The thought of nerfing

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Comments

  • godprince
    godprince Posts: 0 Arc User
    edited December 2009
    btw one of the topics of this thread is over

    they are NOT gonna get nerfed, i contacted the gms and they said their skills were not gonna get touched. So far they say the classes are all balanced but its just that these two are new and ppl are over reacting to the skills.
  • Amouriv - Dreamweaver
    Amouriv - Dreamweaver Posts: 222 Arc User
    edited December 2009
    godprince wrote: »
    btw one of the topics of this thread is over

    they are NOT gonna get nerfed, i contacted the gms and they said their skills were not gonna get touched. So far they say the classes are all balanced but its just that these two are new and ppl are over reacting to the skills.

    ^this^
    people are overreacting to the skills and finding every situation that it can be OP when in reality, they dont pose a threat.....unless it is in the hands of a good player.
  • Chic_Sigh - Heavens Tear
    Chic_Sigh - Heavens Tear Posts: 44 Arc User
    edited December 2009
    ...In party , i can clearly see the psy as a good support ; the 24 HoT is here to ease the work of the cleric who only have to focus on the tank/ others melees(assa/BM ) this way, with us HoTing the ranged if they happen to be hit.

    I'm sorry but the psy's heal cannot work as support for the cleric, due to:

    1. its cool down time

    2. the skill only works for people (not even squaddies) within a 5 meter radius

    3. psychic being major dd's, I don't think they will accept any cleric-supporting role in squad.

    Although I have noticed that there are a few different ways to play the psychic (as for any other class):

    a. offensive
    b. hybrid
    c. defensive

    therefore, if a psychic opts for a defensive style and accepts to work as a cleric assistant... well imo, they are only gimping themselves but hey, to each their own?

    b:surrender
  • Grigorius - Sanctuary
    Grigorius - Sanctuary Posts: 2 Arc User
    edited December 2009
    Can you place voodoo on other party members? It seems to me that it only works for self, but I haven't played around with it too much yet.
  • Amouriv - Dreamweaver
    Amouriv - Dreamweaver Posts: 222 Arc User
    edited December 2009
    only a self buff
  • godprince
    godprince Posts: 0 Arc User
    edited December 2009
    Can you place voodoo on other party members? It seems to me that it only works for self, but I haven't played around with it too much yet.

    no the voodoo's skills are self buffs
  • Amouriv - Dreamweaver
    Amouriv - Dreamweaver Posts: 222 Arc User
    edited December 2009
    godprince wrote: »
    no the voodoo's skills are self buffs

    beat ya to it :P
  • Grigorius - Sanctuary
    Grigorius - Sanctuary Posts: 2 Arc User
    edited December 2009
    That's what I thought. I suppose its for the best, but imagine the carnage XD
  • BigNugga - Lost City
    BigNugga - Lost City Posts: 1 Arc User
    edited January 2010
    hi i think that psys maybe not be nerfed power wise but given same casting time as wizards, that would make them equals with different skills..that seems best way to settle the dispute and stop the complaining between the psychics being too strong and 1 shotting wizards left and right..if they had the same casting time as wizard at least then they would be even..not one stronger than the other
  • PequetteV - Lost City
    PequetteV - Lost City Posts: 1,202 Arc User
    edited January 2010
    necro post but to answer post before mine

    wizard have stronger skill but with higher casting time while psy have weaker skill but faster casting
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    starting to be a nice guild hoppers b:surrender

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  • MoonUsagi - Heavens Tear
    MoonUsagi - Heavens Tear Posts: 4,377 Arc User
    edited January 2010
    Those who say psychic op.
    Have they play it until high lv ? b:surrender
    As lv go up, psychic is kinda hard if you not a good player b:sad that know how to play the class.
    Or heavy cser b:shutup
    [SIGPIC][/SIGPIC]
    Sorry i speak engrish b:chuckle
    Nickname doesn't have anything to do with sailor but related to a folklore
    Use search, it was your best friends to avoid many suffering in internet...
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited January 2010
    ^ this

    low channel high cast = no bounus form - channel

    low weapon adds on all but your DOT's and red tide = low bounus from refines

    soulforce isnt nearly as usefull as was promised and the only way to make it good is high refines

    but heres a thought

    bless box +10 def levels +10 attack>max white voodoo>24 dimonds of dragons

    you have 100 defence levels you can solo anything you want at 85+ if you cash shop
    Gifs are hard to make work here
  • Randomwiz - Dreamweaver
    Randomwiz - Dreamweaver Posts: 1 Arc User
    edited January 2010
    Glass cannon? Maybe, but not without a sheer lack of certain things. Wizards and clerics are still far more capable of doing what a psychic cannot. But I wouldn't start by comparing a psychic to a wizard/cleric, more like a wizard/veno due to skill sets. Much like a wizard they have many elemental attacks, and similarly to a veno, they have much faster channeling than a wizard. However, unlike a wizard, they dont have escape skills, most note worthy both PvP, and PvE is the wonderous skill that wizards posess; Distance Shrink. Psychics aren't equipped with said skill, of any kind, and their healing skill unlike a wizad and Veno, their healing aren't instant X amount of hp recovered in one quick jolt. If you were to compare a psychic's healing skill you'd need to compare it to a blademaster's Diamond sutra, that effects everyone in 5 meters.

