People who are against MP recovery rate, click here

2

Comments

  • betterwatchout
    betterwatchout Posts: 18 Arc User
    edited January 2010
    After checking last night, it seems MP recovery time has gone down again.
  • Konariraiden - Heavens Tear
    Konariraiden - Heavens Tear Posts: 6,505 Arc User
    edited January 2010
    After checking last night, it seems MP recovery time has gone down again.

    After checking your post, I...don't care.

    b:scorn
    [SIGPIC][/SIGPIC]

    Yeah, it's me. Don't read to much into it, though; I'm only here for myself now, killin' time and chillin' when need-be. So sue me. Tch...
  • Astoru - Heavens Tear
    Astoru - Heavens Tear Posts: 822 Arc User
    edited January 2010
    I have not noticed a change in MP recovery at all. And I've been around since this damn server opened.

    Sounds like you guys just want the devs to make everything more convenient for you.
    ●Wizard (Male) - Fasditious and pretentious, carries the arrogance of intellectual superiority. Feels the need to remind everyone of his world-ending power, but grows a little manic and unhinged when he finally is allowed to unleash it. "Ahh-hahahahaha!! NOW YOU ALL BURN!!!!"
    [SIGPIC][/SIGPIC]
  • Fangxing - Heavens Tear
    Fangxing - Heavens Tear Posts: 99 Arc User
    edited January 2010
    Wow...really? Have we not laid eyes on any other game that deals with magic? There has to be some control over magic users not to spam their froo-froo sparkles or they would be the most powerful types of players in games.

    It's called BALANCE.

    EDIT: I must say, for my lovely friends who do nothing but sit in front of a screen (be it computer and/or TV), the congratulate PWI for being able to Meditate to gain MP back unlike in some games where you are forced to spend a bunch on pots and overdose on them before you are even halfway full. And one could even dare to say that if you are having problems with MP, then make your character better...as mean and vicious as that may sound. D:
    [SIGPIC][/SIGPIC]

    Now I know that PWE is ran by a bucket of monkeys on speed.
  • anwynd
    anwynd Posts: 0 Arc User
    edited January 2010
    it would be nice if the recovery rate was bigger but nothin to big to worrey about its a pain to meditate but everyone has to do it sometime if anything needs to be fixed/changed is all the ****** glitches just deal wit it its not tht big of a dealb:chuckle
    Collector of pet eggs, armor, weapons, fashion, and mountsb:chuckle
  • Aelric - Lost City
    Aelric - Lost City Posts: 1,031 Arc User
    edited January 2010
    I guess the recovery rate while in combat should be raised alittle, that would be nice, but meditating, definetly, its way to low
    [SIGPIC][/SIGPIC]
    Thanks XRipetidex for the awesome sig!
    "I like nonsense, it wakes up the brain cells. Fantasy is a necessary ingredient in living, it's a way of looking at life through the wrong end of a telescope and that enables you to laugh at life's realities."
    -Dr. Seuss
    b:victory
  • betterwatchout
    betterwatchout Posts: 18 Arc User
    edited January 2010
    I have not noticed a change in MP recovery at all. And I've been around since this damn server opened.

    Sounds like you guys just want the devs to make everything more convenient for you.


    More convenient for me? I don't see how this works. A small increase to MP recovery rate would not just "be more convient for me", it would be "more convient" to most people.
    Wow...really? Have we not laid eyes on any other game that deals with magic? There has to be some control over magic users not to spam their froo-froo sparkles or they would be the most powerful types of players in games.

    It's called BALANCE.

    You make it sound like i'm asking for a recovery rate of 400mp per sec. How will adding on a few more points to the LOW recovery rate break the "balance" MP would still go down quickly and pots would still need to be used. Increasing the mp recovery rate <<<SLIGHTLY>>> will make things like mediating less painful. Do you want to be sitting there waiting for 8k mp to recover with no mp pots at a low mp recovery rate?
    I guess the recovery rate while in combat should be raised alittle, that would be nice, but meditating, definetly, its way to low


    Agree.
    anwynd wrote: »
    it would be nice if the recovery rate was bigger but nothin to big to worrey about its a pain to meditate but everyone has to do it sometime if anything needs to be fixed/changed is all the ****** glitches just deal wit it its not tht big of a dealb:chuckle

    Agree.
  • Fangxing - Heavens Tear
    Fangxing - Heavens Tear Posts: 99 Arc User
    edited January 2010
    You make it sound like i'm asking for a recovery rate of 400mp per sec. How will adding on a few more points to the LOW recovery rate break the "balance" MP would still go down quickly and pots would still need to be used. Increasing the mp recovery rate <<<SLIGHTLY>>> will make things like mediating less painful.

