Solo defending warsong pavilions
Comments
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KawaiiJen - Heavens Tear wrote: »I like how you quoted me saying I did it using TT99/Nirvana gear with 8k hp and yet you're telling me to take off my overpowered gear and do it...
Btw unsparked.
was hitting 20ks(no Crits) on metal they died in 7 hits after STA.
was hitting 30k(no Crits) on fire they died in 5 hits after STA.
That is such a big difference
Then apparently, your doing something wrong on fire.I commonly hit the fire mobs for 40-60kb:bye
And im assuming no more than you were assuming i am underpowered/not doing it right. Am i wrong? Do you have r9? Im assuming your gear is at least nirva-ed g15 and refined to +10. Like i said, put on TT99/r8 mix and try it. You wont find it so simple.0 -
Nenor - Dreamweaver wrote: »Then apparently, your doing something wrong on fire.I commonly hit the fire mobs for 40-60kb:bye
And im assuming no more than you were assuming i am underpowered/not doing it right. Am i wrong? Do you have r9? Im assuming your gear is at least nirva-ed g15 and refined to +10. Like i said, put on TT99/r8 mix and try it. You wont find it so simple.
Kawaii is r9+12....[SIGPIC][/SIGPIC]I know what your thinking.0 -
Nenor - Dreamweaver wrote: »Then apparently, your doing something wrong on fire.I commonly hit the fire mobs for 40-60kb:bye
And im assuming no more than you were assuming i am underpowered/not doing it right. Am i wrong? Do you have r9? Im assuming your gear is at least nirva-ed g15 and refined to +10. Like i said, put on TT99/r8 mix and try it. You wont find it so simple.ResMePls - Heavens Tear wrote: »Kawaii is r9+12....
I was doing it with my old nirvana/tt99 gear.[SIGPIC]http://i48.tinypic.com/2r61kw3.jpg[/SIGPIC]
Ty Fon for the Siggy
The rare and exotic Sage Archer of HT. b:cute0 -
KawaiiJen - Heavens Tear wrote: »Hardly doing anything wrong. Perhaps the difference is having no buffs what so ever and not using my good arrows on it. I used my old TT99/Nirvana gear my sin now uses and was hitting that. And ya I can easily hit that with buffs too /eyeroll.
I was doing it with my old nirvana/tt99 gear.
Have you done it since they updated it in TT99? If not, try it in TT99 +3-5. /eyeroll back /shrug back
Like I said, not everyone is uber geared for pvp. Some of us like to just pve, and TT99/R8 should be more than effective for pve-ing.0 -
Maelael - Heavens Tear wrote: »EDIT: Anyone know if TheDan is still running Lunar TMs? Tim I can't remember seeing anything from you on those.
I haven't tried TM since the patch. We never got many customers for that, everyone just pm'd "free tm lunar?" I thought 32m for a lunar cape was fair, considering the time/apo/charm expense of those runs.0 -
KawaiiJen - Heavens Tear wrote: »I like how you quoted me saying I did it using TT99/Nirvana gear with 8k hp and yet you're telling me to take off my overpowered gear and do it...
Btw unsparked.
was hitting 20ks(no Crits) on metal they died in 7 hits after STA.
was hitting 30k(no Crits) on fire they died in 5 hits after STA.
That is such a big differenceKawaiiJen - Heavens Tear wrote: »lol you're looking purely at the defensive aspect and ignored the offense aspect... We were running full warsongs for quite sometime in just Nirvana / TT99 gear. No R9 or anything -_-.
The archer can easily kill those metal mobs in less then 15~20 shots. And if you're going for Nirvana 3rd cast or R92R I'm pretty sure your gears not going to be complete ****.
Now im confused.... do you kill them in 7 hits, or 15-20?
And all that 'running full warsongs in nirva/TT99' appears to be BEFORE they updated warsong? So, whatcha been wearing to do it since the update? TT99/nirva mix on metal? or is it OP gears.b:puzzled
We're not talking about the "old" warsong, we're talking about warsong since its been updated.
