APS barb vs Sage vit/str barb

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  • Haila - Sanctuary
    Haila - Sanctuary Posts: 467 Arc User
    edited July 2013
    Update:

    I got past the initial period of getting used to it and learning. I know now when to be normal tanking barb and when to APS. Probably when i was new to this i made some people in my squad think APS barbs are fail and should just do their job as they are "supposed" to. but not any more :)

    Got my tiger HPs back up to 21k, got my cube and warsong ornies, got my stomp of the king to make my tiger tanking barb do his job for real. Got the tome to be 5APS to do my fisting for real. b:dirty And i know when to use what.
    Really, any barb who doesnt have the dex to wear claws/fists is severely missing out. Thats all i can say about it. All the bull**** against APS barbs just shows a whole lot of ignorance.

    Certainly now that i learned that barbs are actually the GODs of APS since they can APS in full r9. Now i understand that APS is not obsolete in PvP, it is part of the reason why one of the best pvp barbs on my server is one of the best pvp barbs on my server. I have a new goal..... b:angry

    Gratz on having fun with your aps barb and a new goal, i do enjoy playing an aps barb also.
    Many barbs will disagree with you (the sentence I highlighted in red) because they wont miss the dex XD. Once u get the r999 axe u will realize its better to use an axe with skills in pvp because the damage with fists is realy not that good.
    They are superb in pve tho b:nosebleed

    @potatoe the weapon fashion for barb doesn't work with a bow tho, it will show the bow XD
  • Master_Ghoul - Lost City
    Master_Ghoul - Lost City Posts: 41 Arc User
    edited August 2013
    tweakz wrote: »
    Yep; let barb tank because that's all the stupid idiots think they're good for. -Even if it takes 2x as long to kill boss and risks squad wipe.

    ya becouse gear of tody is so weak a boss can just glance and instant kill

    damn and i tho todays gear was to powerfull for pve
  • Walpurga - Dreamweaver
    Walpurga - Dreamweaver Posts: 2,028 Arc User
    edited August 2013
    Is it a necro yet? Or am I just getting a plusonepostcount
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  • Master_Ghoul - Lost City
    Master_Ghoul - Lost City Posts: 41 Arc User
    edited August 2013
    Update:

    I got past the initial period of getting used to it and learning. I know now when to be normal tanking barb and when to APS. Probably when i was new to this i made some people in my squad think APS barbs are fail and should just do their job as they are "supposed" to. but not any more :)

    Got my tiger HPs back up to 21k, got my cube and warsong ornies, got my stomp of the king to make my tiger tanking barb do his job for real. Got the tome to be 5APS to do my fisting for real. b:dirty And i know when to use what.
    Really, any barb who doesnt have the dex to wear claws/fists is severely missing out. Thats all i can say about it. All the bull**** against APS barbs just shows a whole lot of ignorance.

    Certainly now that i learned that barbs are actually the GODs of APS since they can APS in full r9. Now i understand that APS is not obsolete in PvP, it is part of the reason why one of the best pvp barbs on my server is one of the best pvp barbs on my server. I have a new goal..... b:angry

    i wouldent use it even if they paid me

    such a broken mechanism no ty
  • Walpurga - Dreamweaver
    Walpurga - Dreamweaver Posts: 2,028 Arc User
    edited August 2013
    So you'd rather go back to the era when barbs demanded payment + first dibs on drops to tank TT 1-1, 1-1 and BH took forever, and TT80 green mats were 800K apiece? THe days when not a soul knew how to DPS and no one knew how to synch spark with HF+debuffs, and squads looked like unorganized rabbles?

    No ty lol.

    Look at any high-quality APS nirvy video and see how coordinated and precisely timed they are. APS is what made this level of teamwork necessary. Timed down to the second. Beautiful MLG-level ****.

    For every person QQing about 5aps there's 2-3 aps farmers working hard to make gear that much more accessible to new people/poor people.
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  • lythraos
    lythraos Posts: 0 Arc User
    edited August 2013
    So you'd rather go back to the era when barbs demanded payment + first dibs on drops to tank TT 1-1, 1-1 and BH took forever, and TT80 green mats were 800K apiece? THe days when not a soul knew how to DPS and no one knew how to synch spark with HF+debuffs, and squads looked like unorganized rabbles?