    A slight raise on MP recovery rate can change the balance on whether you can go on a spam binge with your skills over a barb's health recovery rate. Can't hit one without the other since they are like Siamese twins.
    [SIGPIC][/SIGPIC]

    Now I know that PWE is ran by a bucket of monkeys on speed.
  • Aelric - Lost City
    Aelric - Lost City Posts: 1,031 Arc User
    edited January 2010
    A slight raise on MP recovery rate can change the balance on whether you can go on a spam binge with your skills over a barb's health recovery rate. Can't hit one without the other since they are like Siamese twins.

    then meditating rates on MP and HP should be increased
    [SIGPIC][/SIGPIC]
    Thanks XRipetidex for the awesome sig!
    "I like nonsense, it wakes up the brain cells. Fantasy is a necessary ingredient in living, it's a way of looking at life through the wrong end of a telescope and that enables you to laugh at life's realities."
    -Dr. Seuss
    b:victory
  • betterwatchout
    betterwatchout Posts: 18 Arc User
    edited January 2010
    A slight raise on MP recovery rate can change the balance on whether you can go on a spam binge with your skills over a barb's health recovery rate. Can't hit one without the other since they are like Siamese twins.

    I can't see how this works, as you would barely be recoverying enough mp to cast a spell anyway and pots would effectivly give you N/A amount of mana anyway. Increasing the recovery rate slightly wouldn't actually harm the "Balance" atleast not the way i'm looking at it, mana will still go up slowly anyway. You can't tell me that putting the rate back up as it was before the expanson will do any major harm.
    then meditating rates on MP and HP should be increased

    Yes, I agree. Meditating is slow, painful and annoying. Recoverying 6k mp like that can take up a lot of time, truthfully. When I need to recover my 3k mp I just sit and watch TV or go outside as I CANNOT bare to sit and wait for MP to go up so slowly. Even when your forced to watch it i.e. importent event, it's like watching paint dry.

    You can't always have pots on you, you will face a few times where you have none and need mana quickly. You can not say you'll always have pots on you, even if your careful these things happen. Also bare in mind the low levels suffer even with pots, which also recovery MP slowly take the perfect mana pot for example. Doesn't give you a good fix of mp, and not at a fast pace either.
  • Auldwulf - Dreamweaver
    Auldwulf - Dreamweaver Posts: 109 Arc User
    edited January 2010
    I definetely agree with the mana issue.

    I have a TB class charactor, (psychic), and he has a bad mana habit, just three or four attacks will use 1/4 to 1/3 of the mana.b:shocked

    Wouldn't be so bad if it recovered faster, or the mana pots had a better regen rate to them, but they don't. (At the very least, if the designers won't make them work better than they do, at least lower the cost of them, geesh).

    This is one of the things that caught my attention right from the get-go, and prolly the one factor, for me anyway, that turns fun to frustration in a New York minute.

    Peace...
  • betterwatchout
    betterwatchout Posts: 18 Arc User
    edited January 2010
    I've seen loads of good suggestions on this forum, do PW staff even bother using them? Personaily I think PW are getting to "drunk on income" i've found tons of posts which either suggest or agree, what does this say about the game in general? Sure they have relessed an expansion, but wait a moment how much money are they making here, and how much updates do we see per week? I've seen gliches in this game that have been here for years, still no fix dispite people posting them on the forums more then once.
  • Grippieluver - Lost City
    Grippieluver - Lost City Posts: 9,807 Arc User
    edited January 2010
    maybe some the suggestionz, wont work, or cant be implemented in the game, or they may be working on it, you never know
    [SIGPIC][/SIGPIC]Thankiez to Dorset for the sig!

    MagicHamsta will remain in our hearts forever

    P.S. I am a female venomancer ^^ I know it's rare, isn't it?
  • Bowlinbob - Lost City
    Bowlinbob - Lost City Posts: 3,446 Arc User
    edited January 2010
    who wouldnt like a better mp rate? Does it mean its fair? no.

    Im not sure what you are suggesting tbh. Next thing thats gonna happen is that barbs are gonna want faster hp recovery rate. That also wouldnt be fair.

