Cheap & Dirty Rebirth Guide (Beta & Gamma)
Kannone - Heavens Tear
Posts: 907 Arc User
Okie so I wrote this guide a while back & would like to pass it on. In my experience this is the most efficient way to run rebirths beta and gamma new edit: even Delta runs smooth with this setup... we did it before lvl 90 several years ago; it's not the only way to complete Rebirth, it might not even be the best way, but it sure as hell helped a few of us to level up faster and with more coins than anybody else, and I think you can do the same b:victory.
Real short table of contents:
1.) Post 1- intro, squad builds, zen setup, & class requirements
2.) Post 2- Round by round rundown, strategy(ies) explained.
3.) Post 3- credits for now, will add a guide for archers & werefoxes later.
For every round the setup will be the same, always in the choke-point as this is the greatest tactical advantage (luring the mobs into god's eye creats a giant cluster****); here's what the zen should look like from above:
type 1: 2 EP 2 MG WB WR
type 2: 2 EP 2 WR WB MG
type 3: EP 2 WR 2 MG WB
Class Notes (Beta):
∴General- This guide doesn't cover the individual levels for beta (I haven't done beta since march, sorry but I'll update when I get my wb there in a few weeks); all you need to know is the aura patterns & the squad builds.
∴General- get to level 60 & acquire a HH weapon before you start doing rebirth; period.
∴General- have HP charms & enough MP food for 1 round; no excuses, you will make more than you spend, so invest in this now.
∴Warriors- quest gear/gears with +vit, HP, M.defens(es) will be fine. Make sure to have axe AOE skills maxed to your level. Have a genie with alpha male & tangling mire.
∴Arcane classes: shard 1:1 garnets to citrines, wear p.def ornaments (+2 is great & easy to do w/out orbs), and you should probably have a few vit in your build by now (do not exceed 50 vit -..-), enough to survive.
∴WB- only problem I've ever had with werebeasts was when they fell asleep or didn't follow directions. Just pay attention, it's hard to **** up a wb build so no need really to talk about armors and stuff (make sure to use m.def ornaments).
Class Notes (gamma):
★Warriors: Minimum required build to get through (un-buffed), WRs are fail without axes. Nothing further to say, get axes & max out AoE skills if you want to level fast in rebirth.
★Mages & Priests need to look something like this (unbuffed) to survive; shard your pants, top, & arms with HP gems. and use p.def accessories +3-4 & you won't be 1shot by final boss.
-Mage have Dragon's Breath maxed to level.
-EP, if you're not in BB you need to be spamming purify (should be maxed). Mobs can stack bleed to 1100+ and thats enough to wipe a anyone to 1k if there's any lag at all.
★Werebeast should look at minimum like this (self-buffed). With just a tiny bit of planning you should be able to hit 10k HP full buffed in kitty form, and this is more than enough.
Real short table of contents:
1.) Post 1- intro, squad builds, zen setup, & class requirements
2.) Post 2- Round by round rundown, strategy(ies) explained.
3.) Post 3- credits for now, will add a guide for archers & werefoxes later.
For every round the setup will be the same, always in the choke-point as this is the greatest tactical advantage (luring the mobs into god's eye creats a giant cluster****); here's what the zen should look like from above:
type 1: 2 EP 2 MG WB WR
type 2: 2 EP 2 WR WB MG
type 3: EP 2 WR 2 MG WB
Class Notes (Beta):
∴General- This guide doesn't cover the individual levels for beta (I haven't done beta since march, sorry but I'll update when I get my wb there in a few weeks); all you need to know is the aura patterns & the squad builds.
∴General- get to level 60 & acquire a HH weapon before you start doing rebirth; period.
∴General- have HP charms & enough MP food for 1 round; no excuses, you will make more than you spend, so invest in this now.
∴Warriors- quest gear/gears with +vit, HP, M.defens(es) will be fine. Make sure to have axe AOE skills maxed to your level. Have a genie with alpha male & tangling mire.
∴Arcane classes: shard 1:1 garnets to citrines, wear p.def ornaments (+2 is great & easy to do w/out orbs), and you should probably have a few vit in your build by now (do not exceed 50 vit -..-), enough to survive.
∴WB- only problem I've ever had with werebeasts was when they fell asleep or didn't follow directions. Just pay attention, it's hard to **** up a wb build so no need really to talk about armors and stuff (make sure to use m.def ornaments).
Class Notes (gamma):
★Warriors: Minimum required build to get through (un-buffed), WRs are fail without axes. Nothing further to say, get axes & max out AoE skills if you want to level fast in rebirth.
★Mages & Priests need to look something like this (unbuffed) to survive; shard your pants, top, & arms with HP gems. and use p.def accessories +3-4 & you won't be 1shot by final boss.
-Mage have Dragon's Breath maxed to level.