    But...but...but... at least it was FUN back then >.>





    ...aaaand farming TT was actually worth the time spent thereb:surrender
  • Walpurga - Dreamweaver
    Walpurga - Dreamweaver Posts: 2,028 Arc User
    edited August 2013
    No one is keeping you from farming TT with your own squad.

    It's just more time-effective to spend time farming coin to buy the mats instead
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  • Haila - Sanctuary
    Haila - Sanctuary Posts: 467 Arc User
    edited August 2013
    So you'd rather go back to the era when barbs demanded payment + first dibs on drops to tank TT 1-1, 1-1 and BH took forever, and TT80 green mats were 800K apiece? THe days when not a soul knew how to DPS and no one knew how to synch spark with HF+debuffs, and squads looked like unorganized rabbles?

    No ty lol.

    Look at any high-quality APS nirvy video and see how coordinated and precisely timed they are. APS is what made this level of teamwork necessary. Timed down to the second. Beautiful MLG-level ****.

    For every person QQing about 5aps there's 2-3 aps farmers working hard to make gear that much more accessible to new people/poor people.

    Back in those days bm's were announcing HF like this: GET READY HF IN 3,2.....1
    And lol at the high level of aps teamwork b:chuckle
  • Walpurga - Dreamweaver
    Walpurga - Dreamweaver Posts: 2,028 Arc User
    edited August 2013
    These days every know when the HF is coming: at the start of the boss and at around the second triple spark, so who needs to announce?

    EDIT: But yes, those highlighted statements were more hyperbole than accurate statement.
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  • opkossy
    opkossy Posts: 11,177 Community Moderator
    edited August 2013
    These days every know when the HF is coming: at the start of the boss and at around the second triple spark, so who needs to announce?

    Not really.

    In most random squads the BMs will rarely, if ever, actually HF. And then there are also the huge amount that use HF at such horrible times that it would have been better off if they didn't.

    Sure groups of people who know what they're doing are even better now than back then, but randoms are overall worse and communication has become less of a thing as well.
    (Insert fancy image here)
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  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited August 2013
    OPKossy wrote: »
    Not really.

    In most random squads the BMs will rarely, if ever, actually HF. And then there are also the huge amount that use HF at such horrible times that it would have been better off if they didn't.

    Sure groups of people who know what they're doing are even better now than back then, but randoms are overall worse and communication has become less of a thing as well.

    About half the BMs still run up with axes on and HF as their first attack. Most of those only have level 10 HF. So if the Sin walks up and rib strikes then triple sparks the HF is gone by the time he starts attacking. If they also wanted to land Subsea it comes in after HF has died and while the BM is now sparking. If the veno walks up and Soul Degens then amps, the HF is gone by the time the amp lands and way before a pdef debuff lands.

    The Bm should wait about 5-7 seconds to HF (walk up, hit the boss for a second or two, Triple spark, 2 second HF channeling, then HF lands) and the squad should be somewhat organized around this. Now that vana is gone I see more and more people becoming nubly again and forgetting how to coordinate debuffs.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited August 2013
    run - spark - CE/thea - HF - swap fist and hit :)

    Fortunately i almost always have the same BM in my squads :)
    Everything i write is from PvE perspective unless mentioned otherwise.
  • Magnanimous_ - Heavens Tear
    Magnanimous_ - Heavens Tear Posts: 384 Arc User
    edited August 2013
    Just sharing one trick to hold aggro in aps form: Using Frenzy + BloodRush.

    A fully developed blood rush can provide up to 200% weapon damage (roughly 20% bonus dps). The only issue, is when the sin/bm out-dps out-dps you, even by a small amount, you wont have aggro and blood rush doesn't develop (requires 10 hits to max out).

    This is where frenzy (genie skill) comes into play. Always engage the boss first, opening with devour, then human form + spark. This will generate enough aggro at the start to receive at least 2 hits in (+4% dps increase). At this point, use frenzy; Even if the sin/bm out-dps you by up to 11%, frenzy will help you keep aggro. And once bloodrush fully develops, you dont have to worry about keeping aggro for the rest of the fight. (For maximum effect, you might want to time frenzy to cover the entire duration of HF).
    [SIGPIC][/SIGPIC]
  • FlyRanger - Dreamweaver
    FlyRanger - Dreamweaver Posts: 263 Arc User
    edited October 2013
    I have 3 barbs, all level 103 to 105...

    Two are sage, and one is demon.

    I'd like to mention if you're in PK mode any...the vit/strength barb can afk the aps barb, whereas the aps barb can't survive afk vs. the strength/vit barb.

