tw map reset

24

Comments

  • RandomDent - Dreamweaver
    RandomDent - Dreamweaver Posts: 70 Arc User
    edited December 2011
    How about start working on getting something instead of QQing to have that something be taken from those who worked for it?

    This. Right here. ^


    @OP: if you wanted fair tw against equal opponents why did your faction choose to land-lock themselves into a corner with only the big guy to attack? Oh yeah, because the faction which was there was an easy target (read: weaker than you) to take a few lands from easily. The 2 factions who yours approximates in strength are on the other sides of the map, it's obvious your leaders chose to have a couple lands instead of the chance for fair fights.
    See, I can hyper a nub up like the rest of yas!
  • Aizza - Harshlands
    Aizza - Harshlands Posts: 719 Arc User
    edited December 2011
    I think it gives us new goals... helps jump start the year.

    Sure, I feel bad for the guilds that lose their land but at the same time, it really breaths new ... life into the game.
  • ZackMystic - Harshlands
    ZackMystic - Harshlands Posts: 325 Arc User
    edited December 2011
    I would just set real random TW times... end of story.

    F.e. TW starts on Wednesday at 3.42 am servertime, next 1 starts on Wednesday 12:17 pm


    If the holding faction is not on they loose the land. Each land can only be attacked once in a week.

    Rofl!!! that would be totally awesome! Your sleeping wake up and check and your land is gone. Big fac would have to have people ready at all times against these rogue attacks. i like that idea.
    [SIGPIC][/SIGPIC]
    78 Mystic ZackMystic
    95 BM ZackBlade
    Retired in March 2012, thx DarkNova for the fun.
    Exiirah made this purely awesome signature b:pleased Many thanks to her
  • Northern - Dreamweaver
    Northern - Dreamweaver Posts: 183 Arc User
    edited December 2011
    This. Right here. ^


    @OP: if you wanted fair tw against equal opponents why did your faction choose to land-lock themselves into a corner with only the big guy to attack? Oh yeah, because the faction which was there was an easy target (read: weaker than you) to take a few lands from easily. The 2 factions who yours approximates in strength are on the other sides of the map, it's obvious your leaders chose to have a couple lands instead of the chance for fair fights.

    Umm, off topic really, but if you mean tempest, we came back an took lands back from a faction that wiped us off the map in the very first place....just turns out that they are pretty weak nowdays since about half of the major factors are alts from the dominating faction which is busy defending. Had we did anything else than to continually attack regen we would be made into the bad guys....as in if we attacked spades or dyna...we would be the server bad guys. The only available tw left is against regen whether your in any one of the other top 3 factions.


    As for hard work....its not that hard when you start with a core of the last dominating faction, and everyone drifts your way....perhaps regen should consider expelling all the tempest,dyna, and spades players who deserted an went to be with them as I recognize many.
  • Shadowphreak - Lost City
    Shadowphreak - Lost City Posts: 151 Arc User
    edited December 2011
    Yes reset end of every year. Make it so anyone who had territory the year before has to wait 3 months. lol
    Evolution: Dungeon Master > Bards Tale > Ultima > Archlord > Perfect World

    Leader of faction: REJECTED | Recruiting FUBAR players since 2010 |FREE BEER

    [SIGPIC][/SIGPIC]
  • SashaGray - Heavens Tear
    SashaGray - Heavens Tear Posts: 3,765 Arc User
    edited December 2011
    I think it gives us new goals... helps jump start the year.

    Sure, I feel bad for the guilds that lose their land but at the same time, it really breaths new ... life into the game.

    what goal is that? rolling some lvl 70 mobs so you can see your faction on the map for a week?

    how bout working toward a goal of beating a faction that puts up a fight, if you cant beat them work on some strategy and try again. in the time of cash shopped rank 9/5aps, and 5 minute nirvanas having a goal that takes more than a day to accomplish seems lost
    [SIGPIC][/SIGPIC]
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited December 2011
    what goal is that? rolling some lvl 70 mobs so you can see your faction on the map for a week?

    how bout working toward a goal of beating a faction that puts up a fight, if you cant beat them work on some strategy and try again. in the time of cash shopped rank 9/5aps, and 5 minute nirvanas having a goal that takes more than a day to accomplish seems lost

    ^ this.