-EP, if you're not in BB you need to be spamming purify (should be maxed). Mobs can stack bleed to 1100+ and thats enough to wipe a anyone to 1k if there's any lag at all.
★Werebeast should look at minimum like this (self-buffed). With just a tiny bit of planning you should be able to hit 10k HP full buffed in kitty form, and this is more than enough.
Post edited by Kannone - Heavens Tear on
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Comments
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Round 1
Mobs: All physical damage, this round is too easy- WR(s) keep aggro & kill asap.
Boss: Element Summoner- AoE seal (rarely used), low HP & weak damage. Leave 1 priest (or the mage if only 1 priest in party) to tank & DD (boss should be at 15-25% health after 10 minutes.
Bean quests: werebeast (or WR for squad types 2&3) will go to happy valley 5 minutes after the instance starts and should complete 3 bean quests by the time the first boss is dead.
Beans: the 4 characters not tanking the boss will gather beans from the first room. Priest will heal while a WR gathers all the lanterns (they do not aggro, so hit every single one) & AoEs them; then EP & WR will then pick up all the drops. The other two players will dig chests the entire time. When whole room is cleared of mobs & chests, all go back to kill boss.
In-between rounds: squad resets the zhen → bean quester returns → rebuff & drop beans → bean quester digs bean chest, sets auras, kills mushroom mob & gathers loot → rinse & repeat
Round 1 Auras (in descending order of importance): Chi 1 → Mana 1 → HP 1 → HP 2 (if enough beans)
Round 2
Mobs: A few magic attack mobs this time, mixed with physical mobs. No luring, let the mobs come to the zhen and die. WR(s) will be spamming Heaven's Flame, support EP will spam purify (will be spamming purify the rest of the instance)
Boss: Flashing Thunder- AoE metal DoT, this can stack to 1500+ so it's important to setup properly:
Bean quests: quester should complete #6 before diggers return to fight boss.
Beans: 3 DDs will move to area 2 (right before the bridge, do not cross the bridge >,..,<). Dig the chests & return to Reciprocity; when the WB arrives, all kill boss.
In-between rounds: squad resets the zhen → bean quester returns → rebuff & drop beans → bean quester digs bean chest, sets auras, kills mushroom mob & gathers loot → rinse & repeat
Round 2 Auras: HP → Attack → Defense
Round3
Mobs: more magic now, but deal very little damage. WRs stay inside the zen (ie DO NOT MOVE) or you'll be ****, WB will return sometime during this round but you don't really need him yet (WB use sunder & roar as you can & run behind BB if the mobs are outside of mages' zen).
Boss: Life Defector- AoE buff-scrub, AoE seal, Bramble Buffs itself. Deals very little damage & is easy to kill in 5 minutes.
Beans: no more digging, no more quests (should be completed by now).
Round 3 Auras: HP → Attack → Defense
Round 4
Mobs: First wave mobs have damage reflect, WRs can 1-hit themselves if they're being careless. Other than that, everyone stay inside the zen & you'll be good.
Boss: Earthquaker- AoE weak physical damage and AoE sleep. Nothing complicated, just kill & move on.
Round 4 Auras: HP → Attack → Defense
Round 5
Mobs: only note here is the Headless mob: don't bother attacking these, eventually they die in the zen but they don't attack Harpy so don't bother with them.
Boss: Aqua Source. This is where you can take a break. If you need repairs go do so (1-2 at a time) at the tomes forge in happy valley, if you need food you got 10 minutes to whip something up. mages can keep their zens up through this boss.
Round 5 Auras: HP (Max) → Attack → Defense
Round 6
Mobs: Earth & Water waves come as one-single wave here (the double wave); just let them come, no need to lure or anything. WRs spam AoE skills (HF especially) & use genie skill alpha male if the mages' heiros tick; WB use AoE aggro skills 1st before the water wave hits, and then again when the last of the water wave gets to the zen (timing takes practice so you figure out what works best). EP spam purify.
Boss: Flame Strength. DDs kill adds & leftover mobs, WB tanks. I don't remember this one having an AoE skill, or anything in particularly difficult. At lv 85 as a LA mage I tanked this one for a few minutes while barb repaired his gear... easy enough just kill it.
Round 6 Auras: Attack → Attack
Round 7
Mobs: a few new mobs that just have more health than the previous rounds' mobs.
Boss: Shattered Soul- straight line AoE, WB just turn it to face the canyon wall & everyone else can go afk for 5-10 minutes.
Round 8
Mobs: High health, a lot of headless. with auras maxed you'll kill the mobs easy (so long as no one falls asleep, goes afk, etc).
Boss: Broken Mind- A lot of health, just use team work (plan out HF + mage ulti combos) & it dies in 7-12 minutes.
Round 9
Mobs: none.