    Rank 9 3rd cast axes also hit way harder pure strength than an aps claw barb, almost to the point that if you shard right, the DPH will out damage the DPS if the barb utilizes his chi and can still manage to spark quite a few times.

    In pk mode, Nation Wars, or Territory war it's impossible to do well on a claw barb... The time it takes to run to your opponent in tiger and then switch to claws, while trying to attack, without the ability to use skills will get your charm slaughtered.

    Sage/Vit barb if max gears could tank, and even kill 3 rank 9 rd casts in pk mode, whereas the claw barb would not only fail to kill one opponent, but more than likely wouldn't even tick their charm.
    [SIGPIC][/SIGPIC]

    I upload a vid of a rank 9 3rd cast seeker fight, 90 views.
    I upload a vid of me in my boxers, 750 views.
    I know what the PWI community wants.

    b:laugh
  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited October 2013
    Hmm, interesting....

    For now i dont really care about PvP. I sometimes do NW. In NW the APS rarely is usefull. It happens like once or twice per NW that i get into a drawnout barb vs barb battle, find myself having 3 sparks, i spark, i swap, i win. Rarely, but espescially vs other barbs it can be nice. I am however aware that this mostly depends on the other barb being stupid enough to stand and tank it. I see it only as an extra that is occasionally usefull and comes at the cost of 2 - 3k HPs. At this point, those 2-3k are significant enough that i agree i would do better in PvP having vit instead of dex.

    I hope it will be more usefull in the futre because i will then have:
    -Ancestral rage
    -Occult ice
    -Full R9 to go with my double int weapon for 4APS in full r9 set so that i dont need to swap gears and become squichy.

    The reason i am not so worried about my PvP performance by the time i will start worrying about PvP is that by then i will do my APSing in full R9.3 and the only difference between me and a full STR barb will be 80 or so str that is dex. When you have a full R9.3 barb with, that will be about 10% less damage. You speak about spark. Sparked the difference will be about 5%, but then again, little chance that i wont be using fists when sparked and do about 3 times the dmg, no chance an axe is going to outDPS the fists, not even nearly. I wonder why you act like 1 would win a 1v3 while the other cant touch them. 10% is significant, wont deny that, but not nearly like you say. If that is your experience, i think there is a big difference in how you play them and you may be comparing an R9 barb with a TT99 barb.

    Another reason i am not worried is that the one who is by many considered to be the best PvP barb on my server is an APS barb.
    Everything i write is from PvE perspective unless mentioned otherwise.
  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited October 2013
    Just sharing one trick to hold aggro in aps form: Using Frenzy + BloodRush.

    A fully developed blood rush can provide up to 200% weapon damage (roughly 20% bonus dps). The only issue, is when the sin/bm out-dps out-dps you, even by a small amount, you wont have aggro and blood rush doesn't develop (requires 10 hits to max out).

    This is where frenzy (genie skill) comes into play. Always engage the boss first, opening with devour, then human form + spark. This will generate enough aggro at the start to receive at least 2 hits in (+4% dps increase). At this point, use frenzy; Even if the sin/bm out-dps you by up to 11%, frenzy will help you keep aggro. And once bloodrush fully develops, you dont have to worry about keeping aggro for the rest of the fight. (For maximum effect, you might want to time frenzy to cover the entire duration of HF).

    Oh i had missed this post. Thanks for the tip. I might consider trying frenzy. Although i must say that holding agro is not that big an issue anymore and it looks to me like frenzy is gonna make me more squichy than the sin im trying to hold agro from.

    In the beginning of my APS barb carreerd there were many factors causing agro holding to be a problem: I didnt deal as much dmg yet, i was inexperienced and not confident enough to talk about teamwork with predisposed, unwilling teammembers, didnt very well know when to aps and when to tiger, often squated with sins that were predisposed against the idea of an APS barb and did everything they could to steal agro and prove themselves.

