patrols so they dont bother. Better just kill him inside.
    I had started writing a guide to TT but you posted pretty much the same thing I was going to. Darn you. lol
    Sorry. But as you see, it is incomplete, only 1-x has accurate info. 2-1 has only good info on first 3 bosses, as the other 2 i have only killed with a herc tanking. And havent done 2-2 with high spawn yet (even so, only first boss).
    This one's nice too. Would it be possible to merge this into your Twilight Temple drop list, then get the title edited to Twilight Temple guide? Would make things easier.
    Could, but, none actually explain some basic stuff, like what are the substances or how to make, and amount of substances needed for each mode. Didnt feel like explaining this. Also can be found here:
    http://janelh.wikidot.com/dusk-guide

    But its so simple that i rather explain to whoever asks ingame.
  • andracil
    andracil Posts: 2,949 Arc User
    edited January 2009
    Still, it would be easier if you merged the two threads, just come up with a name for it then. This one deserves a sticky as well, but it'll get a bit packed if we have to sticky every guide you make =P
    [SIGPIC][/SIGPIC]
  • Klath - Sanctuary
    Klath - Sanctuary Posts: 437 Arc User
    edited January 2009
    Then just unstick the other, as i have linked the drop table here again.
  • andracil
    andracil Posts: 2,949 Arc User
    edited January 2009
    Done. Again, thanks for sharing your guides ;)
    [SIGPIC][/SIGPIC]
  • Klath - Sanctuary
    Klath - Sanctuary Posts: 437 Arc User
    edited January 2009
    Well, i started writing it 30 mins before last maintenance, and as long as i dont have to explain it to everybody over and over again, everytime i join a squad, i dont mind sharing the info.
  • Devablade - Sanctuary
    Devablade - Sanctuary Posts: 25 Arc User
    edited January 2009
    I would like to point out that shooting aur/dimentora 1-2/1-3 do spawn in mid mode.

    2-2 mode
    Fataquila
    Does the same thing in all 3 modes high damage no increase. Heals are enough.

    Feng - Different location behind wurlord portal
    His debuff is much stronger as you lose even more hp over time, his aoe is physical not that hard. Good hp cleric and a barb if you need.

    Wurlord
    Same as all the other modes just stronger. If you can get a barb or a fist bm you should not have any trouble interupting his magic atack. Other then that he is fairly easy spawns 4 times.

    CosmoForce - different location behind Feng after a few paths/mobs
    same as before, he hits alot more and hits very hard. A good healer should be more then enough a BM can tank him with decent hp

    Soulripper - Spawns in a linear room where you must talk to a pillar where 6 mobs will spawn and you must wait for the boss to patrol by.

    Very easy other then his magic attack his dmg is very weak.

    AstralWalker - after beating the last boss a bridge will spawn to go to the center platform.
    This guy is very weak. The only problem is he spawn 3 waves of minions. All of the minions have different attributes and they all explode with a physical aoe at the end. Let the tank keep the boss. Rest of the team gets the mobs as they spawn. usualy 1/2/3 mob waves.

    2-3

    All of the bosses are the same Except 1

    Cosmoforce
    He now does a blue/red ball buff on himself at random intervals. If you have a veno you can purge but he will eventualy if not right away recast. He HITS very hard on me he was hitting about 4k at the end with blue ball and heals ( i was tanker )

    AstralWalker also stays the same

    Ancient Evil : Lethal vengence
    He spawns on the lava on the floor under the flotaing platform after killing AstralWalker.

    He is a very tough last boss wich drops alot of needed green mats for TT90 gold weapons. He is essential to alot of good gear as well.

    He has a very nasty aoe that can 1 hit any robe user ( 8k or so ). He also does the same buffs on himself as Cosmoforce.
    A barb is a must for the buff, a BM with the fist interupt skill is a bonus or another barb to interupt. He will spawn some minions aswell. 2 clerics is pretty much a must if you plan on killing him.

    Cannot really say much about him as we got wiped the first time we went.

