New Races: Suggestion
Niteshadows - Dreamweaver
Posts: 55 Arc User
Well here are my ideas on new races/classes:
Vampiric:A race of blood suckers whom feast upon the blood of their victims. They are located northwest of the Harshlands. Come in these classes...
Sanguinarians- they r basically leachers taking the hp of their opponent and add it to their own. there is a downside to this class, their skills consume a lot of mp and have very low elemental defense. they r a up close and personal type of class.
Conjurers- ability to stun enemy at random with potent skills. this ranged class has very low physical defense and low hp but in return may do high spike damage. have high elemental resistance.
my other idea for this race is the HAT system which allows the human race BM's/WIZ's to voluntarily give up blood to the Vampirics. this enables the blood suckers for a short time borrow the skills of a human and using them in battle. should be random, but the higher lvl u r the more of a chance u will get a very good skill. (btw, HAT means: Humans Assisting Thirst)
Vampiric:A race of blood suckers whom feast upon the blood of their victims. They are located northwest of the Harshlands. Come in these classes...
Sanguinarians- they r basically leachers taking the hp of their opponent and add it to their own. there is a downside to this class, their skills consume a lot of mp and have very low elemental defense. they r a up close and personal type of class.
Conjurers- ability to stun enemy at random with potent skills. this ranged class has very low physical defense and low hp but in return may do high spike damage. have high elemental resistance.
my other idea for this race is the HAT system which allows the human race BM's/WIZ's to voluntarily give up blood to the Vampirics. this enables the blood suckers for a short time borrow the skills of a human and using them in battle. should be random, but the higher lvl u r the more of a chance u will get a very good skill. (btw, HAT means: Humans Assisting Thirst)
Post edited by Niteshadows - Dreamweaver on
0
Comments
-
+1 for the Vampire idea, but about the classes Im not 100% sure... needs some more work into it. A vampire class - thats whats missing many mmo's (so far there arent that much/any mmo's with Vampires and Werewolves...)
Hmm the HAT skill... dont know if thats too overpowered and imba somehow.0 -
Tree Elve: they are mystical creatures, about 5.1 ft tall they like too live in hallow trees and top of rather big branches and have elemental attack, they would prefer not to be seen, they lurk in the shadows east of city of the plume.0
-
(continued from Tree Elves) their classes are the "mystic" & "adventerer"
(the mystic class have lightning, wind and earth damage on their skills and the adventerer have psyical damage on their skills)0 -
For Vampiric Race
Err we already have quite a bit on melee DDs and elemental DDs.
Instead of Conjurer have it as Summoner. I believe they would be more akin to a venomancer who can summon monsters. However these monsters cannot be healed like how a veno has pet heal but rather just appear and are killed once killed.
They would have a summon monster skill which would randomly summon 1 monster from their pet bag to DD for them. When killed they would just be stowed in (instead of dying). 10 lvls of the skill starting from lvl9 and each level lets them select a particular mob to occupy 1 slot in their pet bag.
For Tree Elves
I think the present ones already live in trees :P
And now my own
Cybernetics
They are a futuristic race which entered our world through a dimensional portal opened by the wraiths.
Demolisher - basically wield large guns/cannons/bazookas/etc which have high physical damage but long cooldowns and cast times
Gunslinger - wield chainguns, dual pistols, dual machine guns to attack at incredibly fast speeds but low damage.
PS: None of these will ever get implemented but I dont mind the thought of it0 -
i REALLY want the Tree Elve race/class to come out thats why i posted it0
-
again, my opinion is self explanatory. if u don't like it then add more to it. that's how all of the other races were formed. o.o0
-
Elviron - Dreamweaver wrote: »For Vampiric Race
Instead of Conjurer have it as Summoner. I believe they would be more akin to a venomancer who can summon monsters. However these monsters cannot be healed like how a veno has pet heal but rather just appear and are killed once killed.