Before the update I could solo fire, metal, wood or earth. Think i'll just stick to fire now, plenty of room to kite the head and nothing gets close enough to do much damage.0 -
KawaiiJen - Heavens Tear wrote: »More like I stopped caring. If you don't understand what and how blazing arrow works then there is no point in continuing my defense. Just because one archer has a problem doing it, doesn't mean his is the "right" answer. No offense to Nenor but they probably are undergeared or aren't doing something right. I was doing it just fine in old nirvana TT99 gear with just 8k hp buffed without potting or sparking.
Let me apologize if you thought that I was attacking you, that wasn't ever my intention. Moving along, barbarians have poison fang which operates much in the same manner as blazing arrow does - by adding (for me) 60% of weapon damage as wood. The last i noticed, my poison fang adds somewhere in the neighborhood of 500ish damage per hit - tested on the memoirs in Lunar Glade. Its because of that elemental addon that I'm able to carry through status effects onto the memoirs (or anything physical immune). Thats on a rank 8+ 6 weapon at level 102 with 312 str with gears accounted for. Also to be taken into consideration is the fact that sparking does *not* in fact increase the damage bonus of poison fang (and theoretically any other elemental damage bonus including frostblade and apothecary items)
I believe you've provided us elsewhere in this thread with damage numbers on fire and metal pavilion. What weapon were those numbers taken with? We can work backwards from your damage results to see approximately how much damage bonus you are seeing with blazing arrow in each pavilion. Archers find that stuff interesting no? I'm actually curious here b:cute[SIGPIC][/SIGPIC]
Retired..0 -
Nenor - Dreamweaver wrote: »Have you done it since they updated it in TT99? If not, try it in TT99 +3-5. /eyeroll back /shrug back
Like I said, not everyone is uber geared for pvp. Some of us like to just pve, and TT99/R8 should be more than effective for pve-ing.Nenor - Dreamweaver wrote: »Now im confused.... do you kill them in 7 hits, or 15-20?
And all that 'running full warsongs in nirva/TT99' appears to be BEFORE they updated warsong? So, whatcha been wearing to do it since the update? TT99/nirva mix on metal? or is it OP gears.b:puzzled
We're not talking about the "old" warsong, we're talking about warsong since its been updated.
Before the update I could solo fire, metal, wood or earth. Think i'll just stick to fire now, plenty of room to kite the head and nothing gets close enough to do much damage.
I said I did it in 7 after STA so it would take closer to 10 without. A lower refined bow user would take closer to 15.
For the test today I used for the 3rd time TT99/Nirvana....[SIGPIC]http://i48.tinypic.com/2r61kw3.jpg[/SIGPIC]
Ty Fon for the Siggy
The rare and exotic Sage Archer of HT. b:cute0 -
KawaiiJen - Heavens Tear wrote: »I did it with my old TT99/Nirvana gear for the 3rd time. Please read.
I said I did it in 7 after STA so it would take closer to 10 without. A lower refined bow user would take closer to 15.
For the test today I used for the 3rd time TT99/Nirvana....
Well good for you, i'll bake you a cupcake. I , however, will be sticking to fire, and recommend archers with less than 8k hp do the same.0 -
Baalbak - Dreamweaver wrote: »Let me apologize if you thought that I was attacking you, that wasn't ever my intention. Moving along, barbarians have poison fang which operates much in the same manner as blazing arrow does - by adding (for me) 60% of weapon damage as wood. The last i noticed, my poison fang adds somewhere in the neighborhood of 500ish damage per hit - tested on the memoirs in Lunar Glade. Its because of that elemental addon that I'm able to carry through status effects onto the memoirs (or anything physical immune). Thats on a rank 8+ 6 weapon at level 102 with 312 str with gears accounted for. Also to be taken into consideration is the fact that sparking does *not* in fact increase the damage bonus of poison fang (and theoretically any other elemental damage bonus including frostblade and apothecary items)
I believe you've provided us elsewhere in this thread with damage numbers on fire and metal pavilion. What weapon were those numbers taken with? We can work backwards from your damage results to see approximately how much damage bonus you are seeing with blazing arrow in each pavilion. Archers find that stuff interesting no? I'm actually curious here b:cuteNenor - Dreamweaver wrote: »Well good for you, i'll bake you a cupcake. I , however, will be sticking to fire, and recommend archers with less than 8k hp do the same.[SIGPIC]http://i48.tinypic.com/2r61kw3.jpg[/SIGPIC]
Ty Fon for the Siggy
The rare and exotic Sage Archer of HT. b:cute0 -
KawaiiJen - Heavens Tear wrote: »
The iorny of it all is. I never said one way is the only way. I just noticed some casters would struggle in metal from the damage they deal and stuck them in fire since archers can easily handle both when done properly.