    Use pots and get over it.

    the following was brought to u by a 9x mana guzzler.
  • betterwatchout
    betterwatchout Posts: 18 Arc User
    edited January 2010
    who wouldnt like a better mp rate? Does it mean its fair? no.

    Im not sure what you are suggesting tbh. Next thing thats gonna happen is that barbs are gonna want faster hp recovery rate. That also wouldnt be fair.

    Use pots and get over it.

    the following was brought to u by a 9x mana guzzler.

    We can't all be 90+ Play a wiz from scratch again without the aid of your main char and see how "easy" it is. This is turning away a lot of players. You can't tell me you'll always have pots on you which either leaves you rushing to the bank or rushing to quickly buy/make them, which for you maybe isn't a problem. The issue will arise where your stuck in an importent moment i.e quest, cave etc.. Where you do run out of pots, then you get to see your mana fall like dinosaur.

    Notice how it's the high levels who are agaist this, and the mids/lows who are not? Also bare in mind the recovery rate of MP per sec was cut after the expansion. Also take a look at my rapidly growing first post, the list is going up by 100s every day, which I will write up when I get the time. Also remember that the low/mid levels are the new generation of profit. This is an importent issue, and should be looked into, like many people have said. Raising MP recovery per sec by a little wouldn't affect the balance at all, infact it would make things easier for MP classes.

    This is my personal view at the importance of MP/HP. MP is needed in great demand and goes down much quicker then HP. Infact MP spells when when using as an attack weapon (wiz) will push down MP to 0 quicker then HP, which doesn't go down at all unless you are hit. So does this mean having a slight increase in MP recovery would effectivly make lets say a wiz never run out of mana and effectivly be OP? One moment, don't pots give you N/A amount of mana anyway? And personaily I don't see how increasing MP rate per sec would even create that issue as it would still be falling faster then it would recover. HOW IS A CLERIC SUPPOSED TO ATTACK WITH NO MP? WITH A STAFF?
  • Bowlinbob - Lost City
    Bowlinbob - Lost City Posts: 3,446 Arc User
    edited January 2010
    We can't all be 90+ Play a wiz from scratch again without the aid of your main char and see how "easy" it is. This is turning away a lot of players. You can't tell me you'll always have pots on you which either leaves you rushing to the bank or rushing to quickly buy/make them, which for you maybe isn't a problem. The issue will arise where your stuck in an importent moment i.e quest, cave etc.. Where you do run out of pots, then you get to see your mana fall like dinosaur.

    Notice how it's the high levels who are agaist this, and the mids/lows who are not? Also bare in mind the recovery rate of MP per sec was cut after the expansion. Also take a look at my rapidly growing first post, the list is going up by 100s every day, which I will write up when I get the time. Also remember that the low/mid levels are the new generation of profit. This is an importent issue, and should be looked into, like many people have said. Raising MP recovery per sec by a little wouldn't affect the balance at all, infact it would make things easier for MP classes.

    This is my personal view at the importance of MP/HP. MP is needed in great demand and goes down much quicker then HP. Infact MP spells when when using as an attack weapon (wiz) will push down MP to 0 quicker then HP, which doesn't go down at all unless you are hit. So does this mean having a slight increase in MP recovery would effectivly make lets say a wiz never run out of mana and effectivly be OP? One moment, don't pots give you N/A amount of mana anyway? And personaily I don't see how increasing MP rate per sec would even create that issue as it would still be falling faster then it would recover. HOW IS A CLERIC SUPPOSED TO ATTACK WITH NO MP? WITH A STAFF?

    ok.. u make it sound like I started this character at 90. ALL the high levels were low levels once, we got through it. Stop complaining, farm some herbs/ grind on some mobs and buy pots. 5,000 mana pots are less than 2k each and mobs probably drop at least that ammount of items be4 u have to pot again.

    physical classes have repair bills, magic classes have pot costs. GET OVER IT.

    btw- u say that the mana recov was cut. Show proof?
  • Sun_Burn - Lost City
    Sun_Burn - Lost City Posts: 579 Arc User
    edited January 2010
    We can't all be 90+ Play a wiz from scratch again without the aid of your main char and see how "easy" it is.

    <- bowlinbob

    my main has not supported this character at all, I fail to see the problem. Mana isnt an unlimited supply, it has its costs.

    but the pros are: Magic attacks never miss, and are often quite powerful vs physical hits.

    If you want an "easy" game with no challenge where u can just scratch your *** and level, go play another game.
  • RedsRose - Lost City
    RedsRose - Lost City Posts: 12,354 Arc User
    edited January 2010
    I did not read the majority of this...however...

