Deltas, do people not bother with its mechanics anymore?

TrueHarmony - Archosaur
TrueHarmony - Archosaur Posts: 332 Arc User
edited January 2015 in General Discussion
Got a full delta run going for the first time in a good long while,everyone was aware it was full and not bh delta.

When i asked who was digging, no one had any idea what i was talking about and we went way up right to where the mobs spawned.No one ran, no one did auras, We made it till about wave 6 before it went to ****, no one could take aggro so i got ccd and attack into nothingness, then when i tried to explain we lost because an entire wave ran past us, they just kept waiting for the next wave to spawn.

Do people not know how these work anymore or was it just a weird squad? XD

I guess maybe since so many people have such highly refined g16 gear some squads can just ignore all that stuff?
Yeah my sig doesn't match my name...i would say im being all clever and trying to confuse people...but im really just too lazy to make a new one
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Post edited by TrueHarmony - Archosaur on
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Comments

  • Aubree - Dreamweaver
    Aubree - Dreamweaver Posts: 1,868 Arc User
    edited January 2015
    No one does that way anymore. Spawn point takes much less time. Gear has passed the need for auras. Sounds like you had a crappy squad.
  • PVM_only - Sanctuary
    PVM_only - Sanctuary Posts: 121 Arc User
    edited January 2015
    Got a full delta run going for the first time in a good long while,everyone was aware it was full and not bh delta.

    When i asked who was digging, no one had any idea what i was talking about and we went way up right to where the mobs spawned.No one ran, no one did auras, We made it till about wave 6 before it went to ****, no one could take aggro so i got ccd and attack into nothingness, then when i tried to explain we lost because an entire wave ran past us, they just kept waiting for the next wave to spawn.

    Do people not know how these work anymore or was it just a weird squad? XD

    I guess maybe since so many people have such highly refined g16 gear some squads can just ignore all that stuff?


    ppl only know how to do spawn mode... think only 20% of the players actually know how to use auras and set them. r9 killed RB deltas cause they just tank the dmg and dont need auras
  • TrueHarmony - Archosaur
    TrueHarmony - Archosaur Posts: 332 Arc User
    edited January 2015
    ppl only know how to do spawn mode... think only 20% of the players actually know how to use auras and set them. r9 killed RB deltas cause they just tank the dmg and dont need auras

    sigh, digging beans and all that was what made delta simi-fun
    Yeah my sig doesn't match my name...i would say im being all clever and trying to confuse people...but im really just too lazy to make a new one
    [SIGPIC][/SIGPIC]
  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited January 2015
    Teach them next time when you are doing it with a squad that is not OP :)

    People should know how it works at least as a backup plan. I remember when i did full delta and we werent an OP squad either, we were failing and all went back to the start. I was clueless myself, fortunately there was one who quickly explained what to do, so we dug the beans and still beat it :) At that moment i to felt sorry we didnt always dig beans, beans are fun b:laugh

    After that i rarely went back in delta though, and when i did, i wanted to be out again asap. The fun of beans is not enough to make this most boring instance ever any fun at all :p b:surrender
    Everything i write is from PvE perspective unless mentioned otherwise.
  • Fail_BM - Raging Tide
    Fail_BM - Raging Tide Posts: 929 Arc User
    edited January 2015
    Well, I have been around for almost 5 years, and I have never seen anyone doing a normal run but once; with my guild leader who knew how to do it, when I was around lvl 95.That run was a lot more amusing than a spawn point.

    Still after such a long time I don't know anything about the running quest or how to spawn the beans.
  • Crones - Heavens Tear
    Crones - Heavens Tear Posts: 222 Arc User
    edited January 2015
    r9 didn't kill rb lol you could be in s2 nirvana as a 2nd RA without issues. Besides spawn saves a lot of time. Digging beans I don't really miss.
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  • Asone - Raging Tide
    Asone - Raging Tide Posts: 792 Arc User
    edited January 2015
    Ah, yes, the delta squads before the spawn point, I remember those. It was a lot more fun to do them that way back then, even if they did take an hour or two. Needless to say I was the one that normally got stuck digging beans for the first half of the run, being an Assassin and all, to make sure we got all the buffs up before we got hit with the harder waves. (remember how dreadful waves of stun mobs use to be?)