    Admittingly, they do wield massive amounts of damage, and the lack of "chi dependant" skills is. To be frank a major headache, but its not something that cant be compensated for without detracting their damage. I think if they psychics get nerfed, it should be in the fact that they require almost no chi to do some of their more powerful attacks. Because, they're really the only class that skates by to level 49 before they have to feel the pinch on their chi. Assassins, are no different in this regard, they should have a price on many of their skills, to reduce redundancy on extremely potent attacks. Skills such as Shadow Escape, Earthen rift, and rising dragon strike. It's alright if they generate chi, but not as much as 1.5 sparks per cast. I only bring up assassins, due solely to the fact that beyond lvl 39 on my own personal Psychic, I have yet to play. but, in my own opinon, skills which should require chi for Psychics would have to be AquaCannon, Glacial Shards, Sandburst Blast, the Vigor skills as well as the higher level soul skills, I.E. Soul of Stunning, Soul of Silence, Soul of Retaliation.

    Now these skills dont ALL need to require chi, but would be a nice way to balance it if say some required 30 chi, 50 chi and the higher grade skills required 1 spark.

    But, to garland the point back, Psychics don't have a physical attack unlike Wizards with blade tempest, venos with their pets, and Clerics with plume shot. Nor can they retain high damage out put while gaining defenses plus regeneration like a wizard, however small it may be. Also, Psychic's dont have the practically indestructability of a cleric with plume shell and Iron heart. And lets not forget the undying spirit of a Venomancer with her Metabolic boost, Nature's grace, and Soul transfusion. and in order to do massive amounts of damage, like the other classes, they need to have almost pure magic, unlike a wizard cleric and veno, which can be successfully armored in different armors. While they psychic's have amazing damage out put, their survivability, is almost nonexistant without causing a heavy toll on their damage output, contrary to other caster classes. "glass cannon" maybe, but all the other classes are still far more capable of staying alive than a psychic, and thats what you should be looking into moreso.
  • Esalium - Dreamweaver
    Esalium - Dreamweaver Posts: 15 Arc User
    edited January 2010
    I find psy a good pure magic boss tanker if you put on a white voodoo. A lvl 7 voodoo cuts your attack more or less in half, and you get like half less dmg from the mob. Also, with psy's fast time casting, I get to keep the aggro. On lvl 39 bh I tank trio instead of the barb.
    Comparing to wiz, I feel more powerful then a wiz at low lvl, and less powerful then a wiz at high lvl. Why? It's because most high lvl skill are not useful because they use sparks or has a too long cool down time; therefore, I'm stuck on using the basic two skills and black voodoo. So in order to compensate, I'm getting my glassial shards up to a higher lvl to make a combo with my basic skills. Glassial shards has a cool down of 8 secs, so I can only use it as a interruption between my normal attacks.
    I find sins are quite powerful in pvp because they can vanish and 2-3 shot you, if they know what they are doing. Or one shot you if they get crit + spark.
    Against other classes, I can usually 3 or 2 shot them if they are around the same lvl as me, except for the barb.

    In conclusion, i do not find psy as the most scary, but the sins. Their skills might not be powerful but their normal attack with sparks are quite something. In addition, the getting 2% hp will allow them to be a some what good tank.
    I think if they psychics get nerfed, it should be in the fact that they require almost no chi to do some of their more powerful attacks. Because, they're really the only class that skates by to level 49 before they have to feel the pinch on their chi. [...] I have yet to play. but, in my own opinon, skills which should require chi for Psychics would have to be AquaCannon, Glacial Shards, Sandburst Blast, the Vigor skills as well as the higher level soul skills, I.E. Soul of Stunning, Soul of Silence, Soul of Retaliation.
    Those skills are not that useful because of their cool down time, if they eat chi, how am I ever going to get enough chi to cast those lvl 59 skill that eat one or 2 spark at a time?
    Also, the vigor skill is almost useless as a buff because it's there for only 1.5 mins... I don't like wasting my mana just for that short time buff that does almost nothing.

    In addition, we may do a lot of dmg, but the mana goes down way too fast.

    Psychics don't have a physical attack unlike Wizards with blade tempest, venos with their pets, and Clerics with plume shot. Nor can they retain high damage out put while gaining defenses plus regeneration like a wizard, however small it may be. Also, Psychic's dont have the practically indestructability of a cleric with plume shell and Iron heart.

    I totally agree with you, I loved the other magic classes for their shield. A psy with white voodoo is still not the same as an other magic class with their shield. Psy gets killed very easily if the monster gets close before you kill it or you get aggro.