    If you want TW to be competitive... start allying with other strong guilds and bid against the major land owner every week. Double and triple attack them. Make them earn their keep.

    Don't take it away and redistribute it. Take it by force or not at all.

    b:bye
    I post in forums. This one and others. That's why I post.
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited December 2011
    if pple really want a challenge, why dont pwi just make it so that land can be attacked anytime >_> like some other space game
    [SIGPIC][/SIGPIC]lagunal8.deviantart.com
    ★"New weekly quests! "Discover the bug in the patch""-Nihillae★"My father would beat me if he found out I was QQing over a virtual pony."-Neurosis★"You're amongst the biggest blobs of fail I've ever seen in my life."-Ninnuam★"A statistic said 3% people of the world get enjoyment primarily from making people upset, and you are trying to discriminate them"-ilystah★["How To Tank Rebirth Order Delta (86+)"-Stickygreen Barb (1)restat. you want full magic, Arcane armour build (2)when mobs come /faceroll on your keyboard and you will one shot all the mobs (3)rinse and repeat]★"I've been spammed with 3 poops for 2 hours."-ColdSteele★"If someone fights learning, I don't bother with them outside of amusement factor."-Telarith★"This thread is a joke right? Please say yes."-eatwithspoons★ "This is why you don't post your opinions on the internet, most of the replies you get will be from people who missed a hug or two sometime in their youth."-Alacol★"Sexy! A post with a Binomial Distribution."-Asterelle★"It's about time PW starts to separate out the noob Sins from the rest."-salvati0n★"Shoo troll >:O"-TheDan
  • mogwai
    mogwai Posts: 0 Arc User
    edited December 2011
    PvE TW mob (look drop list) Reclusive Spikewing
    mmorpg is R'lyehian for: Innumerable quantities of grown babies
    discussing & often complaining about the imaginary.
    [SIGPIC]http://pwi-forum.perfectworld.com/image.php?type=sigpic&userid=1618000&dateline=1316204434[/SIGPIC]
  • Conavar - Heavens Tear
    Conavar - Heavens Tear Posts: 1,193 Arc User
    edited December 2011
    Be nice if they actually varied the tw instance itself though ... Two crystals, 3 lanes b:sleep
    Regardless if you are Twing on a main or on an alt after a map reset it's the same old thing.

    A bit of variety would go along way to revitalising TW .. Have random map layouts, have maps with no attackers crystal forcing the land to be defended for 3 hours, have lands with 3 crystals per side etc etc etc anything TBH would be a big step forward.

    The biggest downside of TW isn't one dominate faction, it's the monotony of repetitiveness regardless of who you fight. strongest or weakest
    [SIGPIC][/SIGPIC]
  • Woneo - Lost City
    Woneo - Lost City Posts: 74 Arc User
    edited December 2011
    My Guild on Harshlands (Catalyst) has done an attack and defense TW (sometimes multiple defense) every single week since the map reset. We have yet to lose a single war... It's really f.ucking boring at this point.
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited December 2011
    If any server can't come up with 3 next best guilds to take a land from the dominating faction in 1 month or less, they should just server merge with another such server. Such a situation tells me the server is dead. b:bye
    Elena Costel: I wash my hands of this affair.
    Legerity: *drags you back* *stains your hands with said affair*
    Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
    Qui: b:dirty
  • _Warfox - Archosaur
    _Warfox - Archosaur Posts: 15 Arc User
    edited December 2011
    I see lots of good ideas on this thread.
    I too find that my fav game on pw is becoming boring. I have always believed that the map should reset on an annual basis. I dont believe that pwe will ever change it up and make it more interesting or offer variety. So, why not reset? It affords the game a huge boost in terms of interest. Smaller guilds work hard toward gearing and training and leveling their toons. I am sure pwi made a bundle with everyone trying to prepare for tw. It does offer variety and hope for the majority of the server. Then when things become dominated by one or two guilds.... it resets again. I think that tw should belong to all.. not just a few op guilds that can hold the lands permanently. It would give many a sense of pride to hold their place on the map even if it is just for a short while. b:mischievous
  • Elementous - Momaganon
    Elementous - Momaganon Posts: 30 Arc User
    edited December 2011
    Rofl!!! that would be totally awesome! Your sleeping wake up and check and your land is gone. Big fac would have to have people ready at all times against these rogue attacks. i like that idea.