    The Barbs always had the worst of it back then, the repairs.......phew....

    Seriously I miss those days. Great now nostalgia is setting in lol......

    *Ahem*

    That being said I have not seen anyone run Delta the normal way for a very long time now.
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    Retired PWI veteran. 06/26/2010-2014.
  • bloodedone87
    bloodedone87 Posts: 1,883 Arc User
    edited January 2015
    r9 didn't kill rb lol you could be in s2 nirvana as a 2nd RA without issues. Besides spawn saves a lot of time. Digging beans I don't really miss.

    WTH are those beans you people talk about?b:surrender
    giphy.gif



  • Zoldi - Morai
    Zoldi - Morai Posts: 1,595 Arc User
    edited January 2015
    I'm not surprised that most people don't know how delta was done several years ago. It's like doing TT by just running and killing bosses in a few seconds. And maybe in some years (if game still exists), Toad will be an easy kill with no need of dealing with axes, who knows...
    But do be honest I don't miss the digging part at all.
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  • Harpy_killer - Sanctuary
    Harpy_killer - Sanctuary Posts: 42 Arc User
    edited January 2015
    Perhaps its time to add Rebirth Epsilon for lvl 100+ being that you get better gear and new skills at that lvl. Also got to remember that delta was designed for end-game geared ppl 6 years ago which was tt99 if i remember correctly.
  • Arenaceous - Lost City
    Arenaceous - Lost City Posts: 632 Arc User
    edited January 2015
    Perhaps its time to add Rebirth Epsilon for lvl 100+ being that you get better gear and new skills at that lvl. Also got to remember that delta was designed for end-game geared ppl 6 years ago which was tt99 if i remember correctly.

    I'd so be down for that.
    "Of course you should fight fire with fire. You should fight everything with fire."

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  • Aubree - Dreamweaver
    Aubree - Dreamweaver Posts: 1,868 Arc User
    edited January 2015
    Perhaps its time to add Rebirth Epsilon for lvl 100+ being that you get better gear and new skills at that lvl. Also got to remember that delta was designed for end-game geared ppl 6 years ago which was tt99 if i remember correctly.

    We did delta in our TT80/TT90 gears.. Delta is lvl 85+ only select people would get to go, gear had to be decent refined, clerics had to be able to kill first, second and third bosses solo and live through final bosses aoe. While cleric was killing the first 3 bosses the rest of the squad would be getting beans.

    I always wished for them to put in Epsilon but I think they never will. After 10 the exp from delta is kind of a joke.
  • Zoldi - Morai
    Zoldi - Morai Posts: 1,595 Arc User
    edited January 2015
    Also got to remember that delta was designed for end-game geared ppl 6 years ago which was tt99 if i remember correctly.

    You're right except that it was more 8 years ago, not 6. And people with TT99+10 were very few, so most squads were doing it with some TT90+5
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  • Arenaceous - Lost City
    Arenaceous - Lost City Posts: 632 Arc User
    edited January 2015
    We did delta in our TT80/TT90 gears.. Delta is lvl 85+ only select people would get to go, gear had to be decent refined, clerics had to be able to kill first, second and third bosses solo and live through final bosses aoe. While cleric was killing the first 3 bosses the rest of the squad would be getting beans.

    I always wished for them to put in Epsilon but I think they never will. After 10 the exp from delta is kind of a joke.

    Also had to take off rings to not pull aggro. And Sage DB was a no go, because of the aggro it created through stuns. i remember having Earthquake on the genie to manage the aggro...
    "Of course you should fight fire with fire. You should fight everything with fire."

    "Some have said there is no subtlety to destruction. You know what? They're dead."

