PWCN New Expansion Details Apparently Coming 10/19
keshmarch
Posts: 6 Arc User
Source:
https://www.youtube.com/watch?v=o9x_R5iIDrY
Hopefully they'll confirm my hypothesis that PWM is just testing grounds for a graphics/mechanics update for PW2/PWI in PC.
https://www.youtube.com/watch?v=o9x_R5iIDrY
A special event called "Perfect World 2 Carnival 2019" will be happening in Changlong, Guangzhou on October 19th. The event's main focus will be celebrating Perfect World's 14th anniversary along with its many players. At the same time, there will also be a competition called "Competition Masters" happening on the event, with live broadcasting of fierce battles between players.
The most important part of the event though will be the Q&A session with the game developers, which they will be unveiling their future plans and direction for the game, as well as explain the details of the game's upcoming expansion.
Hopefully they'll confirm my hypothesis that PWM is just testing grounds for a graphics/mechanics update for PW2/PWI in PC.
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Comments
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The fact they are pretending duskblades are still a thing on their version lmfao105/105/105 Seeking ScallyMode
http://mypers.pw/5/#2589580 -
Of course. Devs usually have a different view of their game than the meta. If they present characters equally on paper even if that's not how it turns out in reality, they'll still treat their characters as equals. Hell, they'll probably rebalance the classes yet again, irrespective of the meta.0
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My wife and I saw the video, her comment was it looked like a commercial for PWI. Don't really see anything new about the game. I hate the skinny body and elongated heads, never understood why people think that ever looked great.0
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@keshmarch That's describing a PVP event, not an expansion. That event looks like the new 6v6 arena that was added to pwcn a while back. 0
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@keshmarch That's describing a PVP event, not an expansion. That event looks like the new 6v6 arena that was added to pwcn a while back.
I feel like that 6v6 arena was an event rather than an actual arena because I haven’t seen a video or live stream of that event in over a year on YouTube, while their 3v3 is fairly active. Also didn’t they have that event prior to new classes? I would love to be wrong on this but our 6v6 and 3v3 version is such a joke we can only hope.105/105/105 Seeking ScallyMode
http://mypers.pw/5/#2589580 -
I watched last night a live stream of the tournment in this website https://www.huya.com/19250704 however they don't save the videos, my friend told me tomorrow is the final day of the tournment and the day they will talk about not just the new expansion but some content of the future expansions
btw, they released this pic
Post edited by hokker#1570 on0 -
105/105/105 Seeking ScallyMode
http://mypers.pw/5/#2589580 -
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Duskblade (Not sure if everythings right, so take it with a grain of salt)
Winged Dragon (Buff)
Damage will always be a crit.
Blinking Moment (Buff)
Cost 50 chi ---> Cost 40 chi
Eternity (Buff)
Gain 15 chi ---> Gain 30 chi
Reflection of the Moon (Change)
Technician: Prey of Blood ---> Technician: Glided Blaze
Night Howler (Added Effect)
When squad members currently has no damage reduction buffs, the damage reduction will also affect them.0 -
Any graphics-related updates in the news, guys?0
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Stormbringer
Monsoon (Change)
Damage will always crit
Removal of reduction of incoming dmg effect
Deafening Thunder (Change)
Damage will always crit
Removal of target's Attack Rate & Channeling reduction
Red Glyph: deals 40%/60%/80%/100% of weapon damage
Lunar Shadow (Buff)
Shadow will automatically use skills
Attributes will be significantly buffed
Skill use priority is as follows: Ice Bullet, Sonic Boom, Negative Lightning Strikes, Lunar Benediction
- Lunar Benediction: used at 40% health
- Ice Bullet: Used when target is not stunned or immune to damage
Frozen Lightning (Change)
Generates a charge of the opposte type ---> Generate a charge of the same type
Thundersnow (Change/Buff?)