    Hehe, nope. I think the poster that mentioned this is suggesting a system similar to that from a previous MMO that I played. You still get a two-day warning of an impending attack, but the TW occurs two days after the time of declaration of the attacker (with a window for other factions to overbid on the territory). This is an idea that I've always supported.
  • XxAdiciaxx - Sanctuary
    XxAdiciaxx - Sanctuary Posts: 46 Arc User
    edited December 2011
    it's not the tw that stinks on our server it's the non loyal tw players that faction hop to the faction that is in control at the time. if they stuck with one faction there would actually be a battle for territory, not one faction with all the 'best' (not really the right word but ya know) players messing up tw for everyone else.
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited December 2011
    it's not the tw that stinks on our server it's the non loyal tw players that faction hop to the faction that is in control at the time. if they stuck with one faction there would actually be a battle for territory, not one faction with all the 'best' (not really the right word but ya know) players messing up tw for everyone else.
    i hear ya XD
    [SIGPIC][/SIGPIC]lagunal8.deviantart.com
    ★"New weekly quests! "Discover the bug in the patch""-Nihillae★"My father would beat me if he found out I was QQing over a virtual pony."-Neurosis★"You're amongst the biggest blobs of fail I've ever seen in my life."-Ninnuam★"A statistic said 3% people of the world get enjoyment primarily from making people upset, and you are trying to discriminate them"-ilystah★["How To Tank Rebirth Order Delta (86+)"-Stickygreen Barb (1)restat. you want full magic, Arcane armour build (2)when mobs come /faceroll on your keyboard and you will one shot all the mobs (3)rinse and repeat]★"I've been spammed with 3 poops for 2 hours."-ColdSteele★"If someone fights learning, I don't bother with them outside of amusement factor."-Telarith★"This thread is a joke right? Please say yes."-eatwithspoons★ "This is why you don't post your opinions on the internet, most of the replies you get will be from people who missed a hug or two sometime in their youth."-Alacol★"Sexy! A post with a Binomial Distribution."-Asterelle★"It's about time PW starts to separate out the noob Sins from the rest."-salvati0n★"Shoo troll >:O"-TheDan
  • MiniST - Sanctuary
    MiniST - Sanctuary Posts: 604 Arc User
    edited December 2011
    it's not the tw that stinks on our server it's the non loyal tw players that faction hop to the faction that is in control at the time. if they stuck with one faction there would actually be a battle for territory, not one faction with all the 'best' (not really the right word but ya know) players messing up tw for everyone else.

    haha, this is what makes sanctuary sanctuary. Happening since the beginning.
  • Strife_son - Sanctuary
    Strife_son - Sanctuary Posts: 1,217 Arc User
    edited December 2011
    it's not the tw that stinks on our server it's the non loyal tw players that faction hop to the faction that is in control at the time. if they stuck with one faction there would actually be a battle for territory, not one faction with all the 'best' (not really the right word but ya know) players messing up tw for everyone else.

    I'll disagree with this for two reasons.

    1. People wanting to be a part of the best TW faction is not something solely restricted to Sanctuary, it happens on most servers at some point. I think it's fairly unusual to see TW power evenly distributed across TW factions.

    2. The problem with Sanctuary is that people continue making small TW factions. By small TW factions I mean factions that average around 30 players on a good TW attendance day. I think the major reason for this is that people want to stay "loyal" to their faction name. Sort of a "I like our faction name group, I don't want to be apart of another so let's go try to recruit people". Why doesn't this really work out? Because people not apart of any real TW faction aren't going to want to join some small TW faction that gets rolled in 6 minutes. Sanctuary TW is stale because small factions refuse to dissolve their active members into larger factions.
  • Kiyoshi - Heavens Tear
    Kiyoshi - Heavens Tear Posts: 2,385 Arc User
    edited December 2011
    I think it gives us new goals... helps jump start the year.

    Sure, I feel bad for the guilds that lose their land but at the same time, it really breaths new ... life into the game.