    - Jaya Ballard, Task Mage
  • Poopinpanto - Heavens Tear
    Poopinpanto - Heavens Tear Posts: 274 Arc User
    edited January 2015
    They need to put up the invisible wall a little ways into rb so you cant go to spawn(kinda like what they did in sot with jumping off the side to go back to start).One easy fix to make RB traditional.You still don't have to dig much you can live off the beans in the chest through the whole runb:victory


    Couple years ago my first rb on my barb was 4 hours and that's with no deaths in squad,you know before people became more op than the game and actually had some skill and indurance and respect for what the instance provided and dependence on knowledge and squad formation.
  • Arenaceous - Lost City
    Arenaceous - Lost City Posts: 632 Arc User
    edited January 2015
    That's true. Some of the best players i know - overall and barbs and clerics especially - come from the HH90+5 time.
    "Of course you should fight fire with fire. You should fight everything with fire."

    "Some have said there is no subtlety to destruction. You know what? They're dead."

    - Jaya Ballard, Task Mage
  • Evryn - Morai
    Evryn - Morai Posts: 1,437 Arc User
    edited January 2015
    HH90 was before my time - but I prefer to do Full Delta runs with the gods eye. If folk want to speed things up initially then fast characters can go dig while a strong BP'd seeker or such can go vovo the mobs into oblivion at spawn to speed up the first 3 to 5 waves.

    You tend to not want to fail culti runs (only reason people do full delta anymore) and gods eye certainly helps with that... Especially on that purgehappy final boss. Culti goers tend to not be endgame yet.

    [Edit] If only for lazymode on: Lvl 1 mana aura means a cleric can sustain BB into infinity.
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  • Lolgasmic - Raging Tide
    Lolgasmic - Raging Tide Posts: 1,315 Arc User
    edited January 2015
    No one does that way anymore. Spawn point takes much less time. Gear has passed the need for auras. Sounds like you had a crappy squad.

    This. I've never seen anyone do the thing with the beans, whatever that is, might be a lost art by now. From the times I've done full delta it was just a killfest at spawn point, with the goal of not dying~

    Mobs that get past attack Harpy Wraith at the end and when she dies the delta quests fail (But the mobs and bosses continue to spawn? So i was told)
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  • Ocypete - Lost City
    Ocypete - Lost City Posts: 31 Arc User
    edited January 2015
    How about that glitch with BB on harpy wraith back when >:P
  • Cotillion - Dreamweaver
    Cotillion - Dreamweaver Posts: 671 Arc User
    edited January 2015
    You're right except that it was more 8 years ago, not 6. And people with TT99+10 were very few, so most squads were doing it with some TT90+5
    I think most people are talking about this version, the NA version, which will celebrate its 7th year anniversary in Sept. The 6-year time scale is correct for this version.


    I remember being in awe the first few times I did these. Not many people were doing them, let alone finishing them. Then as gears started to get better, people still used the auras and eyes, but it got to where it was so boring, after the point of it being a challenge due to improving gears and before people started going to spawn. I mained an archer and would set BoA on the eye and sometimes fell asleep there, charm ticking away keeping BoA up.
  • DoodsWH - Sanctuary
    DoodsWH - Sanctuary Posts: 222 Arc User
    edited January 2015
    You still don't have to dig much you can live off the beans in the chest through the whole runb:victory
    .

    This, and you dont have to dig at all. Every boss you kill spawns a chest with beans. just from chest you can max the auras. delta so easy to solo on seeker that i tell the rest of the squad to try not to fall asleep b:victory
  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited January 2015
    I was on an alt (RB1 98 veno, not well geared) not long ago in a full delta, which failed at wave 9. I told people to fall back to the eye to regroup, but only 2 others did... not enough to handle the remaining mobs/bosses, and not including group leader to set auras.
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  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited January 2015
    Well, we've been running spawn point Deltas for so long that it doesn't surprise me there are many players that either forgot or never had to chance to learn how to run Delta the normal way. It's sad but I guess the best you can do is try to tell them how to do it and hope for the best.