    3-1
    CoreDash - first boss
    Fairly easy short range aoe - physical
    Suggest killing all the mobs in the room first

    DjinScream - 2nd boss
    You must kill him in under 3:30 minutes or he will 1 shot ( 50k dmg) to every1, 1 at a time.
    He is verry weak and at 1/2/3 he gets stronger, he will talk everytime.
    You can eather have a full squad of venos to destroy him in seconds.
    My squad had a red ball 2 venos 2 bms and another cleric to kill him in just under 3:30min

    DeathFlow - 3rd boss
    Fairly easy lure him out of his room cause after X%HP he spawns minions.
    He has a magic attack heals are enough.

    Illusion-Nemen ( mother) - High Boss mode
    right room beside Djin
    Has a magical attack as well with physical Pretty straight foward. A barb and heals is more then enough

    Dark Colluseast - High Boss Mode
    Left room of Djin
    He is pretty much the same as mother but different elemental attack

    Steelation - High Boss Mode
    Saw him never faught him so would not know.
  • Klath - Sanctuary
    Klath - Sanctuary Posts: 437 Arc User
    edited January 2009
    I would like to point out that shooting aur/dimentora 1-2/1-3 do spawn in mid mode.
    But he drops nothing, right?

    Thanks for the rest of info, it is helpful, and i will be adding on main post soon.
  • Devablade - Sanctuary
    Devablade - Sanctuary Posts: 25 Arc User
    edited January 2009
    But he drops nothing, right?

    Thanks for the rest of info, it is helpful, and i will be adding on main post soon.

    nope he indeed drops his usual gold shards. Even tho he does i suggest paying to spawn the serpent as they are so far in the TT its a waste not to.

    EDIT : I do realise my info is slim. I really suck at going deep into details of bosses when you do not really need to do much to kill him.
    BTW this is all for squad, solo mode is the same for every mode, easy!!
  • Klath - Sanctuary
    Klath - Sanctuary Posts: 437 Arc User
    edited January 2009
    Hm, i will need to test that myself and then update the drop table, i was really convinced dimentora didnt spawn on med. @_@
    That means all 3 modes have 3 bosses that always spawn on med (exception for 1-1).
    What about 2-2 med? The further we got was the first 10 mobs and remade it.
  • Devablade - Sanctuary
    Devablade - Sanctuary Posts: 25 Arc User
    edited January 2009
    Hm, i will need to test that myself and then update the drop table, i was really convinced dimentora didnt spawn on med. @_@
    That means all 3 modes have 3 bosses that always spawn on med (exception for 1-1).
    What about 2-2 med? The further we got was the first 10 mobs and remade it.

    1-2 i have done it countless times so i can assure you he shows up and drops in mid. 1-3 I have never done mid but i assume its the same.

    As for 2-2/2-3 mid, i have only done mid to kill Fataquila for claws. If we go furthur we always went in high mode for AstralWalker.
    Cosmo and soulrriper are only spawnd in High mode and soulripper lets you spawn Astral. So i imagine that even if you do go mid the door behind wurlord will be closed. Since Feng spawns behind Wurlord in high, i would imagine that he spawns in his usual corner in mid. But i cannot confirm this.
  • Afian - Sanctuary
    Afian - Sanctuary Posts: 2 Arc User
    edited February 2009
    Hiya. I went to 3-1 solo mode. seemed fine, got to coredash yet for some reason after a few seconds he was hitting for 50k dmg.
    we tried a few times but after a few hits he hit for .. 50k again.
    Even on the pet. after a few seconds pet took 15-20 dmg yet was one hit then he turned to us and 50k dmg hits afer a few seconds.
    The battle log dmg was saying
    "Coredash deals 6 dmg"
    or other low numbers like that.
    Surly this cant be right. possible Bug?
  • Zoe - Heavens Tear
    Zoe - Heavens Tear Posts: 3,814 Arc User
    edited February 2009
    Hiya. I went to 3-1 solo mode. seemed fine, got to coredash yet for some reason after a few seconds he was hitting for 50k dmg.
    we tried a few times but after a few hits he hit for .. 50k again.
    Even on the pet. after a few seconds pet took 15-20 dmg yet was one hit then he turned to us and 50k dmg hits afer a few seconds.
    The battle log dmg was saying
    "Coredash deals 6 dmg"
    or other low numbers like that.
    Surly this cant be right. possible Bug?

