Will Demon Spark be Nerfed?

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  • _makina_ - Sanctuary
    _makina_ - Sanctuary Posts: 747 Arc User
    edited April 2010
    Poison Fang + Strength of the Titans = Fist Mastery.

    From what I can tell, fist barbs' main advantages over fist BMs are the larger HP pool and the ability to Invoke. In other words, they can survive things that a fist BM can't.

    Person said on their post that they heard fist barbs can out dps fist bms. Devoted said no. Person post saying to clarify why. I said why. Never meant to imply what is better for tanking since its not even close with the skills a barb has.

    to clarify /reason for fist barb = /reason they believed fist barb out dps fist bm.

    Strength of titans can be given to the rest of the squad. Fully buffed fist bm will have better dps.


    The end. b:bye

    Side note to everyone else. A fist barb maybe pretty fun or something but seriously would you want one for TW? Or pulling a cat?
  • Brigid - Harshlands
    Brigid - Harshlands Posts: 1,332 Arc User
    edited April 2010
    Person said on their post that they heard fist barbs can out dps fist bms. Devoted said no. Person post saying to clarify why. I said why. Never meant to imply what is better for tanking since its not even close with the skills a barb has.

    to clarify /reason for fist barb = /reason they believed fist barb out dps fist bm.
    Ah, misread slightly. Didn't notice the "your", so I interpreted it as "there is no reason for a fist barb". My mistake.
    Strength of titans can be given to the rest of the squad. Fully buffed fist bm will have better dps.
    Of course. I was simply pointing out that it's theoretically possible for a fist barb to do better DPS than a fist BM with identical equipment, under certain rather contrived conditions. Specifically, self-buffed only, and the target has lower magical defense than physical defense.
    Side note to everyone else. A fist barb maybe pretty fun or something but seriously would you want one for TW? Or pulling a cat?
    How many demon barbs are cata pullers anyway? It was my impression that that's what sage barbs are for.
  • _makina_ - Sanctuary
    _makina_ - Sanctuary Posts: 747 Arc User
    edited April 2010
    How many demon barbs are cata pullers anyway? It was my impression that that's what sage barbs are for.

    Never said the fist barb was demon. b:bye
  • RRARRRRGGHHH - Sanctuary
    RRARRRRGGHHH - Sanctuary Posts: 212 Arc User
    edited April 2010
    Part of the problem is that - int is purely gear based...not class specific. You could have a wizard or a cleric with full fist build and minus int that would still probably deal alot of damage with 5 aps. They should make fists/claws bm class specific weapons, which would solve this problem entirely.
  • Traz - Dreamweaver
    Traz - Dreamweaver Posts: 2,843 Arc User
    edited April 2010
    Part of the problem is that - int is purely gear based...not class specific. You could have a wizard or a cleric with full fist build and minus int that would still probably deal alot of damage with 5 aps. They should make fists/claws bm class specific weapons, which would solve this problem entirely.

    1. Other classes such as barbs and archers are "better" just doing DPS ~ (make class specific)
    2. Even a BM my lvl with just a little -int + same grade/refined gear makes it a hellish job to keep aggro let alone anyone over 2.5a/s. ~ (-int needs changed with cap, switching how -int works to %, demon spark nerf, etc)

    Dunno but 2 problems exist in my eyes.
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  • Devoted - Lost City
    Devoted - Lost City Posts: 3,634 Arc User
    edited April 2010
    Of course. I was simply pointing out that it's theoretically possible for a fist barb to do better DPS than a fist BM with identical equipment, under certain rather contrived conditions. Specifically, self-buffed only, and the target has lower magical defense than physical defense.

