Psychic in Perfect World

Hypnos - Raging Tide
Hypnos - Raging Tide Posts: 1,235 Arc User
edited December 2014 in Psychic
========================Table Of Contents==========================

1. Introduction.
-General Introduction.
-What is Psychic?
-Pros and Cons.

2. Frequently asked questions.
-Frequently asked questions.

3. Levelling a Psychic.
-Let's get started!
-Levelling to 90
-Equipment for levelling.

4. Stats
-The basic stats.
-Advanced stats/Formulas
-Common Misconceptions.
-Builds

5. Gearing up
-Weapons
--Shards for weapons
-Equipments
--Shards for equipments

6. Psychic gameplays- Tips for PvP/TW

7. Skills

8. Final Destination: Heaven or Hell

9. Demon/Sage skills: where to get [added 25 August 2010]

10.Bonus: Genie Skills and Apoths
======================================
Wall of Texts ahead, use CTRL+F and find keywords.
STATUS: 100% COMPLETED
Disclaimer: Since I never wrote a guide before and English is also not my first language, I used guide from other class as a layout so similarity to other work is inevitable.

Offline Version (recommended)(*.pdf): Mediafire

Online Version: Google Docs
[SIGPIC][/SIGPIC]
Post edited by Hypnos - Raging Tide on
«13456

Comments

  • Hypnos - Raging Tide
    Hypnos - Raging Tide Posts: 1,235 Arc User
    edited April 2010
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    1.Introduction
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    Use Offline Verion, this forum suck >.>
    [SIGPIC][/SIGPIC]
  • Hypnos - Raging Tide
    Hypnos - Raging Tide Posts: 1,235 Arc User
    edited April 2010
    ●Psychic (Male) - Cool, calculating, and smug, he rivals the Wizard for power, though many find him more approachable and charming - his demeanor is a bit more casual. Perhaps good friends with either the (M) Archer or (M) Cleric, he often gets into verbal sparring with the Wizard. His reliability is questionable, since his relationship to the other party members might affect his willingness or speed at coming to aid them.

    ●Psychic (Female) - Mysterious and elegant, she says very little. There is an air of timelessness about her that makes age impossible to determine. She never really feels like part of the group, merely a gifted individual following in their wake - a living deus ex machina whose abilities rarely come into play except in the most dire circumstances.
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    3.Leveling
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

    ========================Let's get started!======================

    It is likely that you are already level 90+. If so, just skip this pert
    of the guide.
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    4.Stats
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx


    Use Offline Verion, this forum suck >.>
    [SIGPIC][/SIGPIC]
  • Hypnos - Raging Tide
    Hypnos - Raging Tide Posts: 1,235 Arc User
    edited April 2010
      xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
      5. Gearing Up
      xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
      Items are listed in descending orders from top to bottom in Price.

      =============================Weapons=========================
      spheres.jpg
      Stick with weapon from Token quests is a good choice, both for its cost effectiveness, usefulness and effort; however sooner or later you will have to farm TT for your TT90+ weapons if you can't afford the Lunar weapon ☆Banished Curse or the TT100 (which is the best and also most expensive IMO) ☆☆Roaring Flame . The questions is what to choose?

      Although the -channeling doesn't appeal much to me as a psy, the bonus for damage from TT99 Gold ☆Barrier Sphere: Soulbringer is totally badass compare to its cost (total chips cost is 4m8). What more? you have a choice to upgrade it to nirvana. Not a bad choice.

      The +attack lvl may be appealing but the truth is it doesn't grant much of damage bonus. As stated in Advance formulas section, attack level raise the lvl of attacker and bypass opponent %damage reduction, 2 attack level won't be enough to pass through 1% damage reduction unless heavily stack with other gears. For detail formula, read the Advance Formulas above in section 4.

      Other than those mention above, the +1% CRIT is nice and the +VIT is not half bad either, depends on your preference
      Not worth mentioning: ☆Resonance of Stars , ☆Acoustic Soullotus: Spiritual
      =============================
      Shards for weapons
      =============================

      Not much to say here BUT USE SAPPHIRE SHARDS

      Don't PM me asking WHY? The answer is simple, if you use any other shards, then you sacrifice damage. Some shards may be used in EXTREME situations -


      Elemental Shards, Citrine shards, Turquoise shards - Use those if you are brain-dead

      Stone of the Savant- -3% Channeling - Use this if you are ****.

      Primeval Stone - +1% Critical Hit Rate - Use this against LuciferV, it will give you a 1% chance of killing him. Its better than no chance right?