Base Damage 60% ---> 40%
DOT Damage 100% ---> 120%Post edited by skarthos on0 -
Stormbringer
Monsoon (Nerf)
Damage will always crit
Removal of reduction of incoming dmg effect
Deafening Thunder (Nerf)
Damage will always crit
Removal of target's Attack Rate & Channeling reduction
Red Glyph: deals 40%/60%/80%/100% of weapon damage
Lunar Shadow (Buff)
Shadow will automatically use skills
Attributes will be significantly buffed
Skill use priority is as follows: Ice Bullet, Sonic Boom, Negative Lightning Strikes, Lunar Benediction
- Lunar Benediction: used at 40% health
- Ice Bullet: Used when target is not stunned or immune to damage
Frozen Lightning (Change)
Generates a charge of the opposte type ---> Generate a charge of the same type
Wait so thats not lunar blessing getting a nerf? I think Thundersnow gets nerfed though0 -
no its the shadow0
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So are they changing the graphics yet?0
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Assassin
Shadow Jump (Buff)
Additional 1 sec freeze
All Glyphs effects are increased
Shadow Teleport (Buff & Nerf)
Cooldown 150 sec ---> 120 sec
Blue Glyph: Cooldown Reduction 20 sec ---> 15 sec per hit charge
Life Hunter - Red Glyph (Buff/Nerf)
Channel 1.4 sec ---> 1 sec
Cast 1.4 sec ---> 1 sec
Removed Lowers target's Max Heath Effect
Replaced with Additional 10%/40%/70%/100% weapon damage
Elimination - Silver Glyph (Buff)
Each Hit Charge increases damage by 40%/52%/64%/76% of base physical damage
Cooldown 15 sec ---> 10 sec
Subsea Strike (Buff)
Cast 1.3 sec ---> 0.9 sec0 -
Source: archoeyrda's channel
LAUNCH DATE
The Call of Hailstorm" (冰戎相见) will arrive on October 30 in the Chinese version of Perfect World International (PWI) or widely known as "Perfect International 2" (完美国际2) in China.
STORYLINE
The expansion's story line revolves around the return of a black emperor called "Yi Wan" after a millennium, who disappeared long time ago. He returns to Perfect World to battle with the gods of the Five Elements in the Northern land of Perfect World.
NEW IN-GAME PVP EVENT
With this, there will be a new in-game PVP event called "The Battle of the Gods" where two camps namely "The Vanguards of God", an army led by the Gods of the five elements who upholds the will and authority of God, keeps the law and pursues peace, and strives to maintain order and balance in the world; and "The Emperor's Army", an imperial army headed by The Black Emperor Yi Wan who vows to hold the destiny of the world within his hands.
If the creations are in despair and the gods are unfair, then they are bound to point their swords at each other - a battle between imperial power and theocracy. The Perfect World warriors will once again take the choice between the evil and the good.
The event will take place in the Northern land, where participants are engaged in daily missions, random map events, large-scale battles, etc. The warriors from both sides fight and compete for the resources, so that their own camps can gain more advantages and thus acquire more rewards.
NEW REGION
The new Northern region features the natural style of Siberia, where glaciers, mountains and lakes are abundant with extreme weather condition. A new part of Western land will also be unveiled, along with a new realm called "Qi Tian", accessible to players who have reached level 102. The new city is called "Nikada City", in order to unlock the map, a series of daily tasks are required to be completed.
CLASS BALANCING & CHANGE IN COMBAT STATS
The update will be featuring skill adjustments for class balancing. Pets will be overhauled to play a more effective role in the battle. The combat stats will now be automatically distributed by the system where player will not need to manually set them, greatly reducing the complexity of the combat mechanics of the game.0 -
CLASS BALANCING & CHANGE IN COMBAT STATS
The update will be featuring skill adjustments for class balancing. Pets will be overhauled to play a more effective role in the battle. The combat stats will now be automatically distributed by the system where player will not need to manually set them, greatly reducing the complexity of the combat mechanics of the game.0 -
I don't know what it is referring to. If it's about the pets, maybe it means you don't need to re-roll the stats anymore and pets automatically get max inherit stats. If it's about character stats, I hope you can still adjust them manually because it would ruin people's builds.0
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Assassin
Shadow Jump (Buff)
Additional 1 sec freeze
All Glyphs effects are increased
Shadow Teleport (Buff & Nerf)
Cooldown 150 sec ---> 120 sec
Blue Glyph: Cooldown Reduction 20 sec ---> 15 sec per hit charge
Life Hunter - Red Glyph (Buff/Nerf)
Channel 1.4 sec ---> 1 sec
Cast 1.4 sec ---> 1 sec
Removed Lowers target's Max Heath Effect
Replaced with Additional 10%/40%/70%/100% weapon damage
Elimination - Silver Glyph (Buff)
