Sage Magic Shell (-20%chan): worthless?

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Comments

  • freygin
    freygin Posts: 737 Arc User
    edited November 2013
    Can anyone tell how channeling time and casting time stack in delivering skills ? Cleric needs -channeling time more than psychic which skills are mostly delayed by cast time though -channeling time seems to help a bit.

    Is it (channel time * -channeltime%) + (cast time * -casttime%) ?

    For example Revive, Channel 6.0 seconds, Cast 1.0 seconds, if a cleric has channeling -30% so the time needed to deliver revive to a dead player is 1+ (0.7*6) = 5.2 seconds, if using sage magic shell, it will be 1 + ( 0.5 *6 ) = 4 seconds.

    Is that correct ?
  • FistToDeath - Dreamweaver
    FistToDeath - Dreamweaver Posts: 482 Arc User
    edited November 2013
    No, it actually reduces channeling, not casting. Nothing in game affects casting time.
  • freygin
    freygin Posts: 737 Arc User
    edited November 2013
    I put it there just in case there was one that I didn't know of, but about the time needed for the skill to arrive at target is channeling time + cast time, is that correct ?
  • Aeliah - Dreamweaver
    Aeliah - Dreamweaver Posts: 784 Arc User
    edited November 2013
    freygin wrote: »
    I put it there just in case there was one that I didn't know of, but about the time needed for the skill to arrive at target is channeling time + cast time, is that correct ?

    Most skills arrive at target at end of channeling/beginning of casting. There are a few notable exceptions... I refer to them as 'projectile' skills. The damage of these skills arrives at end of channel+cast. Examples of projectile skills would be plume shot, pyrogram, or most archer ranged skills.

    There was a recent post in general discussion called 'When does the stun land' (it may be 2-4 pages back by now). If you read that thread you'll arrive at a much better understanding of how this all works.

    Edit: your math about the channeling time of revive is correct.

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  • freygin
    freygin Posts: 737 Arc User
    edited November 2013
    hey thanks, that's exactly what I'm looking for.