      Shards I can't be bothered to mention – Diamond of Tiger, flashy shards aren't what you need to win. The humiliation is there when you lie dead.
      ===========================Equipments=======================
      [Helm]
      At early lvl, it’s maybe tempting to add some extra STR to wear HP Helmet, but that can’t apply at later lvl. Stick with Arcane Headgear, the bonus hp from refine the lastest worth more than the base hp bonus AND refine hp bonus from the HP Helmet several lvl below you. Bonus stats to consider: HP/Pdef Modifiers, HP Shards
      ☆☆Nether•Impossibility Hat – Nirvana of TT90 Gold helm - Use this only for the set bonus, else ignore.
      ☆Ence's Scar – Helm of Holy Punishment [40 Best Luck/Anniversary Pack/Lucky Coral]
      ☆Warsoul of Heaven - Championship Scroll [Tournament DISABLED/Lucky Coral/Year of the Tiger Pack]
      ☆Ghostly Hat of Infinite Power – TT90 Gold helm
      ☆Hat of the Drum Master – TT80 Green helm
      [Robe]
      Tough choice for non cashopper, but anything with HP and DEF bonuses other than the Tauren’s Cape and TT90 Gold Cape. Bonus stats to consider: HP/Pdef Modifiers, HP Shards
      ☆☆Demon Spell Robe – Nirvana of TT90 Gold Robe - Use this only for the set bonus, else ignore.
      ☆Wings of Cloudcharger – Anniversary Pack/Lucky Coral/Year of the Tiger Pack
      ☆Glorious Robe: Torment – Wing Trophy [Anniversary Pack/Lucky Coral/Year of the Tiger Pack]
      ☆Cape of Elite Leather – FB99 Abaddon [Mountain’s Finger Boss]
      [Ornaments]
      Since your choice of rings is pretty obvious, I will just concentrate on the magical and physical defense enhancing kind of ornaments here. Their benefits are strongly dependent on which armor you’re wearing, and for which purpose you intend to use it for.

      Please note that the defenses are percentage based, so the higher your defense is, the less damage reduction you will receive when equipping additional ornaments of that type. The diminishing returns start when your Physical Defence/Elemental Resistance value reach ~5000

      Protection Ornaments: Overall, this is the better choice for robe users, as only very little additional defense is required to get a huge increase of damage reduction. The bad thing is that cheap physical defense type ornaments usually comes coupled with STR/DEX bonus stats, which isn't the ideal choice for a Psychic in the later levels. Bonus stats to consider: HP/Pdef Modifiers
      Necklace:
      ☆☆☆Yin – Pan Gu's Gift
      ☆☆Puzzle Cube Badge•Vain – Cube of Fate Stamp
      ☆Necklace of Giant Strength – TT90 gold
      ☆Sky Demon's Pearl – 37 Chips Mold
      ☆Necklace of Assembled Spirits – TT70 Gold
      Belt:
      ☆☆Warsoul of Naught – Tournament Agent (currently DISABLED)
      ☆☆Warsong Barrier•Void – Warsong Marshal Badge
      ☆Guard of Thundershock – 4th pass OHT reward
      ☆☆☆Requiem of Hell – 3rd pass OHT reward
      ☆☆☆Frostcore Pendant – 2nd pass OHT reward
      ☆☆☆Sundown Pendant – 1st pass OHT reward

      Elemental ornaments: If you already have high magical defense, more of this jewelry will probably give you no more than a 1% or 2% higher damage reduction. The reason why some players still prefer it over the physical defense ornaments is because it often has higher values of MAG as bonus stats, which can prove very useful in grinding. Recommend only for LA Build. Bonus stats to consider: HP/MAG/MAtk Modifiers
      Necklace:
      ☆☆☆Yang – Pan Gu’s Gift
      ☆☆Puzzle Cube Badge•Vain – Cube of Fate Stamp
      ☆Archangel's Pendant – TT99 Gold
      ☆Swindler's Necklace – TT90 Gold
      ☆Equine Talisman – 29 Chips Mold
      Belt:
      ☆☆Warsoul of Naught – Tournament Agent (currently DISABLED)
      ☆☆Warsong Lock•Void – Warsong Marshal Badge
      ☆Paradise Sachet – 4th pass reward
      ☆☆☆Jade of Heaven – 3rd pass reward
      ☆☆☆Vibrating Starlight – 2nd pass reward
      ☆☆☆Nightfall Pendant – 1st pass reward
      If you can't decide, you can also buy 1 of each type and switch them as necessary, if your cash agrees with it.

      [Bonus Stats on equipments]
      Bonus stats, not stars though *** equipments have the most base stats, are the most important factor to consider when buying equipment. First of all, if you don't plan on switching equip on every second mob, make sure that no piece of armor lacks any of the basic elemental defences. The more elements are missing, the higher the remaining elemental defences will be, but you'd have a hard time fighting against mobs of these specific elements since your overall defence would be much lower.
      The options of bonus stats are:
      For higher endurance:
      + HP or VIT: Probably the most common bonus stat. Since you can get a very high amount of HP from it, most players consider it as their main choice for improving their survivability.
      + Physical Defence: You can get a fair amount of it to profit from the huge damage reduction until the Percentages become inefficient compared to VIT.
      + Elemental Resistance: Not what you should look for. HP/VIT is much more valuable.
      For higher damage:
      + MAG: Quite rare, and comes in very low values compared to HP/VIT. Mostly + 4 or + 5 MAG is the highest you can find, while HP goes easily over 80 at a cheaper price. If stacked, the difference can be even higher. But if you're looking for even more damage instead of HP on equip, + MAG is your best option in the lower levels.
      + Magic Attack: Mostly comes in rather low amounts compared to MAG. To find out which one gives more base magic attack, refer to my formulas in the Questions and Answers section.
      - % Channeling: Very rare, will increase your damage per second by a small amount, but overly expensive for what it's worth. Only when stacked at 24% or above can you tell the difference while using Bubble of Life and Soulburn.
      +% Critical Rate: Very rare and expensive; rises in effectiveness over the levels as your damage output increases. Its efficiency compared to + MAG strongly depends on how much an attack is based on magic attack instead of a fixed value. For example:
      To outdamage 1% critical rate on average:
      As Pure MAG at level 50 (wearing average 3 star equipment), your equipment will need at least + 6 MAG when using Spirit Blast level 10.
      As Pure MAG at level 80 (wearing Mold lvl80 Sphere + average 3 star equipment), your equipment will need at least + 10 MAG when using Sandburst Blast level 10.
      Seeing that +1% critical is much easier to get than +10 MAG, +% Critical Rate as bonus stat actually
      proves to be more effective than + MAG in the higher levels.
      Others:
      + MP recovery: You'll be burning through your MP way too fast to notice the recovery.
      + HP recovery: Comes in too small amounts to be useful.
      + STR / DEX: No need for additional STR/DEX over the minimum requirement for armor.
      + MP: No use in adding even more MP
      +% Experience: The available +% of Experience are too low to make any real difference while grinding, not to mention the release of Hyper Stone -chuckle-
      + Evasion Rate: Due to high accuracy of your enemies, + Evasion Rate barely has any effect.
      + Accuracy: Magic attacks never miss, no need for any accuracy at all.
      =============================
      Shards for equipments
      =============================

