Need advice as a mystic in Full Warsong
Colum - Raging Tide
Posts: 1,696 Arc User
Hello, I am here to ask several questions about Full Warsong as a mystic. I did some research already and read through some threads but mostly found nothing useful besides a video and I do not learn very well by watching, rather by reading and getting verbal/typed advice.
Some background info:
I have full T3 barb who can do all pavs and my cleric shares gears with mystic (except weapon, cleric uses T3 wand) and is able to solo fire pavillion. However, my mystic reached lvl 100 recently and his weapon needs to be improved to T3 when I learn to solo pavillions so I could run full Warsong on him (he is on different account than the other two and weapon is bound).
I do realize my AA set and especially ornaments need improving and changing. I can soon make T3 cape but I do not believe it'll improve much, plate mold and mystic's wand mold are still missing (also getting a pataka for mystic as a DD weapon). Next aim is to get better physical ornaments.
I did try to do Metal pavillion, once. Right away I noticed I wont have much time to DD the mobs while avoiding the head, thus I spammed gale force a lot and kept using listless blossom. Space is, however, quite narrow in metal which I'm not used to.
Here on RT clerics tend to do fire so it'd be quite necessary for me as a mystic to do other pavillion than fire, because otherwise cleric can be hard to find.
My genie on mystc isn't very improved. It has earthquake, holy path, absolute domain and extreme poison. I could probably take my cleric's genie which has cloud eruption, expel, absolute domain, tree of protection and holy path if that sounds like a better idea.
Here is mystic's calc unbuffed, his physical res. is far too low. Some pieces also need rerolling. I modified the T3 pieces to correcct stats as well as my memory serves me:
http://pwcalc.com/249b21e557eb08f4
My questions:
1. Which pavillion should I try? What is your tactical advice (as detailed as possible)?
2. Should I neglect summon in pavs? I think it takes too much focusing and is too squishy for a pav so I rather wouldnt use it
3. Do you have any tips for the rest of the Full Warsong? How is the DDing most effective? I know not to use thicket and gale force because of the silence.
4. Which part of my gear I should improve first in your opinion?
5. Is apoth needed in FWS?
6. What kind of genie you guys prefer to use?
Some background info:
I have full T3 barb who can do all pavs and my cleric shares gears with mystic (except weapon, cleric uses T3 wand) and is able to solo fire pavillion. However, my mystic reached lvl 100 recently and his weapon needs to be improved to T3 when I learn to solo pavillions so I could run full Warsong on him (he is on different account than the other two and weapon is bound).
I do realize my AA set and especially ornaments need improving and changing. I can soon make T3 cape but I do not believe it'll improve much, plate mold and mystic's wand mold are still missing (also getting a pataka for mystic as a DD weapon). Next aim is to get better physical ornaments.
I did try to do Metal pavillion, once. Right away I noticed I wont have much time to DD the mobs while avoiding the head, thus I spammed gale force a lot and kept using listless blossom. Space is, however, quite narrow in metal which I'm not used to.
Here on RT clerics tend to do fire so it'd be quite necessary for me as a mystic to do other pavillion than fire, because otherwise cleric can be hard to find.
My genie on mystc isn't very improved. It has earthquake, holy path, absolute domain and extreme poison. I could probably take my cleric's genie which has cloud eruption, expel, absolute domain, tree of protection and holy path if that sounds like a better idea.
Here is mystic's calc unbuffed, his physical res. is far too low. Some pieces also need rerolling. I modified the T3 pieces to correcct stats as well as my memory serves me:
http://pwcalc.com/249b21e557eb08f4
My questions:
1. Which pavillion should I try? What is your tactical advice (as detailed as possible)?
2. Should I neglect summon in pavs? I think it takes too much focusing and is too squishy for a pav so I rather wouldnt use it
3. Do you have any tips for the rest of the Full Warsong? How is the DDing most effective? I know not to use thicket and gale force because of the silence.
4. Which part of my gear I should improve first in your opinion?
5. Is apoth needed in FWS?
6. What kind of genie you guys prefer to use?
Leader of Cyanure on Valonsurma and a proud member of Vertu
Demon Strength Barbarian 103/103/101
Demon Pure Mag Cleric 102/102/101 | Demon 4 APS Assassin 102/102/101 | Demon Pure Mag Mystic 102/101/101 | Demon Pure Mag Psychic 100/100/93 | Demon 4 APS-Barbarian 100/100 | HA-venomancer 100 | DPH Assassin 100 | Pure Mag Wizard 100 | Demon Pure Mag Stormbringer 96 | Demon DPS Archer 94 | Sage Vit Barbarian 93 | Demon All-Path Blademaster 93 | Str Seeker 86 | Pure Mag Venomancer 81 | Pure Mag Wizard 81 | Pure Dex Duskblade 47
Demon Strength Barbarian 103/103/101
Demon Pure Mag Cleric 102/102/101 | Demon 4 APS Assassin 102/102/101 | Demon Pure Mag Mystic 102/101/101 | Demon Pure Mag Psychic 100/100/93 | Demon 4 APS-Barbarian 100/100 | HA-venomancer 100 | DPH Assassin 100 | Pure Mag Wizard 100 | Demon Pure Mag Stormbringer 96 | Demon DPS Archer 94 | Sage Vit Barbarian 93 | Demon All-Path Blademaster 93 | Str Seeker 86 | Pure Mag Venomancer 81 | Pure Mag Wizard 81 | Pure Dex Duskblade 47
Post edited by Colum - Raging Tide on
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Comments
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Check http://pwi-forum.perfectworld.com/showthread.php?t=1530891 for advice on mystics in full warsong already discussed.
1. Which pavillion should I try? What is your tactical advice (as detailed as possible)?
After you gain more physical defense, I know wood pav is relatively easy for mystics who summon storm mistress and do metal damage.
If you want to try before improving your physical defenses, its possible to do wood pav by letting storm mistress killl all the mobs before they can reach you.
Detailed: Try taking aggro for the head, and using Listless Blossom/Lying to sleep it with Bramble Tornado as a back up to knock back the head. Summon Storm Mistress to take care of mobs, take care they don't come close to you, using Gale Force to hopefully silence if you need a second to resummon a mistress.
2. Should I neglect summon in pavs? I think it takes too much focusing and is too squishy for a pav so I rather wouldnt use it
You can summon storm mistress for extra damage, using the defense setting, or you can summon chiyu to stun the head. If you find you're having difficulty with killing mobs in time, try using rapid growth and then attacking to increase you channeling speed and damage. Don't forget you have a knock-back you can use on the head, and listless blossom that will sleep the head when lysing-ed also.