They would have a summon monster skill which would randomly summon 1 monster from their pet bag to DD for them. When killed they would just be stowed in (instead of dying). 10 lvls of the skill starting from lvl9 and each level lets them select a particular mob to occupy 1 slot in their pet bag.
Vampire Summoner. Thats good, but it shouldnt have anything to do with the pets venos can tame, would be better if they could summon ghosts and such (nothing with taming, those are skills) Voidwalker, Black Wolves, Astral Dragons (small ones, no chinese ones, walking on the ground with folded wings) etc. And give those summoners some less powerful healing skills (based on sucking blood, sharing blood and such) and we got a veno/cleric hybrid. Isnt that nice?0 -
@Silvychar
I've already mentioned no pet heals :P
Anyways I guess different skills for summoning different creatures would be nice. Apart from that I guess they can have a few ranged physical/magical attacks.0 -
Lol, I was thinking vampire a long time ago. They will be on the left side of the map (which is sand right?). So a sand class? Zombie? 8D
A zombie will be slow like a barb/cleric and I'm thinking magic class maybe. Curse of the Mummy as a name of a skill XDThe VenoX: Heavy Pure Melee (Axe User with a hint of magic) Venomancer and Proud
Having fun since lv1
5 more levels baby!
^_____^
{=^.^=} < I'll never give up. Never give in. )
I'm for The Cursed!
pwi-forum.perfectworld.com/showthread.php?t=6561320 -
Vampires would need a blood sucking skill for when an opponents hp is low b:thanks
bloody claws, able to transform into bats/wolfs/war wolfs b:shocked
war wolf would give a % in attack increase and hp increase, lasts say... 30 seconds? b:thanks0 -
Elviron - Dreamweaver wrote: »@Silvychar
I've already mentioned no pet heals :P
Oops, soz xD Thats why I hadnt mentioned it before in my post when I read it again ^^bloody claws, able to transform into bats/wolfs/war wolfs
Oh yeah, a vampire summoner/(healer)/morph class, that would be awesome... and godlike ;..; Wanna play one
And what about a melee healer class? A vampire, who shares blood with companions and such o.o Melee healer ftw.0 -
What about a race that's better in air than on land? Like, a flying race, with a flying city, hovering far above the earth. Like the elves, they would be able to fly from lvl 1, but I think these should be even better at flying. Instead of walking, they could always hover a little above the ground, and use wind skills and such things.
I don't have ideas for classes now, but the race would have been cool. o3o0 -
for the race that specializes in air, i think theyl be at a disadvantage in caves..
--- im thinking about sand people.. -_- that once lived far west near sundown..0 -
i am so sick of vampire **** b:surrender[SIGPIC][/SIGPIC]
::venos kick tail::
Sheeeba: 8x Venomancer, Hate2Love
ClericNico: 7x Cleric(Mainly Support), Hate2Love Executor
_Poe_: 6x Barbarian, Einherjar
"You don't know me, son, so let me explain this to you once. If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed."0 -
i would luv to see vampire, zombie,& werewolves(forgot how to spell it) type races they could have like been risen from the dead by the wraiths but they actually had a will of their own so they were casted out into the middle of no where would be rlly cool i wnts those races noooooooowb:angryb:dirtyCollector of pet eggs, armor, weapons, fashion, and mountsb:chuckle0
-
Sand Vampires and Sand Zombies. Werewolves are suppose to be barbarians (True forms FTW!). So their story would be like what anwynd said.
Vampire could be a magic or light class. (I'm think more light than magic or a half-half). Oh and for meditate, they go in a coffinb:chuckle
Zombie would have a leech skill like a vampire I'm guessing with close range. For meditation it could be a coffin too but a different style than vampire (add wrappings around them or something).
@Sheeba: You're only sik of it is because that stupid movie/book screwed them up. -.- Sparkle is sunlight as if.The VenoX: Heavy Pure Melee (Axe User with a hint of magic) Venomancer and Proud
Having fun since lv1
5 more levels baby!
