Endgame gear for sage wizard
OriginaI - Lothranis
Posts: 2 Arc User
Hello , i would like to know whats the best gear that a sage wizard can get in the end game. Some gear that will make it hit fast ( saw on other topic -54 channeling ) and also i would like to know whats best to put in sockets in end game gear , attack lvl shards or the hp ones . Thanks
Post edited by OriginaI - Lothranis on
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wizards will never be a damage per second class, sacrificing your defenses for channel is ridiculous because you will always be capped at less than 1 attack per second.
Best gear for mage is rank 9 filled with Jade of Steady Defense shards.0 -
sorry didnt ment hit faster i just meant to speed up my channeling for skills so i wont be stuck with slow casting and also give super nuke dmg0
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OriginaI - Lothranis wrote: »sorry didnt ment hit faster i just meant to speed up my channeling for skills so i wont be stuck with slow casting and also give super nuke dmg[SIGPIC][/SIGPIC]0
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Aiming for -54 chan is just as stupid as aiming for 5.0. PvE is extremely easy and doesnt require overkill. The best offense is a good defense, if you are unkillable then you will succeed.
r9 and Full JoSDs or r8 and Perf Garnets if r9 is out of your price range
P def Cube neck
r9 belt or Warsong p def belt
Wings of Cloudcharger or Glorious robe: Torment (Go LG robe if you are a chan *****)
r9/r8 ring and LG ring
And you can literally take the above build and apply it to every class except maybe sin (and of course elemental neck/belt for Barb/Bm/Seeker), possibly changing some shards around, though I still believe LA/AA benefits most from more p def as phys attacks (BM/Sin) are survivable whereas mag attacks (Wiz/Psy) will likely 1-2 shot you regardless unless you are extremely well geared.Ring Engraving/Amulet Carving Guide - pwi-forum.perfectworld.com/showthread.php?t=1174451
Retired from PWI.
b:bye0 -
http://pwcalc.com/8013b53000aad442 <--- this0
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Vindis - Dreamweaver wrote: »r9 and Full JoSDs or r8 and Perf Garnets if r9 is out of your price range
Wrong.
Since we're talking OP gear, and price doesn't seem to be an issue, he won't be needing garnets.
All the p def he needs will come from his ornys. Even though sharding himself with garnets might increase his p def by a couple hundred, it may only raise the % phys reduction by 1 or 2, which is not a good trade off for the hp he could of gained by sharding citrines.
Of course this is taking for granted that he isn't sharding with josd.0 -
DaKillanator - Raging Tide wrote: »Wrong.
Since we're talking OP gear, and price doesn't seem to be an issue, he won't be needing garnets.
All the p def he needs will come from his ornys. Even though sharding himself with garnets might increase his p def by a couple hundred, it may only raise the % phys reduction by 1 or 2, which is not a good trade off for the hp he could of gained by sharding citrines.
Of course this is taking for granted that he isn't sharding with josd.
I meant r9/JoSDs (The price is not an issue option) OR
r8/Perf Garnets (easily obtainable since r8 isn't too hard to come by and perfy garnets are much cheaper than JOSDs; Why get JoSDs if you cant afford r9?). And last I checked Stone Barrier stacks pretty nicely with garnets, though I could be wrong (it could be mere coincidence that my brother's wizard with identical gear (r8/99+4/5) and shards (half garnet/half cits mind you) has more p def than my archer...(though it is only about 400 more; my r9+12 wizard friend with full perf garnets has over 10k hp unbuffed and 19k p def buffed). I would love JoSDs or Vit stones, but realistically I will keep garnets and higher refines until they are affordable.Ring Engraving/Amulet Carving Guide - pwi-forum.perfectworld.com/showthread.php?t=1174451
Retired from PWI.
b:bye0 -
Vindis - Dreamweaver wrote: »I meant r9/JoSDs (The price is not an issue option) OR
r8/Perf Garnets (easily obtainable since r8 isn't too hard to come by and perfy garnets are much cheaper than JOSDs; Why get JoSDs if you cant afford r9?). And last I checked Stone Barrier stacks pretty nicely with garnets, though I could be wrong (it could be mere coincidence that my brother's wizard with identical gear (r8/99+4/5) and shards (half garnet/half cits mind you) has more p def than my archer...(though it is only about 400 more; my r9+12 wizard friend with full perf garnets has over 10k hp unbuffed and 19k p def buffed). I would love JoSDs or Vit stones, but realistically I will keep garnets and higher refines until they are affordable.