3. Do you have any tips for the rest of the Full Warsong? How is the DDing most effective? I know not to use thicket and gale force because of the silence.
Depending on squad formation, you can use befudding creeper or spider vine to debuff mobs on a pull, lysing also for the damage, and Cragglord as you won't likely keep mistress alive for AOE with your current gear.
For bosses, I think storm mistress is the best for DDing but this is situational also, as I like to start with Cragglord if we have a seeker using Soul Shatter. Also, Swirling Mist is an amazing DoT that you can keep on bosses to help with DD. Rapid growth is another good skill to use on bosses, following your triple spark.
4. Which part of my gear I should improve first in your opinion?
cape, then belt, then weapon
I always suggest focusing defense first, as it does no good to be able to take aggro with high weapon damage and then not be able to survive it
I especially advise the belt and neck for higher physical resistance if you're more interested in "physical" pavs
5. Is apoth needed in FWS?
You have a lot of options for apoth. You can use phys def charms(Mystic Armor Charms "Reduce physical damage taken by +50%") for soloing pavs, in case you get an accidental hit from the head, or for mobs and boss fights. I see others like to use dew star of protection for mob pulls and bosses, or pangu's essence/ Sutra Power Orb if you get into a bind.
6. What kind of genie you guys prefer to use?
I don't have much advice on this, I use different builds for different situations, nothing too common. I would suggest having at least Holy Path, Absolute Domain, and Tree of Protection, but maybe someone else can give you more depth on this.0 -
Earth pav can be quite easy for a mystic as well because mobs have wood def = 0 and there is a lot of space to kite if needed. But this is often reserved for some phy classes like sins for example.
Fire might be the easiest one as you already said but since this is the easiest one for a lot of people, you might not have that "chance" every time.
Wood (as said just above) and metal are not that hard. I personally prefer metal because I don't like roofs (b:surrender) but Halophile's method for wood can really be op and it could help you to do wood more easily than metal.
Water is the hardest one, but also the one with the most interesting challenge
And all the overall advice given by Halophile sound pretty good~ Sage Mystic 105-105-105 ~
~ Sage Sin 103-103-102 ~
~ Sage vita Barb 103-102-101 ~
~ Sage BM 102-101 ~ Demon Archer 102 ~
~ Sage Cleric 102 ~ Demon Wizard 101 ~
~ Sage Seeker 101 ~ Sage Psy 101 ~
~ Sage Heavy Veno 101 ~ Demon Storm 9X ~ Dusk 6x ~
Started playing this game in 2007 on Oracle (PW-MY) : Demon MG 101 - Sage EP 99 - WF 890 -
Replies in blueHalophile - Raging Tide wrote: »Check http://pwi-forum.perfectworld.com/showthread.php?t=1530891 for advice on mystics in full warsong already discussed.
Oh sweet, for some reason I've completely missed that thread.
1. Which pavillion should I try? What is your tactical advice (as detailed as possible)?
After you gain more physical defense, I know wood pav is relatively easy for mystics who summon storm mistress and do metal damage.
If you want to try before improving your physical defenses, its possible to do wood pav by letting storm mistress killl all the mobs before they can reach you.
Detailed: Try taking aggro for the head, and using Listless Blossom/Lying to sleep it with Bramble Tornado as a back up to knock back the head. Summon Storm Mistress to take care of mobs, take care they don't come close to you, using Gale Force to hopefully silence if you need a second to resummon a mistress.
How much phys def would be recommended for wood? I did Listless Blossom lysing and gale force tactic vs head in my metal practice but felt like not getting enough time for mobs, guess I could try bramble tornado.
2. Should I neglect summon in pavs? I think it takes too much focusing and is too squishy for a pav so I rather wouldnt use it
You can summon storm mistress for extra damage, using the defense setting, or you can summon chiyu to stun the head. If you find you're having difficulty with killing mobs in time, try using rapid growth and then attacking to increase you channeling speed and damage. Don't forget you have a knock-back you can use on the head, and listless blossom that will sleep the head when lysing-ed also.
3. Do you have any tips for the rest of the Full Warsong? How is the DDing most effective? I know not to use thicket and gale force because of the silence.
Depending on squad formation, you can use befudding creeper or spider vine to debuff mobs on a pull, lysing also for the damage, and Cragglord as you won't likely keep mistress alive for AOE with your current gear.
For bosses, I think storm mistress is the best for DDing but this is situational also, as I like to start with Cragglord if we have a seeker using Soul Shatter. Also, Swirling Mist is an amazing DoT that you can keep on bosses to help with DD. Rapid growth is another good skill to use on bosses, following your triple spark.
4. Which part of my gear I should improve first in your opinion?
cape, then belt, then weapon
I always suggest focusing defense first, as it does no good to be able to take aggro with high weapon damage and then not be able to survive it
I especially advise the belt and neck for higher physical resistance if you're more interested in "physical" pavs
Yeah I'm working on a Warsong belt atm as I'm doing FWS runs on cleric, could start working on a cube neck as well. Until then I'll +5 my belt as well.
5. Is apoth needed in FWS?
You have a lot of options for apoth. You can use phys def charms(Mystic Armor Charms "Reduce physical damage taken by +50%") for soloing pavs, in case you get an accidental hit from the head, or for mobs and boss fights. I see others like to use dew star of protection for mob pulls and bosses, or pangu's essence/ Sutra Power Orb if you get into a bind.
6. What kind of genie you guys prefer to use?
I don't have much advice on this, I use different builds for different situations, nothing too common. I would suggest having at least Holy Path, Absolute Domain, and Tree of Protection, but maybe someone else can give you more depth on this.
Thank you very much for the helpful comments, I'll practice more tomorrow b:thanksZoldi - Morai wrote: »Earth pav can be quite easy for a mystic as well because mobs have wood def = 0 and there is a lot of space to kite if needed. But this is often reserved for some phy classes like sins for example.
Fire might be the easiest one as you already said but since this is the easiest one for a lot of people, you might not have that "chance" every time.
Wood (as said just above) and metal are not that hard. I personally prefer metal because I don't like roofs (b:surrender) but Halophile's method for wood can really be op and it could help you to do wood more easily than metal.
