Removing stealth from NW and map changing

Naturion - Dreamweaver
Naturion - Dreamweaver Posts: 183 Arc User
edited January 2013 in Nation Wars
Personally im getting abit annoyed by always getting ganked by 2-3 sins sparking and popping up from stealth everytime *ur getting respawned* edited and fixed this. It wouldnt be a big of a deal if it was sometimes but this is constantly happening.

Yesterday i was with flame nation, so we we're getting ganked by dark and light so all the 3-4 territories that is around the base was locked for over 20 minutes, and there was over 220 people in base just waiting for the wars around the area to end so we could move out from the base.
But even when the wars ended we had to wait for the map CD to be able to move on after the war on the territory was done, and soon as the cd in that territory was over a new war started in that exact territory, so the path was closed once again and we had to wait yet again, and there was over 80 people trying to just move out but nobody made it across that exact territory and it was the only path out so the unlucky ones got sent base.

Is there a way you can tell the devs to maybe change the base spot so it can be easier to move out if a nation is getting ganked instead of having over 230 people locked in the base for over 30 min?
Post edited by Naturion - Dreamweaver on
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Comments

  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited December 2012
    Personally im getting abit annoyed by always getting ganked by 2-3 sins sparking and popping up from stealth everytime. It wouldnt be a big of a deal if it was sometimes but this is constantly happening.

    This is why we need to make bramble pots a la Blinking Poultices and Shining Pills.
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  • ovenusarmanio
    ovenusarmanio Posts: 6,695 Community Moderator
    edited December 2012
    Sins aren't really that OP in group PK anyway. As for spawn camping, that's a different matter entirely. Just try to get away from the spawn zone as fast as you can and then buff up. I don't see a need for this.

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  • Angel_Spawn - Sanctuary
    Angel_Spawn - Sanctuary Posts: 3,034 Arc User
    edited December 2012
    Bramble weeds out all the pathetic low hp sins out there, unless they use AD then fap you to death taking no dmg, personally I killed a lot of brambled people, only difficulty was with high hp r9 and BARBS.
  • fuzzywuzz
    fuzzywuzz Posts: 0 Arc User
    edited December 2012
    Personally im getting abit annoyed by always getting ganked by 2-3 sins sparking and popping up from stealth everytime.

    While we are at it, Fuzzy asks if we can please remove Invoke from barbs, IH from clerics, Roar and HF from BM's, SoV from Psy's, defence lvl's from Seekers, Pets from Venos, 3 spark from anyone that has r9 gear and any other skill from any other class that might actually make a difference... b:surrender
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  • TCHP - Lost City
    TCHP - Lost City Posts: 577 Arc User
    edited December 2012
    Oh wow I hope this will be implemented, so making a 5aps cleric will finaly pay !


    b:scorn
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  • Flamespirit - Dreamweaver
    Flamespirit - Dreamweaver Posts: 337 Arc User
    edited December 2012
    Altogether- Bramble should be severly nerfed in pvp...
  • Facerolled - Raging Tide
    Facerolled - Raging Tide Posts: 334 Arc User
    edited December 2012
    Bramble weeds out all the pathetic low hp aps sins

    Fixed
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  • skaitavia
    skaitavia Posts: 1 Arc User
    edited December 2012
    FuzzyWuzz wrote: »
    While we are at it, Fuzzy asks if we can please remove Invoke from barbs, IH from clerics, Roar and HF from BM's, SoV from Psy's, defence lvl's from Seekers, Pets from Venos, 3 spark from anyone that has r9 gear and any other skill from any other class that might actually make a difference... b:surrender

    This.

    Also while we're at it, remove QPQ and Edged Blur from Seekers, disable the Purify proc on R9r2 AA weapons if that player is holding the flag, Purge from Venos, and Blade Tornado from BMs as well.

    As Venus stated, APS sins are not good in open group PvP. They'll just try to stun to auto attack you to death. If you do not have a veno often in your squad, I advise investing in a Strength-based genie that has Alpha Male, so you can self bramble yourself when you see two-three sins popping on you.

    100 Strength genie with level 10 Alpha male = 11 seconds of 40% damage returning to the attacker. If you're a BM, then you can easily tank that APS spam long enough for the squishy sins to kill themselves.

