Im New

Helbear - Heavens Tear
Helbear - Heavens Tear Posts: 179 Arc User
edited November 2009 in Wizard
Hello Everyone, Im new to the game and im going to play a wizard.

I have been doing research about wizards and have decided to be one because I think they are cool and can kick some serious butt. I am going to be a Sage wizard because I want high damage and Sage seems to suit it more. I am going to use Arcane armour and be an Arcane build.

I would like to know from the above information which skills are best to max out and which build would be best, I do not want to die alot so should there be a cap on vit or something.

Thanks in advance b:cute
Post edited by Helbear - Heavens Tear on
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  • Mumintroll - Heavens Tear
    Mumintroll - Heavens Tear Posts: 3,393 Arc User
    edited November 2009
    Hello Everyone, Im new to the game and im going to play a wizard.

    I have been doing research about wizards and have decided to be one because I think they are cool and can kick some serious butt. I am going to be a Sage wizard because I want high damage and Sage seems to suit it more. I am going to use Arcane armour and be an Arcane build.

    I would like to know from the above information which skills are best to max out and which build would be best, I do not want to die alot so should there be a cap on vit or something.

    Thanks in advance b:cute

    Read first the sticky notes at the beginning of wizard forum. Then ask the question.
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  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited November 2009
    Hello Everyone, Im new to the game and im going to play a wizard.

    I have been doing research about wizards and have decided to be one because I think they are cool and can kick some serious butt. I am going to be a Sage wizard because I want high damage and Sage seems to suit it more. I am going to use Arcane armour and be an Arcane build.

    I would like to know from the above information which skills are best to max out and which build would be best, I do not want to die alot so should there be a cap on vit or something.

    Thanks in advance b:cute

    You really shouldn't decide on late game things until you have played for a while (although I think those choices are good.. thats what I am :D)

    The very first thing you should get maxed are your core skills (pyro, gush, stone rain) and distance shrink and sandstorm. You may want to keep glacial embrace up a little for the mp regen or stone barrier for the extra survivability. You should keep all of these skills as close to max as you can for your level. You'll want one point in every skill as you go along, but many of them you can wait till later on to max. At some point in the far future when you have all of these skills maxed, you can come ask again on the forums.. I really dont want to give you a full guide because you'll forget most of it by the time you get there, and there are already guides the spell this out.

    As for your build, I'd suggest pure int (9maq 1 str every 2 levels) for a while. If you decide to pvp at some point, you may want to restat to LA until level 90.. where you'll want to be arcane again. I wouldn't put any vit in until like 80'ish (just my opinion) and I'd say it should be 50 if you were to put it in. I'd only recommend this if you can't afford good gear; ideally you should get all your hp from your gear, and all the points should be for damage, but not everyone can afford that. If you go too much farther, you'd be sacrificing too much damage, and any less and you aren't really making a difference in your hp. I chose 50 because when you decide to take it out (depends when you gear is good enough..) you can do it with one restat scroll.
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  • Mahdust - Harshlands
    Mahdust - Harshlands Posts: 96 Arc User
    edited November 2009
    Your cap on vit is 5 if you want to go arcane, and you really can't decide whether you are going to go sage or demon until you have played the game and experimented with skills.

    What skills you level should depend a lot on what you use the most, other than your main skills which you should level asap.

    Start with leveling according to the sticky guides and you will be fine, you will have most of the skills maxed by the time you can go sage/demon anyway.

    Arcane build is every 2 levels (10 stat points) you put 9 in mage and 1 in str (to wield armor and weapon)
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  • Helbear - Heavens Tear
    Helbear - Heavens Tear Posts: 179 Arc User
    edited November 2009
    Read first the sticky notes at the beginning of wizard forum. Then ask the question.

    I have read the sticky note but its the PoV of one person and I would like more people to input and see what was best.
    You really shouldn't decide on late game things until you have played for a while (although I think those choices are good.. thats what I am :D)

    The very first thing you should get maxed are your core skills (pyro, gush, stone rain) and distance shrink and sandstorm. You may want to keep glacial embrace up a little for the mp regen or stone barrier for the extra survivability. You should keep all of these skills as close to max as you can for your level. You'll want one point in every skill as you go along, but many of them you can wait till later on to max. At some point in the far future when you have all of these skills maxed, you can come ask again on the forums.. I really dont want to give you a full guide because you'll forget most of it by the time you get there, and there are already guides the spell this out.