Water is the hardest one, but also the one with the most interesting challenge
And all the overall advice given by Halophile sound pretty good
b:surrender Yeah I've done wood as barb but metal I just can't figure out, the space there confuses me and I end up in a bad spot between the mobs and head.Leader of Cyanure on Valonsurma and a proud member of Vertu
Demon Strength Barbarian 103/103/101
Demon Pure Mag Cleric 102/102/101 | Demon 4 APS Assassin 102/102/101 | Demon Pure Mag Mystic 102/101/101 | Demon Pure Mag Psychic 100/100/93 | Demon 4 APS-Barbarian 100/100 | HA-venomancer 100 | DPH Assassin 100 | Pure Mag Wizard 100 | Demon Pure Mag Stormbringer 96 | Demon DPS Archer 94 | Sage Vit Barbarian 93 | Demon All-Path Blademaster 93 | Str Seeker 86 | Pure Mag Venomancer 81 | Pure Mag Wizard 81 | Pure Dex Duskblade 470 -
I havent read everything in detail, but i think metal is whats prefered for you to defend.
Partly because you are ranged and thus i would imagine fire and metal being the first pavs of choise and i see people talk about wood. Well wood is not usually the problem in squad. A standard squad consists of:
BM - earth/wood/water
Barb - water/earth
Seeker - water
Sin - wood/earth
cleric - fire
That leaves a spot for anyone who can defend metal. Surely some seekers can do it, but most seekers are the first to shout they want water. And then you got 3 people remaining who can do wood and earth but noone for metal. So learn metalColum - Raging Tide wrote: »Yeah I've done wood as barb but metal I just can't figure out, the space there confuses me and I end up in a bad spot between the mobs and head.
Unfortunately i cant advise any more, i know **** about mystics. Recently i did an FW with only a mystic and no cleric though and it worked fine. I do believe mystics are underestimated now.Everything i write is from PvE perspective unless mentioned otherwise.0 -
Wood is actually fairly easy for mystic because the mobs have no wood defense. But depending on your gear you will have to be in motion constantly to not get hit. Keeping Listless Blossom out helps with keeping too many mobs from hitting you at once. Pet is optional; to me it's more trouble to keep up with it.
I agree with most of the other information above except for one thing. Swirling Mist is terrible and should not be used on anything.
On bosses the maximum DPS is obtained from just spamming Nature's Vengeance over and over, triple sparking when you have the chi. Not terribly creative, but that's the way it is. You should also use Storm Mistress on bosses instead of other pets, her DPS is better (keep her filled with chi, it's worth it). Use the Frenzy (Enrage) genie skill before summoning the Mistress to give her extra attack levels.0 -
[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
CapnK - Sanctuary wrote: »I agree with most of the other information above except for one thing. Swirling Mist is terrible and should not be used on anything.
.
I personally disagree. I used to underestimate it as well, l but I saw the difference when I have started using it (at that time I often soloed last boss in Lunar and using SW with good timing was helpful)
I obvisouly don't say you must try to spam it or anything, but using it after triple spark (rapid growth can be good too) is a good thing according to me. You should also try to cast just before loosing triple spark bonus as well since dot will continue benefiting from it.
Then you spam NV until you get enough chi to do it again. Try using lucky break after triple spark too (not just before SW thouh)~ Sage Mystic 105-105-105 ~
~ Sage Sin 103-103-102 ~
~ Sage vita Barb 103-102-101 ~
~ Sage BM 102-101 ~ Demon Archer 102 ~
~ Sage Cleric 102 ~ Demon Wizard 101 ~
~ Sage Seeker 101 ~ Sage Psy 101 ~
~ Sage Heavy Veno 101 ~ Demon Storm 9X ~ Dusk 6x ~
Started playing this game in 2007 on Oracle (PW-MY) : Demon MG 101 - Sage EP 99 - WF 890 -
CapnK - Sanctuary wrote: »I agree with most of the other information above except for one thing. Swirling Mist is terrible and should not be used on anything.
Consider this and use as you see fit. I have demon Swirling Mist so I use it after every triple spark for the decreased wood resistance.
Mystic: lvl 89 Spirit: 1 000 000 (1 140 200) Coins: 1 000 000 (1 181 780)
○Swirling Mist
Range 27 meters
Mana 225
Channel 1.0 seconds
Cast 1.0 seconds
Cooldown 5.0 seconds
Weapon Unarmed, Magic Instrument
Required Cultivation Aware of the Void
Deal damage equal to your Magic Attack, and inflict the
Mist's Grasp status effect. When the target's Health is below
60%, the target is dealt your base magic attack and an additional
4300 damage as continuous Wood damage for 9 seconds.
The Mist's Grasp status effect lasts for 45 seconds.
Has a 25% chance to reduces target's Wood Resistance by 15% for 6 seconds.
(source: ecatomb)CapnK - Sanctuary wrote: »On bosses the maximum DPS is obtained from just spamming Nature's Vengeance over and over, triple sparking when you have the chi. Not terribly creative, but that's the way it is.
Again, Rapid Growth following triple spark is more useful than triple spark alone to obtain the "maximum DPS." I think too many people ignore this skill, mystic player or not.0 -
Colum - Raging Tide wrote: »Here is mystic's calc unbuffed, his physical res. is far too low. Some pieces also need rerolling. I modified the T3 pieces to correcct stats as well as my memory serves me:
http://pwcalc.com/249b21e557eb08f4
My lvl87 mystic has 2.5k phys resist (self-buff) - I'm really surprised yours isn't much higher than mine. I was worried mine was a bit low.0 -
Sage Mystic Analysis (demons can GTFO):
The longer the boss fight the better it is to spam nv and spark only.
with rapid growth after a spark you lose potential attacking time but make it up with 20% increased channeling, which means you'll hit the boss the same amount of times in your spark cycle (roughly 7 times for me). So it comes down to the xtra 125% of weapon damage for 8 seconds vs the lost 30 chi. Over time the xtra triple spark you're gonna get from all that chi adding up outweighs the small damage increase you get for roughly half a spark cycle each time. My numbers come out to around a 37% increase of more damage output every 10 spark cycles, just spamming nv.
If you're with a group killing a WS boss feel free to amp the shet outta your (most likely single) spark cycle, since the boss will die fast - by using rapid growth/lucky break.
Swirling mist is crapola- sorry numbers don't lie. The small numbers increase you get on a boss fight ONLY when it's under 60% doesn't justify the loss of the potential chi gain or spike damage being amped from whatever debuffs are on the boss when you cast it nv.
