[PSA] Important - Possible Changes And Updates Coming to PWI
Comments
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How about With Nation Wars / Cross server nation wars - Something like making the supply tokens tradeable themselves or putting them up in the botique, because there are those of us unable to participate in this event either bcause of the time frame of this event or we work on those days, ect... as many know Rank 9 Ring REQUIRES them to upgrade but let me ask you this how is one supposed to upgrade the ring if he/she is unable to participate in this event? cant so my personal suggestion is ether make them tradeable or put them in the botique.. you have done so with basic badges so im quite supprised it hasnt been done with the supply tokens as well, plus if you made the tokens tradeable would also let the players choose what items they want for instance the non tradeable rank 8 matterials. I could see a much better benifit from them being tradeable.
Remove JoJ bad idea the majority of the coin floating around the servers is from Joj. Id personally say putting limitations on it, example limiting it to 2x per account (if this is possible) or putting some kind of requirements on it like level and boundry and adding in something like having to do instance run. probably not the best idea its just a thought but i could see this potentially eliminating a lot of the "botters/scripters" problem.
For the Cosmetics I agree with one post i read about making a system you can craft them, I absolutly love, as most do, the cosmetics side of the game and make them dyable like you did with a mount already. Personally i think making some cosmetics like example rank 8 first recast bow an option as cosmetics too i love that bow personally. I also love the rank 8 recast daggers as well more than i like the rank 9 weapon i would love to see a cosmetic like those as options as well thought im not sure how many would be interested in it but its an idea. and maybe to even add on top of cosmetics , MIND YOU this is an idea and maybe others could jump in on this and polish it if they like the idea, but add in something like an aura system kinda like wearing full R9 gives a fun aura to your character.. maybe do something like that with costmetics too and dyable as well as making it its own slot? would create even more diversity. again thats only an idea but something that just now poped into my head that seems it might have potential
As for homestead ideas i have none i really dont bother with homestead other than the daily side of quests thats bout it otherwise i see now use in it but i know others who do battles and such but are slowly turning away from that even, just do to the low number of players even running battles these days but again i hardly use it so i dont know its just what they told me so maybe doing something to encourage this battling would be a start? i have no ideas how though other than a reward system better than whats currently at play.0 -
For Pan Gu's sake, dont, just DONT raise AH gold cap past 5m. It will scare off the last few non cashers and casual cashers. Getting less gold for the same amount of work and coin is frustrating. The milestones in the development of gold prices are determined by packs, promos and demand and rarity of botique items. But it's escalating since the game is flooded with generated coins. Lets look deeper into the average gold price history:
The game got released, 1 mil used to be a big deal once you hoarded enough coins from selling mob drops and questing. Average gold price was that time somewhat between 20.000 and 200.000 coins
Game got packs, gold prices went up each time packs were on sale, and the merchant community started to grow. Everyone wanted to gamble fot a Scroll of Tome and rare flyers / mounts to show off. So gold prices raised to 1.000.000 and yes packs are addictive. And with some luck one could make a lot of profit on packs. But still no extra money was injected into the economy
Autocultivation (PWI's own bot) got released, so everyone botted day and night for money. Gold prices slowly climbed up to 3.000.000
The control over the bot was lost, servers were overloaded with alts, so PWI introduced earning time and removed drops value. The problem is, removing coin value from drops did not hit the bot armies, it hit the small people, who couldnt even sell the apo for repair and teleport money anymore. Without questing they low levels are unable to generate coin for anything, and to give them the rest, most quests became level restricted.
To fix the mess with broke new players, we got our famous Jolly Jones NPC. The idea behind it is great, but as the others have already mentioned, this NPC is not being used by the target audience of newbies. This NPC sh*ts money for up to 2 minutes of no effort. With the release of free lvl 100 stone, the first big wave of jolly alts arrived. Just required cultivation done, rebirth, spend few hours on autocultivation and a brand new lvl 71 Rebirth 1 Jolly toon was born. Properly geared to kill the quest mobs too, using rebirth gear and war avatar cards. Remove Jolly Jones completly, KILL this NPC or he will kill your game PWI. Just add those 158.000 coins to Bounty Hunter 79, Hallucinatory Trench.
