Random:FCC and Venos
Comments
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MANray_ - Sanctuary wrote: »Nevermind Tweakz, he's absolutely clueless... We just keep him around as a cautionary tale...Be kind: Help the GMs to depopulate the servers.0
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Going from troll to obsessive lunatic? All your personal attacks reflect well on the moderators.b:victory
Personal attacks? I'm not the one who has descended to coprophilia on every other post... How many times have i asked you, politely, to express your opinions in a measured respectful tone? Can you count?
I realize you may not be aware of this at all, but it seems i'm not the only person who's tired of your tone and your attitude.0 -
MANray_ - Sanctuary wrote: »Personal attacks? I'm not the one who has descended to coprophilia on every other post... How many times have i asked you, politely, to express your opinions in a measured respectful tone? Can you count?
I realize you may not be aware of this at all, but it seems i'm not the only person who's tired of your tone and your attitude.
b:cry moreBe kind: Help the GMs to depopulate the servers.0 -
HimeJunsei - Sanctuary wrote: »Also... Sage Veno skills are stupidly expensive whether the skills are useful or useless. How can sage Blazing Scarab cost 6 mills? In what life will a Veno use that skill other than to get more chi, before going sage? Maybe just for kicks, as last spell to get, only to say: *I got all sage skills*.
Of the books, Frost Scarab is worthless, Fox Wallop is worthless, Befuddling Mist you'll be lucky to sell for 1 mil, Metabolic Boost is about 2 mil, and Melee Mastery goes for about 3 mil. Of the desirable skills, Amp goes for about 10-12 mil (call it 11 mil), Purge a bit less than that (say 9 mil), and Wood Mastery about 7 mil.
That's 33 mil for 8 skills. 10 skills will cost you 45 mil to make, meaning the remaining two skills have to make up 12 mil in cost for the cost to create to balance out the market value. That puts Blazing and Bramble at 6 mil each.
And FWIW, I use Blazing all the time on bosses. We debated it pretty extensively a couple weeks back. If you're in a fight where the DOT can last the full duration and there is no Demon veno to apply a wood debuff, it's your 3rd best DPS spell after Ironwood and Lucky. If someone else is pdef debuffing and you take chi cost/gain into consideration, I'm pretty sure it becomes your 2nd best DPS spell, overtaking Ironwood.0 -
Yeah, I took about 30 minutes actually doing math and comparing mana cost, cooldown times of all damage spells and it turns out that it really is a 3rd best used spell in a dungeon.
After all that... at this level(80+), it's useful. Thanks for making me reconsider:)
That's the spirit of forums... helping with gameplay (tweakz intended.. he's so funny).0 -
That explains a lot Solandri, thank you once again for explaining it to us.
I also use Blazing Scarab a lot on bosses/mini bosses. I wish we had more skills with DoT..they are very useful when they are able to last the full duration.
I have a question by the way, does the fire DoT deal more damage on metal mobs or is it fixed damage for everything?[SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★0 -
I always thought the DoT was directly affected by the amount of damage the initial damage does to the target. If that makes sense..0
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most DoT skills do what they say in the description; an initial on-hit damage that works much like normal skills, and then X amount of damage spread out over Y seconds. X and Y are usually fixed, not dependent on your weapon damage or magic damage or whatever, although i would assume the X is reduced by resistancies and such.[SIGPIC][/SIGPIC] Heaven's Tear alts: KenLubin, Sou_Hon, JudyCaraco --- level 5x chars.0
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Solandri - Heavens Tear wrote: »It costs 6 mil because that's about how much it costs to make. Blazing Scarab comes from a trade using 50 mysterious pages. The pages themselves need 9 tokens each to create, so using tokens which cost 10k, you're talking about 4.5 mil per skill. The resulting book will randomly give you one of 10 Sage Veno skills. Playing the odds, for every 10 books made (45 mil worth), each book will on average show up once.
Of the books, Frost Scarab is worthless, Fox Wallop is worthless, Befuddling Mist you'll be lucky to sell for 1 mil, Metabolic Boost is about 2 mil, and Melee Mastery goes for about 3 mil. Of the desirable skills, Amp goes for about 10-12 mil (call it 11 mil), Purge a bit less than that (say 9 mil), and Wood Mastery about 7 mil.
That's 33 mil for 8 skills. 10 skills will cost you 45 mil to make, meaning the remaining two skills have to make up 12 mil in cost for the cost to create to balance out the market value. That puts Blazing and Bramble at 6 mil each.
And FWIW, I use Blazing all the time on bosses. We debated it pretty extensively a couple weeks back. If you're in a fight where the DOT can last the full duration and there is no Demon veno to apply a wood debuff, it's your 3rd best DPS spell after Ironwood and Lucky. If someone else is pdef debuffing and you take chi cost/gain into consideration, I'm pretty sure it becomes your 2nd best DPS spell, overtaking Ironwood.
Why leave off important facts? Blazing is wasted on [?], and that is what you get a lot of at higher levels (including all bosses in FF). It has a long duration where it won't over write itself so you lose DPS if it doesn't reach duration or you fire it when the DoT is already on (common errors from habit). Also the advantage in DPS becomes little to nothing when you achieve a decent weapon refine. For the short time it gives you a small advantage on remote uses: it's not worth investing in.Be kind: Help the GMs to depopulate the servers.0 -
Why leave off important facts? Blazing is wasted on [?], and that is what you get a lot of at higher levels (including all bosses in FF). It has a long duration where it won't over write itself so you lose DPS if it doesn't reach duration or you fire it when the DoT is already on. Also the advantage in DPS becomes little to nothing when you achieve a decent weapon refine. For the short time it gives you a small advantage on remote uses: it's not worth investing in.
Tweakz, the fire DOT from Blazing (like other DOTs - bleed, poison, etc) stacks. Yes, the icon timeout on the target doesn't get renewed so it disappears when the first applied Blazing times out, but the DOT from the second keeps giving damage. Actually use it and see for yourself.[SIGPIC][/SIGPIC]
Weekly Japanese/English bilingual webcomic
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Silest - Sanctuary wrote: »I always thought the DoT was directly affected by the amount of damage the initial damage does to the target. If that makes sense..
http://www.ecatomb.net/ms/skillpwi.php
Throw a flaming parasite at the enemy, inflicting Wood damage
equal to base magic damage and dealing 793.2 Fire damage
over 30 seconds.
That means an additional, independent fixed 793.2 fire damage. This is affected only by the mob's inherent fire resistance.0 -
Segreta - Sanctuary wrote: »...Not to mention that in most of lv.75>95 squads I see characters having equipment worth not even half of an Herc and yet these people wants you to have one,which,again,its kinda funny.
b:bye
Yeah this has pissed me off for nirvana. I see people on world chat very often looking for 15 minutes run, and they only have +3 refines. When I was doing frost on my barb, the only people I ever kicked where those who afked, or were not doing their job. My barb had only like +2 or +3 refines, so how could I ask everyone else to expend more on their gear than me. That's not fair.0
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