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Water in Warsong for Archers

Elenacostel - Heavens TearElenacostel - Heavens Tear Posts: 2,822 Arc User
edited February 2013 in Archer
Have any archers defended Water pavilion in a full Warsong run? Any tips?
Post edited by Elenacostel - Heavens Tear on

Comments

  • Moranine - Lost CityMoranine - Lost City Posts: 319 Arc User
    edited February 2013
    I suppose if you have enough HP and depending on the head spawn you could jsut barrage on the head and do the same as Seekers do, except your gonna waste a bit of an HP/or HP Pots to successfully defend it. However Ive seen archers jsut using wingspan and lightning blast to defend it. Of course they are usually R9s with +10-12 armor with decent stones. Would be harder for say a +10 R8 Archer such as myself to defend it. Ill stick to doing water on my BM and Fire on my EA :p
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  • Asterelle - Sanctuary_1381265973Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited February 2013
    Water is actually one of the easiest pavs. All you do is use demon wingspan and kite around in a circle until you can cast wingspan again. Every 8 seconds you knockback all the mobs and gain a shield. You should barely take any damage. Every once in a while you can build up enough chi to triple spark the mobs with the wingspan to clear them all out.
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  • soulhunter1987soulhunter1987 Posts: 0 Arc User
    edited February 2013
    All Lanes are fairly easy for archer. Normal hits on water hit pretty good + what asterelle said with wingspan. on wood ur metal skills go through the roof. Earth die fairly fast 2 + tons of room 2 move around. and metal/fire ooh well the usual lanes archers take xD
  • Decus - DreamweaverDecus - Dreamweaver Posts: 5,033 Arc User
    edited February 2013
    What Ast said is pretty much what I do in water.
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  • Elenacostel - Heavens TearElenacostel - Heavens Tear Posts: 2,822 Arc User
    edited February 2013
    Thanx for the advice!

    I tried this yesterday in a practice defense and barely succeeded. NPC had about 5% HP left. The head had reset so I had to run toward the NPC and that screwed everything up.

    I doubt I could do it if I get purged, though. Need more practice!
  • Asterelle - Sanctuary_1381265973Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited February 2013
    Thanx for the advice!

    I tried this yesterday in a practice defense and barely succeeded. NPC had about 5% HP left. The head had reset so I had to run toward the NPC and that screwed everything up.

    I doubt I could do it if I get purged, though.

    You want to get the head in the knockback as you wingspan the mobs (though you don't need to attack it directly).
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  • Elenacostel - Heavens TearElenacostel - Heavens Tear Posts: 2,822 Arc User
    edited February 2013
    You want to get the head in the knockback as you wingspan the mobs (though you don't need to attack it directly).

    Yeah, I did not realize that, and it had reset at the beginning before it reached me for knockbacks. Habit from the other pavs.
  • Kiyoshi - Heavens TearKiyoshi - Heavens Tear Posts: 2,385 Arc User
    edited February 2013
    I suppose if you have enough HP and depending on the head spawn you could jsut barrage on the head and do the same as Seekers do, except your gonna waste a bit of an HP/or HP Pots to successfully defend it. However Ive seen archers jsut using wingspan and lightning blast to defend it. Of course they are usually R9s with +10-12 armor with decent stones. Would be harder for say a +10 R8 Archer such as myself to defend it. Ill stick to doing water on my BM and Fire on my EA :p

    You don't need to be r9 or +10 armor to defend water... if you don't lag. The most important thing is timing and keeping tabs on the position of all the mobs. I was once able to sucessful defend with a broken r9 bow and cape. Without cape all my armor goes dark leaving me with 3.8k hp... and without bow I default back to my r8 back up bow (my r8 bow is +12). The npc was at 50% hp when the last mob dies. Mobs reset on me quiet often as I had to keep more distance since I have next to no hp and essentially no defenses. Sharp/metal aoe/wing aoe... and holy path away when mobs get close.
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