Archers and PWI Community Have you noticed these issues

rathofdemise
rathofdemise Posts: 23 Arc User
edited January 2018 in General Discussion
That the majority of our glyph's are broken

There are 3 main issues:

1. "Blood Vow" does not do 18 percent of a targets hp plus the Glyph Bonus. So I have a Level 5 Glyph the Hp decrease is not 24 percent or even close to it, even though it says it should be. While we are at it none of the archer hp reduction skills work.

2. This is the worse one "Wings of Grace" has a red ruin this is suppose to add a base of 9 seconds to the preexisting time instead it takes the 15 seconds of the skill and reduces it to 9 seconds instead of adding it.

3. "Quick shot" Red Glyph says it increases my attack rate to 70 percent it does not it only increases the chance.

This list is just the start make this public so we can have real changes.

Comments

  • zombiemaster123
    zombiemaster123 Posts: 109 Arc User
    All of these issues are already known and she be fixed in the next expansion...at least some of them.
  • soulstormer
    soulstormer Posts: 61 Arc User
    I guess the skills were just poorly worded and a lot still misunderstand.

    For point 2, the duration is not supposed to be added, the nerf to duration was intended because of the 50 chi cost instead of 1 spark. Higher level glyphs increase the duration back up to a max of 15 seconds

    For Point 3. It is not supposed to be attack rate, but attack rate chance. I mean, I'm an archer main myself and as much as i would love for QS glyphs to increase attack rate; do you know how rediculous a 70%- 100% attack rate sounds? xD, demon spark gives what, 25% and upgraded QS gives 30%.
  • rathofdemise
    rathofdemise Posts: 23 Arc User
    Regardless the percent hp on archers blood vow and Hp Skills is wrong
  • creysero
    creysero Posts: 101 Arc User
    i wish blademasters would have ONE usefull glyph skill :(
  • shopcheese
    shopcheese Posts: 758 Arc User
    Its not like the % description is outright wrong on sta and blood vow, the problem is that the debuff just doesnt work on +5% gears and HP passive, I think barb hp buff & NW pots too. Its the same for other skills that decreases max hp, like veno soul deg. It really isnt great anymore due to all those stuff added ingame.
  • asterelle
    asterelle Posts: 861 Arc User
    shopcheese wrote: »
    Its not like the % description is outright wrong on sta and blood vow, the problem is that the debuff just doesnt work on +5% gears and HP passive, I think barb hp buff & NW pots too. Its the same for other skills that decreases max hp, like veno soul deg. It really isnt great anymore due to all those stuff added ingame.
    The % on the description is actually a bit wrong on the red glyph and white glyph for blood vow. I think the others were fine.

    ​​
  • greenfire312
    greenfire312 Posts: 269 Arc User
    edited January 2018
    asterelle wrote: »
    shopcheese wrote: »
    Its not like the % description is outright wrong on sta and blood vow, the problem is that the debuff just doesnt work on +5% gears and HP passive, I think barb hp buff & NW pots too. Its the same for other skills that decreases max hp, like veno soul deg. It really isnt great anymore due to all those stuff added ingame.
    The % on the description is actually a bit wrong on the red glyph and white glyph for blood vow. I think the others were fine.

    ​​
    Do we have the correct effects listed somewhere, then? I've got enough spirit for one more skill at the moment, and I was going to skip over BV because it says argent glyph needs to be lv8 before the amp is better than the base skill... but if that's not the case, it'd be nice to know.

    EDIT: Forgot I meant argent glyph rather than sanguine.
    Post edited by greenfire312 on
    Mains: Miugre / LigerKing
    Etherblade server
  • rathofdemise
    rathofdemise Posts: 23 Arc User
    After testing Gray Glyph added to the base decrease but the percent is says is still wrong so overall it is a gain but not what it should be. Would have tested all this before but I quit the game for awhile.
  • coinsrus
    coinsrus Posts: 131 Arc User
    asterelle wrote: »
    shopcheese wrote: »
    Its not like the % description is outright wrong on sta and blood vow, the problem is that the debuff just doesnt work on +5% gears and HP passive, I think barb hp buff & NW pots too. Its the same for other skills that decreases max hp, like veno soul deg. It really isnt great anymore due to all those stuff added ingame.
    The % on the description is actually a bit wrong on the red glyph and white glyph for blood vow. I think the others were fine.

    ​​
    Do we have the correct effects listed somewhere, then? I've got enough spirit for one more skill at the moment, and I was going to skip over BV because it says argent glyph needs to be lv8 before the amp is better than the base skill... but if that's not the case, it'd be nice to know.

    EDIT: Forgot I meant argent glyph rather than sanguine.

    Pretty sure argent glyph BV only means it increases the dmg dealt by the skill itself, and not the debuff %
  • greenfire312
    greenfire312 Posts: 269 Arc User
    coinsrus wrote: »
    Pretty sure argent glyph BV only means it increases the dmg dealt by the skill itself, and not the debuff %
    You are correct in this. I was mistakenly reading it, thinking that it changes the amp amount at all. Seems none of the glyphs do that. In which case, I don't see any point in upgrading BV, and I think I'll wait til next week and buy Elven Alacrity instead.
    Mains: Miugre / LigerKing
    Etherblade server
  • rathofdemise
    rathofdemise Posts: 23 Arc User
    The Gray glyph 100 percent increase the percent hp decrease the original base of the skill is broken.
  • asterelle
    asterelle Posts: 861 Arc User
    Do people not know how to do tests of this stuff?

    Here's an easy way using the "Wood Dummy" mob in Tideswell.

    42kwrVN.gif

    This is a Red Glyph lvl 6.

    Hp drops from 1b to 750m. 25% less even though the skill description says 26%
    The punches change from 41495 crits to 53944 crits.
    53944 / 41495 = 1.3000
    A 30% amp although the description says 25%.
    ​​
  • valdisman
    valdisman Posts: 573 Arc User
    asterelle wrote: »
    Do people not know how to do tests of this stuff?

    Here's an easy way using the "Wood Dummy" mob in Tideswell.

    42kwrVN.gif

    This is a Red Glyph lvl 6.

    Hp drops from 1b to 750m. 25% less even though the skill description says 26%
    The punches change from 41495 crits to 53944 crits.
    53944 / 41495 = 1.3000
    A 30% amp although the description says 25%.
    ​​

    Isnt damage different being under water from standing, similar to being in the air?
    Moonshine drinker
    In a world of 10s, be an 11.
  • rathofdemise
    rathofdemise Posts: 23 Arc User
    water damage is normal, as her test shows it works on a non player target, but the numbers im using come from player targets.
  • greenfire312
    greenfire312 Posts: 269 Arc User
    asterelle wrote: »
    Do people not know how to do tests of this stuff?

    Here's an easy way using the "Wood Dummy" mob in Tideswell.

    This is a Red Glyph lvl 6.

    Hp drops from 1b to 750m. 25% less even though the skill description says 26%
    The punches change from 41495 crits to 53944 crits.
    53944 / 41495 = 1.3000
    A 30% amp although the description says 25%.
    ​​
    I'd have been glad to test it, if I were in a position to blow 50mil spirit on a skill that I wasn't sure I wanted to glyph or not. But then according to this test, the red glyph does increase the amp, against the description? Then I guess it's worth getting.

    Mains: Miugre / LigerKing
    Etherblade server