    Please explain how anything can out dd this:


    fist ulti glitch(135% weapon damage as fire) -> triple spark -> attack till back at 2 sparks ->
    spear ulti glitch (50% chance for 100% crit for 5 seconds) -> keep attacking till triple spark is out -> repeat.

    you can't.
  • Hunter_PT - Heavens Tear
    Hunter_PT - Heavens Tear Posts: 1,222 Arc User
    edited April 2010
    Please explain how anything can out dd this:


    fist ulti glitch(135% weapon damage as fire) -> triple spark -> attack till back at 2 sparks ->
    spear ulti glitch (50% chance for 100% crit for 5 seconds) -> keep attacking till triple spark is out -> repeat.

    you can't.

    +1, I cannot think of any way to beat it either *shrug*.

    @Brigid: You have just been arguing with someone who believes in what they say so much they hide behind a level 2 alt b:surrender.
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  • truekossy
    truekossy Posts: 7,021 Arc User
    edited April 2010
    Please explain how anything can out dd this:


    fist ulti glitch(135% weapon damage as fire) -> triple spark -> attack till back at 2 sparks ->
    spear ulti glitch (50% chance for 100% crit for 5 seconds) -> keep attacking till triple spark is out -> repeat.

    you can't.

    Get a GM weapon -> Get 5 attacks/sec -> Triple spark -> wind up wasting your spark because whatever you're attacking just died on the first hit.



    You asked how to do it. Never said it had to be realistic! b:laugh
  • Yulk - Heavens Tear
    Yulk - Heavens Tear Posts: 1,951 Arc User
    edited April 2010
    Demon spark is OP, everyone knows that xD. There are sage/demon skills that are better than vice versa. Demon spark needs a little bit of nerf and some other sage / demon skills.
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  • Devoted - Lost City
    Devoted - Lost City Posts: 3,634 Arc User
    edited April 2010
    truekossy wrote: »
    Get a GM weapon -> Get 5 attacks/sec -> Triple spark -> wind up wasting your spark because whatever you're attacking just died on the first hit.



    You asked how to do it. Never said it had to be realistic! b:laugh

    lmao ok you win D:
  • Legerity - Sanctuary
    Legerity - Sanctuary Posts: 1,072 Arc User
    edited April 2010
    truekossy wrote: »
    Get a GM weapon -> Get 5 attacks/sec -> Triple spark -> wind up wasting your spark because whatever you're attacking just died on the first hit.



    You asked how to do it. Never said it had to be realistic! b:laugh

    b:laugh /10char
  • Hunter_PT - Heavens Tear
    Hunter_PT - Heavens Tear Posts: 1,222 Arc User
    edited April 2010
    Demon spark is OP, everyone knows that xD. There are sage/demon skills that are better than vice versa. Demon spark needs a little bit of nerf and some other sage / demon skills.

    No it doesn't need to be changed, leave it how it is. They should work on the damn bugs they have neglected since the start of PW and ditch the greedy attitude and bring the game back to its former glory.
    truekossy wrote: »
    Get a GM weapon -> Get 5 attacks/sec -> Triple spark -> wind up wasting your spark because whatever you're attacking just died on the first hit.



    You asked how to do it. Never said it had to be realistic! b:laugh

    Lmao, ok you win b:chuckle.
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  • Brigid - Harshlands
    Brigid - Harshlands Posts: 1,332 Arc User
    edited April 2010
    Please explain how anything can out dd this:


    fist ulti glitch(135% weapon damage as fire) -> triple spark -> attack till back at 2 sparks ->
    spear ulti glitch (50% chance for 100% crit for 5 seconds) -> keep attacking till triple spark is out -> repeat.

    you can't.
    Actually, I think I can, at least based on my rough estimates in that Pure or Fist thread:
    Fist ulti glitch -> 3spark -> attack till 2 sparks -> Demon HF -> Keep attacking until 3spark is out -> Fist ulti glitch -> 3spark -> attack till 2 sparks -> spear ulti glitch -> keep attacking until 3spark is out -> repeat.