DaKill was talking about the advantage of sharding with cits over garnets (assuming josd's are out of the question).
Once you get 10k pdef or so, the benefit of getting more decreases significantly because you would only get a marginal realistic reduction in phys dmg, whereas sharding cits would improve your survivability by a greater percentage, if you can try to standardize it for the sake of discussion. That 10k pdef is easily obtainable with pdef orns, only. That's why sharding cits > sharding garnets.0 -
Scorched_Sky - Sanctuary wrote: »DaKill was talking about the advantage of sharding with cits over garnets (assuming josd's are out of the question).
Once you get 10k pdef or so, the benefit of getting more decreases significantly because you would only get a marginal realistic reduction in phys dmg, whereas sharding cits would improve your survivability by a greater percentage, if you can try to standardize it for the sake of discussion. That 10k pdef is easily obtainable with pdef orns, only. That's why sharding cits > sharding garnets.
True. I never thought of the % reduction, though:
http://pwcalc.com/b8e65022742f8f84
is still pretty unkillable in game (Too lazy to change cape/hat; either way its still OP).Ring Engraving/Amulet Carving Guide - pwi-forum.perfectworld.com/showthread.php?t=1174451
Retired from PWI.
b:bye0 -
Vindis - Dreamweaver wrote: »True. I never thought of the % reduction, though:
http://pwcalc.com/b8e65022742f8f84
is still pretty unkillable in game (Too lazy to change cape/hat; either way its still OP).
Unkillable? Please.Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
[SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]0 -
if you can afford full +12 r9, you can afford JoSD0
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Why does everyone jab for wizards to go JoSD...
You're a wizard, hence your job being to nuke everything as best you can. If you have full rank 9 +10 (why wouldn't you have +10 at some point with r9 anyway?) you have more than enough survivability, and stacking JoSD in is pointless, especially in TW where you can be helped me faction members.
Let me remind everyone that wizards have a skill called Distance Shrink, which allows us to GTFO of a sticky situation if need be. Other classes do not have this, except BM's (now THEY should shard JoSD) so we are exceptions to needing to shard JoSD.
Now, granted I do have 2 of my pieces of gear sharded with JoSD, but 3 pieces are sharded DoT (my nirvana helm will be DoT). I love the mixture personally, and I know someone who is full DoT and survives just as much as I do now, or even better than I, because we know how to play our class properly (excluding my **** lag). That being said, having full JoSD would A) cut down majorly on killing power especially considering how hard it is to kill someone with full r9 in a TW, and If you are lagging a lot, or do not know how to play your class, JoSD will only prolong your death, and at the same time you will have not killed anything more than likely.
The only times I ever die in TW is when I get ganked after we lose lane control (JoSD will not help here when 40 people are hitting you..), I get stuck in the air with a freeze and r9 sins are on me, or I just get unlucky with zerk crit arma's and what not. Yes, having my gear sharded as JoSD would help me live, but prolonging someone's death while they cannot kill anything worth value, is useless and redundant.
Edit: That build I see above this a few posts up......hold on..let me one shot that with pyro...[SIGPIC]http://pwi-forum.perfectworld.com/image.php?u=14463705003&type=sigpic&dateline=1322469658[/SIGPIC]0 -
Evanera - Heavens Tear wrote: »Why does everyone jab for wizards to go JoSD...
You're a wizard, hence your job being to nuke everything as best you can. If you have full rank 9 +10 (why wouldn't you have +10 at some point with r9 anyway?) you have more than enough survivability, and stacking JoSD in is pointless, especially in TW where you can be helped me faction members.
Let me remind everyone that wizards have a skill called Distance Shrink, which allows us to GTFO of a sticky situation if need be. Other classes do not have this, except BM's (now THEY should shard JoSD) so we are exceptions to needing to shard JoSD.
Now, granted I do have 2 of my pieces of gear sharded with JoSD, but 3 pieces are sharded DoT (my nirvana helm will be DoT). I love the mixture personally, and I know someone who is full DoT and survives just as much as I do now, or even better than I, because we know how to play our class properly (excluding my **** lag). That being said, having full JoSD would A) cut down majorly on killing power especially considering how hard it is to kill someone with full r9 in a TW, and If you are lagging a lot, or do not know how to play your class, JoSD will only prolong your death, and at the same time you will have not killed anything more than likely.
