attack level theory

WaffleChan - Sanctuary
WaffleChan - Sanctuary Posts: 2,897 Arc User
edited February 2010 in General Discussion
i have a theory about attack level, that its not so much a %, but the game treating you like youre x levels higher. this may have been confirmed or theorized by someone else already but, consider this: your level is part of your damage formula (weapon's min or max + gems + rings + level)

my conjecture is that it does 2 things.
A. modifies the level in that formula via atk level increase gear
B. treats you as that level on monsters

i was browsing around google, much to my surprise, found a forum with some of our community posters, alot on dreamweaver to be exact lol:
-lost city's kristoph
-ophida
-fatherted
among others lol

back on topic, there was discussion of pigypig2 and clink(*.)'s warsoul weapons, +12 ones.
Originally Posted by aaerdan
The first grade 16 weapon on our server has been crafted, and it's a bow. Guildees partied with the archer who crafted it and went into the Holy Hall of Dusk/Twilight Temple to test it out.

According to the guild chat near-blow-by-blow report while I was online, Charie King of Dusk/Temple Emperor Doom died in ... three minutes and 45 seconds.

The G16 bow was refined to +12, sure, and the game considers the archer level 157 (due to the bow and attack level boost soulstones).

Our guild's resident archer-tanker and werebeast/barbarian-tanker, who were both on the team, said they spent much of their time feeling useless and huddling in the "emo corner"....
id like to see if some people who use diamonds of tiger can run some tests with me and hopefully confirm or deny this particular statement, and my theories.
The G16 bow was refined to +12, sure, and the game considers the archer level 157 (due to the bow and attack level boost soulstones).

maybe we can finally put the questions about what the hell attack level is to rest once and for all.
[SIGPIC][/SIGPIC]
advice to fledgling archers:
Going sage is like drunken sex, at first she may look good, but when you wake up the next morning; you'll look at her and go WHAT HAVE I DONE.
Post edited by WaffleChan - Sanctuary on
«1

Comments

  • Badazmofo - Dreamweaver
    Badazmofo - Dreamweaver Posts: 407 Arc User
    edited February 2010
    so would that mean that atk lvl you can actuly well surpass the lvl cap?
    [SIGPIC][/SIGPIC]
  • WaffleChan - Sanctuary
    WaffleChan - Sanctuary Posts: 2,897 Arc User
    edited February 2010
    thats what im proposing.
    [SIGPIC][/SIGPIC]
    advice to fledgling archers:
    Going sage is like drunken sex, at first she may look good, but when you wake up the next morning; you'll look at her and go WHAT HAVE I DONE.
  • Sirrobert - Dreamweaver
    Sirrobert - Dreamweaver Posts: 3,395 Arc User
    edited February 2010
    Does anyone actually know what lvl difference does to your dmg?

    It simply increases your dmg/reduces it by 1% per lvl (based on the difference between your attack lvl/ the other persons def lvl).
    Why make it more complex than it already is?
    9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris
  • WaffleChan - Sanctuary
    WaffleChan - Sanctuary Posts: 2,897 Arc User
    edited February 2010
    because you dont progress unless you question the accepted, i think its more complex than that.
    [SIGPIC][/SIGPIC]
    advice to fledgling archers:
    Going sage is like drunken sex, at first she may look good, but when you wake up the next morning; you'll look at her and go WHAT HAVE I DONE.
  • Badazmofo - Dreamweaver
    Badazmofo - Dreamweaver Posts: 407 Arc User
    edited February 2010
    thats what im proposing.

    hmm thats quite intresting so i would have to assume that def lvl does the same
    Does anyone actually know what lvl difference does to your dmg?

    It simply increases your dmg/reduces it by 1% per lvl (based on the difference between your attack lvl/ the other persons def lvl).
    Why make it more complex than it already is?

    cuz were archers its what we do b:cool
    [SIGPIC][/SIGPIC]
  • PsychicHarpy - Heavens Tear
    PsychicHarpy - Heavens Tear Posts: 269 Arc User
    edited February 2010
    Only class this really influences is the Psychic sweetheart The White and Black Voodoo makes your statement very valid though Waffleb:cuteb:cute
    [SIGPIC][/SIGPIC]

    I'm the only Harpy, Who's Psychic and knows all!b:chuckleb:pleased

    Live Life How You wish To Live It.