    I'm not certain though, since it depends on the exact time it takes to perform the ulti glitches, as well as how much of HF's 9 seconds are available to fisting. I assumed 8 seconds of HF'ed fist time in my original estimate. If the ulti glitches are quick enough to execute, it may even be possible to sneak a spear ulti glitch in before the HF for even more damage.

    Admittedly, this is still a fist BM.
  • truekossy
    truekossy Posts: 7,021 Arc User
    edited April 2010
    Actually, I think I can, at least based on my rough estimates in that Pure or Fist thread:
    Fist ulti glitch -> 3spark -> attack till 2 sparks -> Demon HF -> Keep attacking until 3spark is out -> Fist ulti glitch -> 3spark -> attack till 2 sparks -> spear ulti glitch -> keep attacking until 3spark is out -> repeat.

    I'm not certain though, since it depends on the exact time it takes to perform the ulti glitches, as well as how much of HF's 9 seconds are available to fisting. I assumed 8 seconds of HF'ed fist time in my original estimate. If the ulti glitches are quick enough to execute, it may even be possible to sneak a spear ulti glitch in before the HF for even more damage.

    Admittedly, this is still a fist BM.

    It kinda depends on the luck with spear ulti glitch. The more times you get the 100% crit proc, the less HF method will be able to compete since that method winds up with you spending time unsparked. And since we all pretty much know that it's partly the fact that you can keep 3 sparks going that makes this DPS so amazing, the time spent unsparked will add up.

    On the other hand, your method is a guarantee for double damage instead of a 50% chance of getting i and leaves room for possible 4x damage from getting crits in during HF, which should, in theory and depending on how many you manage, make up for the time spent unsparked.


    So.... I guess the real factors in play here are luck on spear's crit proc and how high your original crit rate is. The higher your original crit, the more your method of using HF shines compared to relying purely on spear ulti glitch.
  • Devoted - Lost City
    Devoted - Lost City Posts: 3,634 Arc User
    edited April 2010
    Actually, I think I can, at least based on my rough estimates in that Pure or Fist thread:
    Fist ulti glitch -> 3spark -> attack till 2 sparks -> Demon HF -> Keep attacking until 3spark is out -> Fist ulti glitch -> 3spark -> attack till 2 sparks -> spear ulti glitch -> keep attacking until 3spark is out -> repeat.

    I'm not certain though, since it depends on the exact time it takes to perform the ulti glitches, as well as how much of HF's 9 seconds are available to fisting. I assumed 8 seconds of HF'ed fist time in my original estimate. If the ulti glitches are quick enough to execute, it may even be possible to sneak a spear ulti glitch in before the HF for even more damage.

    Admittedly, this is still a fist BM.

    Glitching usually takes under a second, usually around .5 for me. Heaven's flame is good but you can't get the amp without using the two sparks which means you can't constantly triple spark. I'm not sure which would be better though, sacrificing a bit of time to deal possibly 4x damage per hit or constant 3 spark and 5 aps.
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited April 2010
    Barbs have no business having fists/claws.

    Sure they do, they can reclaim the title as main tank. The only thing a barb really needs more than 15k hp is for pulling cata and the few WB a BM can't actually tank.

    It also gives them the ability to actually be considered a valid DD.

    Sure, the thought of a 5 APS barb scares me, but I'm not against it at all.
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  • Brigid - Harshlands
    Brigid - Harshlands Posts: 1,332 Arc User
    edited April 2010
    With a cycle of 3spark -> HF -> 3spark -> repeat, I believe the unsparked time is less than 2 seconds per cycle. The 8 seconds or so of guaranteed double damage more than outweigh the 2 seconds unsparked and 2 seconds lost to the HF cast. It really only works at 5 aps and with Demon HF though. I think level 10 HF lasts just long enough to break even, and 4 aps sparked results in needing every single bit of chi to maintain 3spark.