      This part is for shards on armour. Should I list every single shard to prevent NOOB questions asking about shards not mentioned? HMM... if there are shards unmentioned it means they suck ok?

      Stone of the Savant, Primeval Stone: A more expensive verion of Citrine Gems. Exotic, while it increases both your HP, your PDef and your ERes, the cost for 1 is high.
      Garnets: Increase your survival chance at later level (~80+). It is recommendeded to shard some Garnets on your gears along with Citrines Shards by ratio 3:1. The amount of shards however depends on your PDef Value, when it reach ~3k5 unbuffed (5k buffed), use other alternative.
      Citrines: Pretty steady at all level.
      Diamond of Dragon/Jade of Steady Defence: Hard choice, Def lvl also suffer from Diminishing return so the optimum Def Level would be either +11 or +15. You can’t make yourself immune to damage through them, stop trying.
      [SIGPIC][/SIGPIC]
    1. Hypnos - Raging Tide
      Hypnos - Raging Tide Posts: 1,235 Arc User
      edited April 2010
      xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
      6. Psychic gameplays- Tips for PvP/TW
      xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
      Note for psychic skills:
      Soul of Vengeance, Soul of Silence, Empowered Vigor cannot be purge at this time, not sure if it's a bug or intended
      Same thing for Diminished vigor, it cannot be purify

      PvP tactic

      Rush Burst Knowing how to play Rush Burst style is important for a Magical DDer in High Level PvP. To summarize, “rushing” an opponent means playing as aggressively as possible burning your cooldowns to drop an opponent as soon as possible while “burst” refers to the technique of doing a high amount of damage in a short period of time via high damage spells. Having an advantage in channelling, this style help dropping the target quick but also put your life on the line. Though it is not advisable in solo PvP, it is highly rated in group PvP while the target focuses on your teammates. Start by DoTs and Diminished Vigor and coupled with light poke skills till near 50%, DoTs again then rush damage. Best Burst come from Frenzy(or Poison) Triple Spark Red Tide -> Aqua Cannon/Sandburst.

      Kiting While kiting in PvE is easy with Aqua Impact and Landslide for knockback, Kiting for psychic in PvP is difficult and most prefer to stall their enemy over kiting them. That doesn't mean it's impossible. With Holy Path from Genie, Glacial Shards and Earth Vector, Barbarian have hardtime pursuing you. Also don't forget to put on Soul of Retaliation if they are closed (Mighty Swing?) unless they using normal attack to break Soul of Retaliation (pfft I doubt any of you half-wits can get your thoughts that far before you faint due to lack of IQ); use Soul of Stunning if that's the case. Against BM, if you got stunned right off the bat, spam the Soul of Stunning button and pray for the Soul of Silence to occur and they don't chain stun well. If you get chain stunned, well, better luck next time.

      Stalling A simple tactic but crucial for Psychic. Put on White Voodoo, Use DoTs and spam some skills on them, use Bubble of Life, Soul of Retaliation from times to times and don't forget to eat food and always have Empowered Vigor on. Good way to safely gain back your chi while slowly killing your opponent charm. Of course you need a solid amount of HP to pull this off those GX axes at 90+.

      Soul of Stunning vs Soul of Retaliation: While Soul of Stunning is pretty handy because you don’t need to think much while using it other than spam the button, Soul of Retaliation on the other hand is situational. The obvious: use it’s when you need to absorb damage to save you from death and when your opponent is an Assassin. The less obvious: asking you to use your brain rather than roll your face on the keyboard is probably quite…hard but there are skills that you should aim to reflect:
      Wizard Undine Strike
      Archer Aim Low and Stunning Arrow
      Barbarian Mighty Swing
      Phoenix Flesh Ream

      Soulburn and Tide Spirit combo: Soulburn is a good skill and deal some nasty damage if use right. The problem is the obviously slow and showy channelling shout out for “stun me before you die”. The catch? Use it with Tide Spirit and follow by Aqua Canon/nuke and Bubble of Life. There are also situation that you don’t need Tide Spirit which is a DEMON SPARKING FIST BM. Psychic Will if they choose to attack you, otherwise Rush Burst to death while they passively stand there wait for the effect wearing off.