    As for your build, I'd suggest pure int (9maq 1 str every 2 levels) for a while. If you decide to pvp at some point, you may want to restat to LA until level 90.. where you'll want to be arcane again. I wouldn't put any vit in until like 80'ish (just my opinion) and I'd say it should be 50 if you were to put it in. I'd only recommend this if you can't afford good gear; ideally you should get all your hp from your gear, and all the points should be for damage, but not everyone can afford that. If you go too much farther, you'd be sacrificing too much damage, and any less and you aren't really making a difference in your hp. I chose 50 because when you decide to take it out (depends when you gear is good enough..) you can do it with one restat scroll.

    This helped alot, What do you think I should do with the masteries? Just level 1 them all until later on in the game? Also what about the fire barrier skill, you mentioned the water and earth ones which I thought along the same lines as you.

    I may PvP at later levels I have yet to decide
  • Mumintroll - Heavens Tear
    Mumintroll - Heavens Tear Posts: 3,393 Arc User
    edited November 2009
    Ok I give you very useful advice. Be prepare to be death very often as a pure mage. This is price for high attack damage, but low survivability. Especially 1-70lv you will be as pure death very often. So take always with you angels.
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  • Helbear - Heavens Tear
    Helbear - Heavens Tear Posts: 179 Arc User
    edited November 2009
    Ok I give you very useful advice. Be prepare to be death very often as a pure mage. This is price for high attack damage, but low survivability. Especially 1-70lv you will be as pure death very often. So take always with you angels.

    Well thank you for that, I understand that dying often is one of the wizards common issues but the sticky spoke about kiting which I will try if I ever come across an issue. Any other advice?
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited November 2009

    This helped alot, What do you think I should do with the masteries? Just level 1 them all until later on in the game? Also what about the fire barrier skill, you mentioned the water and earth ones which I thought along the same lines as you.

    I may PvP at later levels I have yet to decide

    You can wait on masteries till later on, I just put one point in each, although didn't really affect it much. Kinda up to u, the fire barrier is useful for foxwings and high level bosses (like in BH 79 or TT90 etc) so you can wait on it. If you have some extra spirit in your mid 50's, you may want to level it up some for foxwings, but leave it at 1 till then at least.
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  • Helbear - Heavens Tear
    Helbear - Heavens Tear Posts: 179 Arc User
    edited November 2009
    You can wait on masteries till later on, I just put one point in each, although didn't really affect it much. Kinda up to u, the fire barrier is useful for foxwings and high level bosses (like in BH 79 or TT90 etc) so you can wait on it. If you have some extra spirit in your mid 50's, you may want to level it up some for foxwings, but leave it at 1 till then at least.

    Thank you again, I really do not want to mess this up as it will be annoying to re-make over and over again. I just want to be the best wizard I can be first time around.
  • King_Solomon - Heavens Tear
    King_Solomon - Heavens Tear Posts: 1,341 Arc User
    edited November 2009
    concerning skills you should try all of them and upgrade the ones you like the most.
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  • Scorched_Sky - Sanctuary
    Scorched_Sky - Sanctuary Posts: 337 Arc User
    edited November 2009
    As for kiting,
    From 1-29, the only way you can "kite" is by using gush to slow the mob, run back until gush's cooldown finishes, and repeat.
    At lvl 29, you learn distance shrink, which is an instant jump forward (if you're facing backwards, it'll effectually jump you backwards, as in away from the mob), so incorporate this into your kiting (gush -> tap s to turn backward -> distance shrink and repeat).
    At lvl 39, you learn will of the phoenix, which is a knockback move. I use it when the mob gets too close (the range is 10m, so it's really only useful during these situations, but dont get me wrong - saved my butt quite a few times).
    At lvl 49, you learn force of will, which silences the opponent (can't attack). Mobs will run backward for the time that they are silenced, so at this point, you have lots of different ways to kite.

    Note that will of the phoenix doesn't knockback some fb/bh mobs or all bosses, and it's really only useful for melee mobs, since magic mobs tend to attack from a little over 10m, meaning you will have to run towards them to cast the spell).

    For these skills, I'd say level distance shrink moderately, leave will of the phoenix at 1 until you can upgrade it in chunks - and same for force of will.
  • Kannone - Heavens Tear
    Kannone - Heavens Tear Posts: 907 Arc User
    edited November 2009
    Hello Everyone, Im new to the game and im going to play a wizard.

    I have been doing research about wizards and have decided to be one because I think they are cool and can kick some serious butt. I am going to be a Sage wizard because I want high damage and Sage seems to suit it more. I am going to use Arcane armour and be an Arcane build.

    I would like to know from the above information which skills are best to max out and which build would be best, I do not want to die alot so should there be a cap on vit or something.