    The question is really whether the time taken to fist ulti glitch adds too much unsparked time.
  • _makina_ - Sanctuary
    _makina_ - Sanctuary Posts: 747 Arc User
    edited April 2010

    @Brigid: You have just been arguing with someone who believes in what they say so much they hide behind a level 2 alt b:surrender.

    It wasn't an argument its a clarification of what our opinions were and I never put down his/her opinions. It's not like I insulted that player.

    Your pet peeve of hating alt posting is your opinion and your entitled to it. I still wasn't wrong in what I said. b:kiss
  • Neodaystar - Sanctuary
    Neodaystar - Sanctuary Posts: 1,020 Arc User
    edited April 2010
    Question...does having a base attack rate of 3.33 aps and then demon sparking give you 4 asp or 5 asp? I am currently seeing different numbers and claims from different threads. And does the current attack rate increase you get from demon spark gets calculated through interval reduction, or by a % aps (such as how Relentless courage increases attack speed by a %, and Windshield by a small interval reduction).

    Since 4 aps is what is needed for perma spark, using a base attk rate of 3.33 -> 0.3 sec/attk

    Calculating it both ways:

    Applying demon spark's increased in attk rate through interval reduction
    Current demon spark give 25% increased in attack rate
    attack duration of 0.3 sec/attk is decreased by 25%
    0.3 - (0.3x0.25) = 0.225 -> 4.44 aps

    Applying demon spark's increased in attk rate through % (as its skill description suggests)
    If you apply the 25% increase in attack rate to the 3.33 aps directly:
    3.33 + (3.33x0.25) = 4.16 aps (which isn't even close to 5 aps)

    So with a 25% increase from current demon spark and base 3.33 aps, is that 4.44 or 4.16 rounded to 5 aps or 4 aps?

    Thanks
  • Legerity - Sanctuary
    Legerity - Sanctuary Posts: 1,072 Arc User
    edited April 2010
    Question...does having a base attack rate of 3.33 aps and then demon sparking give you 4 asp or 5 asp? I am currently seeing different numbers and claims from different threads. And does the current attack rate increase you get from demon spark gets calculated through interval reduction, or by a % aps (such as how Relentless courage increases attack speed by a %, and Windshield by a small interval reduction).

    Since 4 aps is what is needed for perma spark, using a base attk rate of 3.33 -> 0.3 sec/attk

    Calculating it both ways:

    Applying demon spark's increased in attk rate through interval reduction
    Current demon spark give 25% increased in attack rate
    attack duration of 0.3 sec/attk is decreased by 25%
    0.3 - (0.3x0.25) = 0.225 -> 4.44 aps

    Applying demon spark's increased in attk rate through % (as its skill description suggests)
    If you apply the 25% increase in attack rate to the 3.33 aps directly:
    3.33 + (3.33x0.25) = 4.16 aps (which isn't even close to 5 aps)

    So with a 25% increase from current demon spark and base 3.33 aps, is that 4.44 or 4.16 rounded to 5 aps or 4 aps?

    Thanks

    Interval of 0.225 rounds down to the benefit of the player. Interval goes in blocks of 0.05.

    Thus the next interval value is 0.2 = 5a/s
  • Neodaystar - Sanctuary
    Neodaystar - Sanctuary Posts: 1,020 Arc User
    edited April 2010
    Ahh...that makes sense, thank you.
  • Telarith - Sanctuary
    Telarith - Sanctuary Posts: 1,417 Arc User
    edited April 2010
    I heard they will remove Demon Spark attack speed buff, but also lower the cap to 3 atk/sec.

    So all in all, it's not THAT bad, people who stacked -interval a lot will still have the fastest attainable by having (nearly) 3 atk/sec.

    If it was only cap lowered there would be MORE cries because demon spark attack speed buff would be rendered useless by those heavy geared ones who already have 3 atk/sec unbuffed.

    Now only thing left is if they plan to add another buff to demon spark instead of -interval. Like, 25% more damage. That would make it kinda awesome actually and nobody would have to cry about anymore.

