Dragoons

XXOGCaliXx - Heavens Tear
XXOGCaliXx - Heavens Tear Posts: 162 Arc User
edited June 2013 in Suggestion Box
Could you please bring back the XP rewards for Dragoons? My Psychic is lv 104 and 6% and its taking forever, even with 6 nix valley per day, so if possible , please switch it back.
Post edited by XXOGCaliXx - Heavens Tear on

Comments

  • Salari - Raging Tide
    Salari - Raging Tide Posts: 2,102 Arc User
    edited June 2013
    Could you please bring back the XP rewards for Dragoons? My Psychic is lv 104 and 6% and its taking forever, even with 6 nix valley per day, so if possible , please switch it back.

    /inb4lock

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  • Xainou - Sanctuary
    Xainou - Sanctuary Posts: 5,369 Arc User
    edited June 2013
    Poor you.
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  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited June 2013
    Suggestion box,... and No. 105 is supposed to be difficult and take a while. That and the rumors that there will never be a level cap raise means 105 is it, so no super rush to get there.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • SylenThunder - Twilight Temple
    edited June 2013
    Could you please bring back the XP rewards for Dragoons? My Psychic is lv 104 and 6% and its taking forever, even with 6 nix valley per day, so if possible , please switch it back.
    Poor you. What do you expect to get at 105 anyhow?

    So sad you have to work harder to level the higher you get up....

    Oh wait... that's normal for any game.
    Suggestion box,... and No. 105 is supposed to be difficult and take a while. That and the rumors that there will never be a level cap raise means 105 is it, so no super rush to get there.
    Correct. the cap is 105 and they are not able to raise it.
    The max level the game was designed for was 150. PWE decided that rather than developing quests and instances past 109, they would just compress 100-150 exp tables into 100-105 and change the levels on cultivations and skills.
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  • Crixxix - Raging Tide
    Crixxix - Raging Tide Posts: 848 Arc User
    edited June 2013
    I actually agree. Dragoons should have experience restored. For one, I don't think the glitch is any longer possible, and if it is, that's PWI's fault, as they've had over 2 years to fix it. Furthermore, we have EVERY right to talk about something like this.

    Restoring the dragoon experience could potentially help boost the in-game economy slightly, as few people still do "Full" FC anymore, therefore they miss out on the rewards at the end.

    All in all, I agree. Fix the glitch if it's not fixed, or simply remove the dragoons that spawn from the jail boss.

    Sadly, this will be closed because some of the MODs here are dim witted and can't seem to see the good that these kinds of debates could bring. A healthy debate can spur ingenious ideas, and bring people closer together, despite their differences.
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  • Jaabg - Sanctuary
    Jaabg - Sanctuary Posts: 2,256 Arc User
    edited June 2013
    I actually agree. Dragoons should have experience restored. For one, I don't think the glitch is any longer possible, and if it is, that's PWI's fault, as they've had over 2 years to fix it. Furthermore, we have EVERY right to talk about something like this

    All in all, I agree. Fix the glitch if it's not fixed, or simply remove the dragoons that spawn from the jail boss.

    The glitch is not fixed. The glitch existed since the fcc began. It only became popular recently. People used to abuse it way before every tom and harry knew about it.

    The solution to nerf the exp, and not fix the glitch = permanent solution for now i believe. If the fix the boss, the first QQ will be that the quest is bugged and people can't get fcc quest done for the chests. Or they might end up nerfing the exp from the boss itself b:chuckle.

    The solution is to make the jail boss not spawn goons like no tomorrow, and bring back regular goon experience as Crixxix is suggesting.

    OP wants the goons back from jail boss? That will be a no no, and getting the boss fixed as described above won't help you much in getting to 105 either.
  • Crixxix - Raging Tide
    Crixxix - Raging Tide Posts: 848 Arc User
    edited June 2013
    The best solution is to stop the boss from spawning mobs. There is piece of code associated with the Jail Boss that makes it spawn Dragoons. Remove that section of the code, and it stops the abuse of the boss. Restore the experience to the rest of the Dragoons, and everyone wins. PWI can't stop hearing us complain about the issue, and we can enjoy the benefits that would come from this solution. It's a very simple fix, it would probably take someone 30 minutes or less to accomplish, if they know where in the code to look.