All i know is as an archer in TT99/R8 mix (with rings+3-neck/belt+6) i do alot more damage to mobs on fire than i do to the metal mobs , and i take alot less damage from the fire mobs compared to metal. If im going to defend, i would rather defend a pavi i have a 99.5% of success on, than on a pavi I might have a 60% chance of defending.0 -
I vote for fire and metal being defended preferably by ranged DD. b:avoid0
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I've did fire several times before.
It's easier with the extra range r9 gives for sins. The best thing to do is to let them kite first before attacking, to lower the chance of explosions.[SIGPIC]Octavia is best pony[/SIGPIC]
Vicious's Brony. Brohoof!
youtube.com/user/SkaiPW - Assassin PvE/PvP Videos!0 -
i prefer fire most then all other pavs...both on sin and my archer...
on sin i can do it eyes closed0 -
best class i found for water is seeker with BP ,a vortex can keep you healed and kill mobs all at once provided vortex stays up and you have enough herbs /charm to keep it goin0
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i do it like this as bm:
- wood : spark-> aps them (becomes tought when they are increased life and buff anti-aps and increased defence) + i usually kill them before they get to explode, if not leap back
- water : just gather them mobs while kiting till i have HF ready then aoe them and kill them quick in 3-4 aoe shots
-earth : spark-> aps and back leap alot since this seems to me the pavilion where they explode the most
done them uncharmed full buffed, water seemed the easiest if u ask me (unless i get purged, even tho did it once w/o bp on me too)0 -
People if you want to comment about your experiences in warsong, and "yadda yadda" post your own thread please.
Take the debate, discussion of what classes are suited for what pavilion else where.
The OP asked for solutions, thoughts, ideas for his problems, not our problems. Best to get back on track with that. I know people like taking barbs to warsong now, so this thread will be helpful to barbs on how to defend pavilions. Let's help out the kitty and forget our problems, issues b:bye.
Baalbak was kind enough to post a video of how he did it, watch it, post useful comments about it to help him out and other barbs.0 -
Aasaf - Sanctuary wrote: »People if you want to comment about your experiences in warsong, and "yadda yadda" post your own thread please.
Take the debate, discussion of what classes are suited for what pavilion else where.
The OP asked for solutions, thoughts, ideas for his problems, not our problems. Best to get back on track with that. I know people like taking barbs to warsong now, so this thread will be helpful to barbs on how to defend pavilions. Let's help out the kitty and forget our problems, issues b:bye.
Baalbak was kind enough to post a video of how he did it, watch it, post useful comments about it to help him out and other barbs.
I agree, i'm reading this thread for tips also.
As barb i've been sending to metal with cleric a few times and i have the feeling if i had to solo the metal pavillion i will fail 95% of the times. The mobs run, have bramble buffs sometimes etc.