The only times I ever die in TW is when I get ganked after we lose lane control (JoSD will not help here when 40 people are hitting you..), I get stuck in the air with a freeze and r9 sins are on me, or I just get unlucky with zerk crit arma's and what not. Yes, having my gear sharded as JoSD would help me live, but prolonging someone's death while they cannot kill anything worth value, is useless and redundant.
Edit: That build I see above this a few posts up......hold on..let me one shot that with pyro...
with the ammount of rank 9s (on my server anyway) JOSD are the best way to go, especially in TW when you getting attacked by multiple people and rank 9 sins left and right.
Sure wizards are meant to nuke everythign as much as they can, but you can't nuke when you are dead. And if you do the calculations on damage output with full rank 9 + DoT's vs JoSD, it's kinda obvious you should go with JoSD because you already have close to triple digit attack levels without DoTs, I'd rather have more defense lvls to survive multiple rank 9's butt ****ing me.0 -
The main two main TW factions on my server are jam packed with R9 as well, just as much as LC or maybe a little less. Again, I survive well enough through all of it unless the scenarios I gave above happen, and JoSD not being able to help those most of the time anyway. There are +12 r9 archers with full DoT having 120 some odd attack level, and even with my 44 defense level, I can get away in time.[SIGPIC]http://pwi-forum.perfectworld.com/image.php?u=14463705003&type=sigpic&dateline=1322469658[/SIGPIC]0
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With jones blessing and full r9 you should have ~90atk level and 20def level without shards/other gear that gives atk/def level. Now assuming you were fighting another r9 opponent (should be the only real challenge if you are r9).. and lets pretend they are full josd and have 90 atk level and 68 def level (20 from r9 + 24sockets * 2def per josd).
So if you attacked them, 90atk vs 68 def (22 attack advantage), you'd be dealing your base damage * 1.22 to your opponent. Now when they attack you, 90atk vs 20def (70 attack advantage) they'd be dealing base damage * 1.7. Obviously you are unsharded so they should have the advantage. Now lets pretend you shard full DoT (114 atk 20 def).
So this time when you attack your opponent it'd be 114atk vs 68 def (46 attack advantage) you'd be dealing base damage * 1.46. Your opponent would still be dealing base damage * 1.7. Now pretend you shard full josd and have the same 90 atk and 68 def as your opponent.
You'd both be attacking each other 90 vs 68 (22 atk advantage) so base damage * 1.22. You can see why at least in a 1v1 situation, sharding josd would give you the better damage/survival than dots (and it's quite significant). I think the same principle applies to group pvp and TW, you get a better damage/survivability ratio by sharding josds than dots. It get's a little more complicated when you think about charms and needing that extra bit to bypass, but even then.. we're talking about r9. R9 should have more than enough damage to bypass charms and be deadly in all forms of pvp. Wizards are priority targets in TW and the like, and remember.. you won't see any advantage at all from dots if you are always dead :P It's just my opinion though.Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
[SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]0 -
Evanera - Heavens Tear wrote: »Why does everyone jab for wizards to go JoSD...
You're a wizard, hence your job being to nuke everything as best you can. If you have full rank 9 +10 (why wouldn't you have +10 at some point with r9 anyway?) you have more than enough survivability, and stacking JoSD in is pointless, especially in TW where you can be helped me faction members.
Let me remind everyone that wizards have a skill called Distance Shrink, which allows us to GTFO of a sticky situation if need be. Other classes do not have this, except BM's (now THEY should shard JoSD) so we are exceptions to needing to shard JoSD.
Now, granted I do have 2 of my pieces of gear sharded with JoSD, but 3 pieces are sharded DoT (my nirvana helm will be DoT). I love the mixture personally, and I know someone who is full DoT and survives just as much as I do now, or even better than I, because we know how to play our class properly (excluding my **** lag). That being said, having full JoSD would A) cut down majorly on killing power especially considering how hard it is to kill someone with full r9 in a TW, and If you are lagging a lot, or do not know how to play your class, JoSD will only prolong your death, and at the same time you will have not killed anything more than likely.
The only times I ever die in TW is when I get ganked after we lose lane control (JoSD will not help here when 40 people are hitting you..), I get stuck in the air with a freeze and r9 sins are on me, or I just get unlucky with zerk crit arma's and what not. Yes, having my gear sharded as JoSD would help me live, but prolonging someone's death while they cannot kill anything worth value, is useless and redundant.