    If that is the boss I think it is, you have 4 minutes to kill it. Fought a boss in squad mode that only hit 1's but after 4 minutes it did 50k constantly.

    Wait that Djinnscream that does that. Maybe solo mode is different?
    Main characters
    Celestial Sage Venomancer Zoe - 100
    Sage Barbarian Malego - 91
  • Devablade - Sanctuary
    Devablade - Sanctuary Posts: 25 Arc User
    edited February 2009
    Hiya. I went to 3-1 solo mode. seemed fine, got to coredash yet for some reason after a few seconds he was hitting for 50k dmg.
    we tried a few times but after a few hits he hit for .. 50k again.
    Even on the pet. after a few seconds pet took 15-20 dmg yet was one hit then he turned to us and 50k dmg hits afer a few seconds.
    The battle log dmg was saying
    "Coredash deals 6 dmg"
    or other low numbers like that.
    Surly this cant be right. possible Bug?

    Yep i had posted a thread about this. After the last patch 1 week ago they have added ( without telling) a new`'anti **** system'. I have sent a ticket, they have responded with no help what so ever.

    Ever since that patch pwi and pw-my ( maybe other versions ) has the same problem.

    In solo mode coredash ( and all other bosses ) do this weird 50k move + a 'to 50% hp aoe ). the aoe no matter your hp brings you down to 50% hp.

    In squad mode we have been able to remove this 'system' by killing every single mob before coredash including the ones in his chamber. Take note that in squad mode he does not the the 50k move just the 50% aoe.

    Take note that every time he does these 'new attacks' he screams in ur chatlog ( Ignorable one, do you want to breakthrough my guards and kill me? You will pay for this! ) And if you are in solo mode say bye bye to an Angel.

    I have then tried this tactic twice in solo mode to see if killing all the mobs had any effect and it did not. No matter if u kill all the mobs ( even the ones in the rooms behind him ) he will still do the 50k dmg. You can manage to spark/immune to the first strike but he does it every 4-5 seconds.

    afaik, the 'anti ****' is to prevent botters/hackers from farming 3-1 not being able to skip mobs before actualy beating the bosses.

    All this is unconfirmed just speculations upon reading forums. GM`s did not respond me in my earlier thread nor in my ticket to why or what this actualy is.

    EDIT : To the post above. No he is not talking about djinscream. His 50k dmg move is normal but that is after 3:30 min ( suppose to be 5 i beleive ). He is talking about coredash ( first boss ) that usualy is a peice of cake.
  • swgs
    swgs Posts: 0 Arc User
    edited February 2009
    In the patch note, they said the coredash's AoE has been disabled, hope they do mean they disabled both AoE and the 50K move.
  • Klath - Sanctuary
    Klath - Sanctuary Posts: 437 Arc User
    edited February 2009
    Updated with 2-2 info.

    EDIT
    Also updated the drop table (link: http://vanaheim.the-aria.com/pw/tt/)
    Now will redirect to pwdatabase.com if you click on any material image, with a list of what can be crafted with that material.
  • Xaratul - Sanctuary
    Xaratul - Sanctuary Posts: 66 Arc User
    edited February 2009
    You can lure Vipenalt down to the area where you fight Dimentora of you want to avoid the bombs

    Alternatively you can kill the mobs and just lure him out if you bother to avoid the bombs as Klath pointed out in the guide.
    Or you can just attack from a spot without moving. I stick my wizard right up to melee range so I won't see the clappers when they appear. I have never been in a party where the clappers killed anyone mainly because everyone is disciplined enough to not move, or be scared to move, when they appear
    [SIGPIC][/SIGPIC]
    ~NefariousNecromancer
  • Devablade - Sanctuary
    Devablade - Sanctuary Posts: 25 Arc User
    edited February 2009
    3-1 squad mode has a new quest added once you enter that counts the mobs you killed. It now tells you that you need to kill mobs or the bosses ahead will be much harder.