    I went through about 300MP event pots and a full Plat charm yesterday...ijs...


    If you cannot handle it at the LOW levels, then I suggest you stop now because it gets much worse at the higher levels.

    Simple fact is --> We NEED MP to do everything. Use Apoth pots for the regen if you not like the buff.

    Oh and BTW ---> I started from Level 1 and never had an issue. And I have in my 101 levels used the regen pots 2 times. It is called management b:cute

    <---- Has level 75 Psy too and same concept!
    [SIGPIC][/SIGPIC]
    RoidAbuse is awesome, only he would sell his sperm for gear!!

    "Toughest monster? ..... RedsRose b:surrender" - Kantorek
    Where is my 1 v 1 Kan? b:mischievous
  • Konariraiden - Heavens Tear
    Konariraiden - Heavens Tear Posts: 6,505 Arc User
    edited January 2010
    It's not that hard if you're used to grinding. I came from MMO's whose grinding would make PWI's look like a quick summer jog. I still remember staying up until 4:00am one morning at a friends house just to max out one of my attack skills...man...that was good times...

    *ahem* ...but I digress. Point being, I've always known that the Wizard class in many games runs on Mana, and thus will be needing quite a hefty amount of Mana-Refilling Potions to keep him/her thriving. It's just common sense. This is my first character I've made on this game, so I have no outside support. I've never had a problem with MP falling to 0 during an "important" run, because I've always been prepared for just such occurances.

    ...by the way, that's the closest you'll ever get to a logical post from me.
    [SIGPIC][/SIGPIC]

    Yeah, it's me. Don't read to much into it, though; I'm only here for myself now, killin' time and chillin' when need-be. So sue me. Tch...
  • Fangxing - Heavens Tear
    Fangxing - Heavens Tear Posts: 99 Arc User
    edited January 2010
    We can't all be 90+ Play a wiz from scratch again without the aid of your main char and see how "easy" it is. This is turning away a lot of players. You can't tell me you'll always have pots on you which either leaves you rushing to the bank or rushing to quickly buy/make them, which for you maybe isn't a problem. The issue will arise where your stuck in an importent moment i.e quest, cave etc.. Where you do run out of pots, then you get to see your mana fall like dinosaur.

    Notice how it's the high levels who are agaist this, and the mids/lows who are not? Also bare in mind the recovery rate of MP per sec was cut after the expansion. Also take a look at my rapidly growing first post, the list is going up by 100s every day, which I will write up when I get the time. Also remember that the low/mid levels are the new generation of profit. This is an importent issue, and should be looked into, like many people have said. Raising MP recovery per sec by a little wouldn't affect the balance at all, infact it would make things easier for MP classes.

    This is my personal view at the importance of MP/HP. MP is needed in great demand and goes down much quicker then HP. Infact MP spells when when using as an attack weapon (wiz) will push down MP to 0 quicker then HP, which doesn't go down at all unless you are hit. So does this mean having a slight increase in MP recovery would effectivly make lets say a wiz never run out of mana and effectivly be OP? One moment, don't pots give you N/A amount of mana anyway? And personaily I don't see how increasing MP rate per sec would even create that issue as it would still be falling faster then it would recover. HOW IS A CLERIC SUPPOSED TO ATTACK WITH NO MP? WITH A STAFF?

    Reason why the high levels are against this? Because we know how to dish out our spells wisely, i.e. not spamming like mad. It's called learning, and not trying to max out your skills to the point that you are wasting a third of your MP per spell. Use common sense and live with it.

    MP is expendable, HP is VITAL. HP keeps you alive. Why should a squishy get a better recovery rate for something that they can wait on when barbs are taking hits so you don't die? You see where this BALANCE comes from between MP and HP, it's a casters' second life, that means that a caster should not be so frivolous with it. There are ways to get more MP, shards for instance, use them instead of whining about a faster recovery rate to put you over the players who care very little about MP.
    [SIGPIC][/SIGPIC]

    Now I know that PWE is ran by a bucket of monkeys on speed.
  • betterwatchout
    betterwatchout Posts: 18 Arc User
    edited January 2010
    we know how to dish out our spells wisely, i.e. not spamming like mad.

    Most MP users need to use MP as a form of attack, like I said in the last post. How is a wiz supposed to cast with no mp?

    MP is expendable, HP is VITAL. HP keeps you alive. Why should a squishy get a better recovery rate for something that they can wait on when barbs are taking hits so you don't die?