Edit: That build I see above this a few posts up......hold on..let me one shot that with pyro...
with r9 a wiz can do his job just plenty, the concern after that is being able to survive, a few more attack levels doesnt make you able to nuke anyone you couldnt nuke before.0 -
Again..since people cannot seem to realize this. With full rank 9 you have enough survivability to survive anything with a fast enough reaction.
Did you seriously just say that having an extra 24 attack level doesn't make you hit noticeably harder? Come on dude..
Let me guess, someone's going to try and tell me any archer going DoT build is an idiot? But no..archers hit hard enough already so that's stupid right? Archer = wizard in terms of what their roll is in TW.
For PK, JoSD build is probably overall better, but we are talking about endgame, and endgame is focused for the most part, TW.[SIGPIC]http://pwi-forum.perfectworld.com/image.php?u=14463705003&type=sigpic&dateline=1322469658[/SIGPIC]0 -
Evanera - Heavens Tear wrote: »Again..since people cannot seem to realize this. With full rank 9 you have enough survivability to survive anything with a fast enough reaction.
Did you seriously just say that having an extra 24 attack level doesn't make you hit noticeably harder? Come on dude..
Let me guess, someone's going to try and tell me any archer going DoT build is an idiot? But no..archers hit hard enough already so that's stupid right? Archer = wizard in terms of what their roll is in TW.
For PK, JoSD build is probably overall better, but we are talking about endgame, and endgame is focused for the most part, TW.
if JoSD were 1 def lvl like dots, id maybe agree, but ur comparing 24 atk extra lvls vs 48 extra def lvls. With your argument of 24 attack levels hitting noticeably harder, the same is said about being hit noticeably less when JoSD'd multiplied by 2.
The difference with some archers going full DoTs is that they have noticeably more control skills, (stuns/freezes) while wizards obviously don't really have reliable ones 'in comparison'. There's a lot of factors including aps, archers can hit more than twice as fast as a wizard, meaning they would benefit more from DoTs since a good archer would be spending most of there time DDing / stunning and not getting hit.
"Again..since people cannot seem to realize this. With full rank 9 you have enough survivability to survive anything with a fast enough reaction."
Like I said, the same could be said with rank 9 having more than enough attack levels to kill anything with enough skill.
When you said defense levels will only prolong your death in TW, that may be true but you should look at the bigger picture.
Ima bold the next part because I think it's important.
With full JoSD you will be tanking a lot more damage from more DDs: That means that you are effectively helping your other faction members (that may be squishy) not get hit and giving your faction more of an advantage in that area since a lot of their DD power is focused on taking you down instead of other DDs, giving the other DDs time to take down more of their members. With DoTs you might still be tanking a little since you have rank 9, but not as nearly as long as with JoSD.0 -
You bring up a semi valid point at the end there but again..the 48 defense level will not help if you stand there and tank..a +12 r9 archer will tear a wizard to shreads just by normal hitting if he/she is just standing there. We are not meant to tank.
Yes, same can be said for us having enough hitting power but we don't sadly. Have you ever hit an archer for 20.5k and have him survive? Yea..it's not fun and it's heartbreaking. Rank 9 defenses are too high meaning no, someone who knows how to survive properly, you will not one shot them on most occasions, and having that extra attack level helps because it is needed.
In the end it's personal preference but honestly, if you are fast enough to react and don't get yourself caught in stun locks, you are more than okay to go full DoT build.
Edit: You also forgot the cons for the archer not having distance shrink, while we do. Yea archers have more range and a stun (we have a longer lasting seal) but distance shrink > 5 meter range. Both of the classes have the ups and downs and in the end to me, they are the essential DD classes in TW in this era to kill, not tank. Though to be honest, I wouldn't mind being a full +12 armor wiz/archer and I would probably shard JoSD, and THEN I would consider sitting there and tanking **** just to be a dooshe. That is reasonable since it's a lot more survivability, but with only +10 armor, it's not much help.[SIGPIC]http://pwi-forum.perfectworld.com/image.php?u=14463705003&type=sigpic&dateline=1322469658[/SIGPIC]0 -
Evanera - Heavens Tear wrote: »You bring up a semi valid point at the end there but again..the 48 defense level will not help if you stand there and tank..a +12 r9 archer will tear a wizard to shreads just by normal hitting if he/she is just standing there. We are not meant to tank.