    Killing all the mobs before bosses seems to do the trick. It also keeps track of how many you have killed. I dunno what the number of mobs you need to kill before every boss but to make sure killing them all is the best bet.
  • Ascension - Heavens Tear
    Ascension - Heavens Tear Posts: 19 Arc User
    edited February 2009
    Astralwalker: Naught
    Physical Attack: 1768 - 5304
    Magic Attack: 2652 - 7955
    HP: 4.000.000
    Only spawns on "HIGH" boss spawn. This guy only spawns on Naught and Null, and he is another tricky boss.
    After you kill Soulripper, the next portal will warp you back to Fataliqua room, and a blue bridge will show up leading to the plataform at the middle (dont goof around the bridge or you will fall). The boss himself doesnt hit very hard, but he will spawn minions as he is dying.
    At 85% hp he will spawn a Fire minion (called Astralwalker: Fire).
    at 60% hp he will spawn a Wood and Metal minion (Toxin and Lightning).
    At 30% hp he will spawn a Earth, Water and Physical minion (Larva, Glacier and Naught).
    Tip here is kill those minions before the boss hp goes too low, get a secondary tanker to hold on the boss while the squad get rid of those minions, or they will become a huge problem.
    Note: Each minion will explode on a physical AoE when they die, be careful and prepare for that (clerics cast plume shell if you are squishy).

    One really easy way to deal with this guy is to wait for him to go near the back platform. Be patient, he will move there in due time. Once he's close, have the barb go in to take agro. Then everyone else will go and stand on the back platform. Make sure the barb is facing the boss from the side of the platform. This way, the cleric doing BB will only take agro from 3 spawns. You won't have to worry about killing them and focus on the boss as the cleric will able to stay alive with the 3 casters spawns (fire, lightning, and toxin).
  • Devablade - Sanctuary
    Devablade - Sanctuary Posts: 25 Arc User
    edited February 2009
    The Minions that Astral spawns do not blow up if you kill them. The only time they blow up is if you dont kill them in time. Once the minion talks and buffs himself they are on a 'blowup' timer. If you manage to kill it, it dies without an aoe.

    And yes like Ascension says if you stand and take the boss when he is at the north side. You can evade the whole third wave of mob as none of them will agro.
  • BKXIX - Heavens Tear
    BKXIX - Heavens Tear Posts: 14 Arc User
    edited February 2009
    Thank you for an excellent guideb:victory
  • Supermanx - Lost City
    Supermanx - Lost City Posts: 35 Arc User
    edited February 2009
    b:infuriated the last boss in 2-3 ([Ancient Evil: Lethal Vegeance) is too hard, someone tell me how to kill it
    b:surrender
  • Kiralia - Sanctuary
    Kiralia - Sanctuary Posts: 76 Arc User
    edited March 2009
    In 3.1 we killed every mob and boss we could get to before attempting djinnscream, our count got to 54, he still did the 50k attacks after 3.5 mins...does anyone have a number yet where he does NOT do this? Or is this just an old wives tale type thing?
  • Akasera - Sanctuary
    Akasera - Sanctuary Posts: 66 Arc User
    edited March 2009
    In 3.1 we killed every mob and boss we could get to before attempting djinnscream, our count got to 54, he still did the 50k attacks after 3.5 mins...does anyone have a number yet where he does NOT do this? Or is this just an old wives tale type thing?

    It's Corescream who requires mobs to be cleared before him (20 in all); the counter is meaningless after that. Djinn will always power up at 3:30 or so; you just have to have the DD to wipe him before then.
  • FionaCattail - Sanctuary
    FionaCattail - Sanctuary Posts: 405 Arc User
    edited March 2009
    I'm currently working on a combination of the boss guide and the drop guide, I also incorporated the substance requirements for the different modes as well..

    it can be found on our faction's website:

    http://fusion.kwlds.com/TT.html

    currently, it's only the drop list and the substance list, but I should be incorporating the boss strategy guide into it later this evening/tomorrow.
    [SIGPIC][/SIGPIC]
    We could all learn a lot from crayons, some are sharp, some are pretty, some are dull, some have weird names (like chartreuse), and all are different colors....BUT they ALL exist very nicely in the same box!