Each Hit Charge increases damage by 40%/52%/64%/76% of base physical damage
Cooldown 15 sec ---> 10 sec
Subsea Strike (Buff)
Cast 1.3 sec ---> 0.9 sec
its okay PWE, take your time with delivering this "rebalancing"0 -
Archer
ΨQuickshot - Channeling Reduced from 1s to 0.5s (All variants)
ΨStunning Arrow - Channeling Reduced from 1s to 0.5s (All variants)
ΨAim Low - Channeling Reduced from 1s to 0.5s (All variants)
Whisper Shot - Channeling Reduced from 1.2s to 0.6s
ΨBlood Vow - Channeling Reduced from 1.5s to 1s (All variants)
ΨStormrage Eagleon - Channeling Reduced from 1.5s to 1s, Fixed a bug where slow down wasn't taking effect
ΨThunder Shock - Channeling Reduced from 1.5s to 0.8s (All variants)
ΨThunderous Blast - Channeling Reduced from 2.0s to 1.0s (All variants)
ΨLightning Strike - Channeling Reduced from 1.0s to 0.5s (All variants)
Winged Shell - Absorption limit increased from 1500 to 20% of max HP
Feather Armageddon - Channeling Reduced from 1s to 0.5s
ΨLeap Left - Leap distance increased from 20m to 30m (All variants)
ΨLeap Right - Leap distance increased from 20m to 30m (All variants)
Galvanic Charge - Crit rate increased from 15% to 50%
Blessing of the Condor - Effect changed to dodge all damage for 5 seconds
There are a few variants that need a bit of clarification but pretty cool buffs down the line Post edited by asterelle on0 -
Any particular reason why PWI doesnt regulate these type of updates to better fit our version? It is quite obvious that whatever works for china does not work for us. Sins DO NOT need more upgrades here and should not keep getting buffed whilst there are other classes severely lacking in comparison. Pvp future doesnt look good...0
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Cleric
Purify - Green Glyph (Buff/Nerf)
Cleanse you targets as well as allies within 5 meters
Cooldown 2 sec ---> 20 sec
Glyph Effect changed to increase effect range 10/15/20/25 meters
Guardian Light (Buff/Change)
Additional effect of immune to negative status effects
Lasts 10 sec
Green Glyph: Immune to negative status effect 12/13/14/15 sec
Silver Glyph: Teleports you 25 meters forward. Reduced incoming damage by 20%/30%/40%/50%, lasts 10 sec
Plume Shell (Changed)
For every 2 HP damage absorbed, 1 Mana is consumed
Wings of Protection (Buffed)
Absorbed damage 20% ---> 40%
Additional 10 sec immune to movement impairment effects
Ultraviolet Dance
Channel 1.6 sec ---> 1 sec0 -
Technician
Realm Buster is now glyphable:
- Golden Glyph: Gain 20/30/40/50 chi
- Verdant Glyph: Target remains immune to damage/debuffs for 1/2/3/4 seconds after launch is finished.
- Ethereal Glyph: Target gains 20 defense levels for 4/6/8/10 seconds.
- Sanguine Glyph: Target gains 20 attack levels for 4/6/8/10 seconds.
- Argent Glyph: Gain charge up to 2 times; charge cooldown 90/80/70/60 seconds.
Flame: Deadly Expel: Reduce the cooldown on Murderous Indulgence by 0.5 seconds. Does not work if Murderous Indulgence is Argent Glyphed.
Flame: Deadly Flow: Reduce the cooldown on Murderous Indulgence by 0.5 seconds. Does not work if Murderous Indulgence is Argent Glyphed.
Tide of Flame: Reduce the cooldown on Murderous Indulgence by 0.5 seconds. Does not work if Murderous Indulgence is Argent Glyphed.
Prey of Blood:
- Golden Glyph: Damage boost increased from 60/90/120/150% to 90/120/150/180%
- Verdant Glyph: Damage boost increased from 60/90/120/150% to 90/120/150/180%
- Ethereal Glyph: Chi gain increased from 20/30/40/50 to 40/50/60/70
- Sanguine Glyph: No longer takes away the self-heal in order to make you untargetable (!!)
- Argent Glyph: Damage boost increased from 20/40/60/80% to 40/60/80/100%
Silent Mayhem: If fully charged, completely resets the cooldown on Gilded Blaze. Does not work if Gilded Blaze is Argent Glyphed.
[ Omnidirectional Bonfire ] - A buff!!! It's a miracle!
All nearby allies gain Fire Damage added to their attack for 30 minutes. 15 second cooldown.
- Sage: Duration increased to 60 minutes.
- Demon: Increases fire damage.
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Can someone find out the stuff for barb. It's been rough on my end.0
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A dude posted this here but it disapeared, so I'm reposting it
Technician
Realm Buster is now glyphable:
- Golden Glyph: Gain 20/30/40/50 chi
- Verdant Glyph: Target remains immune to damage/debuffs for 1/2/3/4 seconds after launch is finished.
- Ethereal Glyph: Target gains 20 defense levels for 4/6/8/10 seconds.
- Sanguine Glyph: Target gains 20 attack levels for 4/6/8/10 seconds.
- Argent Glyph: Gain charge up to 2 times; charge cooldown 90/80/70/60 seconds.
Flame: Deadly Expel: Reduce the cooldown on Murderous Indulgence by 0.5 seconds. Does not work if Murderous Indulgence is Argent Glyphed.
Flame: Deadly Flow: Reduce the cooldown on Murderous Indulgence by 0.5 seconds. Does not work if Murderous Indulgence is Argent Glyphed.
Tide of Flame: Reduce the cooldown on Murderous Indulgence by 0.5 seconds. Does not work if Murderous Indulgence is Argent Glyphed.