Yes, same can be said for us having enough hitting power but we don't sadly. Have you ever hit an archer for 20.5k and have him survive? Yea..it's not fun and it's heartbreaking. Rank 9 defenses are too high meaning no, someone who knows how to survive properly, you will not one shot them on most occasions, and having that extra attack level helps because it is needed.
In the end it's personal preference but honestly, if you are fast enough to react and don't get yourself caught in stun locks, you are more than okay to go full DoT build.
Edit: You also forgot the cons for the archer not having distance shrink, while we do. Yea archers have more range and a stun (we have a longer lasting seal) but distance shrink > 5 meter range. Both of the classes have the ups and downs and in the end to me, they are the essential DD classes in TW in this era to kill, not tank. Though to be honest, I wouldn't mind being a full +12 armor wiz/archer and I would probably shard JoSD, and THEN I would consider sitting there and tanking **** just to be a dooshe. That is reasonable since it's a lot more survivability, but with only +10 armor, it's not much help.
well all my input is based on calculations since my gear is absolute ****, so i have no idea how different the playstyle actually is for rank 9 users. I can only assume in the end until I have the gear. Unno if you saw my tw videos but i have rank 8 +10 weap, and +4-5 gears with the best piece being a wings of cloudcharger +5, all with citrines lol, (i think my oht hat might have garnets, w/e)0 -
The difference between PvP servers and PvE servers on sharding R9 is pretty much this->
PvE=DoT
PvP=JoSD
Nearly all the R9s I see on LC are sharded with JoSD whereas on HT I see mostly DoT.[SIGPIC][/SIGPIC]
|=>theempire.ucoz.com<=|
Where wizards pull catas and barbs are nearly extinct...0 -
Evanera - Heavens Tear wrote: »Did you seriously just say that having an extra 24 attack level doesn't make you hit noticeably harder? Come on dude..
yes, because someone has never explained to you how multiplicative stacking leads to diminishing returns. let's posit two mages. we'll even assume they both use jones blessing since attack levels R SO GUD, and a shadow nirvana helm + cape for 5 more attack levels (and first cast cube neck). that's approximately 99 attack levels, and 26 defense levels.
M1 - attack level mage. full rank 9 and other endgame gear, 24 diamond of tiger. ****ing sweet dude, 123 attack levels, AN EXTRA 24% DAMAGE OVER THOSE JADE NOOBS, that means i'm one-hitting WBs while they're only dealing 80% of their hp in one hit. or is it?
M2 - defense level mage. full rank 9 and other endgame gear, 24 jades of steady defense. only 99 attack levels, 74 def levels. tank mages like this are for open-world pk, not TW, where it doesn't matter if you live or die, only how hard you hit in one attack, right?
let's also assume they're both sage, so +25% damage all-around (exception of the physical portion of pyro-edge).
that means the following:
M1 is dealing 2.48*base damage
M2 is dealing 2.24*base damage (yes, difference of 0.24x from 24 DoT, no math magic here)
here's where you do some l'arnin'. you're not comparing base damage when you talk about DoT vs jades, you're comparing final damage. the final damage of M1 exceeds the final damage of M2 by a factor of 2.48/2.24 = 1.107 -- in other words, an extra 10.7%. that difference will also be dampened by your foe's resistances, which in TERRITORY WARS (this was your claimed area of interest, right?) -- unlike open pk where not everyone is buffed to the teeth -- will be quite high, reducing M1's advantage even further. yes, these numbers will also be affected by how many defense levels your foe has -- with M1 benefitting comparatively (a bit) more against foes with 50+ defense levels -- but then we start having to make too many assumptions about your gear and the gear of your targets.
similarly, comparing jades is not so naive either, 26 def vs 74 def is not as simple as "an extra 48% damage reduction" as some mistakenly think. of course, the difference is not that big, but the whole point of diminishing returns for multiplicative benefits is that the more you have as some baseline value (i.e. unsharded r9), the less you gain. unsharded r9 has 99 attack levels and 26 defense levels, and you're seriously considering the colossal diminishing returns on 24 more attack levels as opposed to 48 more defense levels? not only is "48 bigger than 24" (derp), but "26 base defense is also smaller than 99 base attack", meaning you don't suffer nearly as much in diminishing returns on those defense levels.
it's true that you (M1) will occasionally bypass a hiero that M2 will only tick. it's also true that M2 has vastly improved survivability and won't be getting facerolled from 34 range by r9 EAs nearly as easily as M1 will. your extra 10.7% damage does nothing for you while you are flying back down lane B trying to rebuild your chi.
god i am tired of explaining this to people. at least work out the math before getting all haughty about your treasured attack level build.