This is all for PVE bosses as a SAGE mystic
In pvp or other aspects of PVE shet is different- it depends on gear/squad/instance/lag/whether or not you ate breakfast/and whatev
Use information you come across as guidelines and a base for testing. Go experiment for yourself - don't come to these forums/any forums/any person and expect a detailed run-through of what to expect in every situation- because that's impossible.
Also don't ignore game mechanics- numbers don't lie.0 -
CapnK - Sanctuary wrote: »Wood is actually fairly easy for mystic because the mobs have no wood defense.
I think a typo has been made here by the way !
They have no metal defense, but have "normal" wood defense.
Source~ Sage Mystic 105-105-105 ~
~ Sage Sin 103-103-102 ~
~ Sage vita Barb 103-102-101 ~
~ Sage BM 102-101 ~ Demon Archer 102 ~
~ Sage Cleric 102 ~ Demon Wizard 101 ~
~ Sage Seeker 101 ~ Sage Psy 101 ~
~ Sage Heavy Veno 101 ~ Demon Storm 9X ~ Dusk 6x ~
Started playing this game in 2007 on Oracle (PW-MY) : Demon MG 101 - Sage EP 99 - WF 890 -
Colum - Raging Tide wrote: »1. Which pavillion should I try? What is your tactical advice (as detailed as possible)?
2. Should I neglect summon in pavs? I think it takes too much focusing and is too squishy for a pav so I rather wouldnt use it
3. Do you have any tips for the rest of the Full Warsong? How is the DDing most effective? I know not to use thicket and gale force because of the silence.
4. Which part of my gear I should improve first in your opinion?
5. Is apoth needed in FWS?
6. What kind of genie you guys prefer to use?
#1: Wood, Fire, Metal: I personally prefer Wood over Fire and Metal, but I can do all 3.
I personally use Thicket and Listless Blossom+Lysing for the head, I sleep the head first than DD on the mobs, once the head start to move again I use thicket on her, than DD the mobs, than when the head move again I sleep the head than DD on mobs etc... (I personally use lysing for Listless Blossom, but I know some people don't)
I use Storm mistress as summon to DD on the mobs and use her on manual mode.
I do NV on the mobs and SM one time when the mob is at 60% health.
I don't use GF when I solo the pavs, but I know some does, I personally keep my chi for Thicket and Listless Blossom and it work fine for me, but I'm sage and my NV give me enough chi to be able to use Thicket and Listless Blossom+Lysing, I don't need chi pots or Cloud Eruption, but I don't know if a demon would need pots and or CE for that technique.
that's pretty much how I solo pavs, of course I'll heal myself when needed.
#2: The summon is like a second DD, but I personally find it easier to use on manual mode for the pavs.
#3: For the rest of the WS I use Befuddling Creeper+Lysing, I use Cragg (almost the only place I do it) and NV for the rest, if people seems about to die or if the cleric did die I'll GF+heal people cause in that situation the silence on mobs can save the squad, but yea I use GF as life saver in WS, if no one in danger than I don't use it.
The reason why I don't use Mistress on AOE while cleaning the pavs is because she die 1-2 shots by AOE and it's just a waste of time to try to resummon and heal while she die again, some people say they don't have that issue, but I'm R9rr now and my Mistress still get 1-2 shots by the AOE so I don't bother with Mistress in the pavs cleaning.
For the boss, I use Mistress, depending on the squad I'll use Befuddling Creeper or Spidervine (or both) and I spark + NV the boss, I do SM once the boss is lower than 60% health, but I don't spam SM I'll cast it again once the mist's grasp effect is done. If needed I'll heal if someone squishy got aggro and is about to die.
For snake incarnation I stay at max range so I don't get transform into a frog and can continue to DD.
I always use Lysing on the plants when clearing pavs and at AOE boss, cause the AOE kill them fast, I don't use Healing herb or Vital herb for that reason, they get kill in 2 seconds, so if people need heals I'll use my healing skills not the healing plants.
#4: In the immediate I'd say change your cape and belt, you can buy a Cape of elite leather (Mold) which is cheap (around 1m) and better than what you have now and for the belt, there's the Anger of beat soul (Mold) that is cheap (500k-1m) and good or the cultivation belt which is free and good too. (Try to put garnet gem in the cape not cit so you can have a better p.def)
Try to refine +5 your boots and pants.
After that I'd say do the chest and weapon, if you only do PVE and can survive with the gears you have get maybe the weapon first which will make your life easier for solo the pavs, if you have trouble to survive in PVE than maybe do that chest first so you can get the 15 def lvl bonus.
After that work on the 3rd cape, than maybe a Warsong belt and Cube neck, than maybe Lunar rings if you can afford it.
#5: No it's not needed, but you can use it if you feel like you do need it, I personally almost never use apo pots in PVE, I keep that for PVP/NW/TW.
#6: In PVE a Vit/Mag genie, I like holy path, AD, extreme poison (for solo use or on boss if there's no sins), some people like CE.
For people saying SM suck and should not be use, go back to school learn maths, on the test damage mob I do around 80k with NV and 70k with SM, but SM do 3 time 18.5k, so SM do total 125.5k vs NV 80k, but SM should be use only when the mob is at 60% health and less and not spam, until the effect is off NV should be use.
On a mob with 100% health NV do more damage than SM, but at 60% less health SM do more damage with the mist's grasp status.
It depend of which mob too, let's say I do 40k with NV and 30k with SM (+3 times 10k from the mist's grasp) on a mob, if the mob have 40k hp I'll do NV since it one shot him, but if the mob have 50k hp that mean I need to do 2 times NV or 1 time SM to kill it, in that case I'll do SM and pass to a other mob.
Once you know how to use SM and know the damage you can do with it, it save time, cause sometime a mob have enough hp to don't get one shot by NV, but would die from the mist's grasp effect with one SM.[SIGPIC][/SIGPIC]
b:dirty "I **** rainbows and love everyone"-Longknife b:cute0 -
Feeling lazy with quotes so to the people at last page, ty for advice. My phys res is indeed low and any 90+ mystic could have around same physical resistance minus the add-ons from T3.Sage Mystic Analysis (demons can GTFO):
I'm sorry that some of us happen to take different cultivation than you b:cute
The longer the boss fight the better it is to spam nv and spark only.
with rapid growth after a spark you lose potential attacking time but make it up with 20% increased channeling, which means you'll hit the boss the same amount of times in your spark cycle (roughly 7 times for me). So it comes down to the xtra 125% of weapon damage for 8 seconds vs the lost 30 chi. Over time the xtra triple spark you're gonna get from all that chi adding up outweighs the small damage increase you get for roughly half a spark cycle each time. My numbers come out to around a 37% increase of more damage output every 10 spark cycles, just spamming nv.