    I do like normal Delta much more. It's really fun with all those auras, especially the chi one! It takes longer to do it though, so in the end I prefer the spawn point. It would be cool to get Epsilon for level 101+ but it wouldn't really have a purpose.
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  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited January 2015
    I think they'd have to add another valley to Reciprocity to add an Epsilon, so that makes it unlikely that they will. If they did add an Epsilon, they could tie it in to some next-phase Primal quest (like Delta is tied in to Celestial culti) giving it some purpose.
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  • Annalyse - Heavens Tear
    Annalyse - Heavens Tear Posts: 2,618 Arc User
    edited January 2015
    I loved RB Delta so much back in the TT90 days. As veno I always had to run tickets, which did feel like I was missing out on all of the action, but I kind of miss that now sometimes. And on my cleric I remember having to grab a stopwatch to time the first two bosses so that we could hold them the maximum length of time before killing to allow more time to dig beans. One time in a random squad, the cleric didn't time it and Devastator showed up and wiped us. Good times.

    It was also very hard to beat wave 9 back then, so the whole thing was more exciting and took some good teamwork. It felt like such an accomplishment to complete it successfully.

    In faction runs now we run them normal mode instead of spawn for a bit of fun (plus free mp and chi are nice), but gear is so advanced that digging beans/running tickets is a waste of time. Sometimes we do some beans for fun.
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  • Sylvae - Sanctuary
    Sylvae - Sanctuary Posts: 1,018 Arc User
    edited January 2015
    Spawn point takes no skill, many just afk and do nothing relying on everyone else to deal damage. So they don't even know how to do spawn point.

    With a good group, the entire back room can be cleared around 2nd boss, if it takes up to 3rd boss it's bad play. Runner starts right off, should be done with 3 by the time chests spawn, and fully done with all 10 well before stage 3. One should start from fully back room, moving forward. They can clear all rooms of mobs and chests roughly around the time 2nd boss dies. My SB recently did that with +4 weapon. Just stay back and finish, before heading back.

    The extra 3 head to 2nd back room, and clear that out while cleric tanks first boss. TP back to start and then head out if they really care that much about drops, then back to first room while waiting for wave to appear. Tank should be out in the next cave, to see them and give the heads up. BM finishes first room off, but most should be done by then anyways.
  • bloodedone87
    bloodedone87 Posts: 1,883 Arc User
    edited January 2015
    I have no idea what these beans people are talking about areb:surrender
    i have been in so many Delta squads and everything worked perfectly.
    yes, 1 or 2ppl may have died once in a while but beside that all was a good delta run.
    And if you are able to kill all mobs at spawn point why should you waste time doing all that you ppl said you were doing in the past?
    giphy.gif



  • sondok
    sondok Posts: 92 Arc User
    edited January 2015
    While I miss regular full GV, I do like the time difference between the two. I think its important to know how to do the buffs and the set up if you do get wiped in spawn point. A couple of times I've failed and the lead didn't know how to set up buffs or was too busy duel clienting the ep.
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  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited January 2015
    Celebeans are used to set the auras (chi, healing, defense, attack, and mana.) You get these from:
    (1) a special quest if you have a rainbow squad (no more than 1 of any class) at the beginning
    (2) doing the "running quests" (speak to a series of NPCs in Happy Valley)
    (3) digging the chests and killing the mobs in Happy Valley
    (4) a chest that spawns after the defeat of each wave boss

    Why do it? It gives you a bit of a break after each boss, to rebuff, pick up drops, or whatever. It gives you extra survivability if you don't have a really welled geared squad... and while Wave 2 BH squads may be very well geared, Full squads for culti likely aren't. I've been in several Full Delta squads that failed. Some of them might have succeeded if they'd set up at the eye to begin with.
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  • Unknown
    edited January 2015
    This content has been removed.