Archers and PWI Community Have you noticed these issues
rathofdemise
Posts: 23 Arc User
That the majority of our glyph's are broken
There are 3 main issues:
1. "Blood Vow" does not do 18 percent of a targets hp plus the Glyph Bonus. So I have a Level 5 Glyph the Hp decrease is not 24 percent or even close to it, even though it says it should be. While we are at it none of the archer hp reduction skills work.
2. This is the worse one "Wings of Grace" has a red ruin this is suppose to add a base of 9 seconds to the preexisting time instead it takes the 15 seconds of the skill and reduces it to 9 seconds instead of adding it.
3. "Quick shot" Red Glyph says it increases my attack rate to 70 percent it does not it only increases the chance.
This list is just the start make this public so we can have real changes.
There are 3 main issues:
1. "Blood Vow" does not do 18 percent of a targets hp plus the Glyph Bonus. So I have a Level 5 Glyph the Hp decrease is not 24 percent or even close to it, even though it says it should be. While we are at it none of the archer hp reduction skills work.
2. This is the worse one "Wings of Grace" has a red ruin this is suppose to add a base of 9 seconds to the preexisting time instead it takes the 15 seconds of the skill and reduces it to 9 seconds instead of adding it.
3. "Quick shot" Red Glyph says it increases my attack rate to 70 percent it does not it only increases the chance.
This list is just the start make this public so we can have real changes.
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Comments
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All of these issues are already known and she be fixed in the next expansion...at least some of them.0
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I guess the skills were just poorly worded and a lot still misunderstand.
For point 2, the duration is not supposed to be added, the nerf to duration was intended because of the 50 chi cost instead of 1 spark. Higher level glyphs increase the duration back up to a max of 15 seconds
For Point 3. It is not supposed to be attack rate, but attack rate chance. I mean, I'm an archer main myself and as much as i would love for QS glyphs to increase attack rate; do you know how rediculous a 70%- 100% attack rate sounds? xD, demon spark gives what, 25% and upgraded QS gives 30%.
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Regardless the percent hp on archers blood vow and Hp Skills is wrong0
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i wish blademasters would have ONE usefull glyph skill0
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Its not like the % description is outright wrong on sta and blood vow, the problem is that the debuff just doesnt work on +5% gears and HP passive, I think barb hp buff & NW pots too. Its the same for other skills that decreases max hp, like veno soul deg. It really isnt great anymore due to all those stuff added ingame.0
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shopcheese wrote: »Its not like the % description is outright wrong on sta and blood vow, the problem is that the debuff just doesnt work on +5% gears and HP passive, I think barb hp buff & NW pots too. Its the same for other skills that decreases max hp, like veno soul deg. It really isnt great anymore due to all those stuff added ingame.
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shopcheese wrote: »Its not like the % description is outright wrong on sta and blood vow, the problem is that the debuff just doesnt work on +5% gears and HP passive, I think barb hp buff & NW pots too. Its the same for other skills that decreases max hp, like veno soul deg. It really isnt great anymore due to all those stuff added ingame.
EDIT: Forgot I meant argent glyph rather than sanguine.Post edited by greenfire312 onMains: Miugre / LigerKing
Etherblade server0 -
After testing Gray Glyph added to the base decrease but the percent is says is still wrong so overall it is a gain but not what it should be. Would have tested all this before but I quit the game for awhile.0
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greenfire312 wrote: »shopcheese wrote: »Its not like the % description is outright wrong on sta and blood vow, the problem is that the debuff just doesnt work on +5% gears and HP passive, I think barb hp buff & NW pots too. Its the same for other skills that decreases max hp, like veno soul deg. It really isnt great anymore due to all those stuff added ingame.
EDIT: Forgot I meant argent glyph rather than sanguine.
Pretty sure argent glyph BV only means it increases the dmg dealt by the skill itself, and not the debuff %
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Pretty sure argent glyph BV only means it increases the dmg dealt by the skill itself, and not the debuff %
Mains: Miugre / LigerKing
Etherblade server0 -
The Gray glyph 100 percent increase the percent hp decrease the original base of the skill is broken.0
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Do people not know how to do tests of this stuff?
Here's an easy way using the "Wood Dummy" mob in Tideswell.
This is a Red Glyph lvl 6.
Hp drops from 1b to 750m. 25% less even though the skill description says 26%
The punches change from 41495 crits to 53944 crits.
53944 / 41495 = 1.3000
A 30% amp although the description says 25%.0 -
Do people not know how to do tests of this stuff?
Here's an easy way using the "Wood Dummy" mob in Tideswell.
This is a Red Glyph lvl 6.
Hp drops from 1b to 750m. 25% less even though the skill description says 26%
The punches change from 41495 crits to 53944 crits.
53944 / 41495 = 1.3000
A 30% amp although the description says 25%.
Isnt damage different being under water from standing, similar to being in the air?
Moonshine drinker
In a world of 10s, be an 11.0 -
water damage is normal, as her test shows it works on a non player target, but the numbers im using come from player targets.0
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Do people not know how to do tests of this stuff?
Here's an easy way using the "Wood Dummy" mob in Tideswell.
This is a Red Glyph lvl 6.
Hp drops from 1b to 750m. 25% less even though the skill description says 26%
The punches change from 41495 crits to 53944 crits.
53944 / 41495 = 1.3000
A 30% amp although the description says 25%.
Mains: Miugre / LigerKing
Etherblade server0
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