    Thanks in advance b:cute

    I think ya made a great choice

    Like someone already said about the skills- Gush, Pyrogram, Stone Rain, Earth Barrier, and Sandstorm (lv39) are your "main" spells until lv 70 or so, everything else you should definitely get at least lv 1 and try it out

    g'luck and have fun with your wiz
  • Helbear - Heavens Tear
    Helbear - Heavens Tear Posts: 179 Arc User
    edited November 2009
    As for kiting,
    From 1-29, the only way you can "kite" is by using gush to slow the mob, run back until gush's cooldown finishes, and repeat.
    At lvl 29, you learn distance shrink, which is an instant jump forward (if you're facing backwards, it'll effectually jump you backwards, as in away from the mob), so incorporate this into your kiting (gush -> tap s to turn backward -> distance shrink and repeat).
    At lvl 39, you learn will of the phoenix, which is a knockback move. I use it when the mob gets too close (the range is 10m, so it's really only useful during these situations, but dont get me wrong - saved my butt quite a few times).
    At lvl 49, you learn force of will, which silences the opponent (can't attack). Mobs will run backward for the time that they are silenced, so at this point, you have lots of different ways to kite.

    Note that will of the phoenix doesn't knockback some fb/bh mobs or all bosses, and it's really only useful for melee mobs, since magic mobs tend to attack from a little over 10m, meaning you will have to run towards them to cast the spell).

    For these skills, I'd say level distance shrink moderately, leave will of the phoenix at 1 until you can upgrade it in chunks - and same for force of will.

    Yeah ive looked at these methods so i will just need to practice them.

    I think ya made a great choice

    Like someone already said about the skills- Gush, Pyrogram, Stone Rain, Earth Barrier, and Sandstorm (lv39) are your "main" spells until lv 70 or so, everything else you should definitely get at least lv 1 and try it out

    g'luck and have fun with your wiz

    Thanks, I like to aim towards something so I set myself a goal to reach, it motivates me.

    Yeah im now 14 leveling those skills as I get them.
  • TehMage - Lost City
    TehMage - Lost City Posts: 209 Arc User
    edited November 2009
    You really don't have to level your fire shield, i've never used it. Foxwings never did much damage to me with my earth barrier.

    Sandstorm I only had at lvl 1 until i hit 60 then i got it to Lv4.

    So it really just goes down to how you play, and when you Really need certain skills. But as already stated, gush/pyro/stone rain are your basic skills you MUST max.

    I won't repeat what was already posted about kiting. Hope some of my opinion helped b:chuckle
  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited November 2009
    lols stone barrier eh?
    me used glacial embrace the whole time against them.
    b:chuckle

    killed them before they got off a shot so me figured mana regen was more useful.
    b:victory
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  • CeliaZ - Sanctuary
    CeliaZ - Sanctuary Posts: 901 Arc User
    edited November 2009
    You really don't have to level your fire shield, i've never used it. Foxwings never did much damage to me with my earth barrier.

    Sandstorm I only had at lvl 1 until i hit 60 then i got it to Lv4.

    So it really just goes down to how you play, and when you Really need certain skills. But as already stated, gush/pyro/stone rain are your basic skills you MUST max.

    I won't repeat what was already posted about kiting. Hope some of my opinion helped b:chuckle

    Lol @ earth barrier against foxwings..
    lols stone barrier eh?
    me used glacial embrace the whole time against them.
    b:chuckle

    killed them before they got off a shot so me figured mana regen was more useful.
    b:victory

    Indeed.
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  • Ursa - Dreamweaver
    Ursa - Dreamweaver Posts: 2,634 Arc User
    edited November 2009
    lols stone barrier eh?
    me used glacial embrace the whole time against them.
    b:chuckle

    killed them before they got off a shot so me figured mana regen was more useful.
    b:victory

    Absolutely.
    Earth Barrier is worth lvling if u are LA because u expect being hit so you might as well just get less dmg.
    For a pure wizard the slow on GS is more beneficial than the extra damage from SS at that lvl, that is unless u cannot kill the mob before it hits.
    GS-Pyro-Gush-pyro-(gush) should take care of everything except water mobs. Don't Gush after GS as it will overwrite the 80% slow with the gush 40% slow. Not worth it. Pyro after GS and Gush again.
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  • Helbear - Heavens Tear
    Helbear - Heavens Tear Posts: 179 Arc User
    edited November 2009
    Absolutely.
    Earth Barrier is worth lvling if u are LA because u expect being hit so you might as well just get less dmg.
    For a pure wizard the slow on GS is more beneficial than the extra damage from SS at that lvl, that is unless u cannot kill the mob before it hits.
    GS-Pyro-Gush-pyro-(gush) should take care of everything except water mobs. Don't Gush after GS as it will overwrite the 80% slow with the gush 40% slow. Not worth it. Pyro after GS and Gush again.