    You know... its always easy to take stuff away from others (who may or may not have worked for it) to make your own life easier. Is it really that hard to actually get your hands dirty and work for something for a change.

    If its the land owning guilds asking for a reset... I would respect that. But when it comes from someone (not directed at you particularly) who more or less invested less in his gears then I do in my arrows... his opinion is not worth the bandwidth used.
    1. If I kill you; do something about it yourself, don't go complaining to my wife.
    2. If you have less kill counts then me, don't expect me to take pk advice from you.
    3. If you are hiding behind an alt, don't expect me to acknowledge your existence.

    Tokichiro - Heavy Armor Fish / Kiyoshi - Dual Blade Elf
  • ItsAWolf - Archosaur
    ItsAWolf - Archosaur Posts: 464 Arc User
    edited December 2011
    If its the land owning guilds asking for a reset... I would respect that. But when it comes from someone (not directed at you particularly) who more or less invested less in his gears then I do in my arrows... his opinion is not worth the bandwidth used.

    Land owning factions can reset the map themselves, they wouldn't need to ask for it.
  • Mayatheia - Heavens Tear
    Mayatheia - Heavens Tear Posts: 1,033 Arc User
    edited December 2011
    Kiyo's point is that those who do not have a land on the map are always the ones asking for a map reset, because if they cant get it by own efforts they want it to be given to them for free. Never try to improve, just simply "i tried once, it didnt work, can i haz it for free now?"
    [SIGPIC][/SIGPIC]
    When people walk away from you, let them go... your destiny is never tied to anyone who leaves you.. and it doesn't mean they are bad people.. It just means that their part in your story is over...
  • J_Voorhees - Heavens Tear
    J_Voorhees - Heavens Tear Posts: 100 Arc User
    edited December 2011
    Kiyo's point is that those who do not have a land on the map are always the ones asking for a map reset, because if they cant get it by own efforts they want it to be given to them for free. Never try to improve, just simply "i tried once, it didnt work, can i haz it for free now?"

    That is not the whole point here. Of course they want a land. But if there is only 1 guild owning the map again, there is no choice who you are fighting, since there are no basewars yet.

    So in order to be still able to pick the opponent you want, the map should be as colorfull as possible. Cause there are some factions (if you can imagine or not) that only do TW for the fun, and not for the lands. The guild i am in, always did TWs for the fun of it, when we won, we won if we lost, oh well who cares.
    And it is not fun to be rolled in a 3 minutes fight vs a whole bunch of rank 9 people.

    That is my main reason for a reset or revamp of the system.
  • Mitachi - Dreamweaver
    Mitachi - Dreamweaver Posts: 1,201 Arc User
    edited December 2011
    Northern i don't get your problem. You claim that we are OP, maybe we are, but we worked for it hunny, we help each other gear up everyday, we farm constantly, i joined Regen at 4k hp, now im 12k hp buffed. I've only been here for 8months about. The problem doesn't lie with us, it lies with you. Instead of whining here why don't you establish a community in your faction and actually help your casters gear up like we do.

    But i have to admit all the factions that gank us have improved a great deal. We either don't gain any land a week or sometimes lose a land. So don't make out as if theres no hope, there is you've seen it but you refuse to acknowledge it.
  • J_Voorhees - Heavens Tear
    J_Voorhees - Heavens Tear Posts: 100 Arc User
    edited December 2011
    To get it to the point. Why we are not working on it, this is a game - end of story.

    When i get home from a tough day of work irl, I ,with deepest desire, do not wish to work more in a game. I log in, I switch off, enjoy the fun i have with people and want to do stuff I like to do not i have to do. I am not saying people shall do it the way I do, I respect people from Enrage on our server, cause they seem to work hard to be at the point they are. But i remind myself all of this is just a game.

    And i might be mistaken so i apologize in advance. But I do not wish to be in a guild like Enrage, that is working hard or might force people to have a minimum gear restriction. I want to be in a guild i have fun with, and want to fight other guilds of same strength, just the smooth way.
    The other thing is, we still cannot choose our opponent. It will always be the same opponent. Until basewars are coming.
  • Demaulicus - Heavens Tear
    Demaulicus - Heavens Tear Posts: 288 Arc User
    edited December 2011
    Wow... You all don't understand the process of TW. Let me simplify things for people who are complaining about it. First of all lets start with the 3 way gank system. A faction has at most 200 members right?