Prey of Blood:
- Golden Glyph: Damage boost increased from 60/90/120/150% to 90/120/150/180%
- Verdant Glyph: Damage boost increased from 60/90/120/150% to 90/120/150/180%
- Ethereal Glyph: Chi gain increased from 20/30/40/50 to 40/50/60/70
- Sanguine Glyph: No longer takes away the self-heal in order to make you untargetable (!!)
- Argent Glyph: Damage boost increased from 20/40/60/80% to 40/60/80/100%
Silent Mayhem: If fully charged, completely resets the cooldown on Gilded Blaze. Does not work if Gilded Blaze is Argent Glyphed.
[ Omnidirectional Bonfire ] - A buff!!! It's a miracle!
All nearby allies gain Fire Damage added to their attack for 30 minutes. 15 second cooldown.
- Sage: Duration increased to 60 minutes.
- Demon: Increases fire damagePost edited by hokker#1570 on0 -
Looks like veno pets are getting a bit boost from inherited stats extra multiplier for hp and def seems nice, and we can set up the stun skills order without manually clicking them..... ALSO OMG NEW LOOK FOR PETS ?? THAT MONKEY KING SO SMO(A)L(L)
also all changes are pet skill ones ? no veno skill changes ? or my translator is broken >.>0 -
hokker#1570 wrote: »A dude posted this here but it disapeared, so I'm reposting it
Technician
Realm Buster is now glyphable:
- Golden Glyph: Gain 20/30/40/50 chi
- Verdant Glyph: Target remains immune to damage/debuffs for 1/2/3/4 seconds after launch is finished.
- Ethereal Glyph: Target gains 20 defense levels for 4/6/8/10 seconds.
- Sanguine Glyph: Target gains 20 attack levels for 4/6/8/10 seconds.
- Argent Glyph: Gain charge up to 2 times; charge cooldown 90/80/70/60 seconds.
Flame: Deadly Expel: Reduce the cooldown on Murderous Indulgence by 0.5 seconds. Does not work if Murderous Indulgence is Argent Glyphed.
Flame: Deadly Flow: Reduce the cooldown on Murderous Indulgence by 0.5 seconds. Does not work if Murderous Indulgence is Argent Glyphed.
Tide of Flame: Reduce the cooldown on Murderous Indulgence by 0.5 seconds. Does not work if Murderous Indulgence is Argent Glyphed.
Prey of Blood:
- Golden Glyph: Damage boost increased from 60/90/120/150% to 90/120/150/180%
- Verdant Glyph: Damage boost increased from 60/90/120/150% to 90/120/150/180%
- Ethereal Glyph: Chi gain increased from 20/30/40/50 to 40/50/60/70
- Sanguine Glyph: No longer takes away the self-heal in order to make you untargetable (!!)
- Argent Glyph: Damage boost increased from 20/40/60/80% to 40/60/80/100%
Silent Mayhem: If fully charged, completely resets the cooldown on Gilded Blaze. Does not work if Gilded Blaze is Argent Glyphed.
[ Omnidirectional Bonfire ] - A buff!!! It's a miracle!
All nearby allies gain Fire Damage added to their attack for 30 minutes. 15 second cooldown.
- Sage: Duration increased to 60 seconds.
lol thanks, I was going nuts wondering where the hell my post went. I tried to edit to fix Sage Omnidirectional Bonfire (should be 60 minutes, not seconds) and it said my post didn't exist...
Also, you missed Demon Omnidirectional Bonfire: - Increases fire damage0 -
@axel320 Haha, fixed! Thanks for the translation btw.
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Based in Google Translate:
Venomancer
Pet's Evolution System:
Improves pet's hp, attack and defense inheritence. The pet's hp and defense attributes will additionally inherit multiple times the owner's values, greatly improving the pet's survivability in combat.
Inheritence of attack lvl and defense lvl will be 100% of veno's values.
When your pet dies, it will no longer lose loyalty.
Major adjustment of pet's combat system. Now you can customize the skill casting order, and set to automatically cast multiple skills.
"The goblin battle pet will also increase the red character equipment bar. When the current pet's life value is less than 50%, the life will be filled with red characters, the cooling time is 20 seconds" (What?)
New feature: Skins for pets!
4 new skins.
Celestial Giant's evolved skill:
Kept the old effects and additionally taunts players, forcing them to attack it for 3 sec.
Heliacal Phoenix's evolved skill:
Cooldown reduced to 1 sec.
Heal Pet:
Changed heal from 540 + 30% M.Atk. to full health restore;
Increased AoE PvM damage reduction duration from 30 sec to 60 sec;
Increased anti-hk effect duration from 30 sec to 60 sec;
Increased cooldown from 1s to 60 sec. (!!!)
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