OR plan B: Add heavy exp rewards to Jolly Jones daily quest while you remove exp loss from death. The bots will outlevel the range for getting money at some point and be abandoned. OR Plan C: Make Jolly give you a backpack walking quest like the War O Mine in Primal, if you want your 7 daily orders. Can't fly, can't use psychic summon, can't autopath properly, can't afk for long or the quest expires. You lost it? Well, try tomorrow.
Then gold hit 3.999.000. With PWI running badass spend promos, all the rich players and no life farmers buy up any gold they can find in the Auction House, to have enough for later. This price stayed how it was, cause War Avatar S card charge/spend promos (Especially Nuema Portal giveaways) kept the system running.
Then the meltdown happened. Foils and keys. The keys are fine, but all the foils pump way too much cash into the market. They remove cheap rings and gems for poor players aswell. Within literally one day gold prices were at 7.000.000 and never dropped below 4.500.000.
The Auction House Gold sell cap of 3.999.900 is not the problem. Missing NP card charge/spend promos, Jolly Jones, Foils, Bounty Hunter with several alts, generate more coins than gold is charged. High demand, no supply.
And on my Christmas wish list... Please Santa give us Unbinding Stone for War Avatar Cards, to make them tradeable, and make the Cards bind again when you equip them. I wouldn't mind to pay 1000 gold for such a stone for S cards. Would be something worth saving for.
*Gives a cookie*0 -
Content
- I'd simply love it if we got an Illusion Stone (instance teleporter) at North Archosaur. I found it silly that when East Arch. came out with a teleporter it got an Illusion Stone but not North Arch. S;
- Along the same lines, a "World Guide" (morai/primal/neverfall) teleporter should be added at East Arch.
- Primal dailies give star chart rewards again.
- Personal opinion on this one, but I believe that using Umbral Stalker should not allow Duskblades to dig the flag in (cross) Nation Wars. It never fails that any-and-every Duskblade will jump in the middle of a 20v20 fight for the flag and they use Umbral Stalker to dig, completely unfazed by everything going on around them, and will run with the flag, anti-stun + anti-seal(speed boost), ulti, repeat and turn in, all while basically saying ''lol you can't touch me'' -triggered-
- A suggestion to making people happy with FSP rewards would be to add an additional option for players to redeem 25coins.
Homestead- Not sure how feasible this is, but having water in places where the terrain is higher than "sea level"/''flat terrain'' would be nice. Perhaps a variety of 'X depth water' object types that could be placed on the land to simulate various depths of water. (the engine probably doesn't allow this but doesn't hurt to ask ;P) Also, floating, isolated waterfalls separate from a rock face would be nice so we could put them on our terrain.
Mystic Contentcatgirldesu wrote: »4. Heal Pet has an effect that reduces the AoE damage pets take but it only works in PvE. I believe they should make it work for PvP as well because pets die way too fast in mass PvP...- I 10/10 agree with this ^ for both Venomancers and Mystics, and would love if Mystics had this effect on their Pet Heal, too. I can't express the envy that I have for the Venomancers Pet Heal QQ. So far only our plants have this great effect but hopefully pets can get this too!
- As it is, most Mystics hardly use their pets at all because they instantly die. I feel Mystic Pets and their skills are in dire need of an update to buff them up to modern strength levels. Mystic pets, as it is, are decent during the lower levels but upon reaching higher levels they, more or less, become as useless as a Magikarp. In this day and age, our pets are very weak and most of their skills are pretty mediocre upon reaching higher levels in both PvE and PvP.
- Devil Chihyu has a bug that I would like to point out and hope it gets fixed. With this pets ''Skull Slap'' skill, it is suppose to stun your target but fails to do so if the pet is summoned within ~10meters of the target. With us having very limited CC skills it is important that all of them work when needed, especially when fighting in close range combat.
- Don't even get me started on the useless Cragglord pet. 2 Sparks, no Energy Leech benefit, dies easy, lasts 23sec, and garbo damage. Again, buffing this up to match modern day strength levels would be greatly appreciated. ):
catgirldesu wrote: »our PvP pet is reduced to: summon > quickly use Natural Synergy for anti-stun > pet dies > revive and re-summon when Natural Synergy is off cooldown > repeat.- With our pets being as weak as they are, this is the same case with Mystics and their Energy Leech skill. Most of the time whenever I summon my pets, for their benefits with Energy Leech, they die instantly and I just end up using the skill as an anti-stun instead. In this case, I feel it would appreciated it if the Chi cost would decrease from 1 Spark to 30 Chi with this skill.