    Now 5APS+10. more confident to make it work with team, the worst of nab sins blacklisted and the rest of the server got used to me:). Inspecting a sin, i know if hes gonna steal agro and what bosses he can tank or not. All goes pretty damn well :)
    Most sins who do out DPS me can handle the agro or they will take their own actions to stop having agro (spark a little later then me, swap out jones for o malley, stop attacking for a second if that is not enough) I guess they have to anyway because most other standard barbs arent gonna hold agro from them either.
    If needed, ill just tiger. Usually aint needed though. Also, when sins out DPS me, it usually means OP squad and we kill most stuff before it does much against anyone anyway.
    Everything i write is from PvE perspective unless mentioned otherwise.
  • Slivaf - Dreamweaver
    Slivaf - Dreamweaver Posts: 2,106 Arc User
    edited October 2013
    On my aps barb, I tend to use alpha male every once in a while to get 'quick' aggro when someone is stealing aggro and can't really handle it, though my hp, (in human form + aps gear + my g13 decides i only have 11.5kish hp... 14k in tiger form I often find it better to just tank in tiger form/the 'hp'/defensive gear.. where I have 17.5k hp as you said (err implied)... it can be hard to tell when people can't handle aggro well at all. (Truly oped squads where everyone survives can be quite rare... espeically in bh's (bh snake to be a bit more precise.) I can tank in the aps gear but I do like the extra def/hp I get with the 17.5k hp.

    I also use mire/the Stomp of the King, to try to help me get/keep aggro as much as possible. (You have to be careful not to use mire, if you think you need alpha male to get quick aggro from the squishy person taking aggro.)

    The key in my honest opinion to playing an effective aps barb is knowing when to aps, and when to stay equipped with your axes/tiger form, and using your shields/playing smart, with the right genie skills, etc.
    Ah, Mistakes are so easily made. ~ laura resnick

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  • Walpurga - Dreamweaver
    Walpurga - Dreamweaver Posts: 2,028 Arc User
    edited October 2013
    On my aps barb, I tend to use alpha male every once in a while to get 'quick' aggro when someone is stealing aggro and can't really handle it, though my hp, (in human form + aps gear + my g13 decides i only have 11.5kish hp... 14k in tiger form I often find it better to just tank in tiger form/the 'hp'/defensive gear.. where I have 17.5k hp as you said (err implied)... it can be hard to tell when people can't handle aggro well at all. (Truly oped squads where everyone survives can be quite rare... espeically in bh's (bh snake to be a bit more precise.) I can tank in the aps gear but I do like the extra def/hp I get with the 17.5k hp.

    I also use mire/the Stomp of the King, to try to help me get/keep aggro as much as possible. (You have to be careful not to use mire, if you think you need alpha male to get quick aggro from the squishy person taking aggro.)

    The key in my honest opinion to playing an effective aps barb is knowing when to aps, and when to stay equipped with your axes/tiger form, and using your shields/playing smart, with the right genie skills, etc.

    Uhhh...Alpha Male resets aggro...so all the aggro you built up (from the ream/devour/stomp bonuses) is gone...yea...no way G13 + anything will hold aggro from DDs lol. Praobably better off tanking in regular gear at that level imo
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  • DionDagger - Dreamweaver
    DionDagger - Dreamweaver Posts: 1,140 Arc User
    edited October 2013
    Uhhh...Alpha Male resets aggro...so all the aggro you built up (from the ream/devour/stomp bonuses) is gone...yea...no way G13 + anything will hold aggro from DDs lol. Praobably better off tanking in regular gear at that level imo

    It also gives you aggro back for the duration.

    It resets, then give back aggro, which builds faster due to the reflect property. Honestly thats when a barb should be mashing ream and devour.
  • Slivaf - Dreamweaver
    Slivaf - Dreamweaver Posts: 2,106 Arc User
    edited October 2013
    Uhhh...Alpha Male resets aggro...so all the aggro you built up (from the ream/devour/stomp bonuses) is gone...yea...no way G13 + anything will hold aggro from DDs lol. Praobably better off tanking in regular gear at that level imo

    From my experience alpha male alone pulls in just enough aggro to keep the mobs attention on you for a second or two, and those seconds could mean the difference between life or death for your squad mates. Obviously it isn't suggested to rely solely on that as an full aggro grabber, but it can be useful if used correctly. (It is imho one of the best genie skills for pve purposes only.) Also I havent ever used it to 'reset' the aggro from my reams, etc unless I just REALLY need to... due to people stealing aggro way to much... which I have only done it once in the past 20+ runs with it... aka I don't tend to use it in tiger form, unless its to pull in aggro in a tight spot/a spot where stopping to roar etc would simply be too dangerous/time consuming.