If you're with a group killing a WS boss feel free to amp the shet outta your (most likely single) spark cycle, since the boss will die fast - by using rapid growth/lucky break.
Swirling mist is crapola- sorry numbers don't lie. The small numbers increase you get on a boss fight ONLY when it's under 60% doesn't justify the loss of the potential chi gain or spike damage being amped from whatever debuffs are on the boss when you cast it nv.
This is all for PVE bosses as a SAGE mystic
In pvp or other aspects of PVE shet is different- it depends on gear/squad/instance/lag/whether or not you ate breakfast/and whatev
Use information you come across as guidelines and a base for testing. Go experiment for yourself - don't come to these forums/any forums/any person and expect a detailed run-through of what to expect in every situation- because that's impossible.
Even a child should realize this anyway
Also don't ignore game mechanics- numbers don't lie.Xx_BeLLa_xX - Harshlands wrote: »#1: Wood, Fire, Metal: I personally prefer Wood over Fire and Metal, but I can do all 3.
I really do hope that I get squads done if I do wood as a mystic. RT is pretty biased with the sin+bm or 2 sins + bm set.
I personally use Thicket and Listless Blossom+Lysing for the head, I sleep the head first than DD on the mobs, once the head start to move again I use thicket on her, than DD the mobs, than when the head move again I sleep the head than DD on mobs etc... (I personally use lysing for Listless Blossom, but I know some people don't)
I tried this today but instead of thicket I used gale force the most. Head was somewhhat in control.
I use Storm mistress as summon to DD on the mobs and use her on manual mode.
I do NV on the mobs and SM one time when the mob is at 60% health.
I don't use GF when I solo the pavs, but I know some does, I personally keep my chi for Thicket and Listless Blossom and it work fine for me, but I'm sage and my NV give me enough chi to be able to use Thicket and Listless Blossom+Lysing, I don't need chi pots or Cloud Eruption, but I don't know if a demon would need pots and or CE for that technique.
CE is enough, confirmed also today
that's pretty much how I solo pavs, of course I'll heal myself when needed.
#2: The summon is like a second DD, but I personally find it easier to use on manual mode for the pavs.
#3: For the rest of the WS I use Befuddling Creeper+Lysing, I use Cragg (almost the only place I do it) and NV for the rest, if people seems about to die or if the cleric did die I'll GF+heal people cause in that situation the silence on mobs can save the squad, but yea I use GF as life saver in WS, if no one in danger than I don't use it.
The reason why I don't use Mistress on AOE while cleaning the pavs is because she die 1-2 shots by AOE and it's just a waste of time to try to resummon and heal while she die again, some people say they don't have that issue, but I'm R9rr now and my Mistress still get 1-2 shots by the AOE so I don't bother with Mistress in the pavs cleaning.
For the boss, I use Mistress, depending on the squad I'll use Befuddling Creeper or Spidervine (or both) and I spark + NV the boss, I do SM once the boss is lower than 60% health, but I don't spam SM I'll cast it again once the mist's grasp effect is done. If needed I'll heal if someone squishy got aggro and is about to die.
For snake incarnation I stay at max range so I don't get transform into a frog and can continue to DD.
I always use Lysing on the plants when clearing pavs and at AOE boss, cause the AOE kill them fast, I don't use Healing herb or Vital herb for that reason, they get kill in 2 seconds, so if people need heals I'll use my healing skills not the healing plants.
#4: In the immediate I'd say change your cape and belt, you can buy a Cape of elite leather (Mold) which is cheap (around 1m) and better than what you have now and for the belt, there's the Anger of beat soul (Mold) that is cheap (500k-1m) and good or the cultivation belt which is free and good too. (Try to put garnet gem in the cape not cit so you can have a better p.def)
For some reason I never noticed how good the stats were in that cape, going to get it. I do prefer jungle belt over Anger of the beast soul though I could +5 it, thank you b:thanks
Try to refine +5 your boots and pants.
Both of them need a reroll before refine, I +5 all the gear I consider good enough roll
After that I'd say do the chest and weapon, if you only do PVE and can survive with the gears you have get maybe the weapon first which will make your life easier for solo the pavs, if you have trouble to survive in PVE than maybe do that chest first so you can get the 15 def lvl bonus.
I was considering to leave weapon as T2 and refine it and get a T3 pataka beside it for the DD, good deal? Wand would work as a good healing weapon with the -chann add as T2.
After that work on the 3rd cape, than maybe a Warsong belt and Cube neck, than maybe Lunar rings if you can afford it.
Working on belt+neck slowly. Lunar rings are easy to afford.
#5: No it's not needed, but you can use it if you feel like you do need it, I personally almost never use apo pots in PVE, I keep that for PVP/NW/TW.
#6: In PVE a Vit/Mag genie, I like holy path, AD, extreme poison (for solo use or on boss if there's no sins), some people like CE.
For people saying SM suck and should not be use, go back to school learn maths, on the test damage mob I do around 80k with NV and 70k with SM, but SM do 3 time 18.5k, so SM do total 125.5k vs NV 80k, but SM should be use only when the mob is at 60% health and less and not spam, until the effect is off NV should be use.
On a mob with 100% health NV do more damage than SM, but at 60% less health SM do more damage with the mist's grasp status.
It depend of which mob too, let's say I do 40k with NV and 30k with SM (+3 times 10k from the mist's grasp) on a mob, if the mob have 40k hp I'll do NV since it one shot him, but if the mob have 50k hp that mean I need to do 2 times NV or 1 time SM to kill it, in that case I'll do SM and pass to a other mob.
Once you know how to use SM and know the damage you can do with it, it save time, cause sometime a mob have enough hp to don't get one shot by NV, but would die from the mist's grasp effect with one SM.
Thank you very much for the helpful tips Bella b:victory
I tried Metal again today with a better success after all the helpful tips here, thank you guys. I used Listless Blossom + Lysing and GF on the head. Worst issue was keeping Mistress alive, to be honest. At the times I also used thicket on the mobs+head but didnt really find time to DD mobs much so I gathered them around and AOEd until they died or exploded.
