playing with g17 procs
demansfairy
Posts: 456 Arc User
So in my attempt to get shroud on my g17 wep (and failing miserably) I managed to get the other 9 procs and played around with them. Here some of my observations:
MAGIC GoF: chance to deal double damage at no cost
Pros: it's 2x more damage on a hit
Has a very high price rate
Cons: virtually none
CHANNEL BUFF: -30% Chan time for 8 seconds
Pros: stacks with everything, it's its own buff.
If procs again during the 8 seconds, the time duration is refreshed
Very high price rate, once it proced it would rarely go off me.
Massive increase In dps since Chan does not suffer from diminishing returns (as long as you stay at 99% or less)
Faster Chan speed means higher chance to not be in trusted via stuns in pvp.
Cons: being stunned or inturupted means you lose the effect and may take a while to regian.
While high increase to dps, no increase to dph and attacking more means higher chance to triggers enemy's defensive procs if they have them.
CRIT PROC: increases Crit rate and rage damage by 30% for 10 seconds
Pros: high increase to both dps and dph when triggered.
Better spike dps increase then GoF in pve.
Con: low proc rate so not sustainable
Not as effective in pvp due to Crit damage reduction buffs.
HP RECOVERY DAMPENING: reduces HP target recovery by half
Pros: works against charms
Cons: **** poor proc rate
No increase to dps nor dph
Very little use in pve
HEART REND BITE: Debuff the target for 8 seconds for -100% m and p Def
Pros: stacks with everything.
Multiple triggers refreshes the 8 second time duration.
Makes it possible to completely armor/mind break (0 p and m def)a target in pvp if combined with other Debuff
In pve, mobs generally only have 100% m and p def, triggering this Debuff makes their def go to 0, which is typically results in 2-3x more damage.
WILL WORK on mobs that generally can't be debuffed or m/p def reduced (and they generally melt when it procs)
Cons: lower proc rate than GoF or the Chan buff so not as reliable, especially in pvp.
Players typically have 200-300% m/p def unbuffered so damage increase isn't as high, especially on buffed players.
DEFENSIVE PROCS
"Immune to damage":reduces damage to 1 for 5 seconds
Pros: only take 1 damage per attack for 5 seconds
Cons: it's actually a focused mind like buff, not an immune.
Won't protect against status effects
Very low proc rate (on the level of r4 puri spell)
DAMAGE ABSORB: reduces all damage to 1 for the next 8 seconds. Then for the next 20 seconds you take all damage absorbed over time, can only proc once every 30 seconds.
Pros: streches the damage you'd take within an 8 second period to a 20 second period, allowing you to heal more.
High chance to proc
Cons: double edged sword, while this reduces dps by more than half, it then results in a dps 8ncrease of
Over 33% if you're still being attacked which can easily cause your death in both pve or pvp.
Unpurifiable
PURIFY SPELL: pretty sure everyone knows what this one does, has heavily reduced chance to proc than 3r9, same rate as 4r9.
TIDAL PROC: become immune to status effects for 5 seconds
Pros: it's its own buff, stacks with tidal.
Very high proc rate (about the same as 3r9 puri spell)
Cons: doesn't stop any damage coming through
Can proc on a stun but won't prevent it, which can leave you helpless
(DIDN'T Manage to get this last one, but I'm aware of what it does)
SHROUD PROC: become untargetable for 5 seconds
Pros: enemies lose target so can act as a pusedo immune.
Can cause enemies to lose track of you in the crowd in mass pvp
Very high proc chance ( about same as 3r9 puri spell)
Cons: won't stop multi hits nor casts If it procs
May cause issues in pve if you're the tank.
Well those are some of my observations, let me know if you noticed anything important about any of the procs, or have questions.
MAGIC GoF: chance to deal double damage at no cost
Pros: it's 2x more damage on a hit
Has a very high price rate
Cons: virtually none
CHANNEL BUFF: -30% Chan time for 8 seconds
Pros: stacks with everything, it's its own buff.
If procs again during the 8 seconds, the time duration is refreshed
Very high price rate, once it proced it would rarely go off me.
Massive increase In dps since Chan does not suffer from diminishing returns (as long as you stay at 99% or less)
Faster Chan speed means higher chance to not be in trusted via stuns in pvp.
Cons: being stunned or inturupted means you lose the effect and may take a while to regian.
While high increase to dps, no increase to dph and attacking more means higher chance to triggers enemy's defensive procs if they have them.
CRIT PROC: increases Crit rate and rage damage by 30% for 10 seconds
Pros: high increase to both dps and dph when triggered.
Better spike dps increase then GoF in pve.
Con: low proc rate so not sustainable
Not as effective in pvp due to Crit damage reduction buffs.
HP RECOVERY DAMPENING: reduces HP target recovery by half
Pros: works against charms
Cons: **** poor proc rate
No increase to dps nor dph
Very little use in pve
HEART REND BITE: Debuff the target for 8 seconds for -100% m and p Def
Pros: stacks with everything.