    I'm a DPH build as a sin, and many sins try to auto attack APS me, and all I have to do (since 95% of the sins I run into don't have a good stunlock) is spam HH or Deep Sting and they're done for since again, 95% of the sins I run into are a 1 shot to me.
  • titotit
    titotit Posts: 187 Arc User
    edited December 2012
    Dont take away a sin's stealth, i cant tell how u OP i feel when some gank me and cant kill me then go back to stealth. I jus click one button and there are dead sins everywhere, BM's BT ftw win bishes!!
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited December 2012
    your asking them to change game mechanics cause you cant survive vs stronger people with better gear... >.>

    Just make sure your actually doing more than you complain such as

    -make your own squad
    -take a veno (bramble)
    -use voice chat (this helps the most as it lets your whole squad coordinate together)
    -farm better gear (even those sins did it)
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  • Shardik - Lost City
    Shardik - Lost City Posts: 625 Arc User
    edited December 2012
    FuzzyWuzz wrote: »
    While we are at it, Fuzzy asks if we can please remove Invoke from barbs, IH from clerics, Roar and HF from BM's, SoV from Psy's, defence lvl's from Seekers, Pets from Venos, 3 spark from anyone that has r9 gear and any other skill from any other class that might actually make a difference... b:surrender

    No no fuzzy, pwi has been very clear on granting this kind of wishes :P

    I mean , come on. b:chuckle

    If this happened we all are going to see the forums flooded wih people flipping out.

    .
    .
    .
    Wait a minute.....Oh gog....


    They are already here!!

    b:cry
  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited December 2012
    Make a mystic, power lvl and use mystical eye or go farm the pots to see sins or people in stealth.
    [SIGPIC][/SIGPIC]

    b:dirty "I **** rainbows and love everyone"-Longknife b:cute
  • FoosYu - Harshlands
    FoosYu - Harshlands Posts: 97 Arc User
    edited December 2012
    You can always QQ more and rage re-roll a sin....work hard on that sin and then be happy :)

    then realize that sins aren't as OP as you think.

    When you do realize it, we'll be waiting for you QQ-ing about sins not being strong enough b:pleased

    do you also complain that rock beats scissors but scissors beats paper and paper beats rock?

    WHY IS SCISSORS SO OP?! b:angry
  • krisnda
    krisnda Posts: 4,655 Community Moderator
    edited December 2012
    I'll talk to Val about having it so that everyone is forced to wear the lowest lv NCP gear/weapons when going into NW. b:chuckle
  • ovenusarmanio
    ovenusarmanio Posts: 6,695 Community Moderator
    edited December 2012
    You can always QQ more and rage re-roll a sin....work hard on that sin and then be happy :)

    then realize that sins aren't as OP as you think.

    When you do realize it, we'll be waiting for you QQ-ing about sins not being strong enough b:pleased

    do you also complain that Scissors cuts paper. Paper covers rock. Rock crushes lizard. Lizard poisons Spock. Spock smashes scissors. Scissors decapitates lizard. Lizard eats paper. Paper disproves Spock. Spock vaporizes rock. And as it always has, rock crushes scissors.

    WHY IS SCISSORS SO OP?! b:angry


    Fixed for you. b:avoid

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  • Geckofreak - Sanctuary
    Geckofreak - Sanctuary Posts: 2,280 Arc User
    edited December 2012
    Krisnda wrote: »
    I'll talk to Val about having it so that everyone is forced to wear the lowest lv NCP gear/weapons when going into NW. b:chuckle

    no no no, make everyone have full r999 with max stats and +12 josd, all lv 11 skills, and of identical appearanceb:victory
    [SIGPIC][/SIGPIC]
  • opkossy
    opkossy Posts: 11,177 Community Moderator
    edited December 2012
    Fixed for you. b:avoid

    Nobody's gonna win this until someone stops picking Spock.
    (Insert fancy image here)
    image
  • Facerolled - Raging Tide
    Facerolled - Raging Tide Posts: 334 Arc User
    edited December 2012
    Fixed for you. b:avoid

    Trick question. The real OP is seekers and R9r2 casters
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  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited December 2012
    I have a idea more simple then that. Just make the sins unable to do NW. Then BM 5 aps and don't forget archer cause they can stealth too now, wait why not remove NW, way much more simple. =D

    I miss do Nirvana caster. =D
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  • krisnda
    krisnda Posts: 4,655 Community Moderator
    edited December 2012
    no no no, make everyone Immune to all damage.