0 - I'd simply love it if we got an Illusion Stone (instance teleporter) at North Archosaur. I found it silly that when East Arch. came out with a teleporter it got an Illusion Stone but not North Arch. S;
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@lunasol#7139 I'd say don't give up hope, but I talked to kaly about the various pet bugs mystics have ages ago and nothing has happened yet. However, I have found a workaround for the Devils Stun at least, which is not optimal, but better than having a non-working stun at all.
https://www.youtube.com/watch?v=A3vRijjC-pg
However, since we can spam the pets..making them as tanky as veno pets would be devastating...seriously, I can already lock people for ages with my myst..if they remove all those limiters xDD damn If they also make Mistress' seal instant you can stun, seal, stun with your pets alone, granted, you can already do that, but mistress is even slower than devil (with no workaround to make it faster/reliable) hence it might not always work. Due to genie blocking stuffz Mystics are pretty damn OP atm but yeah, they should fix things that are broken and the pets are more than broken atm.
PS: They need to add range to the devils stun to make it always work perfectly. Just 1m is enough and it will always work.0 -
JoJ - i gave up reporting about tons of bots. it can be solved in two ways:
1. make ARC-registration with facebook or other hard way
2. Captcha with receiving JoJ quest w/o ability to avoide it with injections or other program methods
Mail spam:
autoban if one person sends more than 20 non-faction mails.
PVP-mode:
Let choose leader of faction to be fully pvp-faction or mixed. For example, if leader choose PVP-mode for faction, then all members will be forced to be white-named.
1. It will save PVE-players from PVE-factions
2. It will make PVP-factions stronger and more funny.
Other stupid idea is to make all non-faction 30+lvl players to be white. If faction noticed full of bots, then leader and oficers are banned. Thus players can hunt for joj- or mats-bots, who are collecting t3-t4. thus t3-t4 and subs will grow in price and therefore Perfect·Token of Luck.
upd: 3. System reverts all faction members into white name if faction has more than 3 territory or 2/3lvl territory
Post edited by sabbaot01 on0 -
catgirldesu wrote: »Kalyst, thank you for working hard and trying to improve PWI for us! I hope the meetings will continue going into a positive direction. Here are some of my suggestions:
Cosmetics
1. I would like to see Christmas themed fashion weapons. We have a lot of nice Christmas outfits but not a Christmas fashion weapon set!
2. I'd also like to see more fashion sets based on clothes inspired from around the world. We have a lot of Chinese-inspired fashion, but we don't have that many outfits based on other countries or cultures. For example, the Aegean fashion set is inspired by ancient Greek clothes. More of these please!
3. I'd like to see more design contests with winners having their design created and added to the game. Maybe we could have a fashion design contest next?
Homestead
1. Custom background music and ambience in our Homestead. We could have a selection of background music (perhaps from the existing in-game background music) which we can set so anyone who enters our Homestead will listen to that particular track. But more than background music, I'd love to see custom ambience sounds. If someone wants to make a forest in their Homestead, it would be so much more immersive if they could add forest sounds!
Content
1.They should increase the rewards from the Lycaeum of Cultivation. Right now, we need to use a lot of Feral Soul Stars to try getting good Moods and good Inherit Stats for our pets because they are randomized. Venomancers use multiple pets. I've had some pets for years and I still don't have good Moods and Inherit Stats on some of them because gathering Feral Soul Stars takes too long.
2. I also believe they should update the pet Mood skills. Some of those skills are pretty obsolete nowadays, while other skills have potential to be good but need to be improved a little. If you gather data from multiple Venomancers, you will see they all use the same few Mood skills for their pets, because the rest just aren't very good. We also really need more attack skills with short cool downs because most pets have to auto-attack a lot and that damage is nerfed by the anti-APS buffs bosses have.
3. Heal Pet has an effect that reduces the AoE damage pets take but it only works in PvE. I believe they should make it work for PvP as well because pets die way too fast in mass PvP and Venomancers have two skills that depend on the pet being alive (Venomous Scarab and Natural Synergy).
A veno pet does not need any approvement......... in pvp you are literally fighting against two characters.