      General PvP guide:
      Step 1. Lead with a "poke" skill. (Aqua Impact, Spirit Blast) Find out how much HP that BM has and just how hard you'll have to hit it. If you somehow tap Spirit Blast and their HP drops 85%, laugh.
      Step 2. Try to get their HP as close to 50% as possible but not below. Below ticks their guardian charm and they will heal to full. Stalling or Kiting
      Step 3. Diminished Vigor -> Soul of Stunning -> Rush Burst
      Step 4. Judge (if they're still alive). If their HP is too high for you to take down even with diminished vigor, use slower strong skills like Aqua Canon and keep trying. Make sure your party is helping and spam Soul of Stunning to stun anyone attacking you. If they are taking to the skies and running, use Earth Vector if you have a spark, otherwise Glacial Shards and pray.

      Territory War

      Equipped with 3 AoEs doesn't require spark, Psychic in TW is a force to reckon with especially when 2/5 of their AoEs are crowd control skills.

      Cata supporter should cast Soul of Silence and Empowered Vigor on cata barb due to it cannot be purge by veno, it's the best thing a cata barb can wish for (dont cast soul of vengence on them). Use earth vector, glacial shard for crowd control on anyone approaching the cata and hold em away from barb, disturb soul on opponent wizard to slow their casting. Use soulburn on cata cleric/atking archer/Demonic Sparked BM only to save spark for earth vector and psychic will.

      Cata killer (vs Barbarians) you hit some decent damage on them because they have pretty crappy MRes. The problem? They have too much HP for you to solo, and combined with a guardian charm they're next to impossible to take down for a psychic low damage per skill. The catch? You don't solo. Your job is not to go out and be a wizard wannabe. Your job is to hex and slow your opponent advancing and pray that your squad is smart enough to attack the same person.

      Now that you built all your Chi by killing people, what do you do with it? Do not, I repeat do NOT waste it on Advanced Spark Eruption (Demonic Spark Eruption is fine). It's slow, its flashy, and it gets you killed. Use it on...
      Earth Vector AoE with 85% stun and Medium damage, though not much but this is a good crowd control skill with Glacial Shard
      Tide Spirit This is your 2 sparks Sutra. Use it with skills like Bubble of Life,Soulburn and Aqua Cannon

      Staying Alive:
      1. Always play with a Clerics buffs. BM and Barbarian don't always seem to want to buff you, but there are always plenty of Clerics to annoy to ask for buffs.

      2. Don't forget to put on Soul of Silence and Soul of Vengeance, also Psychic Will to remove negative debuff + immune to physical damage

      3. If you are getting hit excessively, you are probably too close to the action. Pause and Holy Path backward.

      4. Soul of Stunning is your friend. Spam it! Use it when your HP is running low and your charm is in cooldown. Use it when you see an archer channeling Arrow Barrage. This skill stun your enemy immediately after the first hit land, and interrupts their attack. Soul of Retaliation on the other hand work well only if you know kinda guess wat skill your opponent gonna cast and reflect the negative effect back to them (can only reflect effect from skill that deal damage). ie: Undine Strike, Mighty Swing, Aim Low, and most of Assassin's skills.

      5. If a Veno's pet is hitting you, knock it back with Landslide, if it's a nix, use Soul of Retaliation to reflect bleed on them or, if you lready got bleed, Psychic Will and throw a Soulburn on them. It should be dead in 1...0.

      6. Stay alert. Remember TW is 3D. The enemy is not always directly in front. Stay off the main path, and move along the banks of the path. Watch for attackers in the air (Usually Venos with flying pets).
      =================
      A few more notes on Psychic
      =================
      In PvP can I just say DO NOT USE FIXATE ON BLACK VOODOO AS MAIN OFFENSE. Use your brain, this is why Psys are harder to play. I'll leave the rest for you guys to figure out.


      There is no strongest class, if you play on a Psychic, Gratz on choosing a unique class. 
      [SIGPIC][/SIGPIC]
    2. Hypnos - Raging Tide
      Hypnos - Raging Tide Posts: 1,235 Arc User
      edited April 2010
      xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
      7.Skills
      xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
      All Psychic skills required Spheres weapons equipped. The range of a psychic is as far as a wizard ( which means > Cleric > Veno)
      Here goes... Skills...

      [Nuking spells]
      -Water Nukes
      --Aqua Impact Long range single target, chance to slow
      --Glacial Shards Long range AoE, chance to paralyze
      --Aqua Cannon Close range AoE, chance to slow
      --Torrent DoT
      --Red Tide Long range AoE
      -Earth Nukes
      --Spirit Blast Long range single target
      --Landslide Short range single target, interupt casting
      --Sandburst Blast Long range AoE, chance to reduce accuracy
      --Earth Vector Long range AoE, chance to stun
      --Sandtrap DoT

      [Debuffing Spells]
      -Soulburn Damage target everytimes it attacks/cast spells/genies. A truly scary skill because the damage is based on soulforce.
      -Diminished Vigor Increase Guardian charm cooldown and Reduce healing effect on target.
      -Disturb Soul Reduce target channeling

      [Buffing Spells]
      -Black Voodoo Increase self attack level and reduce self defence level
      -White Voodoo Increase self defense level and reduce self attack level
      -Empowered Vigor Decrease Guardian charm cooldown and enhance healing effect on target
      -Soul of Silence Chance of Silence enemies upon being hit
      -Tide Spirit Make spell required no channeling with some damage boost
      -Soul of Vengeance Damage enemies upon being hit

