Interrupt Channelling in PK/Duels not effective as in PVE
Comments
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GohRaL - Sanctuary wrote: »@kossy: man, not you too. You usually are able to read even if most of your post are trolling.
That melee fighting part was related to the cancelling of a boss. Trying to explain that it doesnt put boss skill in CD but it just skip it.
then he said that is not putted on CD cuz if we take a step away after a succesfull cancellation boss/mag mob will still attack you with that same magical attack you just interrupted.
Sorry, but I think you missed my point. Yes, you're talking about cancelling bosses as a comparison..... but at the same time, I'm showing that you can consider players as caster type mobs (who will simply resume channeling again) as the same type of comparison.
Even with bosses, a pure caster such as... say.... Trioc in FB39, would simply continue channeling again right after a cancel. Hence, why I'm saying to instead of ask for player skills to consume chi and go into cooldown (similar to how a cancel of a boss skill would stop it until the AI tells it to use the skill again 10 seconds later), instead just treat players who are casting skills the same way you'd treat a pure caster mob (as they simply start channeling again immediately after the cancel and will attempt to kite opponents). When you combine that with the fact that not only is it a better representation of how players in PvP behave (let's face it, even melees kite in 1v1s for certain things), but it also makes far more sense overall.
That plus, as I've said before, if this were to happen it would massively nerf casters in both PvE and PvP. Yes, a very good caster will do their best to make sure you can't interrupt them in PvP when they're using an ulti or whatever, but what about the melees who have to be in your face to use their ultis, or the people who break out of control skills to interrupt, and of course the fact that they can't always have their defensive skills ready to go but may still have a shot? See what I'm saying here? The reason caster ultis will normally have a high channel/cast time is to give their opponents a chance to react to the incoming damage in comparison to the melees who have more relatively quick skills since they have to get to their opponents first. But if interrupting put the skills in cooldown AND consumed the chi, you'd be making people helpless if they tried to use certain skills and got stopped via interrupts. And anyone who's played a caster can tell you how much it sucks to be in PvE, up against that one monster, and having it constantly interrupt your skills... which are your only offense AND defense. If the interrupts also started to take chi and put stuff in cooldown (they already consume MP since that's the first thing to go), PvE (and PvP since ALL attacks have a chance to interupt channeling) would become unbearable for any caster that doesn't just hyper + FCC themselves to a level where PvE became irrelevant and then made themselves walking 1-shots for every phys attacker with a +5 weapon because they'd need to -12%+ channel on most of their gears (and -chan isn't available on stuff that helps phys defense with a small few exceptions) to try and keep people from having an easy time shutting them down.
Which goes back to my initial points I've been saying time and time again in this thread. The only way for this to be implemented that wouldn't murder several classes would simply break what little semblance of balance we do have. It's just not a very good idea and the original basis you used in terms of PvP (BMs using roar) doesn't even begin to justify it (especially since BMs would be one of the classes hurt most by this change thanks to the removal of CC).
Edit: Saw your post and it's not just about putting an advantage in the hands of those who are skilled since in the current day, gear/class (for tideborn) > skill. It's that in trying to do one thing, you'd break so much more. Think of it as like all those 5 APS "fixes". Half of them seem well-thought to the creators and then all the people in the forum who actually know how the game works descend on those threads telling the people that all they'd do is break the game more for the people without 5 APS because of whatever major flaws their ideas have. This is pretty much the same thing... and as someone who has played all three types of offensive classes PWI has (melee, ranged, caster) I'm basing my argument from my combined experience. Not from just one side or the other. You, on the other hand, have openly admitted your only experience outside of the melee role comes from watching others, so you really can't know just what it's like on the other end. All you can do is make assumptions based on what you've seen.0 -
GohRaL - Sanctuary wrote: »QUOTED FROM MYSELF FROM 2nd POST ON PAGE 4:
1st: ive never used the childish behavior you label me "Im right, your wrong"
2nd: back on insults, yeah. Thats the HardtoThink i know b:chuckle
3rd: OFC you Lost City have more pvp experience being on a pvp server. But the fact that EVERY SINGLE ONE OF YOU LCers DISCRIMINATE A NON PVP SERVER PERSON is just amazing everytime.
who's telling you i cannot interrupt FoW ? have you ever fighted with me ?
Yeah, in the end you all are the best of this world LC ppl
You bet your furry fail kitty tail we are b:coolSiggy from bellefleurs.
[SIGPIC]http://imageshack.us/photo/my-images/94/25yzm05jpg.png/[/SIGPIC]
youtube.com/user/HardToYawn?blend=1&ob=video-mustangbase0 -
Sorry, but I think you missed my point. Yes, you're talking about cancelling bosses as a comparison..... but at the same time, I'm showing that you can consider players as caster type mobs (who will simply resume channeling again) as the same type of comparison.
Even with bosses, a pure caster such as... say.... Trioc in FB39, would simply continue channeling again right after a cancel. Hence, why I'm saying to instead of ask for player skills to consume chi and go into cooldown (similar to how a cancel of a boss skill would stop it until the AI tells it to use the skill again 10 seconds later), instead just treat players who are casting skills the same way you'd treat a pure caster mob (as they simply start channeling again immediately after the cancel and will attempt to kite opponents). When you combine that with the fact that not only is it a better representation of how players in PvP behave (let's face it, even melees kite in 1v1s for certain things), but it also makes far more sense overall.
That plus, as I've said before, if this were to happen it would massively nerf casters in both PvE and PvP. Yes, a very good caster will do their best to make sure you can't interrupt them in PvP when they're using an ulti or whatever, but what about the melees who have to be in your face to use their ultis, or the people who break out of control skills to interrupt, and of course the fact that they can't always have their defensive skills ready to go but may still have a shot? See what I'm saying here? The reason caster ultis will normally have a high channel/cast time is to give their opponents a chance to react to the incoming damage in comparison to the melees who have more relatively quick skills since they have to get to their opponents first. But if interrupting put the skills in cooldown AND consumed the chi, you'd be making people helpless if they tried to use certain skills and got stopped via interrupts. And anyone who's played a caster can tell you how much it sucks to be in PvE, up against that one monster, and having it constantly interrupt your skills... which are your only offense AND defense. If the interrupts also started to take chi and put stuff in cooldown (they already consume MP since that's the first thing to go), PvE (and PvP since ALL attacks have a chance to interupt channeling) would become unbearable for any caster that doesn't just hyper + FCC themselves to a level where PvE became irrelevant and then made themselves walking 1-shots for every phys attacker with a +5 weapon because they'd need to -12%+ channel on most of their gears (and -chan isn't available on stuff that helps phys defense with a small few exceptions) to try and keep people from having an easy time shutting them down.
Which goes back to my initial points I've been saying time and time again in this thread. The only way for this to be implemented that wouldn't murder several classes would simply break what little semblance of balance we do have. It's just not a very good idea and the original basis you used in terms of PvP (BMs using roar) doesn't even begin to justify it (especially since BMs would be one of the classes hurt most by this change thanks to the removal of CC).
Edit: Saw your post and it's not just about putting an advantage in the hands of those who are skilled since in the current day, gear/class (for tideborn) > skill. It's that in trying to do one thing, you'd break so much more. Think of it as like all those 5 APS "fixes". Half of them seem well-thought to the creators and then all the people in the forum who actually know how the game works descend on those threads telling the people that all they'd do is break the game more for the people without 5 APS because of whatever major flaws their ideas have. This is pretty much the same thing.
TYVM for this post.
I understood the PoV of you mages, this suggestion is not balanced nor fair.
Iwas just thinking on an END-GAME pov, where the pve aspects are meh, and the pvp is what matters.
The only thing i would pick from your post is the magical mob comparison to a player.
the magical mobs that gets his attack interrupted can cast right away his attack, or cast the usual debuff (slow, longer channel/inteval, decrease res, amp and so on).
what i wanted to say is that im aiming to cancel a specific skill since my interrupt skill has CD. And those mobs just have 1 attack + a debuff probably
Btw, we cant make a comparison of mobs and players. But i got what you were saying
magical mobs rappresent much the situation we are in.[SIGPIC][/SIGPIC]
...i guarantee you, YOUR CHILDREN WILL NOT SEE THE DAY OF YOUR WHITE HAIRS...GOODBYE BLUE SKY (and PW too)
>RETIRED<0 -
You should have put this in the suggestion thread cause no one read it to much.
Any way I think this is all flaming to much and both side have said what had to be said.
close this please and
format c:[SIGPIC][/SIGPIC]0 -
HardToThink - Lost City wrote: »You bet your furry fail kitty tail we are b:cool
Yeah, go and tell that to your mom/grandpa/sons.
Anyway, Im not answering to any of your post anymore since all you are able to is insult, and that is childish behavior.
Back to my 1st statement.
so just GTFO b:bye[SIGPIC][/SIGPIC]
...i guarantee you, YOUR CHILDREN WILL NOT SEE THE DAY OF YOUR WHITE HAIRS...GOODBYE BLUE SKY (and PW too)
>RETIRED<0 -
I spend 48 hours over a friends house, come back and find this thread A: still alive and B: Getting nowhere.
Gohrahl, il give you this, you are pretty damn persistant. However, since I cannot be bothered to state a real argument, **** and gtfo. You know jack **** and are embarrassing PvE servers even more.0 -
And since the thread was dieing (4hours difference between ur post and last one), you thought well of posting in it.
FAIL MORE PLS
You got your +1 ? Now really GTFO if you want this to die
b:byeLilNai - Harshlands wrote: »Trying for the last word I see? 4 hours on a forum that crosses about 12 timezones isnt much, I doubt it would have died anyway.
/yesIknowthisishypocritical
I dont give a damn about last word.
Btw you said it yourself, its hypocritical coming back after some time hoping it was dead and post that you hoped it was dead indeed, and thus making it raise again.
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V[SIGPIC][/SIGPIC]
...i guarantee you, YOUR CHILDREN WILL NOT SEE THE DAY OF YOUR WHITE HAIRS...GOODBYE BLUE SKY (and PW too)
>RETIRED<0 -
GohRaL - Sanctuary wrote: »And since the thread was dieing (4hours difference between ur post and last one), you thought well of posting in it.
FAIL MORE PLS
You got your +1 ? Now really GTFO if you want this to die
b:bye
Trying for the last word I see? 4 hours on a forum that crosses about 12 timezones isnt much, I doubt it would have died anyway.
/yesIknowthisishypocritical0 -
GohRaL - Sanctuary wrote: »3spark is instant cast, no channelling to interrupt, i
Did some HH 3-2 recently and Emperor got this wicked channel debuff.
My 3 spark actually took 3 sec to channel whit those debuff oO !
I wonder what instant means in PWI ![SIGPIC][/SIGPIC]0
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