    As for the second part aye I agree with you, its why I often just stick with the "regular" gear + weapon + tiger form to tank.
    Ah, Mistakes are so easily made. ~ laura resnick

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  • Walpurga - Dreamweaver
    Walpurga - Dreamweaver Posts: 2,028 Arc User
    edited October 2013
    The reason why I hate alpha male is because certain barbs tend to use it after Stomp of the King in a lunar pull

    which used to kill me but now just makes me mashing pots or just AD and stealth, because **** that ****
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  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited October 2013
    Hmm, I should test alpha male too.

    For the resetting agro, im not so sure if that is what it does. People say roar resets agro, but it does not.

    roar is simply an AOE ream. What they both do is this:
    -increase your agro to equal the highest amount of agro anyone has on this boss.
    -Add x more agro.

    Now the thing is, even if it would be reset, the effect would be very similar. Suppose some sin has done 500k damage and you have done 400. x = 20k. So if it would reset agro, everything would go to 0 and only the barb gets 20k. Thus having agro. The reality or ream and roar is that you go to 520 while the sin still has 500. The only real difference between this and the hypothethical reset is for that psy that had only 300k argo but is now just casting his strongest spell that is going to crit for 50k. If it brings him to 350 vs the barbs 520, is is the case for roar, he's got no problem. If roar would reset like the folklore sais, he would soon be dead.

    Since everyone seems to think roar resets agro while it doesnt, i would not be surprised if the same is true for alpha male.

    It was half a year ago that i posted here my first tests and promised to come with more of that. I guess i should keep up that promise and complete those tests, including alpha male :)
    Everything i write is from PvE perspective unless mentioned otherwise.
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited October 2013
    Now the thing is, even if it would be reset, the effect would be very similar. Suppose some sin has done 500k damage and you have done 400. x = 20k. So if it would reset agro, everything would go to 0 and only the barb gets 20k. Thus having agro. The reality or ream and roar is that you go to 520 while the sin still has 500. The only real difference between this and the hypothethical reset is for that psy that had only 300k argo but is now just casting his strongest spell that is going to crit for 50k. If it brings him to 350 vs the barbs 520, is is the case for roar, he's got no problem. If roar would reset like the folklore sais, he would soon be dead.

    Since everyone seems to think roar resets agro while it doesnt, i would not be surprised if the same is true for alpha male.

    Go build 200k aggro. Use AM. Let anyone else use any attack and they'll get aggro. That's aggro reset.

    And in my experience with Roar I'll be competing with 1 dd, lets say a wizard. I'll Roar and get aggro. Now lets say the BM just triple sparked as I roared and even though he had done very little dd before his next attack or two will overpower a "reset +x" aggro value even though he was behind on aggro. It definitely seems like it resets it to me.

    I have 3 barbs, all level 103 to 105...

    Two are sage, and one is demon.

    I'd like to mention if you're in PK mode any...the vit/strength barb can afk the aps barb, whereas the aps barb can't survive afk vs. the strength/vit barb.

    Rank 9 3rd cast axes also hit way harder pure strength than an aps claw barb, almost to the point that if you shard right, the DPH will out damage the DPS if the barb utilizes his chi and can still manage to spark quite a few times.

    In pk mode, Nation Wars, or Territory war it's impossible to do well on a claw barb... The time it takes to run to your opponent in tiger and then switch to claws, while trying to attack, without the ability to use skills will get your charm slaughtered.

    Sage/Vit barb if max gears could tank, and even kill 3 rank 9 rd casts in pk mode, whereas the claw barb would not only fail to kill one opponent, but more than likely wouldn't even tick their charm.

    First, having 3 barbs doesn't matter when it sounds like they're all account shared and given to you.

    If I'm on my bm facing a barb, the highest dd is not my r9t3 axes, but my aps gear. By quite a bit. By like 60% unsparked, and by like 250% sparked. Barb v Barb pk is crazy boring because its so hard for them to finish each other, but I have very little problem finishing another barb on my aps barb. I actually had a faction mate, a cata puller, try to kill my barb in the cube because he didn't know it was me and I took him down his 35k hp in about 15 seconds.

    Meanwhile, my bm feels pretty safe against a vit barb even in tt99 aps gear. Compare that to if my barb had 4 pieces r9t3 and could still be 5 aps and have 600+ strength and the dd advantage goes to aps. Basically, your scenario of a vit barb being able to afk an aps barb is completely ludicrous and its completely backwards. Aps is still the highest dd unless you're chaining crit zerks about 80% of the time. Completely worth the 10% hp difference most the time.