    I love PWI, Teh Forums, and Konari b:thanks


    Is currently working on Wizzy (imo better than my Psy)b:surrender name: SaphiraGione
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited February 2010
    Easily testable... Try going into fb 19. Punch a mob with the blessing on and off.

    If you do more damage than what is shown in your char sheet then the game must be amplifying your base damage rather than treating you as higher level. Keep in mind you are already 70 levels above and there is no difference in damage reduction from being 70 levels above and 80.

    Compare blessing punch to non blessing punch.
    [SIGPIC][/SIGPIC]
    Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
    Genie Calculator - aster.ohmydays.net/pw/geniecalculator.html - (don't use IE)
    Socket Calculator - aster.ohmydays.net/pw/socketcalculator.html
  • Maragon - Dreamweaver
    Maragon - Dreamweaver Posts: 645 Arc User
    edited February 2010
    Does anyone actually know what lvl difference does to your dmg?

    It simply increases your dmg/reduces it by 1% per lvl (based on the difference between your attack lvl/ the other persons def lvl).
    Why make it more complex than it already is?

    the database suggests that as a mob is higher than you your damage done decreases x%(http://www.pwdatabase.com/pwi/drop)

    this is would explain why [?] mobs and bosses only allow you to do 25% damage because (i believe) they are considered to be lvl 150 which is more than 40 levels over the current level cap so according to the table you do 25% normal damage.

    Since any mob below 3 levels above your level you only do 100% damage to I would propose that someone with a high + atk level stat try attacking mobs their level with the +atk level stat gear then atk mobs whose level is equal to their level plus their atk level, and then repeat without the +atk level gear to see if the damage is similar (taking into account the difference in defense of course) I think this would show whether or not we are simply looking at a +% in atk or if the game actually views it as a level increase.
    NOTE: this would really only work with atk level of 5 or higher and even then would probably not be quite as noticeable unless you went a decent amount higher.

    any archer math wiz wanna verify this method? I like math but i'm no archerb:chuckle
    [SIGPIC][/SIGPIC]
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited February 2010
    Every player in the game has attack level gear -_-

    It's called a dominance blessing.
    [SIGPIC][/SIGPIC]
    Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
    Genie Calculator - aster.ohmydays.net/pw/geniecalculator.html - (don't use IE)
    Socket Calculator - aster.ohmydays.net/pw/socketcalculator.html
  • DeathBanana - Heavens Tear
    DeathBanana - Heavens Tear Posts: 2,674 Arc User
    edited February 2010
    Was reading this while doing my drake BH. Whirlwinded a mob for 5.4k, put my blessing on, and whirlwinded again for 5.8k. My m.atk has a very small range (5110-5176). If your theory were true, I should have done ~5.4k again due to if you are a higher level, the damage stays the same.

    myth-busted.jpg

    EDIT: Picture turned out big >.<
    [SIGPIC][/SIGPIC]

    9x Demon Cleric
  • Alexenokin - Lost City
    Alexenokin - Lost City Posts: 418 Arc User
    edited February 2010
    Was reading this while doing my drake BH. Whirlwinded a mob for 5.4k, put my blessing on, and whirlwinded again for 5.8k. My m.atk has a very small range (5110-5176). If your theory were true, I should have done ~5.4k again due to if you are a higher level, the damage stays the same.

    http://www.healthhabits.ca/wp-content/uploads/2009/10/myth-busted.jpg

    EDIT: Picture turned out big >.<

    atk level +10 = 10% more damage

    5,400 damage
    add blessing (+10atklvl)
    turns into
    5,940 damage


    (extremely over-simplified, but meh, it works)
    I have officially "won the game"... Actually, I decided it was time to leave.
    Joined sometime in March of 2009 - right after Dreamweaver opening.
    Retired on March 16, 2010... 1 year later...
  • DeathBanana - Heavens Tear
    DeathBanana - Heavens Tear Posts: 2,674 Arc User
    edited February 2010
    atk level +10 = 10% more damage

    5,400 damage
    add blessing (+10atklvl)
    turns into
    5,940 damage

    Numbers are approximate, and though my m.atk has a small range, it has range nonetheless. Besides, you have to factor in defenses and the like.
    [SIGPIC][/SIGPIC]

    9x Demon Cleric
  • Alexenokin - Lost City
    Alexenokin - Lost City Posts: 418 Arc User
    edited February 2010
    Numbers are approximate, and though my m.atk has a small range, it has range nonetheless. Besides, you have to factor in defenses and the like.

    hence my edit b:chuckle



    however, i can say from personal experience that atk lvl is a +x% thing
    anytime i boost it, it gives me that much extra %

    course, only time i really pay attention was in fb19s on my nub characters
    I have officially "won the game"... Actually, I decided it was time to leave.
    Joined sometime in March of 2009 - right after Dreamweaver opening.
    Retired on March 16, 2010... 1 year later...
  • UltraStatic - Raging Tide
    UltraStatic - Raging Tide Posts: 69 Arc User
    edited February 2010
    sin have cod

    here is what i have found out from testing

    no cod
    Physical attack dmg 169-169
    attack lvl 0

    on a lvl 1 horse thing

    119 dmg
    238 crit dmg
    cod on
    Physical attack dmg 169-169
    attack lvl 18

    on a lvl 1 horse

    140 dmg
    281 crit dmg

    all testing done with no daggers.
    so ya it adds 18% to my attack very easy
    It wasn't me!
    [SIGPIC]http://i658.photobucket.com/albums/uu307/StarChieff/UltraSonic-1.gif[/SIGPIC]
    Proud Member of the WHO DAT NATION!!!
  • Pressa - Heavens Tear
    Pressa - Heavens Tear Posts: 1,287 Arc User
    edited February 2010
    It was stated by the gms that its a percentile increase.

    It was shown on the welcome to the game menu that it was a percentile increase.

    There is no theory otherwise remove the idea from your head
    [SIGPIC][/SIGPIC]
  • Smobo - Heavens Tear
    Smobo - Heavens Tear Posts: 386 Arc User
    edited February 2010
    Was reading this while doing my drake BH. Whirlwinded a mob for 5.4k, put my blessing on, and whirlwinded again for 5.8k. My m.atk has a very small range (5110-5176). If your theory were true, I should have done ~5.4k again due to if you are a higher level, the damage stays the same.

    myth-busted.jpg

    EDIT: Picture turned out big >.<

    Thats funny... my p attack in my menu goes up every time I level.

    And if everything PWdatabase said was true, there'd be a hell of a lot of capes of tauren out there: http://www.pwdatabase.com/pwi/mob/14787
    [SIGPIC][/SIGPIC]
    "People who quote themselves in their signatures are silly. I mean, they can just make up whatever **** they want, and since they said it in their siggie, its a quote." - Smobo
  • FruityMelons - Heavens Tear
    FruityMelons - Heavens Tear Posts: 74 Arc User
    edited February 2010
    Just to add to this. In an instance I get a blessing... +10.. then I use chill of the deep, pushing me into the 30's... So, do I attack like I'm level 100+, not even close.... I wish.
    [SIGPIC][/SIGPIC]
  • Airyll - Dreamweaver
    Airyll - Dreamweaver Posts: 2,882 Arc User
    edited February 2010
    Just to add to this. In an instance I get a blessing... +10.. then I use chill of the deep, pushing me into the 30's... So, do I attack like I'm level 100+, not even close.... I wish.

    I do believe that your normal physical attack plus an added 30% of your base (I assume attack level simply takes the percentage out of your base physical attack) wouldn't make you perform like a level 10x character.

    And even if it did, you still wouldn't, because that level 10x has better gear than you and is out damaging you anyway.

    Your argument is invalid for the two above reasons.
    [SIGPIC][/SIGPIC]
  • Badazmofo - Dreamweaver
    Badazmofo - Dreamweaver Posts: 407 Arc User
    edited February 2010
    ^^ this i agree with

    with all my gear on i have the same dex as a lvl 90+ pure dex archers base dex but i dont do the same dmg diff wepons now if the lvl 90+ was useing the same wepon as me or vise versa we would do the same dmg XD
    [SIGPIC][/SIGPIC]
  • Smobo - Heavens Tear
    Smobo - Heavens Tear Posts: 386 Arc User
    edited February 2010
    ^^ this i agree with

    with all my gear on i have the same dex as a lvl 90+ pure dex archers base dex but i dont do the same dmg diff wepons now if the lvl 90+ was useing the same wepon as me or vise versa we would do the same dmg XD

    Level 1 BM:

    lv1.png

    Level 2 BM:
    lv2.png

    -points at Phy Atk-

    If anyone thinks I faked this, try it. Its a 2 minute experiment.
    [SIGPIC][/SIGPIC]
    "People who quote themselves in their signatures are silly. I mean, they can just make up whatever **** they want, and since they said it in their siggie, its a quote." - Smobo
  • FruityMelons - Heavens Tear
    FruityMelons - Heavens Tear Posts: 74 Arc User
    edited February 2010
    Here's what I see..

    Just killed pyro in the 69... Melee attacks had no noticable difference with or without the blessing giving +10 atk.

    1700-2200 hits with my daggers... blessing on....1700-2200 hits without...

    Point of note, i hit once or twice for 1400, with the blessing on.
    [SIGPIC][/SIGPIC]
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited February 2010
    because you dont progress unless you question the accepted, i think its more complex than that.

    Of course it is more complex than 1% per level. I've not had the inclination to actually do any testing, but when you have chars and mobs greater than 20-30 levels difference, the damage amplification/reduction is more than just 1%.
    I post in forums. This one and others. That's why I post.
  • UltraStatic - Raging Tide
    UltraStatic - Raging Tide Posts: 69 Arc User
    edited February 2010
    did anyone see my post or the one right befor mine. it is % of dmg i have 18 attack lvl.. It takes 18% of the dmg i am doing and addes that to it...

    let me write it out for everyone that dosen't know how to add...

    119 base dmg 0 attack lvl
    140 dmg with 18 attack lvl

    119 X .18 = 21.42
    so that means that 18% of 119 is 21.42

    119 + 21.42 = 140.22
    after adding the to u get the dmg after adding the attack lvl
    It wasn't me!
    [SIGPIC]http://i658.photobucket.com/albums/uu307/StarChieff/UltraSonic-1.gif[/SIGPIC]
    Proud Member of the WHO DAT NATION!!!
  • Baalbak - Dreamweaver
    Baalbak - Dreamweaver Posts: 1,624 Arc User
    edited February 2010
    And if everything PWdatabase said was true, there'd be a hell of a lot of capes of tauren out there: http://www.pwdatabase.com/pwi/mob/14787

    what?
    you don't have one??
    I do b:dirty
    Was reading this while doing my drake BH. Whirlwinded a mob for 5.4k, put my blessing on, and whirlwinded again for 5.8k. My m.atk has a very small range (5110-5176). If your theory were true, I should have done ~5.4k again due to if you are a higher level, the damage stays the same.

    not enough data here..
    were there any debuffs on the mob that may have mucked up the results (need a valid control)?

    5110 + 1180.6 + [95% weapons attack damage] = X
    (if you're not following, X = spell's strength)
    5400 / X = Y
    (again if you're not following, Y = damage reduction)

    //Apply attack level as percent increase, then apply damage reduction percent, resulting in damage dealt (Z)

    1.1 * X * Y = Z

    given attack without bless box (A), then Z should be 110% of A after attack level increase, given that no status modifying debuffs etc have changed between attacks.