      [Healing spells/Self protection spells]
      -Bubble of Life AoE HoT
      -Psychic Will Immune to physial atk and remove all debuff.
      -Soul of Retaliation Absorb and reflect damage + negative status back to enemy
      -Soul of Stunning Stun enemy upon being hit

      [Mastery]
      -Aqua Spirit Water Mastery
      -Earthen Spirit Earth Mastery

      Priority in descending order
      1st: Spirit Blast lvl10, Aqua Impact lvl10, Black Voodoo lvl10, Landslide lvl10, White Voodoo lvl3, Bubble of Life lvl10, Soul of Vengence lvl1, Soul of Stunning lvl1, Soul of Silence lvl1, Soul of Retaliation lvl1.
      2nd: Earth Vector lvl10, Psychic Will lvl10, Empower Vigor lvl10, Earthen Spirit lvl10, Aqua Spirit lvl10
      3rd: Glacial Shard Lvl10, Sandburst Blast lvl10,
      4th: White Voodoo lvl10, Soulburn lvl10, Diminished vigor lvl10,
      4.5: Sandtrap lvl10, Torrent lvl10,
      5th: Aqua Canon lvl 10, Soul of Silence lvl10, Soul of Retaliation lvl10, Red Tide lvl10, Tide Spirit, Disturb Soul, Soul of Vengeance, Soul of Stunning.

      1st is to be obtained as soon as possible, 2nd is needed for regardless of type of player you are. 3rd and 4th priority depends on the type of player, PvE oriented: 3rd > 4th, PvP oriented: 4th > 3rd . 5th is to be left untouch until 85+ with spare spirit and coins.
      [SIGPIC][/SIGPIC]
    3. Hypnos - Raging Tide
      Hypnos - Raging Tide Posts: 1,235 Arc User
      edited April 2010
      xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
      8.Final Destination: Heaven or Hell
      xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
      This boils down to personal preference and play style. When looking at the skill bonuses, you will immediately notice the huge difference between the two options, so make sure to evaluate them properly before deciding which of them suits you best. While Demon grant a HUGE burst in damage, Sage psychic is no pushover either.

      If you like to Rush Burst and become a wizard wannabe then die in glory, Demon is the way to go. With Demon Landslide and Demon Tide Spirit, you will CRIT most of the time not to mention your extra DoT from the heavy nuke Demon Aqua Cannon; without a doubt he who roll Demon will be feared even by barb. Demon Psychic is also a master of crowd control; with 75% chance to AoE paralyze and a larger AoE Earth Vector, he is the ace card in PvP group and TW. The disadvantage? your most effective range is 8m, which is also the red zone for an Arcane Armor user with low pdef and HP, your Stall is also less effective then Sage (don't worry, not less than how you used to before you choose demon).

      Sage is not without advantage. If you like to Stall, take your time and harass your opponent in PvP, Sage is the choice but that's not all. It enhance the $ spend in the game (Soulforce), If you spend a fortune on your Psychic Sage will be superior to Demon in term of Soulforce base skills. A 10 sec Soulburn is a scary weapon, the competent stay till and let you hit them for 10s, the incompetent roll their face on the keyboard and die while the 10s psychic will (or 71 def lvl white voodoo) give you a good time laugh. Superior even to barb for their toughness, Sage Psychic is magical walking truck which can kill you whenever they wish to. The disadvantage? Surprisingly, Sage Psychic is quite balancing, your effective range is not limited and the lack of Rush Burst power comparing to Demon is not a really bad problems since Diminished Vigor and Black Voodoo make up for it to an extent. What more? you are loved in group activity where it required an AoE Purify.
      I choose Sage, bc I'm **** ._.a

      [For details on demon and sage skills, visit ecatomb]
      xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
      9.Demon/Sage skills: Where to get
      xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

      MP=Mystical Pages | AMP=Advanced Mystical Pages | BOOK=Old Book Pages | FATE=Pages of Fate

      89 Skills
      --Aqua Impact: I believe that this only drops from bosses in Eden, Brimstone, Seat, Abaddon.
      --Black Voodoo: MP, Peachblossom Ritualist, Abaddon, Hellfire Abomination - SOT Boss
      --Landslide: MP
      --Soul of Vengeance: MP
      --Spirit Blast: I believe that this only drops from bosses in Eden/Brimstone.
      --Tide Form: I believe that this only drops from bosses in Eden/Brimstone.
      --Torrent: MP
      --White Voodoo: MP

      99 Skills
      --Aqua Cannon: MP, AMP, BOOK
      --Aqua Spirit: MP, AMP, BOOK
      --Bubble of Life: MP
      --Diminished Vigor: BOOK
      --Disturb Soul: AMP, FATE
      --Earth Vector: FATE
      --Earthen Spirit: MP, AMP, BOOK
      --Empowered Vigor: AMP, BOOK
      --Glaical Shards: BOOK
      --Psychic Will: FATE
      --Red Tide: AMP, FATE
      --Sand Trap: MP, AMP, BOOK
      --Sandburst Blast: BOOK
      --Soul of Retaliation: FATE
      --Soul of Silence: AMP, BOOK
      --Soul of Stunning: MP, AMP, BOOK
      --Soulburn: AMP, FATE
      --Tide Spirit: FATE