I did die at some point (wasnt paying enough attention to my health) got back and got mobs away from NPC. Sadly I died again later and couldnt do it anymore but if I can keep myself alive longer I think I can do it.0 -
Poster above was me, forgot to switch account again.Leader of Cyanure on Valonsurma and a proud member of Vertu
Demon Strength Barbarian 103/103/101
Demon Pure Mag Cleric 102/102/101 | Demon 4 APS Assassin 102/102/101 | Demon Pure Mag Mystic 102/101/101 | Demon Pure Mag Psychic 100/100/93 | Demon 4 APS-Barbarian 100/100 | HA-venomancer 100 | DPH Assassin 100 | Pure Mag Wizard 100 | Demon Pure Mag Stormbringer 96 | Demon DPS Archer 94 | Sage Vit Barbarian 93 | Demon All-Path Blademaster 93 | Str Seeker 86 | Pure Mag Venomancer 81 | Pure Mag Wizard 81 | Pure Dex Duskblade 470 -
Mhm I don't think the pataka is the best DD weapon, it have the highest damage, but also the lower damage.
I think the best would be a magic sword which you can use the same weapon for DD and healing. (or the glaive)
There's a reason why you will never see a wizz with a pataka while wizz is a DD class. b:chuckle[SIGPIC][/SIGPIC]
b:dirty "I **** rainbows and love everyone"-Longknife b:cute0 -
Well, is it really going to turn into one of these threads?
I'm going to respond with sage mystic techniques for technical question about swirling mist/ rapid growth/etc. because im capable of testing the numbers in that cultivation. Anyone masquerading around, giving information about cultivations they have no access to can gtfo.
I know how to math, I also know game mechanics.
Swirling mist's DoT is fixed based on your stats and stats of the mob at the time it's cast- and is not affected by future debuffs, which may overlap the DoT ticks.
Also, the DoT ticks can't crit. Also, you lose the 20% potential for 30 chi. The practical use for this on a boss is non-existent.
Also, no one should be using this on a regular mob and waiting for it to die- you want spike damage to kill the mob asap. Especially in pavilions where mobs blow up and purge.0 -
I uh, made some mystic pav vids that I, uh, can't post on forum for personal reasons b:hide so uh, G15 +5 wep if you, uh, wanna see I can upload an pm youChannels
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youtube .com/user/tehnewblife Semi Inactive0 -
I've only tried fire and metal, both are pretty easy. Metal has the little gazebo thing right in the middle of the action that gets in the way though so fire is preferred. Plus if you try to use the far side of it the ape mob will probably aggro you and then you are screwed. Or in my case I jumped over the side and ran back to kill the mobs attacking clearstream since the ape reset.
The biggest thing to remember is simply to move. The head hits fairly hard, but its slow so if you get hit its pretty much your fault.
It is susceptible to pretty much every CC skill there is so if its getting grabby just summon devil and stun it, knock it back, put it to sleep (I usually don't bother with that), or spam gale force (this is pretty much more than enough to keep mobs away).
The head is actually not the thing to be most concerned with. The mobs in fire/metal like to randomly explode when they die. Not like the bomb mobs in early fbs. If there is an actual visual cue for it apart from them speaking it in chat I haven't seen it.
Its got a fairly large range, but as I said there really isn't a giant explosion. You just end up taking massive damage, so try to kill the mobs from a distance/try not to let them pile up so that you will only get one boom. Leeching devil or storm for the dmg/res buffs is reccomended and then you can resummon for another stun or seal on the head.
I don't find crag that useful while defending unless I got 3 or 4 mobs piled up. If you use leech b4 nature's barrier you take half damage AND you can still move. That might come in handy.
Seriously you'll be taking tiny damage from the mobs, running circles around the head, and think "wow this is easy" then 2 mobs go boom and you are dead. Or at least a one shot for the head as you are wondering wtf just hit you, because nothing was seemingly in range.
I don't use apoth, like for anything. I know its totally lazy, but if I can do with out it then I don't see how it matters. I don't have a budget for it, and I have my genie. If you do use apoth its pretty much easy mode so go nuts.
Skills that EVERYONE should have on their genies are Holy Path and Cloud Eruption. I also have Extreme Poison, Absolute Domain, and Occult Ice on mine.[SIGPIC][/SIGPIC]
f:sneakyf:sneakyf:sneaky0 -
AlysonRose - Heavens Tear wrote: »Skills that EVERYONE should have on their genies are Holy Path and Cloud Eruption. I also have Extreme Poison, Absolute Domain, and Occult Ice on mine.
That's interesting. May I ask if you're demon or sage ? I don't have Cloud Eruption on any genie, and to be honest I don't think I would really use it if I had it.
I don't want to go of topic, so I might ask that on a more specific topic to know the opinion of the mystics community about that genie skill in other situations (mainly PVP) However I never had the feeling to not have enough chi when doing FWS (except maybe while solo-cleaning water pav, but I don't think CE would change a lot of things against mobs that steal chi)~ Sage Mystic 105-105-105 ~
~ Sage Sin 103-103-102 ~
~ Sage vita Barb 103-102-101 ~
~ Sage BM 102-101 ~ Demon Archer 102 ~
~ Sage Cleric 102 ~ Demon Wizard 101 ~
~ Sage Seeker 101 ~ Sage Psy 101 ~
~ Sage Heavy Veno 101 ~ Demon Storm 9X ~ Dusk 6x ~
Started playing this game in 2007 on Oracle (PW-MY) : Demon MG 101 - Sage EP 99 - WF 890 -
Zoldi - Morai wrote: »I don't want to go of topic, so I might ask that on a more specific topic to know the opinion of the mystics community about that genie skill in other situations (mainly PVP) However I never had the feeling to not have enough chi when doing FWS (except maybe while solo-cleaning water pav, but I don't think CE would change a lot of things against mobs that steal chi)
I'm sage and had CE on my genie, did removed it cause it was sort of useless for me, I'm never out of chi.[SIGPIC][/SIGPIC]
b:dirty "I **** rainbows and love everyone"-Longknife b:cute0 -
AlysonRose - Heavens Tear wrote: »I've only tried fire and metal, both are pretty easy. Metal has the little gazebo thing right in the middle of the action that gets in the way though so fire is preferred. Plus if you try to use the far side of it the ape mob will probably aggro you and then you are screwed. Or in my case I jumped over the side and ran back to kill the mobs attacking clearstream since the ape reset.
The biggest thing to remember is simply to move. The head hits fairly hard, but its slow so if you get hit its pretty much your fault.