    There we go.
  • Jaabg - Sanctuary
    Jaabg - Sanctuary Posts: 2,256 Arc User
    edited December 2012
    As for spawn camping, that's a different matter entirely. Just try to get away from the spawn zone as fast as you can and then buff up. I don't see a need for this.

    This issue cropped up in sunday's NW on sanctuary. There was on faction that shall not be named b:chuckle. These people already have r9 2nd/3rd cast weapons at +10~+12, with the gear. Naturally they are OP, nothing wrong with that. What they do, they sit around spawn points and kill people as soon as they are out of the spawn protection. Naturally all your things are in cool down when you spawn the next time, and they rinse and repeat.

    Sure as a tactic this is fine, but if these people actually fight by stepping away from spawn point the other 30 players can have fun in this game to b:laugh. In the beginning when the group was found at flags, they died like normal players, when they switched to spawn point killing, it's no fun for anyone.

    There are other players, same factions and others, with OP gear that step away from players when they see people spawn to give them a time to get bearings, buff up and get ready.

    The same people did not go after the flag either b:shutup, the battle was needlessly long which they won in the end. Because there were seven people left when i was kicked out.

    There was one fight 5 vs 15. We were 15, most of the people on the map were our faction. We did not spawn kill the 5 people, and we had an awesome time trying to kill each other in that NW. We won after ten minutes, but they killed our flag carrier four times. They got 1.5k~3.5k each contribution in that NW on the losing side.

    I hope people begin to see that spawn killing, fun as it may be for you, as a player it is not conducive to fun for everyone. I would rather have a fight where i am beaten and enjoy it, than using such back handed measures.
  • Geckofreak - Sanctuary
    Geckofreak - Sanctuary Posts: 2,280 Arc User
    edited December 2012
    Krisnda wrote: »
    There we go.

    wouldnt work, no points then, cause need to do damageb:laugh
    [SIGPIC][/SIGPIC]
  • Sarrafeline - Sanctuary
    Sarrafeline - Sanctuary Posts: 4,661 Arc User
    edited December 2012
    Eh.

    My Archer is 5.0 base with a decent bit of HP. Sins pop on me, most of the time if there's just one, and they don't have R9r3 +12, I can typically APS them back (free sparks), and most of the time, they don't survive anyway. :P

    Regardless. The constant 2 and 3 sin gank is getting tiring. Waste of charm and ties people up.
    101 Sage Sin*/Archer
    100 Demon BM*/Barb
    96 Demon Cleric/Sage Seeker
    95 Demon Wiz/
    94 Sage Veno
    85 Psy/80 Mystic
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  • HaiYou - Lost City
    HaiYou - Lost City Posts: 18 Arc User
    edited December 2012
    Let me tell you a story, of a magical time.

    I once entered this magical realm with all these Tiny little sins hopping in and out of stealth. They all decided to come play with me and I was like "This is so Magical >:P"

    I then hit a magical button called Invoke, followed by another magical button called Demon Roar, followed by yet another magical button called Demon Sunder. All those magical Sins and the one BM that was playing with me all fell down.

    I felt so sad for their injuries but in the end I think it was for the best b:pleased
  • MANray_ - Sanctuary
    MANray_ - Sanctuary Posts: 2,311 Arc User
    edited December 2012
    The most fun I've had in NW is watching a couple of would be ganker sins suicide on bramble hood... And of all classes sins are by far the more likely not to realize its there. Also, most are unable to actually kill efficiently, 9 out of 10 times I'll get a sin stealthing out on me if I'm charmed and using damage reduction on autopot. It goes down to 50% on most NWs as I don't always bother. Now, I'm not saying sins are not a ridiculously broken OP class, but fortunately most of the people actually playing don't quite take advantage of it. And on the garden variety bramble, most melees have little problem soaking the damage unless you get a lucky reflect crit so it really is a non issue.