    TW faction (200 members)
    War 1: 67 vs 80
    War 2: 67 vs 80
    War 3: 66 vs 80

    The defending faction is already at a 15% disadvantage player wise against each of the attacking factions when ganked. You are really saying you want to add more wars? If that is done then the max people per instance should be dropped to 40 per side on TW (lag reduction). That way there can be 6 wars against a single faction but 40 per side in TW.

    Another thing is get some skilled TW commanders as this is the main issue outside of attendance from certain factions. It disgusts me that when a guild fails at being able to win because their faction can't become skilled enough to win a TW against the best they complain about TW reset or how unfair TW is. Get better TW leadership and work as a unit instead of crying over it.
    [SIGPIC][/SIGPIC]
  • Northern - Dreamweaver
    Northern - Dreamweaver Posts: 183 Arc User
    edited December 2011
    Well, I can see some of you guys get an some don't-kinda expectedd it would be that way.


    I give a rats *** about the coin income from lands, my toons have consumed billions, and frankly the land income is like war over pennies. The should just take the coins out of tw, mass warfare should be for fun not profit, we have plenty of other places in the game ot make profit.

    It is not a server specific thing even...

    Without fresh resets the map pretty much will always settle into a superpower and the top three thats trying to bring it down. Really makes tw suck when it is limited to waiting all week for a 3-4 min win or lose. I wanna fight factions with close to the same strength. Yeah, if the pwi people wouldn't have lied about the base wars, we would have had that outside of tw...I even venture to bet that if they had been, then other than the land owning faction, tw would have been deserted.

    On, the side note of the regen on my server, your factions core was carried on from the faction that previously owned the entire map. I am sure you worked hard to take it back again and that It was so hard to attract so many of the top tw minded people other than the core you brought with you. That is beside the point...the point is it isn't fun twing against you. I am all for just giving you the map an you can have fun collecting your coins an having no tw. Obviously they need some way to segregate the map so people can stillhave mass warfare pvp against other than you.
  • Sparc - Harshlands
    Sparc - Harshlands Posts: 277 Arc User
    edited December 2011
    I didn't bother reading this whole thread because

    1) I can guarantee no GM will ever read it and even if they did they don't give two craps.

    2) As much as some of us WOULD like for something like this to happen (myself included; I'm all for an annual {12 month} TW map reset) it NEVER will -- the only reason they did that is because they added new areas to the map! If you think for a second "they did it for us" you're kidding yourself... (when is the last time they truly "did something FOR us" IF EVER) b:laughb:thanksb:laugh
  • SylenThunder - Twilight Temple
    edited December 2011
    my two cents. The map should only be reset in the situation that one faction has had all of the land for 3-4 months straight.

    But even then, they will just get the map again, and everyone will QQ again.
    TW is still Interesting on Sanctuary.
    [SIGPIC][/SIGPIC]
  • Mitachi - Dreamweaver
    Mitachi - Dreamweaver Posts: 1,201 Arc User
    edited December 2011
    Well sorry then im going to be harsh. Say you dont wanna work in a game then how will you beat the top faction. Regen was once small, you had your chance to wipe us then but you didn't so this is not our fault. It's yours.

    You lose because:
    1) you don't have a community (i have friends in tempest)
    2) You don't have sufficient tw planning
    3) insufficient strategy
    4) insufficient communication.

    At least these were the problems i had in my old faction which was the reason why we lost all the time. Im not going to go in the IT thing so bleh. But these could be the main reasons you lose. So try working on it. I still say all the 3 factions that gank us have improved a great deal, so quit belittling your faction and at least give credit where it is due like i have to your whole faction.
  • Sparc - Harshlands
    Sparc - Harshlands Posts: 277 Arc User
    edited December 2011
    my two cents. The map should only be reset in the situation that one faction has had all of the land for 3-4 months straight.

    But even then, they will just get the map again, and everyone will QQ again.
    TW is still Interesting on Sanctuary.

    I hate to break it to you, but it is to my understanding that it is in the game mechanics so that if a single faction does own all land it's an automatic reset (why do you think even the top guilds opt NOT to own ALL lands) !!!