      Another way of looking at it, the following "sources" can provide the skills listed:

      --Mystical Pages: Black Voodoo, Landslide, Soul of Vengeance, Torrent, White Voodoo, Aqua Cannon, Aqua Spirit, Bubble of Life, Earthen Spirit, Sand Trap, Soul of Stunning

      --Advanced Mystical Pages: Aqua Cannon, Aqua Spirit, Disturb Soul, Earthen Spirit, Empowered Vigor, Red Tide, Sand Trap, Soul of Silence, Soul of Stunning, Soulburn

      --Old Book Pages: Aqua Cannon, Aqua Spirit, Diminished Vigor, Earthen Spirit, Empowered Vigor, Glacial Shards, Sand Trap, Sandburst Blast, Soul of Silence, Soul of Stunning

      --Pages of Fate: Disturb Soul, Earth Vector, Psychic Will, Red Tide, Soul of Retaliation, Soulburn, Tide Spirit

      And finally, it appears that both of our primary DD skills, Aqua Impact and Spirit Blast, along with Tide Form, can only be obtained as a rare drop from Phlebo or Ethereal Abomination in Eden and Brimstone.

      Credits goes to UrDian - Harshlands
      [SIGPIC][/SIGPIC]
    4. MagicHamsta - Lost City
      MagicHamsta - Lost City Posts: 10,466 Arc User
      edited April 2010
      Primeval Stone - +1% Critical Hit Rate - Use this against LuciferV, it will give you a 1% chance of killing him. Its better than no chance right?

      who be this LuciferV?
      b:puzzled
      it looks like a....blademaster armed with arcane gear?
      and archangel's sleeve = light wristguards? lol pwcalc needs some minor adjustments. b:chuckle
      b:shocked
      darthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
      Hawk:Do this. closing thread
      frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
      Kantorek: Yeah.. you should try it. It's awesome.
      Sihndra: Nope- not currently possible under any circumstances. Sorry.
      LokisDottir: I mean...not haunting the forums, nope nope..
      Konariraiden: You don't know what you are up against. You will lose.
      Waiting for...Hamster Packs!
      58% chance to get tokens
      41% chance to get an all class pet hamster....but they has already been freed by the magic hamster.
      1% chance to get ban hamstered with the message "Hamsters United!"
      [SIGPIC][/SIGPIC]
    5. Hypnos - Raging Tide
      Hypnos - Raging Tide Posts: 1,235 Arc User
      edited April 2010
      well, pwcalc don't allow me to save the char as a psychic, but he is a Psychic tainted with Vampire Blood with infinite regeneration ability, an abomination that will destroy all hamstas in the universe =(
      [SIGPIC][/SIGPIC]
    6. Anemone_ - Harshlands
      Anemone_ - Harshlands Posts: 212 Arc User
      edited April 2010
      Hey Hypons!

      Nice to see a real in depth psychic guide on the forums.

      If I can think of anything useful I'll let you know.


      The only thing I can think of atm is having the ability to extremely annoy charmed melee classes by fighting them in white voodoo with maxed dots. I must have had a 10 minute fight with a 9X BM the other day, I ended up ticking his charm countless times in the course of the fight.
      Needless to say he wasn't to happy afterward. b:chuckle



      Good times.
      Who doesn't love pie!?
    7. Hypnos - Raging Tide
      Hypnos - Raging Tide Posts: 1,235 Arc User
      edited April 2010
      :D
      Update
      -Re-organise and slight modification on PvP tactics, offline file updated
      Update
      -Added PvP tactics, Final Destinations Heaven and Hell choice, some minor edit. offline file updated
      It's completed, or at least I think so =o
      [SIGPIC][/SIGPIC]
    8. ryukage
      ryukage Posts: 0 Arc User
      edited April 2010
      My original plan for my Psychic was to be a DPS beast on the Demon side.

      I have to say though, the Sage skill levels are really tempting. That's my first time seeing all of them at once.
    9. Hypnos - Raging Tide
      Hypnos - Raging Tide Posts: 1,235 Arc User
      edited April 2010
      inorite, psychic both path are well balance for PvP and focus on different play style is what I think, it's tempting to roll Demon too =(
      [SIGPIC][/SIGPIC]
    10. ryukage
      ryukage Posts: 0 Arc User
      edited April 2010
      Two extra seconds of notbeingrapedwhentheBMgetsinmyface? Yes pls.

      Two extra seconds of "**** I CAN'T USE SKILLS OR IMMA DIE"? Yes pls.

      An extra way to purify myself in addition to Psy Will? Yes pls.

      5 second silence proc? -rolls laughing- But yes pls.

      3 extra seconds of instant channel with Tide Spirit? -drool-

      But yeah, Demon Psychic is no slouch either. Tide Spirit adds 20% crit during the 15 seconds the damage bonus lasts? Brbijustcamealittle.

