Skill I wish they would have given us
Comments
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Necro.[SIGPIC][/SIGPIC]
b:dirty "I **** rainbows and love everyone"-Longknife b:cute0 -
Fortify is very useful Genie skill for blocking stuns. Absolute Domain makes you immune from all damage for matter of seconds.
Countering Sins....multiple casts of ironheart on yourself and use Fortify once you see sin pop up. Then use Absolute Domain. During that time also try to use that sleep skill of yours that last a long time (forget the name) lol. Then from there..blast away lol
BM you could sleep him before he gets to you or do the same Fortify/AD Then try to one shot. Magic hits BMs hard. Lol0 -
KawaiiJen - Heavens Tear wrote: »No. The the issue is short of using Plume Shell the clerics have very few defensive skills that can work passively in their favor. God Seal and chromatic seal require you to be able to target your attacker which sins pretty much can stun lock you and prevent that.
My advice is to have AD and time it so you'll survive the attack and it'll still be in effect when the stun duration ends so you can counter attack. Sins will always be OP and faceroll every class (besides r9 full josd barbs) without too much of an effort. And as a positive note. At least you're useful in TW. Sins aren't
I don't think any caster has an anti-stun skill. (Venos don't count because that was intended for melee venos when it was released.) That and the fact unless it was insta-cast you wouldn't really get the chance to use it.
Kasai Mystics have a 6 second antistun after using Energy Leech. (9seconds if sage). Mystics only caster class with antistun
Just read responses to this lol. Well to say there's no caster class with an antistun is stupid because not true:) Smart mystics use their antistun and leech to good use.
Oh yeah and wizards have one too. Lol0 -
uncleblademaster wrote: »Fortify is very useful Genie skill for blocking stuns. Absolute Domain makes you immune from all damage for matter of seconds.
Countering Sins....multiple casts of ironheart on yourself and use Fortify once you see sin pop up. Then use Absolute Domain. During that time also try to use that sleep skill of yours that last a long time (forget the name) lol. Then from there..blast away lol
BM you could sleep him before he gets to you or do the same Fortify/AD Then try to one shot. Magic hits BMs hard. Lol
Unless a genie with 217 energy or freaking fast recover rate you cannot use both fortify and AD back to back.
/Still a necro.[SIGPIC][/SIGPIC]
b:dirty "I **** rainbows and love everyone"-Longknife b:cute0 -
Barring ever getting anti-stun.....
Cleric plume shell should not consume mana when absorbing damage. It should just be on for set amount of time.
OR
Cleric should have have a skill that is extremely high damage close range. And before anyone says "Oh but they are ranged" This could be a long cd defensive skill. It should be 2x stronger than tempest with 5 min CD.0 -
We do have an anti-stun 'skill'. It's called purify on the R9 third cast weapon...b:chuckle
But as other classes would argue: "Omgosh you can spam IH and have a morai no-lose-xp skill and you still want buffs?!!!!"
b:surrender0 -
We do have an anti-stun 'skill'. It's called purify on the R9 third cast weapon...b:chuckle
But as other classes would argue: "Omgosh you can spam IH and have a morai no-lose-xp skill and you still want buffs?!!!!"
b:surrender
The anti-stun that cleric want is for PVP/TW, people doesn't loose exp in PVP/TW, + morai skill don't loose exp is for lvl95+ at that lvl if you didn't power lvl you have experience and will not die often if you know how keep your squad alive. I don't even remember the last time i die on cleric in PVE, so for me it's a useless skill that i don't even want.[SIGPIC][/SIGPIC]
b:dirty "I **** rainbows and love everyone"-Longknife b:cute0
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