^_____^
{=^.^=} < I'll never give up. Never give in. )
I'm for The Cursed!
pwi-forum.perfectworld.com/showthread.php?t=6561320 -
You know what I'd like to see?
People waiting for a few months before suggesting new races.
I've just gotten used to working with fish instead of eating them...I don't need any other food groups workin' their way up to my level.[SIGPIC][/SIGPIC]
Yeah, it's me. Don't read to much into it, though; I'm only here for myself now, killin' time and chillin' when need-be. So sue me. Tch...0 -
Konariraiden - Heavens Tear wrote: »You know what I'd like to see?
People waiting for a few months before suggesting new races.
I've just gotten used to working with fish instead of eating them...I don't need any other food groups workin' their way up to my level.
A zombie is a food group? Lol
We're sugesting because we will have what we want by the time the programmers,devs, ect. decides to have another expansion =^^=The VenoX: Heavy Pure Melee (Axe User with a hint of magic) Venomancer and Proud
Having fun since lv1
5 more levels baby!
^_____^
{=^.^=} < I'll never give up. Never give in. )
I'm for The Cursed!
pwi-forum.perfectworld.com/showthread.php?t=6561320 -
Kittennice - Heavens Tear wrote: »A zombie is a food group? Lol
We're sugesting because we will have what we want by the time the programmers,devs, ect. decides to have another expansion =^^=
You'd be surprised. Research shows that eating zombies not only provides a stimulus in enhanced learning capabilities, but a longer lifespan...normally because you kill the zombie before it kills you.[SIGPIC][/SIGPIC]
Yeah, it's me. Don't read to much into it, though; I'm only here for myself now, killin' time and chillin' when need-be. So sue me. Tch...0 -
lol @ eating zombies :P
I really think like konariraiden that we should wait a while and see how tideborns play out, (69/heaven/hell skills plox?), before adding new classes. and I would rather like to see more land and instances then another new race...0 -
I'd like to see a race whose powers are based on Time.
An ancient race of creatures whose ethereal existence transcend the boundaries of time and space.
I imagine them as the architects of the Chrono Wheel and their introduction can involve a quest line about a growing rift in time. Their starter city can be in the past I think, perhaps in a precursor to Archosaur or Thousand Streams.
I'm not too sure of their skills but they could be centered around:
-Teleportation
-Petrify
-Slow
-Immobilize
-Void based attacks
Stealth of course would not work at all against them since they can perceive hidden dimensions in space.[SIGPIC][/SIGPIC]
Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
Genie Calculator - aster.ohmydays.net/pw/geniecalculator.html - (don't use IE)
Socket Calculator - aster.ohmydays.net/pw/socketcalculator.html0 -
Sparksman:the Sparksman is a race lost in time, they were miners looking for valubles(such as gold, diamonds and stuff) they found a emerald and they did not know what it was so they picked it up and they disappeared in time.
sparksman skill tree (some of the ones i thought of)
emerald spark: conjures a spark dealing 100 damage to the selected target
time worp:worping to a different time(random safe zone)
time sommon:sommon a random monster from the past,present and furture to attack your target
axe throw: throws an axe at your target dealing 99 damage and slows 10% of targets speed
(all of the skills above are for the miner class(sparksman race)0 -
(continued from the sparksman race)skills tree for excuvator
mine bomb: plants a bomb dealing 300 damage to all monsters with in 3 meters
spark of light:increaces 20 of base skill attack
stone spark: conjures a spark dealing 70 damage to your target
(and others that develapors think of)0 -
How about a race that is made more out of energy then bio-mats. Like a ghost like look but more magical looking and have their 2 classes one the can summon spirits from the niether world (maybe element beings) and have the other class summon up their weapons for the niether world so they don't have to buy them and make them both have skills to learn instead of armor or have magical stones in place of armor.0
-
Konariraiden - Heavens Tear wrote: »You know what I'd like to see?
People waiting for a few months before suggesting new races.