(the one upside - a full DoT build is much cheaper - intended by the jewelcraftsman's construction to be about 1/9 the price of a full Jade build, though server prices tend to close this gap to maybe 1/4 instead. however if expense is a concern, then you probably shouldn't be r9ing a character anyway -- if you're going to make an r9, do it right please)0 -
...damn, was really hoping for a reply by now, denying the math and saying ATTAK LEVLS R JUST BETTER.
i realize there's a bit of confirmation bias here Evanera, i.e., you spent a considerable amount of coin sharding your gear with DoTs that you now cannot recover without purging the equipment, so you're going to stick to your guns. just be aware that there are plenty of us out there who ran the numbers before socketing our gear, giving us an undistorted view of which is better against most endgame foes in most situations - particularly in TW, which you mentioned repeatedly.0 -
So much math! =x This poor soul lost their way on the way to the archer forums.Siggy from bellefleurs.
[SIGPIC]http://imageshack.us/photo/my-images/94/25yzm05jpg.png/[/SIGPIC]
youtube.com/user/HardToYawn?blend=1&ob=video-mustangbase0 -
HardToThink - Lost City wrote: »So much math! =x This poor soul lost their way on the way to the archer forums.
bottom line: standard endgame full r9 gear sage wiz, full DoT build has an additional 10.7% damage over full Jade build (against an average target, obviously there are too many variables to give an exact number for all situations), which will on rare occasions make a difference between a 1-hit and a hiero tick, but mostly be irrelevant since you'll be getting facerolled for the entire TW because you have only 26 defense levels.
this is NOT the "omg huge" difference most DoT users seem to think it is, due to severe diminishing returns on multiplicative base damage buffs (starting with base 99 attack levels +25% damage from sage masteries and adding a measly 24 more). on the other hand, a base 26-def-level build does not suffer nearly as strong of diminishing returns on those 48 def levels from jades.0 -
lol I know the math well enough. I'm intelligent enough to know which number is bigger than the other. It's personal opinion as to which
is preferable, and my preference is the build I chose. You miss the point as to a wizard knowing how to survive properly with a DoT build
can do just fine and get more damage. Oh dear..so many countless r9 archer attacks tonight..and I survived them all..how fail of me
to mess up my build like that. It's simple, if you know how to survive in TW, and the normal status of TW on a server is in your knowledge,
both builds are very good in their own way, and I prefer DoT build, among many many other people who are ever so fail.
I would hate for you to argue with the full DoT wizard who died 3 times in one hour in a major TW recently. Or the half JoSD half DoT wizard
who died 4 times in that hour..oh wait..that's me. Squishy Squishy. Like I said, before, at least I think I did, just because one number
is greater than the other, does not mean it is real time better. If you know what I mean. Numbers are not always fact. When you can
learn how to properly play a wizard in TW, you may understand more. Lastly, your silly comments about me don't really bother me..you'd need
to try a bit harder than that.
I will continue to enjoy the way I built myself by being able to kill better in TW, and still being able to survive very well.
(Ignore the typing method)
Just remember guys..anyone who goes DoT build is fail[SIGPIC]http://pwi-forum.perfectworld.com/image.php?u=14463705003&type=sigpic&dateline=1322469658[/SIGPIC]0 -
thanks for the straw-man argument. i am fully aware that a talented player can make the most of either of those builds against a bunch of average players (or morons).
my contention is that if you are playing against very skilled players with maxed gear, however, as will happen from time to time in most competitive TWs, they will make DoT builds pay. that extra 10.7% damage will only be enough to "make a difference", relative to a Jade build, a fraction of the time, especially when you consider that a DoT build may be dirtnapping before that 10.7% even has the time to make a difference.
i am sure you survive just fine when confronted with the average cardswipe r9 who is still figuring out their skills. but you are sorely mistaken if you believe your build will last just as long as a full jade build against players who have a clue.