    They was talking about Glaicial Embrace the water barrier not Glaicial Snare the skill against foxwings I think b:surrender
  • Mizuoni - Dreamweaver
    Mizuoni - Dreamweaver Posts: 3,533 Arc User
    edited November 2009
    Lol @ earth barrier against foxwings..



    Indeed.
    +1
    Absolutely.
    Earth Barrier is worth lvling if u are LA because u expect being hit so you might as well just get less dmg.
    For a pure wizard the slow on GS is more beneficial than the extra damage from SS at that lvl, that is unless u cannot kill the mob before it hits.
    GS-Pyro-Gush-pyro-(gush) should take care of everything except water mobs. Don't Gush after GS as it will overwrite the 80% slow with the gush 40% slow. Not worth it. Pyro after GS and Gush again.

    Ursa, stop with the stereotypes plz.
    As a LA wiz, the only time i get hit is when im in RB, or steal aggro(and yes i do enough damage to steal aggro) other than that, i kill mobs before the touch me. I remember grinding on Dragonmaids at lvl 76(because you and Cryxtal were talking about it) and my combo was sandstorm > stone rain or sandstorm > crit which was exactly your combo if i remember correctly. Also, GS is one of my main skills. I spam it when i can in pvp and pve.
    I remember fighting clams at 73 and my combo was GS>SS>pitfall and i was using a +2 ashura sign. As LA, i may not do AS MUCH damage as a pure mag but my damage isnt like whacking a BM with a flower. Maybe a bad LA mage goes along your description but a good one knows what to do to fix their weak points. Just as a pure wizard can makeup for defense loss, a LA mage can make up for damage loss.

    Cya later today in gameb:chuckle
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
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    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • Helbear - Heavens Tear
    Helbear - Heavens Tear Posts: 179 Arc User
    edited November 2009
    +1


    Ursa, stop with the stereotypes plz.
    As a LA wiz, the only time i get hit is when im in RB, or steal aggro(and yes i do enough damage to steal aggro) other than that, i kill mobs before the touch me. I remember grinding on Dragonmaids at lvl 76(because you and Cryxtal were talking about it) and my combo was sandstorm > stone rain or sandstorm > crit which was exactly your combo if i remember correctly. Also, GS is one of my main skills. I spam it when i can in pvp and pve.
    I remember fighting clams at 73 and my combo was GS>SS>pitfall and i was using a +2 ashura sign. As LA, i may not do AS MUCH damage as a pure mag but my damage isnt like whacking a BM with a flower. Maybe a bad LA mage goes along your description but a good one knows what to do to fix their weak points. Just as a pure wizard can makeup for defense loss, a LA mage can make up for damage loss.

    Cya later today in gameb:chuckle

    I just read what you said and would you say that LA was better for a wizard at lower levels or higher levels when you have more crit? Is the damage difference between LA and Arcane really noticable?
  • TehMage - Lost City
    TehMage - Lost City Posts: 209 Arc User
    edited November 2009
    Lol @ earth barrier against foxwings..



    Indeed.

    Why laugh, I hardly ever got hit. b:shocked
  • Ursa - Dreamweaver
    Ursa - Dreamweaver Posts: 2,634 Arc User
    edited November 2009
    and that's the reason ppl are laughing.
    Earth barrier at foxwing is like giving a foot massage to a wood leg.
    At least the glacial embrace helps you recover some mana or the fire shield to recover HP/soften the blows if u get hit. Earth Shield is just completely useless in that case.
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  • TehMage - Lost City
    TehMage - Lost City Posts: 209 Arc User
    edited November 2009
    and that's the reason ppl are laughing.
    Earth barrier at foxwing is like giving a foot massage to a wood leg.
    At least the glacial embrace helps you recover some mana or the fire shield to recover HP/soften the blows if u get hit. Earth Shield is just completely useless in that case.

    Foxwings don't exactly hit in fire damage so I don't know how earth barrier would be useless. But I do see why you would want to use water shield.
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited November 2009
    Foxwings don't exactly hit in fire damage so I don't know how earth barrier would be useless. But I do see why you would want to use water shield.

    foxwings dont atk with fire? is that a fail joke or do you seriously think that?
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  • TehMage - Lost City
    TehMage - Lost City Posts: 209 Arc User
    edited November 2009
    foxwings dont atk with fire? is that a fail joke or do you seriously think that?