    I agree and disagree, remember MP classas don't get ALOT of hp anyway which is why MP is so importent for their survival, running out of MP in the middle of a battle for lets say a wiz is pretty much death, while a barb can work easily without MP, for MP classes it's pretty much your worst mightmare.
    Also bare in mind i've seen high levels struggle with MP also, telling me to "wait here while they go and get some pots from their bank"


    that means that a caster should not be so frivolous with it.

    True, however like I said above MP is their main attack which effectivly drains their MP anyway which still requires the use of pots regardless.
    There are ways to get more MP, shards for instance, use them instead of whining about a faster recovery rate to put you over the players who care very little about MP.

    Thats the problem, "get pots/charms, if you want to be able to attack" or "Mediate for an hour" or the 3rd option is "attack with your staff"

    For most it's the 2nd option, which is very slow, which is unarguable it is very slow. Most of the pots i.e. pefect mana potion give you slow MP anyway. Most "good pots" have level requirement on them anyway which means low/mid levels have a very hard time.

    I agree with you, MP isn't a problem if you have items to keep it up... But isn't the need to carry all these items around a pain in the ****? Imagine what it would be like without these items, imagine how hard/annoying it is for low/mid levels? Also bare in mind they are the next generation. Increasing MP recovery back to as it was before the expansion isn;t much to ask and would help us out in so many ways and wouldn't effect this "Balance".

    Why do you people think it's only something I want? I'm posting and supporting this topic not just for Myself.
  • RedsRose - Lost City
    RedsRose - Lost City Posts: 12,354 Arc User
    edited January 2010
    @ betterwatchout -->

    The higher level you get the MORE MP you will use for skills but the better you get at managing.

    Example -->

    Chromatic Heal (lvl 11 Sage) = 1800 MP PER CAST

    ^ It kills the Mana Pool if you have to continue to use Stream of Rejuvenation or even Spamming of IronHeart

    The thing is you learn to deal with it. Because of the instances I run, I choose to have an MP charm, but it can be managed with pots so the tick is not so often. I can run without an MP charm as well without having to Meditate once.

    You just get better and better at MP management the more you learn your skills and what your character can do.
    [SIGPIC][/SIGPIC]
    RoidAbuse is awesome, only he would sell his sperm for gear!!

    "Toughest monster? ..... RedsRose b:surrender" - Kantorek
    Where is my 1 v 1 Kan? b:mischievous
  • Fangxing - Heavens Tear
    Fangxing - Heavens Tear Posts: 99 Arc User
    edited January 2010
    Most MP users need to use MP as a form of attack, like I said in the last post. How is a wiz supposed to cast with no mp?

    Strategizing and using common sense with your attacks is a necessity for all casters who do not have a lackey to take the pain, i.e. Venos.
    I agree and disagree, remember MP classas don't get ALOT of hp anyway which is why MP is so importent for their survival, running out of MP in the middle of a battle for lets say a wiz is pretty much death, while a barb can work easily without MP, for MP classes it's pretty much your worst mightmare.
    Also bare in mind i've seen high levels struggle with MP also, telling me to "wait here while they go and get some pots from their bank"

    No, you don't get a lot of HP, we all start out with straight fives and build yourself on that. If you see yourself running low on MP when you are alone, stop, meditate, and start up again. Not a hard cycle. Also, it's called being prepared and knowing yourself. If you know you are a spam monkey and in a dungeon situation you want to rush through things like a mad-man with your wizzy explosion powers, then bring the pots for the ride. In all situations, you are running somewhere, use the pots to replenish the MP.
    Thats the problem, "get pots/charms, if you want to be able to attack" or "Mediate for an hour" or the 3rd option is "attack with your staff"

    For most it's the 2nd option, which is very slow, which is unarguable it is very slow. Most of the pots i.e. pefect mana potion give you slow MP anyway. Most "good pots" have level requirement on them anyway which means low/mid levels have a very hard time.

    I agree with you, MP isn't a problem if you have items to keep it up... But isn't the need to carry all these items around a pain in the ****? Imagine what it would be like without these items, imagine how hard/annoying it is for low/mid levels? Also bare in mind they are the next generation. Increasing MP recovery back to as it was before the expansion isn;t much to ask and would help us out in so many ways and wouldn't effect this "Balance".