It is susceptible to pretty much every CC skill there is so if its getting grabby just summon devil and stun it, knock it back, put it to sleep (I usually don't bother with that), or spam gale force (this is pretty much more than enough to keep mobs away).
The head is actually not the thing to be most concerned with. The mobs in fire/metal like to randomly explode when they die. Not like the bomb mobs in early fbs. If there is an actual visual cue for it apart from them speaking it in chat I haven't seen it.
Its got a fairly large range, but as I said there really isn't a giant explosion. You just end up taking massive damage, so try to kill the mobs from a distance/try not to let them pile up so that you will only get one boom. Leeching devil or storm for the dmg/res buffs is reccomended and then you can resummon for another stun or seal on the head.
I don't find crag that useful while defending unless I got 3 or 4 mobs piled up. If you use leech b4 nature's barrier you take half damage AND you can still move. That might come in handy.
Seriously you'll be taking tiny damage from the mobs, running circles around the head, and think "wow this is easy" then 2 mobs go boom and you are dead. Or at least a one shot for the head as you are wondering wtf just hit you, because nothing was seemingly in range.
I don't use apoth, like for anything. I know its totally lazy, but if I can do with out it then I don't see how it matters. I don't have a budget for it, and I have my genie. If you do use apoth its pretty much easy mode so go nuts.
Skills that EVERYONE should have on their genies are Holy Path and Cloud Eruption. I also have Extreme Poison, Absolute Domain, and Occult Ice on mine.
Mobs in WS say Let's Die Together, and then deals a 1 tick DoT based on your HP (80% of max for non-water, 20% for water)Channels
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Zoldi - Morai wrote: »I think a typo has been made here by the way !
They have no metal defense, but have "normal" wood defense.
Source
You're splitting hairs. Yes their wood defense is not zero, but it is extremely low. Less than the mobs in metal and fire, and way less than the water mobs.0 -
Xx_BeLLa_xX - Harshlands wrote: »Mhm I don't think the pataka is the best DD weapon, it have the highest damage, but also the lower damage.
I think the best would be a magic sword which you can use the same weapon for DD and healing. (or the glaive)
There's a reason why you will never see a wizz with a pataka while wizz is a DD class. b:chuckle
Funny. Kitty finds pataka as best DD-weapon right because of high spike damage and that's why she's using on on her casters. Maybe ppl avoid it because of too big tendency of getting aggro and not being able to tank it?(Sparked ulti to HF results in some mobs 1-shot by crit and rest coming for squishie, tested to be true) Or they want more reliable heals(pataka's heals are quite wild indeed, but if heal hits high spike...). Or they are just used to magic sword as wizzie's rank weapons and caster morai 95 weapon are magic swords. Or they prefer magic sword's appearance to pataka(magic sword indeed looks nicer, Kitty agrees). Or maybe they want their auto-attacks to have greater DPS. f:cute
To be serious, Kitty thinks that pataka ish good DD-weapon for any caster. As mystic or cleric there's good to be a wand as backup weapon for healing. Magic sword and glaive Kitty finds more of compromises between high damage and stability. Magic sword ish more heal-oriented(due to relatively small range) and glaive more DD-oriented option(with very good luck on adds glaive might almost reach pataka's high range).
In PVP Kitty finds pataka totally best option as PvP tends to be so much about high spike to 1-shot enemy and pataka has that spike even without crits(Kitty's wizzie and cleric have done 17k non-crits to buffed barbs with non-sparked ultis on T3+6 pataka). Middle-range damage just ticks charms or hits almost enough just to get healed back to full next sec. Middle-range usually needs a crit to kill but 10% crit rate isn't too critty...[SIGPIC][/SIGPIC]
Final ragequit on 21/02/2014 'cause ARC. Back on 15/04/2014, RL was bored.
Ten Paths of Kittyness(old mains when deleted): Kittysama 100(100) Sage HA-Venomancer |Aivina 100(101) Sage (ex-Zerk) Str. Seeker | Kittytart 90(101) Demon All path Zerk BM | KittyFishie 92(101) Demon APS/DPH Zerk Assassin | Haroin 100(100) Demon Vit. Zerk Barbarian | Elfborn 82(100) Demon Cleric | Pessimiste 85(100) Sage Wizard | PalavaEnkeli 87(100) Demon Fist/APS-Archer | VerenVanki 85(100) Demon Mystic | MerenPeto 85(100) Sage Psychic
Current mains: Old psy and 19 new/recreated mains(avg. level 82)0 -
The thing about the pataka is that the magic gap between min-max is pretty big which makes it a little un-reliable and random damage wise. Most people dislike patakas for that reason.
This is not to say that there aren't people who use or prefer patakas over the other weapons though.
Personally, I also suggest magic sword as the best DD weapon while remaining relatively good for healing.[SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★0 -
Kittysama - Raging Tide wrote: »Funny. Kitty finds pataka as best DD-weapon right because of high spike damage and that's why she's using on on her casters. Maybe ppl avoid it because of too big tendency of getting aggro and not being able to tank it?(Sparked ulti to HF results in some mobs 1-shot by crit and rest coming for squishie, tested to be true) Or they want more reliable heals(pataka's heals are quite wild indeed, but if heal hits high spike...).
I use to have a G16 Glaive +5 and was getting aggro from APS chars when I was sparking, so your point that ''people are scare to get aggro with a pataka'' is non-valid.
Or they are just used to magic sword as wizzie's rank weapons and caster morai 95 weapon are magic swords. Or they prefer magic sword's appearance to pataka(magic sword indeed looks nicer, Kitty agrees). Or maybe they want their auto-attacks to have greater DPS. f:cute
People on my server was already bullying wizz using pataka before everyone was R8, so no that have nothing to do with people being use to see wizz with sword cause of the rank.
I personally think the pataka have the best looking over the 3 other weapons.
Unless I'm wrong I think I do remember saw you say in a other thread that you play veno as main and people don't mind veno using a pataka cause veno are not a main DD (not saying veno can't DD at all) and in your case like in many people case you use the same weapon on multiple chars which is ''normal'', if someone have 3-4 caster on the same account they will use the same weapon on all chars to ''save'' money, so a main veno using a pataka is fine, that same veno using that pataka on alts cleric/wizz can pass fine, but a main cleric/wizz/mystic using a pataka is not something you see often.
To be serious, Kitty thinks that pataka ish good DD-weapon for any caster. As mystic or cleric there's good to be a wand as backup weapon for healing. Magic sword and glaive Kitty finds more of compromises between high damage and stability. Magic sword ish more heal-oriented(due to relatively small range) and glaive more DD-oriented option(with very good luck on adds glaive might almost reach pataka's high range).
Unless someone is rich I think it's ridiculous to use a different weapon to heal and a other to DD, you never know when you might need to suddenly heal someone as often mystic need to do both healing and DDing in the same time. If I was switching weapon for heal and DDing I would probably need to switch weapon every 3 seconds non-stop and at that rate not even focusing on anything else than switching weapon.
In PVP Kitty finds pataka totally best option as PvP tends to be so much about high spike to 1-shot enemy and pataka has that spike even without crits(Kitty's wizzie and cleric have done 17k non-crits to buffed barbs with non-sparked ultis on T3+6 pataka). Middle-range damage just ticks charms or hits almost enough just to get healed back to full next sec. Middle-range usually needs a crit to kill but 10% crit rate isn't too critty...
It's true that 10% crit is not high, but you forget something, mystics have lucky break, no other caster have that (or any other class).
Mystic in PVP pretty much need to heal and DD constantly at the same time, it would be almost impossible to switch weapon every skills without going crazy.
I do use 2 weapons, but one is my R9rr (which was a G16 glaive before R9rr) and a R8r with defense lvl, so if I go PVP/TW/NW purely support I'll use the R8r one, if I feel more offensive than my R9rr, but I don't switch it every skills I cast, I can change it depending who I fight in the NW battle, if it's a hard enemy squad than I'll put on R8r and go more support and heal the better DD of my squad (Archer/Psy) (R8r is enough for healing, specially that mystic heal crazy fast), if it's a easy squad that we fight than I'll use my R9rr, but I change weapon depending on the fight, not switching weapon at every skills I cast.
So in my opinion having a weapon for healing and a weapon for DDing for a mystic is stupid cause mystic do both at the same time and changing weapon every 2 seconds is extreme and the person will focus more on switching the weapon than really play.
Mystic is one of the most complex class, dealing with DD, heals, summons and plants at the same time is already a lot, that switching weapon every 2 secs will make the person not even focusing on the rest.
So even if the Op decide to use 2 weapons, 1 for healing and 1 for DDing, he will probably get tired fast of switching weapon every 2 secs and will probably end using the healing one for the fact that mystic often need to heal and DD at the same time. So at that point he will need to chose to use the pataka constantly which mean unpredictable heals and damages or the wand (or glaive or sword) for decent and steady heals and damages and when you want a epic damage use lucky break with Weeping Breeze Dance.
Edit: There's a lot of typo, sorry for that. XD[SIGPIC][/SIGPIC]
b:dirty "I **** rainbows and love everyone"-Longknife b:cute0 -
I just did earth for the first time. It was WAY easier than fire or metal. You have tones of room to maneuver, and mobs did next to no damage except for their sploding.
So I'll def try wood and water too, as all I ever heard when I was first trying to get into a WS squad was that I was a noob for thinking mystics could do earth b:chuckle[SIGPIC][/SIGPIC]
f:sneakyf:sneakyf:sneaky0 -
AlysonRose - Heavens Tear wrote: »I just did earth for the first time. It was WAY easier than fire or metal. You have tones of room to maneuver, and mobs did next to no damage except for their sploding.
So I'll def try wood and water too, as all I ever heard when I was first trying to get into a WS squad was that I was a noob for thinking mystics could do earth b:chuckle
Yeah, as I said in previous page, mobs in earth pav have 0 wood def. The difference with metal/fire is that they are melee-phy mobs and compared to wood mobs they can hit harder. But in the same time you might be able to kill them before they hurt you too much.
Usually sins choose to defend earth for example but I did a lot of FWS runs without any sin/BM/barb and during that period I was always defending earth.
I always found wood harder to do than earth actually but not that much so you should be able to defend that as well
Regarding water this can be a little more complicated. This is doable if you have good method or good stuff but this is really the hardest one (a lot harder than the four other ones I would say)~ Sage Mystic 105-105-105 ~
~ Sage Sin 103-103-102 ~
~ Sage vita Barb 103-102-101 ~
~ Sage BM 102-101 ~ Demon Archer 102 ~
~ Sage Cleric 102 ~ Demon Wizard 101 ~
~ Sage Seeker 101 ~ Sage Psy 101 ~
~ Sage Heavy Veno 101 ~ Demon Storm 9X ~ Dusk 6x ~
Started playing this game in 2007 on Oracle (PW-MY) : Demon MG 101 - Sage EP 99 - WF 890 -
@ Bella, PWI ate my multiquote
I have personally played a lot of alts that switch weapons relatively often (BM, archer, cleric, barb). It is not that hard, honestly. For example as a cleric even in Delta where I could also DD but was a main healer, I still held onto the wand instead of Morai weapon because I was the healer and well, using wand occasionally for DD was ok.
It is true pataka has unreliable damage hence glaive has also been one I've considered. However, pataka's spike damage does serve some extreme uses.
If I ever was to use second weapon, I'd surely equip wand everywhere where I am the main healer or in important backhealer role.Leader of Cyanure on Valonsurma and a proud member of Vertu
Demon Strength Barbarian 103/103/101
Demon Pure Mag Cleric 102/102/101 | Demon 4 APS Assassin 102/102/101 | Demon Pure Mag Mystic 102/101/101 | Demon Pure Mag Psychic 100/100/93 | Demon 4 APS-Barbarian 100/100 | HA-venomancer 100 | DPH Assassin 100 | Pure Mag Wizard 100 | Demon Pure Mag Stormbringer 96 | Demon DPS Archer 94 | Sage Vit Barbarian 93 | Demon All-Path Blademaster 93 | Str Seeker 86 | Pure Mag Venomancer 81 | Pure Mag Wizard 81 | Pure Dex Duskblade 470 -
Switching weapons on a mystic is impractical. Often times I'm tabbed to another target before falling petals is even done casting, or have an almost dead teammate selected to be spiked healed when im mid channeling an attack and have to cancel out. Switching weapons would just add that bit of extra time that makes you less effective.0
-
Wep type for a magic class really really doesn't matter too much and does not warrant grabbing two different weps for healing and attacking.
The only weapon switching I'd be doing is between r9rr puri wep and r8r def level wep depending on the situation.[SIGPIC][/SIGPIC]
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I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0
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