    It also doesn't mean you have to aps everything. You still are basically a high crit, high accuracy, strength build barb. You can wield the same r9t3 axes 99% of the time if you want. You just have one more trick up your sleeve.

    And the time it takes to go from tiger form to human to claws? You mean instantly?
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited October 2013
    And in my experience with Roar I'll be competing with 1 dd, lets say a wizard. I'll Roar and get aggro. Now lets say the BM just triple sparked as I roared and even though he had done very little dd before his next attack or two will overpower a "reset +x" aggro value even though he was behind on aggro. It definitely seems like it resets it to me.
    I have tested this meticulous. I made a proper test plan, counted every point of damage done. Tested all kind of different scenarios including the 200k thing as you say. If you do 200k dmg and then roar, another player will have to do about 250k dmg before he takes agro from you. I totally confirmed that roar does not reset agro but works as i just explained. It was however tested on a private server while i was traveling so i will have to do it again on the real servers to be 100% sure, but i would be very very surprised if that private server has changed such mechanics.
    Everything i write is from PvE perspective unless mentioned otherwise.
  • Walpurga - Dreamweaver
    Walpurga - Dreamweaver Posts: 2,028 Arc User
    edited October 2013

    First, having 3 barbs doesn't matter when it sounds like they're all account shared and given to you.
    Meanwhile, my bm feels pretty safe against a vit barb even in tt99 aps gear. Compare that to if my barb had 4 pieces r9t3 and could still be 5 aps and have 600+ strength and the dd advantage goes to aps. Basically, your scenario of a vit barb being able to afk an aps barb is completely ludicrous Gotta charm tank yo; what are BP and spark heals? and its completely backwards. Aps is still the highest dd unless you're chaining crit zerks about 80% of the time. Completely worth the 10% hp difference most the time.

    It also doesn't mean you have to aps everything. You still are basically a high crit, high accuracy, strength build barb. Woe to the barb that doesn't miss half his arma's on archers You can wield the same r9t3 axes 99% of the time if you want. You just have one more trick up your sleeve. but but but one trick ponies b:sad

    And the time it takes to go from tiger form to human to claws? You mean instantly?

    Hotkeying gear ish 2 hard hurr

    meh, these fun little aps barb debates. Wish I could afford an aps barb
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  • DionDagger - Dreamweaver
    DionDagger - Dreamweaver Posts: 1,140 Arc User
    edited October 2013
    meh, these fun little aps barb debates. Wish I could afford an aps barb

    An aps barb can charm bypass a vit barb with APS. They need to stack genie debuffs, but you can beat his charm.
  • overcomem
    overcomem Posts: 0 Arc User
    edited October 2013
    still not enough about vit/strength/aps barb thread? b:shocked

    hey guys let's see this thread (http://pwi-forum.perfectworld.com/showthread.php?t=1634651&page=22)

    skill rebalancing again on PWCH : Glory and Rebirth

    i hope sage barb will be more happy again. seems they boost up sage barb again not nerf

    sage bestial onslaught like current version(can't zerk+channeling) and it looks like reducing

    channeling to 0.2 + 100% accuracy and can combo in 6 seconds with stomp of beast king

    100% critical damage. (go check all the skill i can imagine how can combo/stome of beast

    king got boost damage as well)

    end game 800 strength sage barb / weapon +12 with GoF. u will understand what the ture power of

    barb mean. no more aps era anymore keep that just for pve
  • Walpurga - Dreamweaver
    Walpurga - Dreamweaver Posts: 2,028 Arc User
    edited October 2013
    overcomem wrote: »
    still not enough about vit/strength/aps barb thread? b:shocked

    hey guys let's see this thread (http://pwi-forum.perfectworld.com/showthread.php?t=1634651&page=22)

    skill rebalancing again on PWCH : Glory and Rebirth

    i hope sage barb will be more happy again. seems they boost up sage barb again not nerf

    sage bestial onslaught like current version(can't zerk+channeling) and it looks like reducing

    channeling to 0.2 + 100% accuracy and can combo in 6 seconds with stomp of beast king

    100% critical damage. (go check all the skill i can imagine how can combo/stome of beast

    king got boost damage as well)

    end game 800 strength sage barb / weapon +12 with GoF. u will understand what the ture power of

    barb mean. no more aps era anymore keep that just for pve

    800 str to 650 str is only 1 wep dmg multiplier lol; in fact it'll be a lot less due to dex from gears
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