    Actually, this would be a bad thing. Because then either swords or veno fox forms would have the highest DPS, and make fists utterly useless. So a lowered ceiling means throw fists away and refine the heck out of your blades.
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  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited April 2010
    Actually, this would be a bad thing. Because then either swords or veno fox forms would have the highest DPS, and make fists utterly useless. So a lowered ceiling means throw fists away and refine the heck out of your blades.

    Talk about OP, Veno Hell Spark get 700% magic damage and 650% melee (sage 900% and 500%) damage bonus... if you want to cap attack speed at 3 aps, that removes permaspark, but we should get a damage bonus similar to this to compensate...

    Either that or totally nerf veno sage/demon spark... as well as that of every other class.
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  • AinaMizuako - Sanctuary
    AinaMizuako - Sanctuary Posts: 1,041 Arc User
    edited April 2010
    Talk about OP, Veno Hell Spark get 700% magic damage and 650% melee (sage 900% and 500%) damage bonus... if you want to cap attack speed at 3 aps, that removes permaspark, but we should get a damage bonus similar to this to compensate...

    Either that or totally nerf veno sage/demon spark... as well as that of every other class.

    We'd gladly take the bonuses every other class gets with Sage/Demon sparks.. ~_~
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  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited April 2010
    We'd gladly take the bonuses every other class gets with Sage/Demon sparks.. ~_~

    Really? BM Hell Spark only gives 500% weapon damage and a 25% speed increase for normal melee attacks... you would trade your 700/650% hell, 900/500% magic/physical damage bonus for 500% weapon damage and a 25% increase in normal physical attack speed?

    You're crazy.

    I would take 900% weapon damage increase over 25% speed increase...
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  • FoxyCleo - Raging Tide
    FoxyCleo - Raging Tide Posts: 290 Arc User
    edited April 2010
    for venos, 25% more speed would also mean 25% faster heals, so depending on the situation, it actually could make sense.
    also, for casters, 25% more speed means 25% more damage ... similar to fist BMs.
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited April 2010
    for venos, 25% more speed would also mean 25% faster heals, so depending on the situation, it actually could make sense.
    also, for casters, 25% more speed means 25% more damage ... similar to fist BMs.

    No, it wouldn't.... because skills aren't affected by increased attack speed. -Channeling is what affects heal speed. How do you not know that? ...
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  • Hunter_PT - Heavens Tear
    Hunter_PT - Heavens Tear Posts: 1,222 Arc User
    edited April 2010
    No, it wouldn't.... because skills aren't affected by increased attack speed. -Channeling is what affects heal speed.

    It's true b:surrender, attack speed would be useless for me unless i was a melee cleric. It is channeling that speeds up my heals/attacks.
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  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited April 2010
    It's true b:surrender, attack speed would be useless for me unless i was a melee cleric. It is channeling that speeds up my heals/attacks.

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  • Borsuc - Raging Tide
    Borsuc - Raging Tide Posts: 1,526 Arc User
    edited April 2010
    Really? BM Hell Spark only gives 500% weapon damage and a 25% speed increase for normal melee attacks... you would trade your 700/650% hell, 900/500% magic/physical damage bonus for 500% weapon damage and a 25% increase in normal physical attack speed?

    You're crazy.

    I would take 900% weapon damage increase over 25% speed increase...
    hmm talking physical only, 25% speed increase versus 150% more weapon damage.

    150% weapon dmg means the bonus from an extra 225 str for melee.

    Remember that the "500%" BM bonus is actually, on average versus a veno, a 625% increase due to the 25% faster atk speed. But the 25% also affects the previous base attack damage. Simply put, the more str you have, the more effective the 25% speed increase is in contrast to a veno's bonus.

    And you only need like what? 25% of weapon dmg to be equivalent? I'd say by the time you get Demon spark you have plenty of str for that...

    I'd say the 25% faster atk speed is way better, at least for physical damage.