    Simple. Easy. Sensible.
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  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited June 2013
    therefore they miss out on the rewards at the end.

    I think that the main reason is that people skip third boss so they have nothing to turn in. even when goons were full exp most people just stacked them and turned them in every 10 runs~
    you only purge once #yopo
  • Crixxix - Raging Tide
    Crixxix - Raging Tide Posts: 848 Arc User
    edited June 2013
    Some people did, but for me the last 3 bosses were so quick, and the experience from doing them every time made a big difference. To each their own.
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  • heerohex#3018
    heerohex#3018 Posts: 4,885 Community Moderator
    edited June 2013
    The best solution is to stop the boss from spawning mobs. There is piece of code associated with the Jail Boss that makes it spawn Dragoons. Remove that section of the code, and it stops the abuse of the boss. Restore the experience to the rest of the Dragoons, and everyone wins. PWI can't stop hearing us complain about the issue, and we can enjoy the benefits that would come from this solution. It's a very simple fix, it would probably take someone 30 minutes or less to accomplish, if they know where in the code to look.

    Simple. Easy. Sensible.

    That would be hard work due to the way the game is coded.

    however thats the Majour fix!

    a simple fix would just be to change the mobs at the end of the FF run to a mob copy of a goon for example Goon EX... Now where have i herd that B4? all in all about 4 hours work... not days as the other fix could take and thats not including testing. 1 random segment of code can cause problems if not fixed. I believe this to be an easier option than stoping them as well. But this should be fixed in future Versons of the game anyhow!

    To the point of this post yes this should be fixed its important that an instance is run fully otherwise whats the point in it?
  • Crixxix - Raging Tide
    Crixxix - Raging Tide Posts: 848 Arc User
    edited June 2013
    Maybe. I'm not sure if it would be that difficult or not. I don't see how removing the boss spawns would effect anything else, but it is possible. Either way, I think that my suggestion would be the best method in the end, but your idea is also great. I'd like to see Val's opinion on this, as it would be nice to have our friendly neighborhood CM's support on this. b:laugh
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  • Pandapple - Raging Tide
    Pandapple - Raging Tide Posts: 25 Arc User
    edited June 2013
    Maybe. I'm not sure if it would be that difficult or not. I don't see how removing the boss spawns would effect anything else, but it is possible. Either way, I think that my suggestion would be the best method in the end, but your idea is also great. I'd like to see Val's opinion on this, as it would be nice to have our friendly neighborhood CM's support on this. b:laugh

    I think I read somewhere once that removing the spawns would "trivialize the boss encounter", but really, the encounter is already trivial with the dragoons. Removing them wouldn't matter much at this point. They should just get rid of them so the other dragoons can have their exp restored to normal.
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  • Crixxix - Raging Tide
    Crixxix - Raging Tide Posts: 848 Arc User
    edited June 2013
    I think I read somewhere once that removing the spawns would "trivialize the boss encounter", but really, the encounter is already trivial with the dragoons. Removing them wouldn't matter much at this point. They should just get rid of them so the other dragoons can have their exp restored to normal.

    Agreed! I think that this solution, if given enough support by the members, could lead to a fix. b:victory
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  • Elanxu - Dreamweaver
    Elanxu - Dreamweaver Posts: 521 Arc User
    edited June 2013
    Could you please bring back the XP rewards for Dragoons? My Psychic is lv 104 and 6% and its taking forever, even with 6 nix valley per day, so if possible , please switch it back.

    Awwww you poor thing
    the loser fail nab cleric from dreamweaver who quit pwi, but still wanders the forums.
  • Crixxix - Raging Tide
    Crixxix - Raging Tide Posts: 848 Arc User
    edited June 2013
    Awwww you poor thing

    Elanxu, this isn't the place for negativity. Regardless of the OP's intentions, his post has created support for a legitimate fix that has been neglected for far too long. No, the OP himself didn't propose a legitimate fix, but the direction that this post has been heading has been positive. Please keep up the good spirit or move on. Thank you. b:pleased
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  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited June 2013
    I actually agree. Dragoons should have experience restored. For one, I don't think the glitch is any longer possible, and if it is, that's PWI's fault, as they've had over 2 years to fix it. Furthermore, we have EVERY right to talk about something like this.