I've just gotten used to working with fish instead of eating them...I don't need any other food groups workin' their way up to my level.Konariraiden - Heavens Tear wrote: »You'd be surprised. Research shows that eating zombies not only provides a stimulus in enhanced learning capabilities, but a longer lifespan...normally because you kill the zombie before it kills you.
lmfao, man that is awesome0 -
Well here is my idea
Forest Serpents
Look;
~Humanoid shape
~ scaled( npcs are green scaled, but created characters may have any colored scales)
~ black eyes, no pupils
~ slits for a nose
~ 2 large fangs instead of teeth
~ long forked tongue
~ long claws instead of fingernails/toenails
Position; south of tusk town and west of the new tide born place. i want a rectangle map again, not this weirdo shape we have atm >=[
~A dark forest with many rivers and lagoons.
~Main city is underground with buildings made out of tree roots and with underwater streams running through the place
Classes;
Temple guard
A second tank class that is not better or not worse than a barb, simply different.
Weapon would be a single handed axe and a shield, similar to how magic weapons add both physical and magic defense an club and shield would have physical attack and both defenses. Their attack would be a fair bit lower than current axes in perfect world.
Ritualist
A second healer class, not better or worse than a cleric, simply different giving squads more choice in who they take and not forcing all squads to be the same.
Weapon could just be magic weapons.
lol i'mma stop now before i get too carried away, i will however add my ideas for skills in a later post0 -
For a summon skill they could summon up the dead. X3 ZOMBIES!! b:laugh
(if anyone else said it, I only read a few posts, so sorry if I doubled it up. :P )[SIGPIC][/SIGPIC]
Wonderful drawing of Shivalia done by the ever talented Shirrii of Heavens Tear. b:heart Much love to you forever!0 -
Just a side note for people saying don't suggest new races:
They've had the Tideborn planned for years before they were released (allegedly at least). None of these suggestions are going to be implemented in the next couple of months anyway.[SIGPIC][/SIGPIC]
"aadi is a forum ninja, always there, skirting thru the shadows... striking with quick posts while you are distracted by your own" -Alexeno(kin)
"We talk about you because you're fab. b:cute" -Chillum
"You live for forums. Like seriously."0 -
Temple guard skills
Python slam
Learned at: innate
Prerequisite: nothing
Cool down: 6 seconds
Description: strike the target with your shield
deals base physical damage +xxx. Has a 10% +skill level times 1.5% chance to stun the target for 3 seconds
Wounding Blow
Learned at: level 3
Prerequisite: nothing
Cool down: 3 seconds
Description: an over head strike with your club
deals base physical damage +xxx physical damage and slightly increases your threat level.
Soul of the Serpent
Learned at: level 6
Prerequisite: nothing
Cool down: 5 seconds
Description: party buff
Increases your own and all surrounding party members mana regen rate by skill level x 2 per second
Different icon to cleric mana regen skill
Python bash
Learned at: level 9
Prerequisite: Python slam
Cool down: 3 seconds
Description: A viscous attack with your shield
deals base physical damage +50% + 5% x skill level weapon damage +xxx physical damage. greatly increases your threat level
requires 25 chi
Forest walker
Learned at: level 9
Prerequisite: Soul of the serpent
Cool down: 5 seconds
description: party buff
Increases movement speed of yourself and all surrounding party members by 0.2 x skill level meters per second
Cobra strike
Learned at: level 12
Prerequisite: Wounding blow
cool down: 15 seconds
Description: a quick strike
deals base physical damage +50% +5% per skill level weapon damage +xxx physical damage. decreases targets physical and magic attack by 10% + 1.5% per skill level, lasts for 10 seconds0 -
hmmmm i would suggest that you change the mana regen one to the other class you suggested, because although it would be useful, magic users need mana more then tanks.With His Armor(Ephesians 6:13), I go into battle.0
Categories
- All Categories
- 181.9K PWI
- 697 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk