'Saving' An instance

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Comments

  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited June 2010
    If that's the case then have them remove the packs from the boutique and actually make people earn them via ingame means. Spending real life money is not earning gear but farming it regardless if it was a saved instance or not was still earning it cause you put the effort in rather than spend some insane amount of cash to acquire them. Games were meant to be played so we should have the game and not a cash shopper haven. b:bye

    EDIT: People exploit the boutique so should that be removed aswell?
    easier said than done when your not handling company/human expenses. I bet half the QQing pple wont play and pay if pwi made this subscription based to 'make it fair'
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  • Athelwynn - Heavens Tear
    Athelwynn - Heavens Tear Posts: 64 Arc User
    edited June 2010
    easier said than done when your not handling company/human expenses. I bet half the QQing pple wont play and pay if pwi made this subscription based to 'make it fair'

    So you feel there's nothing wrong with squads having to pay atleast 23x more to open 1 instance vs another instance? To me that is a major issue and I doubt people would argue about not being able to save instances if the game company actually used their brains before **** over the gaming community. Let me break it down for you a little better so it sinks in a bit more.

    10 Lunar runs costs 30m as stated in a previous post
    Crafting 2 Chromatic Tinder costs roughly 27 million coins with buying chips atm. So you'll end up saving by crafting them to be honest.

    This new instance time limit without adjusting the cost of Lunar for example is epic fail. Guess they are indirectly forcing people to pay to play.
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited June 2010
    So you feel there's nothing wrong with squads having to pay atleast 23x more to open 1 instance vs another instance? To me that is a major issue and I doubt people would argue about not being able to save instances if the game company actually used their brains before **** over the gaming community. Let me break it down for you a little better so it sinks in a bit more.

    10 Lunar runs costs 30m as stated in a previous post
    Crafting 2 Chromatic Tinder costs roughly 27 million coins with buying chips atm. So you'll end up saving by crafting them to be honest.

    This new instance time limit without adjusting the cost of Lunar for example is epic fail. Guess they are indirectly forcing people to pay to play.
    are you saying you actually take more than 4hrs on lunar?
    [SIGPIC][/SIGPIC]lagunal8.deviantart.com
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  • Athelwynn - Heavens Tear
    Athelwynn - Heavens Tear Posts: 64 Arc User
    edited June 2010
    are you saying you actually take more than 4hrs on lunar?

    No but I also don't feel 3 million coins is fair and if you read what I posted I said farming Lunar isn't worth farming as it stands right now at the current rate to open it. I used to be able to run Lunar for 3m a week which is 2x more than running TT 3-3 the same amount of times. I even donated some mats to people who needed some. Now it seems running Lunar is pointless. My argument is about the cost not the time to finish. Read my posts again.
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited June 2010
    So you feel there's nothing wrong with squads having to pay atleast 23x more to open 1 instance vs another instance? To me that is a major issue and I doubt people would argue about not being able to save instances if the game company actually used their brains before **** over the gaming community. Let me break it down for you a little better so it sinks in a bit more.

    10 Lunar runs costs 30m as stated in a previous post
    Crafting 2 Chromatic Tinder costs roughly 27 million coins with buying chips atm. So you'll end up saving by crafting them to be honest.

    This new instance time limit without adjusting the cost of Lunar for example is epic fail. Guess they are indirectly forcing people to pay to play.

    are you soloing that **** or something?
    isnt it 3m a run divided amongst 6 people? can you not even grind that in an hour? if you want to chip it go ahead and chip it lol...
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  • Foxgrit - Lost City
    Foxgrit - Lost City Posts: 421 Arc User
    edited June 2010
    Maybe if you have the time to waste.

    Do you have the time to waste clearing out a 3-2 multiple times and doing all the bosses? If so good for you, I sure as hell don't.

    I do have time to do several stored 3-2s though, same with any other instance.

    And yeah there are some pretty crazy hacks going on in game, if you play long enough you'll notice it too.

    Storing instances is fine if you want to use the resources, aka computers/electricity, to maintain them.

    why dont you just admit to what you really did. you multicliented to store multiple instances so you could clear them 1 at a time for an advantage over those that play legit.
  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited June 2010
    How you fly **** in tt o.o?


    I don't care about them resetting dungeons, I just wish they would extend the time by a bit.

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  • RawDawg - Heavens Tear
    RawDawg - Heavens Tear Posts: 42 Arc User
    edited June 2010
    Its not an exploit and it never was.

    I can't believe you would even set your fingers up to type that sentence. Learn what an exploit is, then.

    Yes, this was a needed fix. Also yes, the timer might possibly be a tad short, but only oraclers and hyperstoners have to worry about it. Efficient and skilled players won't.
  • Blancheneige - Heavens Tear
    Blancheneige - Heavens Tear Posts: 1,494 Arc User
    edited June 2010
    why dont you just admit to what you really did. you multicliented to store multiple instances so you could clear them 1 at a time for an advantage over those that play legit.

    As long as each client is running on a separate computer, there is nothing wrong with that.b:bye

    And it would have been easier to simply set the respawn variable in instances to "null", instead of putting a time limit on the instances. Some lower level teams can have difficulties in finishing some instance in 4 hours.
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  • Athelwynn - Heavens Tear
    Athelwynn - Heavens Tear Posts: 64 Arc User
    edited June 2010
    are you soloing that **** or something?
    isnt it 3m a run divided amongst 6 people? can you not even grind that in an hour? if you want to chip it go ahead and chip it lol...

    Not sure how Sanctuary is but it's rare to find squads that are farming for Lunar. Yes I find people who are willing to help but not at 500k a person when they don't need any mats froms there so yes I usually end up paying the 3m per run. To me they need to balance the cost of running each instance cause running TT is far cheaper to run now. This is what I'm getting at. If you can't/don't want to see that then you seem to only care about yourself and not the community as a whole. Think of the people who don't have 100m sitting in their ingame bank.
  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited June 2010
    Not sure how Sanctuary is but it's rare to find squads that are farming for Lunar. Yes I find people who are willing to help but not at 500k a person when they don't need any mats froms there so yes I usually end up paying the 3m per run. To me they need to balance the cost of running each instance cause running TT is far cheaper to run now. This is what I'm getting at. If you can't/don't want to see that then you seem to only care about yourself and not the community as a whole. Think of the people who don't have 100m sitting in their ingame bank.
    glad im in sanc
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  • Foxgrit - Lost City
    Foxgrit - Lost City Posts: 421 Arc User
    edited June 2010
    As long as each client is running on a separate computer, there is nothing wrong with that.b:bye

    And it would have been easier to simply set the respawn variable in instances to "null", instead of putting a time limit on the instances. Some lower level teams can have difficulties in finishing some instance in 4 hours.

    That is true and i will agree with that. I am only talking about the MULTI-CLIENTERS not the DUAL COMP USERS. There are many people who multiclient as well.
  • konariraiden
    konariraiden Posts: 0 Arc User
    edited June 2010
    Please redirect all concerns to the now-official discussion thread.

    http://pwi-forum.perfectworld.com/showthread.php?t=760182
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