as with all disagreements, it's natural to try to recast it as a "matter of preference." yes, it is. i prefer not to spend my TW flying back down lane B rebuilding chi. i prefer to have enough defense to take a more offensive position - i prefer to be where a mage needs to be*, dealing 10.7% less damage, than kiting along the fringes dropping an ulti every few minutes because my build drops like a rock if i go near the fray. i prefer to be a player who still has close to 100 attack levels, effectively doubling my base damage, without the added liability of being a favorite target as 3-hit fodder for r9 EAs.
i am not saying that good players cannot make it work against average players. i am saying that, if you are a talented player against talented and well geared opponents, you will get (far) more mileage out of your build slotting full jades than full DoT. hell, you'd get more mileage slotting full DoD, on the basis of diminishing returns alone. those isolated situations where an extra 500 damage would 1-hit someone instead of ticking their hiero are not nearly enough to compensate for your lost ability to survive and position your mage more aggressively because you felt defense was a waste of shard spots.
also, see above re: confirmation bias.
* note: this positioning advantage, afforded by having a more defensive build, may make full Jade builds "better killers" (as you claim) than you. If a full Jade player is able to cast even one more skill than you are before dying, or (god forbid) enter the fray and tank long enough to drop a dragon's breath on a cluster, then there goes your tiny 10.7% damage increase in the first place. i ask which is the "better killer"?0 -
Evanera - Heavens Tear wrote: »I When you can
learn how to properly play a wizard in TW, you may understand more.
I think you yourself should learn how to play a wizard in TW before you can claim your some big factor
Remember what happened that day on the Enrage forums when Scrubby and honesty pointed out you have no skills as a wizard, and that you are far from being good. Enrage aren't the only ones who saw that thread btw
Coming back to my point I think you should at least learn to properly play.... I can give you a little lesson if you want. (this is so basic)
Oxygen Bubble: Genie skill that negates water damage for 7 seconds
Hailstorm= water damage Glacial Snare = water damage
Hailstorm + Glacial Snare + oxygen bubbled Barb = NO DAMAGE
Did you learn how to play wizard from Keomi?ouka - 101 HA veno - " Squeek, I'm A Fox!"
ouka__ - 103 vit barb- "Nom Nom I'm A Panda!"
People need to learn how to control their stupid0 -
http://www.youtube.com/watch?v=5pa1O45qvqU&feature=related
full DoT wizzy in tw, I believe you can see all my stats but i have a full +10 set.
In the newest vids that dont' have a title yet i have 2 pieces +11 which added a nice amount of hp.
you can link to all my videos in there
JoSD *hi5 to pk easily (not sarcasm)
In TW no wizzy should be soaking damage ever. Seriously why are u taking any amount of dmg without running away. Better to draw them or to switch targets takes the same time for them archers to keep normal shotting u 1-2 more times of you soaking that damage".
You will notice my method of soaking damage is going in before the bm but ig'd. Ironically i bet I'm soaking the same damage as anyone else in that position including a full JoSD wizzy.
You can do all the math you want but any wizzie full well knows that as a Jades wizzy you are not cracking full Jades bms who have full refines. If you are then that bm should delete his toon. Take note that math base damage is around 10%, but lets not forget the pretty crit rate that wizzies get which can be 30% with a rune and base buffs(mine is 23% base)
Also aside from obvious mistakes please show me where i get facerolled all over tw against a faction with more than enough r9 that should "faceroll" me.
Flame me all you want for this comment but as a tw wiz, if you go full jades then i say your reaction time is pitiful. My genie is a nicely built dex genie with 106 dex 61 vit and 43 mag atm. Maybe just MAYBE full jades for a wiz that uses the typical cloud eruption genie is viable. I Think the dmg output of a full jades wizzy is not enough to crack other toons with full jades.
Btw you saying he is biased is slightly hipocritical(however u spell this) because clearly you are biased towards jades, the same way i'm biased towards dots which is why i sharded them.
Again i will stress that last point lol if you need jades, then your awareness in tw is **** and so is your reaction lol.0 -
There you go. Real time proof that a DoT wizard can excel in TW against a faction that is packed with R9 users. Though, I like how you think I'm saying that a DoT wizard can tank as the same as a JoSD wizard. No, they cannot..obviously. If you read what I said correctly though, you would see I basically mentioned it's not necessary to need to tank like that.
3 shot by R9 archers? Please..you saying that should have made this thread get locked lol.[SIGPIC]http://pwi-forum.perfectworld.com/image.php?u=14463705003&type=sigpic&dateline=1322469658[/SIGPIC]0
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