    Why would I joke? b:shocked
  • Mizuoni - Dreamweaver
    Mizuoni - Dreamweaver Posts: 3,533 Arc User
    edited November 2009
    I just read what you said and would you say that LA was better for a wizard at lower levels or higher levels when you have more crit? Is the damage difference between LA and Arcane really noticable?

    IMO, it may be better to restat to LA at 70 ish because its easy to get good gear and very cheap.

    Crit is one of the big perks of being LA, if you can get good gear, you can get an insane amount of crit. I have 14% crit rate and thats the highest for a wiz on my server(i dont think anyone trumped me yet ~.^)

    The damage difference isnt huge. When i restat at lvl 72 i loss like 1k damage or so which isnt much once resistances are accounted for and if you choose to PK, Pk reductions. Me and Ursa, are a good example since im LA and she is pure and our gear is pretty similiar.

    She used a +6 2 flawless Yaksa and I use a +5 2 immac yaksa.
    My damage range is upper 4k to upper 5k and her damage is 5k-6k(not sure exact numbers but around there).
    and that's the reason ppl are laughing.
    Earth barrier at foxwing is like giving a foot massage to a wood leg.
    At least the glacial embrace helps you recover some mana or the fire shield to recover HP/soften the blows if u get hit. Earth Shield is just completely useless in that case.

    Let me help the poor wiz out.
    Since he is on a pvp server, he faces the chance of a skirmish happening so maybe he had earth barrier on just in case someone tries to come and Pk him.

    EDIT: nvm he screwed himself
    Sins are Scissors. Psychics are Rocks.
    Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
    ...and Clerics are Mushrooms.
    Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
    So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze
  • TehMage - Lost City
    TehMage - Lost City Posts: 209 Arc User
    edited November 2009

    Let me help the poor wiz out.
    Since he is on a pvp server, he faces the chance of a skirmish happening so maybe he had earth barrier on just in case someone tries to come and Pk him.

    I actually do keep that in mind tbh.
  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited November 2009
    Foxwings don't exactly hit in fire damage so I don't know how earth barrier would be useless. But I do see why you would want to use water shield.

    b:sweat
    it be.....a....fireball....not sure how a frigging fireball doesn't hurt in fire damage.
    b:chuckle

    also hurry up TehMage
    (>.<)
    TehHamster about to leave you in TehDust.
    D:
    also because me would like to find another wizard who be near me level to help DD when aoe grinding spiders.
    (>.<)'
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  • Scorched_Sky - Sanctuary
    Scorched_Sky - Sanctuary Posts: 337 Arc User
    edited November 2009
    I like your summary of our kiting options, but you left out some of them.

    We get pitfall from our level 19 cultivation, which sometimes freezes, and also often slows movement 15%. Gush slows 30% but expires faster [and occasional use of pitfall seems to help my drop chances]. (Hailstorm also freezes, but if you get a hailstorm freeze you often do not have to kite.)

    When we reach level 30, we can fly, and we can use cancel flying / restart flying to kite air monsters (but this requires careful timing because when you kite too far they give up, also if you fight air monsters from the ground you do half damage).

    Also, sometimes you should distance shrink past the monster, because their reactions are slow and they will keep moving in their original direction for a fraction of a second.


    Thanks for covering up for me b:thanks, esp. on the flying/distance shrink part.
    I didn't mention pitfall or hailstorm because I don't level them up, but pitfall definitely can act as a gush backup (although it does have a fast cooldown...).
  • Helbear - Heavens Tear
    Helbear - Heavens Tear Posts: 179 Arc User
    edited November 2009
    Thanks for covering up for me b:thanks, esp. on the flying/distance shrink part.
    I didn't mention pitfall or hailstorm because I don't level them up, but pitfall definitely can act as a gush backup (although it does have a fast cooldown...).

    Ok so now I am level 24, I have level 1 Divine Pyrogram, Should I level it or keep it at its current level of 1, Also the same question with regards to the heal
  • Scorched_Sky - Sanctuary
    Scorched_Sky - Sanctuary Posts: 337 Arc User
    edited November 2009
    Ok so now I am level 24, I have level 1 Divine Pyrogram, Should I level it or keep it at its current level of 1, Also the same question with regards to the heal

    If you are an arcane build, you can keep your heal at 1 for now (because it will probably fully heal you even at lvl 1 until you are maybe around lvl 35-50.
    For divine pyro: Level it up if you have free spirit. My advice is to max gush, pyrogram, and stone rain, along with glacial embrace first.