    IE the case presented above:
    base attack of 169 (X)
    damage dealt = 119

    119 / 169 = 0.70414201183431952662721893491124

    with attack level of 18

    169 * 1.18 * 0.70414201183431952662721893491124 = 140.42
    per the SS above, indeed leveling up will grant you additional attack str. though its not a full 1% per level (above the previous). For instance, I put my STR stats into ecatomb's character simulator and placed my thunderbolt axes in the weapon slot. The result was 1361 - 3189 damage, and 10 levels higher (no additional str points added) the damage rate is 1387-3214. The max damage end is close to 10% higher than the previous levels minimum damage, but the minimum damage is closer to 5%.

    anyhow, i think the easiest way to figure stuff out is to punch things (really) since theres no range involved in punching stuff.
    [SIGPIC][/SIGPIC]
    Retired..
  • Smobo - Heavens Tear
    Smobo - Heavens Tear Posts: 386 Arc User
    edited February 2010
    did anyone see my post or the one right befor mine. it is % of dmg i have 18 attack lvl.. It takes 18% of the dmg i am doing and addes that to it...

    let me write it out for everyone that dosen't know how to add...

    119 base dmg 0 attack lvl
    140 dmg with 18 attack lvl

    119 X .18 = 21.42
    so that means that 18% of 119 is 21.42

    119 + 21.42 = 140.22
    after adding the to u get the dmg after adding the attack lvl

    % of damage or % of weapon damage. Does it factor in buffs? If so does it factor in elemental buffs like blazing arrow or poison fang? What about fixed damage bonuses, healing power, or DoTs.

    Saying "% damage" really leaves a lot of questions open.
    per the SS above, indeed leveling up will grant you additional attack str. though its not a full 1% per level (above the previous).

    My str is 5 in both screen shots.
    [SIGPIC][/SIGPIC]
    "People who quote themselves in their signatures are silly. I mean, they can just make up whatever **** they want, and since they said it in their siggie, its a quote." - Smobo
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited February 2010
    per the SS above, indeed leveling up will grant you additional attack str. though its not a full 1% per level (above the previous). For instance, I put my STR stats into ecatomb's character simulator and placed my thunderbolt axes in the weapon slot. The result was 1361 - 3189 damage, and 10 levels higher (no additional str points added) the damage rate is 1387-3214. The max damage end is close to 10% higher than the previous levels minimum damage, but the minimum damage is closer to 5%.

    *headspin* @ math

    But yes, there does seem to be more than just a damage multiplier vs other targets as you level up, or as the level difference is higher or lower than you. The 1% as stated by most people and the GMs is just a rough generalization that doesn't take into account many things of which, unless someone actually decompiles the code or has inside info, no real way of knowing. Just a bunch of assumptions. I won't pretend to understand lol.
    I post in forums. This one and others. That's why I post.
  • Baalbak - Dreamweaver
    Baalbak - Dreamweaver Posts: 1,624 Arc User
    edited February 2010
    *headspin* @ math

    But yes, there does seem to be more than just a damage multiplier vs other targets as you level up, or as the level difference is higher or lower than you. The 1% as stated by most people and the GMs is just a rough generalization that doesn't take into account many things of which, unless someone actually decompiles the code or has inside info, no real way of knowing. Just a bunch of assumptions. I won't pretend to understand lol.

    yah i generally don't watch my attack numbers lol. just so long as i cancel spells (and hold aggro when tanking) the rest is just whack till dead really.b:pleased
    [SIGPIC][/SIGPIC]
    Retired..
  • Pressa - Heavens Tear
    Pressa - Heavens Tear Posts: 1,287 Arc User
    edited February 2010
    =_= why is this thread still going the GMs have said it % based why are you arguing it?
    [SIGPIC][/SIGPIC]
  • Smobo - Heavens Tear
    Smobo - Heavens Tear Posts: 386 Arc User
    edited February 2010
    The thread was started by an archer... have you never seen the archer forums? We've been known to argue a lot more, with more complex math over less significant things. b:chuckle

    <3 the archer forums.
    [SIGPIC][/SIGPIC]
    "People who quote themselves in their signatures are silly. I mean, they can just make up whatever **** they want, and since they said it in their siggie, its a quote." - Smobo
  • Baalbak - Dreamweaver
    Baalbak - Dreamweaver Posts: 1,624 Arc User
    edited February 2010
    =_= why is this thread still going the GMs have said it % based why are you arguing it?

    because thats what the interwebz is for b:chuckle
    [SIGPIC][/SIGPIC]
    Retired..