On ranged DD's shootign way to quickly.

Joshcja - Sanctuary
Joshcja - Sanctuary Posts: 3,502 Arc User
edited June 2013 in General Discussion
So because i run into this ALL THE TIME and it annoys me.

How do the rest of you feel about ranged DD's hitting the boss while all the lil aps toons are setting up 3 spark+HF+mire+EP+veno debuffs to insta kill boss and dragging the boss 30 meters away wasting 90%+ of party DD?
Gifs are hard to make work here
Post edited by Joshcja - Sanctuary on
«1

Comments

  • seitori
    seitori Posts: 1,328 Arc User
    edited June 2013
    So because i run into this ALL THE TIME and it annoys me.

    How do the rest of you feel about ranged DD's hitting the boss while all the lil aps toons are setting up 3 spark+HF+mire+EP+veno debuffs to insta kill boss and dragging the boss 30 meters away wasting 90%+ of party DD?

    Annoys the living S**T outta me, actually, Wasting 3 spark like that... But when the boss is done killing them the cleric doesn't rez them anyways, atleast not until the boss is almost dead, so we just go back to '3~Sparking / HF'ing /and/ Extreme Poisoning' the bosses after that with no probs after the first time or 2.....b:laughb:laugh b:victory
  • Tsyn - Raging Tide
    Tsyn - Raging Tide Posts: 149 Arc User
    edited June 2013
    So because i run into this ALL THE TIME and it annoys me.

    How do the rest of you feel about ranged DD's hitting the boss while all the lil aps toons are setting up 3 spark+HF+mire+EP+veno debuffs to insta kill boss and dragging the boss 30 meters away wasting 90%+ of party DD?

    Lol? Are you serious?
    For one, 6 party members = maximum waste of 84% of damage.

    Secondly, if a ranged char is outdpsing an aps char, then they ought to be the one tanking. The squad ought to treat them as the best DD.
    Forever overlooked.
    Forever forgotten.
    Forever alone.

    This is a good thing. People don't notice me, and they don't notice the knife whistling towards their throat.
  • Blobbacon - Sanctuary
    Blobbacon - Sanctuary Posts: 1 Arc User
    edited June 2013
    So much fun to watch the little aps peeps running around like lost puppies b:pleased
  • Kremia - Lost City
    Kremia - Lost City Posts: 507 Arc User
    edited June 2013
    So much fun to watch the little aps peeps running around like lost puppies b:pleased

    I approve this
    [SIGPIC][/SIGPIC]
  • seitori
    seitori Posts: 1,328 Arc User
    edited June 2013
    The prob that bugs me the most is when the Ranged DD hears that HF is being used and everyone else is 3~sparking and the dimwit pulls while we were still sparking so that by the time we were all done prepping to heavy DD the target, the boss has already left the area and is chasing the idiot down the corridors because the idiot doesn't stay near us, but instead runs for their lives....b:laugh

    I mean atleast it would be nice if the idiot would realize that running to us after stupidly pulling the boss prematurely (so that the he stays in our spark time range) would be atleast acceptable but nope most times they run like all H*LL ~Far Far Away~ from the rest of us, so that no matter how much holy path we use to catch up to them, the sparks have already long since been all used up & wasted....b:sweat



    b:surrender ((Thats what annoys me about Ranged attackers who don't know how to play properly in squad instances, any good ranged attacker knows to wait for everyone to be waylaying on the boss rather then ruining the squads attack timings)) b:surrender
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited June 2013
    Lol? Are you serious?
    For one, 6 party members = maximum waste of 84% of damage.

    Secondly, if a ranged char is outdpsing an aps char, then they ought to be the one tanking. The squad ought to treat them as the best DD.

    its amazing how nobody can do any damage while frozen in 3 spark animation.

    *looks at OP* Yup, "while setting up 3 spark"

    Bro, get hooked on phonics.
    Gifs are hard to make work here
  • trands
    trands Posts: 2
    edited June 2013
    its amazing how nobody can do any damage while frozen in 3 spark animation.

    Considering most debuff/amps are landed at start, most ranged DD also spark at start though. I only see this happen in the case of heavy ranged DD squaded with aps sins/bms that think high aps outdamages everything by default. For those, what Blobbacon said.

    In most cases, I just pull the boss or make sure I'm on a spot where the boss doesn't have to move when he aggros on me. Vile snakey is the only one I sometimes get moving without wanting it. Staying outside frog-range, and even without any big combo's still grabbing aggro.
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited June 2013
    A lot of squads let the ranged DD pull anyway, and the melees just gather themselves at where the boss ends up. Most of the times melees are more annoyed with KB during pulls.

    People don't really grab aggro and run anymore either...people just simply have so much...gear they survive the aggro ping pong.
    Elena Costel: I wash my hands of this affair.
    Legerity: *drags you back* *stains your hands with said affair*
    Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
    Qui: b:dirty
  • ApocaIypto - Dreamweaver
    ApocaIypto - Dreamweaver Posts: 585 Arc User
    edited June 2013
    bet ranged kill faster than aps

    veno+bm+cleric+wiz+psy+seeker with invigorate noooooo prrrrroblem
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited June 2013
    It is annoying...the range DD should either wait a little or be the first to get the boss so the rest of the squad can just go where the boss ends up.
    I also hate it when the tank (or whoever) is setting up an AOE combo and some other range DD aggros a or more mobs and ruins the whole thing >.> It might be an accident sometimes, happens to me, but those who do it repeatedly...
    [SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
    ★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★
  • trufflles
    trufflles Posts: 68 Arc User
    edited June 2013
    seitori wrote: »
    But when the boss is done killing them the cleric doesn't rez them anyways, atleast not until the boss is almost dead, so we just go back to '3~Sparking / HF'ing /and/ Extreme Poisoning' the bosses after

    +1 wish all the clerics do that b:pleased...maybe they'll learn their lesson for next time...if not repeat till they learn b:chuckle....and act moody about the res...to put some fear they'll lose the boss b:dirty
  • trands
    trands Posts: 2
    edited June 2013
    trufflles wrote: »
    +1 wish all the clerics do that b:pleased...maybe they'll learn their lesson for next time...if not repeat till they learn b:chuckle....and act moody about the res...to put some fear they'll lose the boss b:dirty

    Squishy sins dying is still way more common then ranged DD dying imo. Especially with G15/G16 being so common, I don't see AA classes die that often anymore.

    Well, aps craze has pretty much died on my server anyway. There are no more problems getting squad as casters and sins/bms are more wanted for their buffs and stuff then specifically aps/dps. But on Sanctuary I could see the OP case happen for sure.
  • Heartz - Dreamweaver
    Heartz - Dreamweaver Posts: 422 Arc User
    edited June 2013
    That was an issue, maybe 1-2 years ago? aps isn't even the best dmg in the squad anymore, unless the others in the squad isnt geared as good.. so they end up losing aggro most of the time regardless.
    105 - 105 - 105 (14th march 2014)

    Join date: November 2008 - HT.
  • Alsiadorra - Sanctuary
    Alsiadorra - Sanctuary Posts: 1,004 Arc User
    edited June 2013
    So...what's next? No more inviting ranged DD's?
  • Colum - Raging Tide
    Colum - Raging Tide Posts: 1,696 Arc User
    edited June 2013
    I must wonder what are the barbs doing in your squads, AFKing? Or no barbs at all?
    Leader of Cyanure on Valonsurma and a proud member of Vertu
    Demon Strength Barbarian 103/103/101

    Demon Pure Mag Cleric 102/102/101 | Demon 4 APS Assassin 102/102/101 | Demon Pure Mag Mystic 102/101/101 | Demon Pure Mag Psychic 100/100/93 | Demon 4 APS-Barbarian 100/100 | HA-venomancer 100 | DPH Assassin 100 | Pure Mag Wizard 100 | Demon Pure Mag Stormbringer 96 | Demon DPS Archer 94 | Sage Vit Barbarian 93 | Demon All-Path Blademaster 93 | Str Seeker 86 | Pure Mag Venomancer 81 | Pure Mag Wizard 81 | Pure Dex Duskblade 47
  • Fissile - Archosaur
    Fissile - Archosaur Posts: 607 Arc User
    edited June 2013
    bet ranged kill faster than aps

    veno+bm+cleric+wiz+psy+seeker with invigorate noooooo prrrrroblem

    QFT. With amp, HF, and Soul Shatter a psy or wiz will normally kill the boss before the sin's 3-spark animation ends.
    [SIGPIC][/SIGPIC]
  • Neferhotep - Lost City
    Neferhotep - Lost City Posts: 276 Arc User
    edited June 2013
    its not as annoying as sins getting aggro bc of demon spark, getting killed, shouting "REZ ME CLERIC DAFUQ" , are revived and getting aggro again, just because they wanna put out "maximal" damage. Oh and of course they want barb and cleric buffs after every revive ...
    Or that stupid "Ima AoE DD HEAL ME" sins that used to teleport into monstergroups and aps everything to death without anyone to help because the mobs run away from the aps monster. Of course the cleric have to heal them, getting heal aggro and dies but thats the clerics fault anyway lol... annyoing as hell

    With a barb it is nearly impossible to steal aggro, and if your tank is a bm or seeker its normal that other dds steal aggro, so let the ranged dds tank. If your "tank" is a sin who really can not hold aggro with demon spark, its better to let the ranged dds tank. It depends on the boss. It is also possible that ranged dds take a few steps near the boss so they still do all their damage but the boss doesnt move when they get aggro.
    I like potatoes <(O~O)>
  • Alsiadorra - Sanctuary
    Alsiadorra - Sanctuary Posts: 1,004 Arc User
    edited June 2013
    I must wonder what are the barbs doing in your squads, AFKing? Or no barbs at all?

    With all that aggro flying around the barb gets easily forgotten. You're a barb, so you know how that goes.
  • trands
    trands Posts: 2
    edited June 2013
    I must wonder what are the barbs doing in your squads, AFKing? Or no barbs at all?

    Devour wasn't mentionned in the debuff/amps of 1st post, so I guess no barb. Or fistbarb that doesn't use devour.
  • Nenor - Dreamweaver
    Nenor - Dreamweaver Posts: 534 Arc User
    edited June 2013
    Whats wrong with an archer tanking? Sometimes its a much better choice. Take snake for an example, if they are just squishy sins/melee (or even vile with a barb popping in and out of true form), the archer is only going to take half the attacks to begin with... only ranged attacks, no melee.
    It amazes me at the archers i've squaded with that have 7-8k hp and g 15/16 gear that wont tank/think they cant snake. I can tank it fine with 8k hp and tt99/r8 mix gears.
    If i am the intended tank, i always tell the sins wait for my second spark before sparking, and if they still take aggro to step away out of melee range. Yea, 90% of them still triple spark after taking aggro instead of stepping away, then i have to stand there and take its magic attacks until they run all the way back.b:surrender
  • skaitavia
    skaitavia Posts: 1 Arc User
    edited June 2013
    I usually have no problem since I just teleport to the boss that moved.

    And most of the time I am 75% of the squad's DPS, so no harm done in my opinion.
  • tweakz
    tweakz Posts: 0 Arc User
    edited June 2013
    It's not just that;

    Peach yard wisps shouldn't be range tanked but even melee toons will range tank them. (They spam aoe stun when range tanked slowing down every one else's dd and heals).

    Range dd's that die on short range aoe should be left dead.

    There use to be a better ratio of intelligent players out there. Now the game is filled with **** heads.
    Be kind: Help the GMs to depopulate the servers.
  • Deadalus - Harshlands
    Deadalus - Harshlands Posts: 546 Arc User
    edited June 2013
    That was an issue, maybe 1-2 years ago? aps isn't even the best dmg in the squad anymore, unless the others in the squad isnt geared as good.. so they end up losing aggro most of the time regardless.

    Yes, please tell me more how a not sin class out DPS an Sin at the Boss. AOE, sure i agree but single DPS? No way.

    Speaking of same gear, the sin can even have lower gear and hold aggro from better geared casters. Not saying they should in every case and every gear scenario but i think you get the idea.

    Me for example, i never lose aggro against casters or any other class except higher refined sins.
  • Annalyse - Heavens Tear
    Annalyse - Heavens Tear Posts: 2,618 Arc User
    edited June 2013
    I admit I have done it by accident on my archer, but mostly on bosses where it didn't matter anyway like in RB.

    Generally in BHs where I know I can't tank, I stand about until everyone else has started. People that can't tank but grab aggro at the outset anyway are just stupid. If you can't tank, you wait for aggro to be taken before you join in.
    [SIGPIC][/SIGPIC]
    Annalyse (veno) - Melosa (cleric) - Glynneth (archer) - Pickerel (sin)
    Florafang (wiz) - RubixCube (barb) - Laravell (psy) - Diviah (Mystic)
    Torchwood (BM) - Sataea (Seeker) - Wystera (Sin) - Allissere (SB)

    Looking for a mature faction on HT? pwi-forum.perfectworld.com/showthread.php?t=760842
  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited June 2013
    Yes, please tell me more how a not sin class out DPS an Sin at the Boss. AOE, sure i agree but single DPS? No way.

    Buffed Lord of Captivation, with the assassin trying to APS it down? I rather imagine an archer will out-DPS the assassin in this situation, and possibly other classes as well.
    [SIGPIC][/SIGPIC]
    Weekly Japanese/English bilingual webcomic
    thejapanesepage.com/ebooks/yuki_no_monogatari_manga
  • Father_gold - Sanctuary
    Father_gold - Sanctuary Posts: 449 Arc User
    edited June 2013
    i think most of you are mixing up "pulling a boss from its position to be killed" with "pulling a boss away from the squad as it sets up debuff/spark combos". major difference, if you are an archer with decent refines and full bow build, then you have no reason to unload a sparked assault first thing.... for the stated reasons at the beginning.

    obviously even with a barb, you need to stagger your attack so that the squad as a whole functions better, this would be the same as a puller running in to get abba/seat boss without knowing the cleric has bb... and you can't tank for long.

    this all boils down to "things that really annoy me in a squad", sure you are such a pro pwe pwer, but you fail at working with a squad. if the cleric doesn't rez you in tme for boss then you deserve it in that case. learn to manage aggro, the same way sins had to when aps first started....
  • _dblazen_ - Dreamweaver
    _dblazen_ - Dreamweaver Posts: 566 Arc User
    edited June 2013
    Buffed Lord of Captivation, with the assassin trying to APS it down? I rather imagine an archer will out-DPS the assassin in this situation, and possibly other classes as well.

    This boss is, so far, the only one which that counts for though. When speaking in all bosses in general (leaving out phy immune ones in... caster nirvana) then no, A sin with equal grade daggers, aka R9rr daggers vs R9rr bow, the sin won't lose aggro on aps vs an archer.

    But this discussion is useless anyway, since non of the pve content needs any of it anyway. Besides some faction trial bosses.
  • Elenacostel - Heavens Tear
    Elenacostel - Heavens Tear Posts: 2,822 Arc User
    edited June 2013
    I find it annoying when Assassins die in Warsong b/c they immediately triple spark aggro, even though I'm tanking and need a few seconds to get Blood Vow or STA off before I triple spark claw it.

    It's basically the same issue as the opening poster, but instead of reducing overall damage of the squad, the assassin just dies.

    And it's almost always assassins, weird that.
  • Father_gold - Sanctuary
    Father_gold - Sanctuary Posts: 449 Arc User
    edited June 2013
    I find it annoying when Assassins die in Warsong b/c they immediately triple spark aggro, even though I'm tanking and need a few seconds to get Blood Vow or STA off before I triple spark claw it.

    It's basically the same issue as the opening poster, but instead of reducing overall damage of the squad, the assassin just dies.

    And it's almost always assassins, weird that.

    most run of the mill sins have pretty low defenses, and since everyone has all these farming sins all you see are red sparks(no added defense) and death because they have +10 weapons and +4 armors.

    the problem here is a play-skill issue, people get gear and think it make them OP, when they dont have the know-how to play in a squad rather than solo solo solo.
  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited June 2013
    they have +10 weapons and +4 armors.
    .

    psh, that's like super-awesome, r9rr+12 drakeflames and npc hat ftw [true story]
    you only purge once #yopo