I havent tried to add earthquake on barbs genie yet, but it is very handy for a seeker in vortex to push head away. I guess earthquake is handy for a lot of other classes also.0 -
For barbs I'd say unless you're a high end DD (Full Str / APS build) run it with the cleric in the earth pavilion(water and wood are also possible solutions as they are melee mobs) Just leave the Metal and Fire to the ranged DD(casters or archer). The hexhead you can use CC on, so the cleric can sleep the head as well as you 2 can use other skills on it to keep it away while you deal with the mobs. Pay attention to common chat because when they say "Let us die together!" they will suicide in about 5-6 seconds which you can just run away with and deal with the next mob. As usual chain your skills to inflict the most damage you can.
Example :
Devourer / Penetrate Armor as an opener move which allows you to never miss as it drops their evasion to 0 and lowers their pdef to hit them harder.
And since they tend to come in twos, have the cleric use Silent Seal to freeze the "harder" of the two targets while you take out the other one first. (Increased Life etc)
Now of course my idea is if the cleric is running with the barb as well. to help keep the hexhead away.[SIGPIC]http://i48.tinypic.com/2r61kw3.jpg[/SIGPIC]
Ty Fon for the Siggy
The rare and exotic Sage Archer of HT. b:cute0 -
I did Fire fine last night, majority APS, switch to R9 for anti aps buff ones. One death, but that's cause I screwed up while chatting with people, got purged, had 5 on me, plus the head, and the head hit me for at least 8k (or it was a combo with the 5 mobs), did not show up on the damage log. Went back in, aoe mowed and was fine.
I was watching damage, a normal head (no add on) was hitting me for 300-3k's.
Barb wise in this case...everything but Metal and Fire. From what I've done - have the barb join with the 6th member (veno, cleric, whatever) and duo one of the paths. Works just fine. APS barb should be able to reasonably do what a BM does.
Honestly between all the damage reductions and ToP, I dont see why a barb could not survive any of the paths. Would just take forever chasing down mobs in Fire though.pwcalc.com/bb6fc16982637a5c / pwcalc.com/28948ee5778526f50 -
KawaiiJen - Heavens Tear wrote: »For barbs I'd say unless you're a high end DD (Full Str / APS build) run it with the cleric in the earth pavilion(water and wood are also possible solutions as they are melee mobs) Just leave the Metal and Fire to the ranged DD(casters or archer). The hexhead you can use CC on, so the cleric can sleep the head as well as you 2 can use other skills on it to keep it away while you deal with the mobs. Pay attention to common chat because when they say "Let us die together!" they will suicide in about 5-6 seconds which you can just run away with and deal with the next mob. As usual chain your skills to inflict the most damage you can.
Example :
Devourer / Penetrate Armor as an opener move which allows you to never miss as it drops their evasion to 0 and lowers their pdef to hit them harder.
And since they tend to come in twos, have the cleric use Silent Seal to freeze the "harder" of the two targets while you take out the other one first. (Increased Life etc)
Now of course my idea is if the cleric is running with the barb as well. to help keep the hexhead away.
the head itself is never really a problem for me, its the exploding mobs that annoy me the most. Honestly having a cleric to play with the head doesnt work out a lot for me because they all want to attack too, thus bringing the head near me and my aoes, then its stuck on me. Now that i know suicide bombers have a limited range, I'm sure that things will become a lot easier.
i dont think you need to be aps or str build barb to solo warsong - I've got dex and strength points restatted into vit. If i take any piece of gear off, it all comes off. Like I mentioned before, I used to be aps built - and I didn't see it being that great offensively unless I stayed sparked, pav mobs dont last long enough to stay permasparked - and an aps barb is usually gonna hit about the same as I do with their rank 8 hammer. A str base barb on the other hand will see higher benefit from skill spamming, but still isn't necessary considering I've done it.
i have a lot of hp and def compared to other similar geared classes, therefore I don't need to kill fast. I can handle more damage and dont need a cleric to sleep mobs for me. The problems I'm having are simply the exploding mobs. Until i noticed what it was that was causing it, i burned 500k charm on water pav[SIGPIC][/SIGPIC]
Retired..0 -
When playing a Psy in warsong,
was hitting full damage on Magic Resistance mobs.
idk if it is a bug or was built in.0
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