A veno is a huge threat in pvp with demon ironwood that can turn your phy defence to zero just makes it so you cant ignore them but they have so many ways to stay alive which makes it very difficult.......i just dont see why anyone would suggest to make them even stronger in pvp.....0 -
seekeroftruth1 wrote: »catgirldesu wrote: »Kalyst, thank you for working hard and trying to improve PWI for us! I hope the meetings will continue going into a positive direction. Here are some of my suggestions:
Cosmetics
1. I would like to see Christmas themed fashion weapons. We have a lot of nice Christmas outfits but not a Christmas fashion weapon set!
2. I'd also like to see more fashion sets based on clothes inspired from around the world. We have a lot of Chinese-inspired fashion, but we don't have that many outfits based on other countries or cultures. For example, the Aegean fashion set is inspired by ancient Greek clothes. More of these please!
3. I'd like to see more design contests with winners having their design created and added to the game. Maybe we could have a fashion design contest next?
Homestead
1. Custom background music and ambience in our Homestead. We could have a selection of background music (perhaps from the existing in-game background music) which we can set so anyone who enters our Homestead will listen to that particular track. But more than background music, I'd love to see custom ambience sounds. If someone wants to make a forest in their Homestead, it would be so much more immersive if they could add forest sounds!
Content
1.They should increase the rewards from the Lycaeum of Cultivation. Right now, we need to use a lot of Feral Soul Stars to try getting good Moods and good Inherit Stats for our pets because they are randomized. Venomancers use multiple pets. I've had some pets for years and I still don't have good Moods and Inherit Stats on some of them because gathering Feral Soul Stars takes too long.
2. I also believe they should update the pet Mood skills. Some of those skills are pretty obsolete nowadays, while other skills have potential to be good but need to be improved a little. If you gather data from multiple Venomancers, you will see they all use the same few Mood skills for their pets, because the rest just aren't very good. We also really need more attack skills with short cool downs because most pets have to auto-attack a lot and that damage is nerfed by the anti-APS buffs bosses have.
3. Heal Pet has an effect that reduces the AoE damage pets take but it only works in PvE. I believe they should make it work for PvP as well because pets die way too fast in mass PvP and Venomancers have two skills that depend on the pet being alive (Venomous Scarab and Natural Synergy).
A veno pet does not need any any approvement......... in pvp you are literally fighting against two characters.
A veno is a huge threat in pvp with demon ironwood that can turn your phy defence to zero just makes it so you cant ignore them but they have so many ways to stay alive which makes it very difficult.......i just dont see why anyone would suggest to make them even stronger in pvp.....
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JoJ - i gave up reporting about tons of bots. it can be solved in two ways:
1. make ARC-registration with facebook or other hard way
2. Captcha with receiving JoJ quest w/o ability to avoide it with injections or other program methods
Mail spam:
autoban if one person sends more than 20 non-faction mails.
PVP-mode:
Let choose leader of faction to be fully pvp-faction or mixed. For example, if leader choose PVP-mode for faction, then all members will be forced to be white-named.
1. It will save PVE-players from PVE-factions
2. It will make PVP-factions stronger and more funny.
Other stupid idea is to make all non-faction 30+lvl players to be white. If faction noticed full of bots, then leader and oficers are banned. Thus players can hunt for joj- or mats-bots, who are collecting t3-t4. thus t3-t4 and subs will grow in price and therefore Perfect·Token of Luck.
Interesting ideas.0 -
Force people to update your account with true information and confirmed email.
Reset the password automatically for people who log in more than 20 accounts on the same computer or IP, so the person will need to set a new password to connect again. With this system, many bots can not log in.
Create a auto-disconnect system for people who are AFK near a mailbox for more than 10 minutes.
Create a system that prevents the use of the same password for multiple accounts and also prevent that people use the same password after a reset.0 -
rossetto#2870 wrote: »Force people to update your account with true information and confirmed email.
Reset the password automatically for people who log in more than 20 accounts on the same computer or IP, so the person will need to set a new password to connect again. With this system, many bots can not log in.
Create a auto-disconnect system for people who are AFK near a mailbox for more than 10 minutes.
Create a system that prevents the use of the same password for multiple accounts and also prevent that people use the same password after a reset.
Interesting ideas.
Need a little work but I can see a Base in some of them.
The system should track spam mail tho or allow reporting. Check for words n phrases etc then act.0 -
rossetto#2870 wrote: »Force people to update your account with true information and confirmed email.
Reset the password automatically for people who log in more than 20 accounts on the same computer or IP, so the person will need to set a new password to connect again. With this system, many bots can not log in.
Create a auto-disconnect system for people who are AFK near a mailbox for more than 10 minutes.
Create a system that prevents the use of the same password for multiple accounts and also prevent that people use the same password after a reset.
Interesting ideas.
Need a little work but I can see a Base in some of them.
The system should track spam mail tho or allow reporting. Check for words n phrases etc then act.
spam messaging can be solved only on server
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Nah, dont touch JoJ. You've reduced/removed drops and coins from mobs and now you want to make newbies life even worse than now? Where they are able to make money then?0
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Be able to scale up/down certain items for ur homestead.0
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JoJ - i gave up reporting about tons of bots. it can be solved in two ways:
1. make ARC-registration with facebook or other hard way
2. Captcha with receiving JoJ quest w/o ability to avoide it with injections or other program methods
Mail spam:
autoban if one person sends more than 20 non-faction mails.
PVP-mode:
Let choose leader of faction to be fully pvp-faction or mixed. For example, if leader choose PVP-mode for faction, then all members will be forced to be white-named.
1. It will save PVE-players from PVE-factions
2. It will make PVP-factions stronger and more funny.
Other stupid idea is to make all non-faction 30+lvl players to be white. If faction noticed full of bots, then leader and oficers are banned. Thus players can hunt for joj- or mats-bots, who are collecting t3-t4. thus t3-t4 and subs will grow in price and therefore Perfect·Token of Luck.
upd: 3. System reverts all faction members into white name if faction has more than 3 territory or 2/3lvl territory
This right here is golden and needs to be applied asap if it were for me to decide! Awesome!0 -
Nerf that damn OP assasins . thx in advance.0
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if you get over 400 wc spams voted against you literally turn into shrek green and everything your skills don't work and you cant wc for 48 hours Its what you get troll
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Im not sure if this has been said or not because there are a lot of ideas here but:
<font color="green">PLEASE update our Gear Calculator feature to include the gear that is already unique to our version.</font>
This feature is barely useable if you can't input most of the endgame gear that we actually use (ie anything made from our NW forges: R9S3 gear/wep, Base helm S2, Star Destiny/Moon Embrace, Heaven Ravenger cape..). I've had several instances of "I wonder which cape would be better for this char... I'll use the calculator!.... nvm, forget that feature it's useles.." "What will my stats be if I R9 this alt?.... Nvm doesnt even have R9, forget it."
Not to mention, I have genuinely talked to players and factionmates on my sever that have said "I went/am going R9S4 because the 'gear calculator recommends its the top gear build for my class'." This is possibly a huge disadvantage to people, based on their class/etc-- it's totally misleading to make people think that R9S4 is their best option due to it being the ONLY option in the calculator.
This really needs to be addressed please.0 -
Not sure if this has been mentioned yet but:
PLEASE have our gear calculator function updated with the gear specific to our version.
Currently, this feature doesn't include any gear that is manufactured through our version of the NW forges. Such as the Heaven Ravenger Cape, Star's Destiny/Moon Embrace, base helm S2, and R9S3 gear/weapons.
This not only is a huge inconveneince to actually being able to use the feature to compare gear, seeing as we can't even use it to compare most of the gear we use, but it also is totally misleading. I can't tell you how many people have told me "Well the gear calculator is recomending I go R9S4 as the "top build" for my class." I'm not going to talk badly about R9S4 gear or weapons, but I definitely think that the OPTION to even compare the two gear sets side by side is extremely important for allowing people to make informed decisions about their gear that they won't regret.
So PLEASE update our gear calculator function to include OUR version of endgame gear!0 -
@kalystconquerer#0876 It is getting out of hand. Please, no matter what you do, do NOT release another key sale in those dimensions. 18g per 100 Keys is equivalent to 10 gold per 100 regular packs in terms of coin generation. Keys shall not be below 40g per 100.
OR
Remove the Foils completely. I don't know why they still exist. There is no reason for that. Their pure existence is harmful for the game in every, single regard imaginable. This doesn't boost charge-rates nor does it motivate people to charge more. Quite the opposite. Sure, during key sales people charge like crazy and outside of such sales? Nothing. Nada. Nearly non-existent. Buying gold is literally impossible cause every is waiting for another key sale to make quick profit and to put another trillion of coins into the server economy. Gold is permanently above 7m each On Dawnglory now, most people are unwilling to even sell for under 8m cause they will get that when a keysale is on. As long as foils exist people would even spend 2.5m coins per key and still have a higher chance of profit compared to regular 25g/100 packs sales. Excuse me, but this is downright stupid.