Multiple triggers refreshes the 8 second time duration.
Makes it possible to completely armor/mind break (0 p and m def)a target in pvp if combined with other Debuff
In pve, mobs generally only have 100% m and p def, triggering this Debuff makes their def go to 0, which is typically results in 2-3x more damage.
WILL WORK on mobs that generally can't be debuffed or m/p def reduced (and they generally melt when it procs)
Cons: lower proc rate than GoF or the Chan buff so not as reliable, especially in pvp.
Players typically have 200-300% m/p def unbuffered so damage increase isn't as high, especially on buffed players.
DEFENSIVE PROCS
"Immune to damage":reduces damage to 1 for 5 seconds
Pros: only take 1 damage per attack for 5 seconds
Cons: it's actually a focused mind like buff, not an immune.
Won't protect against status effects
Very low proc rate (on the level of r4 puri spell)
DAMAGE ABSORB: reduces all damage to 1 for the next 8 seconds. Then for the next 20 seconds you take all damage absorbed over time, can only proc once every 30 seconds.
Pros: streches the damage you'd take within an 8 second period to a 20 second period, allowing you to heal more.
High chance to proc
Cons: double edged sword, while this reduces dps by more than half, it then results in a dps 8ncrease of
Over 33% if you're still being attacked which can easily cause your death in both pve or pvp.
Unpurifiable
PURIFY SPELL: pretty sure everyone knows what this one does, has heavily reduced chance to proc than 3r9, same rate as 4r9.
TIDAL PROC: become immune to status effects for 5 seconds
Pros: it's its own buff, stacks with tidal.
Very high proc rate (about the same as 3r9 puri spell)
Cons: doesn't stop any damage coming through
Can proc on a stun but won't prevent it, which can leave you helpless
(DIDN'T Manage to get this last one, but I'm aware of what it does)
SHROUD PROC: become untargetable for 5 seconds
Pros: enemies lose target so can act as a pusedo immune.
Can cause enemies to lose track of you in the crowd in mass pvp
Very high proc chance ( about same as 3r9 puri spell)
Cons: won't stop multi hits nor casts If it procs
May cause issues in pve if you're the tank.
Well those are some of my observations, let me know if you noticed anything important about any of the procs, or have questions.
full +12 SB, currently lv 105 105 105
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Comments
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Who would care about pve on g17r3+ weapons when QSM weapons out DD them? The proc you end up picking will be the best for ur playstyle and class. Honestly i dont know if "gof" proc on casters is good unless u have god like gears (nemki). The untargettable proc seems to be the best choice but idk, normal purify is still one of the best procs in the game imo.0
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Who would care about pve on g17r3+ weapons when QSM weapons out DD them? The proc you end up picking will be the best for ur playstyle and class. Honestly i dont know if "gof" proc on casters is good unless u have god like gears (nemki). The untargettable proc seems to be the best choice but idk, normal purify is still one of the best procs in the game imo.
Normal purify is one of the worst pros due to so many classes having paralize, and on g17 weps where the chance is heavily reduced makes it near worthless to get. 8n fact, the only defense proc even more worthless than puri spell Imo is the one that absorbs damage then makes you take it as constant damage over 20 seconds.
Also for certain classes, g3 would actually out DD 3r9 due to gof, namely psys, and archers. And g3 heartbite would be godly on classes like sins and possibly dbs for pve against bosses, even though the rate to proc is lower than gof, sins at least would be able to skill spam fast enough to make it near permanent proc.full +12 SB, currently lv 105 105 1050 -
demansfairy wrote: »Who would care about pve on g17r3+ weapons when QSM weapons out DD them? The proc you end up picking will be the best for ur playstyle and class. Honestly i dont know if "gof" proc on casters is good unless u have god like gears (nemki). The untargettable proc seems to be the best choice but idk, normal purify is still one of the best procs in the game imo.
Normal purify is one of the worst pros due to so many classes having paralize, and on g17 weps where the chance is heavily reduced makes it near worthless to get. 8n fact, the only defense proc even more worthless than puri spell Imo is the one that absorbs damage then makes you take it as constant damage over 20 seconds.
Also for certain classes, g3 would actually out DD 3r9 due to gof, namely psys, and archers. And g3 heartbite would be godly on classes like sins and possibly dbs for pve against bosses, even though the rate to proc is lower than gof, sins at least would be able to skill spam fast enough to make it near permanent proc.
I think the damage absorb proc would have had potential if they changed it to activate the barrier either after a death blow, or some other threshold like under 33%. As it stands now it just procs far too often and usually when you don't need it, and just gives the enemy more spike damage later.
The procs currently are based too much around luck-based gameplay.0 -
To me the damage absorb proc seems designed for mystics and clerics. Ignore a 1-hit by a sin, move out of the way, then heal off the damage.0
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To me the damage absorb proc seems designed for mystics and clerics. Ignore a 1-hit by a sin, move out of the way, then heal off the damage.
full +12 SB, currently lv 105 105 1050
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