    Restoring the dragoon experience could potentially help boost the in-game economy slightly, as few people still do "Full" FC anymore, therefore they miss out on the rewards at the end.

    All in all, I agree. Fix the glitch if it's not fixed, or simply remove the dragoons that spawn from the jail boss.

    Sadly, this will be closed because some of the MODs here are dim witted and can't seem to see the good that these kinds of debates could bring. A healthy debate can spur ingenious ideas, and bring people closer together, despite their differences.

    The glitch is still possible, as far as I know, because the devs were unable to fix it (for whatever reason) thus they lowered the EXP gain from the mobs.

    Don't blame PWI though, we don't have devs here. The devs are in China and in the PWCN version of the game, Hypers are not use-able in FCC and thus they probably don't prioritize our problems, which might be one of the reasons it took so long to get any kind of fix.
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  • heerohex#3018
    heerohex#3018 Posts: 4,885 Community Moderator
    edited June 2013
    like i said before its more to do with how the game is coded. I believe much of the original code is not touchable... (No idea why and no idea if this is 100%)

    However mob spawn locations are fixed using a different file rather than the code like the bosses them self. theirfore it would be possible to change the goons at the end (as said before). The fix i sugested is easier and really possible. Ive seen it done wont say where but im sure people who know where will agree this is a sensiable solution BUT... still needs the DEVs in china to fix this for us as our GMs are not alowed to edit this so i understand.

    Has this been reported via the quality corner yet?
    i dont know?


    Will have to have a look but if it will reflect a majour fix to the game like i believe it will its worth doing. Who eva does report it should be awear that it still may get brushed to one side and give Various options for a FIX that the player base would be happy with. As an overall player base its a good idea to give the GMs an idea of what we are expecting as a comunity and not as one player.
  • Elanxu - Dreamweaver
    Elanxu - Dreamweaver Posts: 521 Arc User
    edited June 2013
    Elanxu, this isn't the place for negativity. Regardless of the OP's intentions, his post has created support for a legitimate fix that has been neglected for far too long. No, the OP himself didn't propose a legitimate fix, but the direction that this post has been heading has been positive. Please keep up the good spirit or move on. Thank you. b:pleased

    I agree and support opinion and there are some great reasons to restore the goons' xp. But the fact that OP clearly does not have the right intent and is looking at this from a purely selfish perspective cannot be ignored. My negativity is only directed at OP and not to the fact that goons may have xp again.
    the loser fail nab cleric from dreamweaver who quit pwi, but still wanders the forums.
  • Crixxix - Raging Tide
    Crixxix - Raging Tide Posts: 848 Arc User
    edited June 2013
    The glitch is still possible, as far as I know, because the devs were unable to fix it (for whatever reason) thus they lowered the EXP gain from the mobs.

    Don't blame PWI though, we don't have devs here. The devs are in China and in the PWCN version of the game, Hypers are not use-able in FCC and thus they probably don't prioritize our problems, which might be one of the reasons it took so long to get any kind of fix.

    PWI needs to get the right to get their own devs. Our game and their game are two completely different games, in a manner of speaking. FFS... they can't even have packs, yet we do. They can't hyper in frost, we can. There are enough differences in the games that PWI could probably run away with the game and do whatever they want with it, and copyright laws probably couldn't even touch them. Not that I think there is much that China could do to the US. b:chuckle
    heero200 wrote: »
    like i said before its more to do with how the game is coded. I believe much of the original code is not touchable... (No idea why and no idea if this is 100%)

    However mob spawn locations are fixed using a different file rather than the code like the bosses them self. theirfore it would be possible to change the goons at the end (as said before). The fix i sugested is easier and really possible. Ive seen it done wont say where but im sure people who know where will agree this is a sensiable solution BUT... still needs the DEVs in china to fix this for us as our GMs are not alowed to edit this so i understand.