This suggestion has been brought up many, many times but seriously. We NEED an NPC to sell Pack-Items for coins. CoM for 4b, SoT for 2b, stuff like that. Gems and lower-price stuff should stay pack-exclusive to boost sales but put those items into an NPC. We need to get rid of the sheer endless amount of coin on the server. Ofc make all the items char-bound.
Also, anything to improve farming is appreciated as well. Anything becomes more expensive with coin but you hardly can farm any. Call me a psychic...but I predict that this game will not survive many more sales like the last key-sale. @kalystconquerer#0876 You have been presented with many, very good solutions, if you guys still decide to do nothing and to keep going then you purposely kill this game off. I know, you yourself doesn't have the final say on these matters...but you really got question the reason behind those that are still against going for these necessary fixes.0 -
@coinsrus Yeah, Foils from keys and bots are the 2 worst issues atm.
Remove them, add an NPC to drain coins for some pack items and all issues are resolves and everyone will be happier. PWE and the customers as well.0 -
seekeroftruth1 wrote: »A veno pet does not need any approvement......... in pvp you are literally fighting against two characters.
A veno is a huge threat in pvp with demon ironwood that can turn your phy defence to zero just makes it so you cant ignore them but they have so many ways to stay alive which makes it very difficult.......i just dont see why anyone would suggest to make them even stronger in pvp.....
Pets have little to no impact in anything above 3v3, but even in 3v3 they often die quickly from AOEs. My suggestions are focused on mass PvP and PvE content, especially in regards to the cost of Boutique pets which are currently not really worth the money. Even more so due to the fact that Boutique pets need further time and money investments (evolution, moods, inherit, faction base pet scrolls) after you buy them. Pets are fine in 1v1, but my suggestions aren't related to 1v1 and these changes wouldn't have significant impact in terms of 1v1 PvP.
If the developers don't want to improve our pets for mass PvP (which is the PvP type this game focuses on), that's fine, but then they shouldn't give us skills that depend on said pets being alive. Also, pets (minus Harpy/Battlebot) are fairly useless in terms of PvE DD because all the relevant/popular instances (minus Warsong) have anti-aps buffs.
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naming and shaming is against the forum rules no matter the context. I did not delete the posts though. Just moved them over to an admin forum so the information is still available for us to use.
Just an FYI so no one goes around saying we delete posts like that. 0 -
phantomforce#4598 wrote: »naming and shaming is against the forum rules no matter the context. I did not delete the posts though. Just moved them over to an admin forum so the information is still available for us to use.
Just an FYI so no one goes around saying we delete posts like that.
Who gives a ****, no one is gonna do **** about these bots, thousands of them floating around for more than a year now.
And everyone just ignoring the fact and wondering what is affecting the economy.0 -
seekeroftruth1 wrote: »catgirldesu wrote: »Kalyst, thank you for working hard and trying to improve PWI for us! I hope the meetings will continue going into a positive direction. Here are some of my suggestions:
Cosmetics
1. I would like to see Christmas themed fashion weapons. We have a lot of nice Christmas outfits but not a Christmas fashion weapon set!
2. I'd also like to see more fashion sets based on clothes inspired from around the world. We have a lot of Chinese-inspired fashion, but we don't have that many outfits based on other countries or cultures. For example, the Aegean fashion set is inspired by ancient Greek clothes. More of these please!
3. I'd like to see more design contests with winners having their design created and added to the game. Maybe we could have a fashion design contest next?
Homestead
1. Custom background music and ambience in our Homestead. We could have a selection of background music (perhaps from the existing in-game background music) which we can set so anyone who enters our Homestead will listen to that particular track. But more than background music, I'd love to see custom ambience sounds. If someone wants to make a forest in their Homestead, it would be so much more immersive if they could add forest sounds!
Content
1.They should increase the rewards from the Lycaeum of Cultivation. Right now, we need to use a lot of Feral Soul Stars to try getting good Moods and good Inherit Stats for our pets because they are randomized. Venomancers use multiple pets. I've had some pets for years and I still don't have good Moods and Inherit Stats on some of them because gathering Feral Soul Stars takes too long.