    The items are there for your benefit...execute them. There are weapons that up your MP recovery rate, just look for them. Not everybody wants things to be held out on a silver platter because, at least for me, that I don't want a caster to be at an advantage over barbs, bms, and archers. Take PK for instance. You're getting off two more spells to use against somebody that only get so much HP at a time, that means you are at a higher advantage over those characters who can't replenish their health as fast as you can dish out spells.
    [SIGPIC][/SIGPIC]

    Now I know that PWE is ran by a bucket of monkeys on speed.
  • Aadi - Lost City
    Aadi - Lost City Posts: 4,449 Arc User
    edited January 2010
    I'm tired of this 'next generation' I keep seeing. High levels need charms more, they PvP more so they need more dolls, they're more likely to use World Chat, they will want Dragon Orbs more, etc. They're just as important if not more so than the low/mid levels, so why should they be counted out just because they're higher level than you? I always thought that meant MORE experience in game, not less.
    [SIGPIC][/SIGPIC]
    "aadi is a forum ninja, always there, skirting thru the shadows... striking with quick posts while you are distracted by your own" -Alexeno(kin)
    "We talk about you because you're fab. b:cute" -Chillum
    "You live for forums. Like seriously."
  • Miss_Cleo - Lost City
    Miss_Cleo - Lost City Posts: 64 Arc User
    edited January 2010
    I'm tired of this 'next generation' I keep seeing. High levels need charms more, they PvP more so they need more dolls, they're more likely to use World Chat, they will want Dragon Orbs more, etc. They're just as important if not more so than the low/mid levels, so why should they be counted out just because they're higher level than you? I always thought that meant MORE experience in game, not less.


    ^ Enough said ^
  • Fangxing - Heavens Tear
    Fangxing - Heavens Tear Posts: 99 Arc User
    edited January 2010
    I'm tired of this 'next generation' I keep seeing. High levels need charms more, they PvP more so they need more dolls, they're more likely to use World Chat, they will want Dragon Orbs more, etc. They're just as important if not more so than the low/mid levels, so why should they be counted out just because they're higher level than you? I always thought that meant MORE experience in game, not less.

    Not to be funny or anything, this 'next generation' group of players will most likely have less experience in game because of the drastic jump in levels. 1-60 in a few hours because they have spent $200 just buying the oracles needed to get there.
    [SIGPIC][/SIGPIC]

    Now I know that PWE is ran by a bucket of monkeys on speed.
  • anwynd
    anwynd Posts: 0 Arc User
    edited January 2010
    if i under stand wut betterwatchout is saying wut is so bad at bringing bck the original recovery rate but thts all tht needs to be done nothing more
    Collector of pet eggs, armor, weapons, fashion, and mountsb:chuckle
  • Astoru - Heavens Tear
    Astoru - Heavens Tear Posts: 822 Arc User
    edited January 2010
    Most MP users need to use MP as a form of attack, like I said in the last post. How is a wiz supposed to cast with no mp?
    'Cause if they run out, they're ****ing morons. We've got plenty of chi related spells that regen MP, and you should always have potions on you if you don't have a charm.

    Speak for yourself bro.
    ●Wizard (Male) - Fasditious and pretentious, carries the arrogance of intellectual superiority. Feels the need to remind everyone of his world-ending power, but grows a little manic and unhinged when he finally is allowed to unleash it. "Ahh-hahahahaha!! NOW YOU ALL BURN!!!!"
    [SIGPIC][/SIGPIC]
  • Yarly - Harshlands
    Yarly - Harshlands Posts: 71 Arc User
    edited January 2010
    I think the game would be much more fun if the mana regen was higher. I could actually use my skills instead of leveling them up only to never use them because it is too expensive. I play an assassin, and using skills on mobs just digs a hole in my coins for the cost of mana pots.

    Skills make the game fun, but I would rather just use normal attacks because the mana regen is too slow.
  • IceJazmin - Heavens Tear
    IceJazmin - Heavens Tear Posts: 4,206 Arc User
    edited January 2010
    I think the game would be much more fun if the mana regen was higher. I could actually use my skills instead of leveling them up only to never use them because it is too expensive. I play an assassin, and using skills on mobs just digs a hole in my coins for the cost of mana pots.

    Skills make the game fun, but I would rather just use normal attacks because the mana regen is too slow.

    I am sure if you restat and make your sin pure magic, you will have a much higher mp regain.

    I would love to also have 30% critical rate on my pure magic veno, since critics make the game fun..... So lets raise your mp regain without you having to restat and add magic, and lets raise my critical rate without me having to add dex.
    Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.