    Has this been reported via the quality corner yet?
    i dont know?

    Will have to have a look but if it will reflect a majour fix to the game like i believe it will its worth doing. Who eva does report it should be awear that it still may get brushed to one side and give Various options for a FIX that the player base would be happy with. As an overall player base its a good idea to give the GMs an idea of what we are expecting as a comunity and not as one player.

    Heero, another great post. The problem with the code is that PWCN (And it's parent company) aren't the first people to own the game. PWI was originally created by another broup (I forget their name), and then sold. When it was sold, there was poor development documentation, thus making understanding the code very difficult. The game engine is dead because of this. What PWI will eventually need to do, is make a new engine from scratch, but make it so the other files and our clients can communicate with the new engine. Maybe they'll have to do a complete overhaul of the game. If our version (PWI) were to do this, then they may be able to make sufficient changes to the code (And the entire game) that copyright laws will no longer be an issue, and we'll be free to make our own changes, and be our own game... not just our own version.
    I agree and support opinion and there are some great reasons to restore the goons' xp. But the fact that OP clearly does not have the right intent and is looking at this from a purely selfish perspective cannot be ignored. My negativity is only directed at OP and not to the fact that goons may have xp again.

    I see your point. It's good to know that your with us, I really don't want this thread getting closed. b:victory
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  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited June 2013
    PWI needs to get the right to get their own devs. Our game and their game are two completely different games, in a manner of speaking. FFS... they can't even have packs, yet we do. They can't hyper in frost, we can. There are enough differences in the games that PWI could probably run away with the game and do whatever they want with it, and copyright laws probably couldn't even touch them. Not that I think there is much that China could do to the US. b:chuckle

    Yeah, it would have been nice if PWE was allowed to tweak the game's content. Fixes and whatnot would be taken care of much faster but..what can we do? b:surrender

    At least, thanks to Hey, you! and the rest of the staff pushing issues, we still get things done sometimes.
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  • Crixxix - Raging Tide
    Crixxix - Raging Tide Posts: 848 Arc User
    edited June 2013
    Very true. Val and Geno in particular have been amazing.

    However, perhaps we, the players can tell China to kiss our arses, and that we demand that full control of OUR version be handed over to PWI. Not quite sure how China would react to that. b:chuckle

    I did have a humorous thought, however. What would happen if PWI said **** China and made their own changes? We obviously have our own servers here, otherwise ping would be terribly high. I've heard that updates are done remotely, but what if PWI cut all those electronic ties with China? The only other option is for China to come and take the game by force, and we all know that ain't happening. b:chuckle
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  • SLITNOT - Heavens Tear
    SLITNOT - Heavens Tear Posts: 29 Arc User
    edited June 2013
    OG needs some love to hard for his arcane armor not easy to do nixs like it was for me XD.
  • Crixxix - Raging Tide
    Crixxix - Raging Tide Posts: 848 Arc User
    edited June 2013
    OG needs some love to hard for his arcane armor not easy to do nixs like it was for me XD.

    What is an "OG"? I'm sorry, but I missed what this post has to do with anything. b:surrender
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  • Annalyse - Heavens Tear
    Annalyse - Heavens Tear Posts: 2,618 Arc User
    edited June 2013
    Agreed. Bring back the exp to dragoons and remove dragoons from jail boss. That's what I always figured would be their solution.... and was greatly disappointed in the path they chose.
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  • Crixxix - Raging Tide
    Crixxix - Raging Tide Posts: 848 Arc User
    edited June 2013
    Yeah, you and pretty much everyone else. But here we sit and allow them to pull this **** time and time again. They did it to DQ, they did it to RB Coin Drops... wtf is next?

    I think it's about time we stand up and tell them "NO!", you are not going to ruin our game, or we find a way to retaliate against the Chinese version. Seems like a pretty legit way to go. b:laugh

    And no, mod's. This is not a troll response, this is serious. b:angry
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