2. I also believe they should update the pet Mood skills. Some of those skills are pretty obsolete nowadays, while other skills have potential to be good but need to be improved a little. If you gather data from multiple Venomancers, you will see they all use the same few Mood skills for their pets, because the rest just aren't very good. We also really need more attack skills with short cool downs because most pets have to auto-attack a lot and that damage is nerfed by the anti-APS buffs bosses have.
3. Heal Pet has an effect that reduces the AoE damage pets take but it only works in PvE. I believe they should make it work for PvP as well because pets die way too fast in mass PvP and Venomancers have two skills that depend on the pet being alive (Venomous Scarab and Natural Synergy).
A veno pet does not need any approvement......... in pvp you are literally fighting against two characters.
A veno is a huge threat in pvp with demon ironwood that can turn your phy defence to zero just makes it so you cant ignore them but they have so many ways to stay alive which makes it very difficult.......i just dont see why anyone would suggest to make them even stronger in pvp.....
Actually they DO need improvements, alot. Yes you are fighting 2 targets instead of one, but their pets are not at all hard to kill nor do they have threatening damage, even with the upgraded Heal Pet any class can 2-3shot them in a blink.
You don't need to be an Assassin or Duskblade or Stormbringer or some of the most hard-hitters in the game to bring a pet down. Just CC the Veno, kill the pet, now the Veno has less options, GG. Anyone on any class can pull this off.
Also let's remember they're forced to spend +100 gold if they want to get the Best Pets, and even spending alot of time and coins to customize them just so every class and player can kill them just like that. Those results end up being kindda depressing for the class itself.
A Venomancer is threatening because they are literally Queen of Debuffs but their ways to stay alive are somewhat limited compared to even most Clerics/Mystics and such. Yes they have 1 inmunity, 1 HP/MP Swap and maybe 1 strong damage reduction but that's it. Take their Chi away and they will not be able to use half of it or just pressure them hard enough and eventually they will be left with nothing and die.Total_Calm - 105 / 101 / 101 - [ ψ The Blue-Eyed Demon ψ ]0 -
@alphalordking tbh most classes don’t have nearly that many saves as a veno yes pets need a rework but you can’t sit there and pretend their saves aren’t a advantage over most lol xD105/105/105 Seeking ScallyMode
http://mypers.pw/5/#2589580 -
Not sure if this has been suggested so my apologies in advance. Re-name stone for 3v3 teams.The only GOP0
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Hello @kalystconquerer#0876 Please tell me how you can make Jolly Old Jones faster? Because it takes so many time for me but in the same time i saw many characters making it 24/7. Most of them mystics. is that class have some class-only skills that can make it easier? Something like Auto-culti system?
P.S. They all don't answer me, I'm trying to ask them about it and nothing. Is that legal? I mean 50-100 mystics with same armor and similar looking nicknames doing Jolly Old Jones Bounty Quests every freaking day. Thats is not possible for human. Server is Tideswell.
P.P.S.This guy loves Names that ends for -i, all his characters are mystics lvl 70-80 and have similar nicknames. (Tuhki Lowgi Buncibi Geledi Hidxizi etc.)0 -
One of the biggest complaints and draw backs about PWI is because it is very "Pay to win." I've been thinking about it and here is my idea.
Make a new server where players pay 20-50$ for a year to play on it. Each month players on that server get 40 - 200 gold to use. No cash shopping, fair playing field.0 -
I'd love to see an increase in exp earned by venomancer pets after they hit 100 from killing mobs, as there is nothing worse then when you have more then one pet that you need to level to 105 and only get 15 exp per mob you kill. Yes, you can auto cultivate high end areas for mobs that spawn in high numbers for more exp per hour but it still can take nearly 3-6 months to level a pet from 104 to 105 (50million exp) even with the combined exp earn from the venomanacer daily, Lycaeum.Sage Veno - 105x3
Demon Seeker -105x3
Sage Cleric/Mystic - 102-101-101
Sage Sin/SB -101x3
Sage DB -102-101
Demon Barb - 101-100
Demon Psy 102
Demon Mystic/BM/DB - 1010 -
WordsOne of the biggest complaints and draw backs about PWI is because it is very "Pay to win." I've been thinking about it and here is my idea.
Make a new server where players pay 20-50$ for a year to play on it. Each month players on that server get 40 - 200 gold to use. No cash shopping, fair playing field.
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