    Finally on the map, Sanctuary's flame once again tried to noobishly base block us (I was in dark) this last Sunday and ended up completely blocked itself for much of the second hour as a result... It's a good thing a second, larger map will soon be implemented as counting on people to actually think through their choices may be more difficult than getting a fix from the devs in China...
  • Naturion - Dreamweaver
    Naturion - Dreamweaver Posts: 183 Arc User
    edited December 2012
    Ok, soon as i respawn i have no genie energy its still filling up and the skills u guys are mentioning to use takes alot of energy, the sins are in stealth waiting til ur immune to damage buff is gone. BUT handling the ganks from a couple of sins during a battle is another thing most people can survive that. But getting spawned killed by a bunch of them is different.

    How are u supposed to survive if atleast 2 sins has +10 g16 daggers sparked and ur getting stunned? and then another one popping up, with out being able to use apoth, and the sins pops up to stun before u can even react to use the apoth, and then some caster attacking along hoping to get the kill. Bramble? yeah i bet the veno in my squad will know what exact spot ill get spawned and bramble me right away! and uhm oh yeah ill totally have enough energy on the genie for alpha soon as i respawn :), most of you guys are just all talk in the forum.
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited December 2012
    Ok, soon as i respawn i have no genie energy its still filling up and the skills u guys are mentioning to use takes alot of energy, the sins are in stealth waiting til ur immune to damage buff is gone. BUT handling the ganks from a couple of sins during a battle is another thing most people can survive that. But getting spawned killed by a bunch of them is different.

    How are u supposed to survive if atleast 2 sins has +10 g16 daggers sparked and ur getting stunned? and then another one popping up, with out being able to use apoth, and the sins pops up to stun before u can even react to use the apoth, and then some caster attacking along hoping to get the kill. Bramble? yeah i bet the veno in my squad will know what exact spot ill get spawned and bramble me right away! and uhm oh yeah ill totally have enough energy on the genie for alpha soon as i respawn :), most of you guys are just all talk in the forum.
    i use a MAG100 genie. Fast tick ftw
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  • fuzzywuzz
    fuzzywuzz Posts: 0 Arc User
    edited December 2012
    wouldnt work, no points then, cause need to do damageb:laugh

    My map needs more spaces... my R9+epic toon was base locked. My map needs more cause some other r9 got more tokens than me... My map needs more since wasted 2 min to get to the fight since travel time sucks.. My map needs more since the nation my toon was in did not get a fight 100% of the time.. My map needs more since we sucked and were base locked,, My map needs more so that I can get a fight each an every time I click on a battle... My map needs to be bigger so that I am not bored.. My map needs to be bigger so that someone else doesn`t get more tokens ....


    Cry cry cry...


    Fuzzy feels no pain...
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  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited December 2012
    FuzzyWuzz wrote: »
    My map needs more spaces... my R9+epic toon was base locked. My map needs more cause some other r9 got more tokens than me... My map needs more since wasted 2 min to get to the fight since travel time sucks.. My map needs more since the nation my toon was in did not get a fight 100% of the time.. My map needs more since we sucked and were base locked,, My map needs more so that I can get a fight each an every time I click on a battle... My map needs to be bigger so that I am not bored.. My map needs to be bigger so that someone else doesn`t get more tokens ....


    Cry cry cry...


    Fuzzy feels no pain...
    *pokes fuzzy with a cattle prod*

    /sizzle

    :0 pain pain!
    [SIGPIC][/SIGPIC]lagunal8.deviantart.com
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  • Shardik - Lost City
    Shardik - Lost City Posts: 625 Arc User
    edited December 2012
    Krisnda wrote: »

    Originally Posted by Geckofreak - Sanctuary
    no no no, make everyone Immune to all damage.
    There we go.

    I knew we were going to get to this sooner or later.
    wouldnt work, no points then, cause need to do damageb:laugh

    Or else pal, what if the equation to give the tokens DIVIDED everything by your damage?

    If this last one is Zero then we will have infinite tokens for the win.

    Cue PWI economy being totally flipped out.