      It seems like Demon Psy is intended to be a walking DPS factory with improved crowd-control, while Sage Psychic is the more well-rounded, flexible, good (but not necessarily great) at everything kinda choice. And yeah, for those Psychics who plan to go uber on endgame refines, it looks like Sage gets the best Soulforce benefit.
    11. Kawailele - Sanctuary
      Kawailele - Sanctuary Posts: 58 Arc User
      edited April 2010
      LOL i no what u mean b:chuckle

      GM's can u plzz make this a sticky so he can make it better b:pleased in time ^_^
      what comes up must come down what goes in must come out! b:chuckle b:surprisedb:mischievous
    12. FapFapFap - Raging Tide
      FapFapFap - Raging Tide Posts: 436 Arc User
      edited April 2010
      About def lvl:
      http://pwi-forum.perfectworld.com/showthread.php?t=698392

      If u are at the point where u get more % of survivability than u get through +hp/def shards by socketing +2 def lvl stones (so u obviously already have a good amount of hp + pdef, which also should be the case when u can afford +2 def lvl stones in ur armor), shouldn't it be more efficient?

      Always thougth def/atk has neither diminishing nor increasing returns, but based on the link above it should even be increasing by socketing +def stones.

      I played a bit with the pwi-calc and some calculations using the rough -% difference (attack-defense) and ended up getting a 1/1/4 - citrine/garnet/+2def lvl mix as the best based on my wanted and affordable endgameequips.
      Now I'm confused again, did u mean the "old" calculation which says atk has increasing and def has diminishing returns? Since u wrote that guide go give me info concerning that b:kiss
      If it really is like that I have to play with pwi-calc again b:surrender
      [SIGPIC][/SIGPIC]
    13. Hypnos - Raging Tide
      Hypnos - Raging Tide Posts: 1,235 Arc User
      edited April 2010
      Well the problem with attack level and defense level is that there are many theories and proof and etc but no official response. The reason I used the 1.01^atk lvl and 1.01^def lvl is because of 2 things:

      -As to the increasing return of attack, it is based on my assumption that the Warsoul weapon with +50 attack lvl would deal gigantic damage; if they saying atk lvl have diminishing return, then a Psychic, which protentially can reach ~+50 atk lvl w/o warsoul, is redundant while using a warsoul weap.

      -As to the diminishing return of def lvl, as I firmly believe there is a soft cap in defence lvl, the formula from the thread above disapprove the theory so I am reluctant to believe it.

      Also, the test on the thread above have a short sample range at +30 atk lvl and +10 def lvl which the difference between the actual and predicted number, is small not to mention the number is round down. There is a fine line between coincidence and fact there.
      [SIGPIC][/SIGPIC]
    14. anwynd
      anwynd Posts: 0 Arc User
      edited April 2010
      very nice guide i believe its the best guide ive seenb:victory
      Collector of pet eggs, armor, weapons, fashion, and mountsb:chuckle
    15. ryukage
      ryukage Posts: 0 Arc User
      edited April 2010
      Quite honestly, the issue of attack and defense levels isn't going to be resolved reasonably until one of two things happen:

      1) A much, much larger scale test of the numbers is performed. A small-scale test of only a few iterations of punching doesn't qualify as conclusive data. To really have any full scientific support of the theory, a series of thousands of trials involving numerous different amounts of atk/def level and numerous different amounts of base damage, alternating which variables are controlled and which are aren't for certain iterations. Since this isn't likely to ever happen because people do have lives, I'll move on to #2.


      2) If the developers just release an official formula. This isn't very likely to happen either.


      So... Feel free to argue until PWE shuts down, cause we aren't figuring it out conclusively anytime soon.
    16. FapFapFap - Raging Tide
      FapFapFap - Raging Tide Posts: 436 Arc User
      edited April 2010
      Mh well def lvl would be easier to test with white voodoo. Atk maybe with black + frenzy + bless (+52), but I'm too lazy

      Guess I'm still aiming for 32 def lvl via shards (with equips it would be 23 atk, 22 def lvl using black voodoo), hope that it won't be fail b:surrender
      [SIGPIC][/SIGPIC]
    17. Hypnos - Raging Tide
      Hypnos - Raging Tide Posts: 1,235 Arc User
      edited April 2010
      should I jynx it? hm....I guess I will MUHAHAHAHAHA >:}
      [SIGPIC][/SIGPIC]
    18. Mizuoni - Dreamweaver
      Mizuoni - Dreamweaver Posts: 3,533 Arc User
      edited April 2010
      this...is...like...pandora's...guide...
      Sins are Scissors. Psychics are Rocks.
      Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
      ...and Clerics are Mushrooms.
      Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
      So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
    19. Borsuc - Raging Tide
      Borsuc - Raging Tide Posts: 1,526 Arc User
      edited April 2010
      this...is...like...pandora's...guide...
      I agree b:victory
    20. FapFapFap - Raging Tide
      FapFapFap - Raging Tide Posts: 436 Arc User
      edited April 2010
      ..this...is...obvious..if..u...read...
      Disclaimer: Since I never wrote a guide before and English is also not my first language, I used guide from other class as a layout so similarity to other work is inevitable.
      [SIGPIC][/SIGPIC]
    21. Selador - Heavens Tear
      Selador - Heavens Tear Posts: 96 Arc User
      edited April 2010
      Great guide b:victory
    22. MagicHamsta - Lost City
      MagicHamsta - Lost City Posts: 10,466 Arc User
      edited April 2010
      well, pwcalc don't allow me to save the char as a psychic, but he is a Psychic tainted with Vampire Blood with infinite regeneration ability, an abomination that will destroy all hamstas in the universe =(

      D:
      that be all.
      darthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
      Hawk:Do this. closing thread
      frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
      Kantorek: Yeah.. you should try it. It's awesome.
      Sihndra: Nope- not currently possible under any circumstances. Sorry.
      LokisDottir: I mean...not haunting the forums, nope nope..
      Konariraiden: You don't know what you are up against. You will lose.
      Waiting for...Hamster Packs!
      58% chance to get tokens
      41% chance to get an all class pet hamster....but they has already been freed by the magic hamster.
      1% chance to get ban hamstered with the message "Hamsters United!"
      [SIGPIC][/SIGPIC]
    23. Evga - Sanctuary
      Evga - Sanctuary Posts: 779 Arc User
      edited April 2010
      wait a minute DoD has diminishing returns? are you sure?
      [SIGPIC][/SIGPIC]
    24. Hypnos - Raging Tide
      Hypnos - Raging Tide Posts: 1,235 Arc User
      edited April 2010
      About def lvl:
      http://pwi-forum.perfectworld.com/showthread.php?t=698392

      If u are at the point where u get more % of survivability than u get through +hp/def shards by socketing +2 def lvl stones (so u obviously already have a good amount of hp + pdef, which also should be the case when u can afford +2 def lvl stones in ur armor), shouldn't it be more efficient?

      Always thougth def/atk has neither diminishing nor increasing returns, but based on the link above it should even be increasing by socketing +def stones.

      I played a bit with the pwi-calc and some calculations using the rough -% difference (attack-defense) and ended up getting a 1/1/4 - citrine/garnet/+2def lvl mix as the best based on my wanted and affordable endgameequips.
      Now I'm confused again, did u mean the "old" calculation which says atk has increasing and def has diminishing returns? Since u wrote that guide go give me info concerning that b:kiss
      If it really is like that I have to play with pwi-calc again b:surrender
      Well the problem with attack level and defense level is that there are many theories and proof and etc but no official response. The reason I used the 1.01^atk lvl and 1.01^def lvl is because of 2 things:

      -As to the increasing return of attack, it is based on my assumption that the Warsoul weapon with +50 attack lvl would deal gigantic damage; if they saying atk lvl have diminishing return, then a Psychic, which protentially can reach ~+50 atk lvl w/o warsoul, is redundant while using a warsoul weap.

      -As to the diminishing return of def lvl, as I firmly believe there is a soft cap in defence lvl, the formula from the thread above disapprove the theory so I am reluctant to believe it.

      Also, the test on the thread above have a short sample range at +30 atk lvl and +10 def lvl which the difference between the actual and predicted number, is small not to mention the number is round down. There is a fine line between coincidence and fact there.
      ryukage wrote: »
      Quite honestly, the issue of attack and defense levels isn't going to be resolved reasonably until one of two things happen:

      1) A much, much larger scale test of the numbers is performed. A small-scale test of only a few iterations of punching doesn't qualify as conclusive data. To really have any full scientific support of the theory, a series of thousands of trials involving numerous different amounts of atk/def level and numerous different amounts of base damage, alternating which variables are controlled and which are aren't for certain iterations. Since this isn't likely to ever happen because people do have lives, I'll move on to #2.


      2) If the developers just release an official formula. This isn't very likely to happen either.


      So... Feel free to argue until PWE shuts down, cause we aren't figuring it out conclusively anytime soon.
      -shrug-
      10char/
      [SIGPIC][/SIGPIC]
    25. Evga - Sanctuary
      Evga - Sanctuary Posts: 779 Arc User
      edited April 2010
      Attack level exactly cancels out defense level but attack level has diminishing returns while defense level has increasing returns. The full sharding with DEF+1 stones isn't really more effective than Citrine gems or Vit stones for most classes unless they have high base HP.

      Full sharding with the new DEF+2 stones allows you to get into the area of rapidly increasing returns, especially if you combine with with the daily attendance blessing and other defense level gear such as cube neck, warsong belt, and the nirvana armor set bonus.
      [/url]

      fap read wrongly -.- but then again, did you try it with you 66 defense lvl? i should go test it out and come back to you about that.
      [SIGPIC][/SIGPIC]
    26. FapFapFap - Raging Tide
      FapFapFap - Raging Tide Posts: 436 Arc User
      edited April 2010
      fap read wrongly -.- but then again, did you try it with you 66 defense lvl? i should go test it out and come back to you about that.

      ?
      If u are at the point where u get more % of survivability than u get through +hp/def shards by socketing +2 def lvl stones (so u obviously already have a good amount of hp + pdef, which also should be the case when u can afford +2 def lvl stones in ur armor), shouldn't it be more efficient?

      Always thougth def/atk has neither diminishing nor increasing returns, but based on the link above it should even be increasing by socketing +def stones.

      Is that wrong? b:surrender

      There are some updates regarding that, Asterelle made some new tests I think -> archer forums.
      [SIGPIC][/SIGPIC]
    27. Evga - Sanctuary
      Evga - Sanctuary Posts: 779 Arc User
      edited April 2010
      o.o i was reading at the last sentence only lol
      Now I'm confused again, did u mean the "old" calculation which says atk has increasing and def has diminishing returns? Since u wrote that guide go give me info concerning that

      shrug cause from ast post it shows DoD with increasing return but hypnos says there is a diminishing return, and so i ask... so increasing, decreasing or no change in return rate of DoD?
      [SIGPIC][/SIGPIC]