Boss: Element Lord- high health, deals big range physical damage AoE & earth damage DoT. Setup like this and you'll win:0 -
Credits: Special thanks to Kugave & Abe for passin' on the 2mage 2ep party info, helped get me going; Thanks to pro barb Thedoric who, at level 72, had a grand total of 5.8k HP fully buffed & still tanked the entire instance like a freakin' champ b:victory. Thanks to Evolen, dualtigrex, beastipyush, Mala, and ZarielBliss for stickin' with the rebirth project before we were winning, and special thanks to Bliss, Akria, BloodyVampie, and Queenofmagic for stayin' level 85 for like 3 weeks b:victory. And to everyone who took part in a rebirth squad, even if when we failed it was a lot of fun. Thanks all.0
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I completed with type 2 and 3 setups, easy runs but everyone was very experienced.
Nice guide BTW.____________
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George Carlin
~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~
[SIGPIC][/SIGPIC]0 -
b:shocked
seriously G6 shards in all gear and pretty much everything to +3?
b:surrender
can me get by with any less? (o.O)
like this?
http://pwcalc.ru/pwi/?char=08c28d437ad7d044
(T.T)'
if no then me suppose me can gather some shards.
edit: the artist pendant has +83 evasion. b:surrenderdarthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
Hawk:Do this. closing thread
frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
Kantorek: Yeah.. you should try it. It's awesome.
Sihndra: Nope- not currently possible under any circumstances. Sorry.
LokisDottir: I mean...not haunting the forums, nope nope..
Konariraiden: You don't know what you are up against. You will lose.
Waiting for...Hamster Packs!
58% chance to get tokens
41% chance to get an all class pet hamster....but they has already been freed by the magic hamster.
1% chance to get ban hamstered with the message "Hamsters United!"
[SIGPIC][/SIGPIC]0 -
MagicHamsta - Lost City wrote: »b:shocked
seriously G6 shards in all gear and pretty much everything to +3?
b:surrender
can me get by with any less? (o.O)
like this?
http://pwcalc.ru/pwi/?char=08c28d437ad7d044
(T.T)'
if no then me suppose me can gather some shards.
edit: the artist pendant has +83 evasion. b:surrender
Lol well A.) get a p.def belt; B.) +3 for arcanes only really matters on the defense ornaments; C.) HP > p.def because bleed debuff will kill you faster than mobs melee gang-bashin' ya, and only thing for the bleed is having a second cleric & having lots of HP... b:victory
p.s. get a saky's light (lv 70 mold magic sword) asap, the +p.def is HUGE!0 -
This content has been removed.
-
Kannone - Heavens Tear wrote: »
Lol well A.) get a p.def belt; B.) +3 for arcanes only really matters on the defense ornaments; C.) HP > p.def because bleed debuff will kill you faster than mobs melee gang-bashin' ya, and only thing for the bleed is having a second cleric & having lots of HP... b:victory
p.s. get a saky's light (lv 70 mold magic sword) asap, the +p.def is HUGE!
xD
yep me going to kill mantavip scout and jack his darn belt, +2 all me gear but +3 on me p def ornaments.
(>.<)
also would average hp shards be okie? (o.o)'
and the saky's light cost sooo much. b:sad
and are charms really needed? (O.o) can me sub apoth/event pots?
b:beg
<---super poor hamster. saving up the monies extremely slowly through mini aoe grind. T.T'
also boo4u heck me pretty sure 8k hp is good enough for just about anything. o.o'
also lols did you see the 5 wizards rebirth vid? o.Odarthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
Hawk:Do this. closing thread
frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
Kantorek: Yeah.. you should try it. It's awesome.
Sihndra: Nope- not currently possible under any circumstances. Sorry.
LokisDottir: I mean...not haunting the forums, nope nope..
Konariraiden: You don't know what you are up against. You will lose.
Waiting for...Hamster Packs!
58% chance to get tokens
41% chance to get an all class pet hamster....but they has already been freed by the magic hamster.
1% chance to get ban hamstered with the message "Hamsters United!"
[SIGPIC][/SIGPIC]0 -
MagicHamsta - Lost City wrote: »xD
yep me going to kill mantavip scout and jack his darn belt, +2 all me gear but +3 on me p def ornaments.
(>.<)
also would average hp shards be okie? (o.o)'
and the saky's light cost sooo much. b:sad
and are charms really needed? (O.o) can me sub apoth/event pots?
b:beg
<---super poor hamster. saving up the monies extremely slowly through mini aoe grind. T.T'
also boo4u heck me pretty sure 8k hp is good enough for just about anything. o.o'
Yah you should be fine with a few avg shards until you can get your coinage up. The biggest suggestion I can give ya is to go with a group of "rebirth newbies" from your faction, you'll have a hard time trying to convince know-it-all dorks to let ya in their squad.MagicHamsta - Lost City wrote: »also lols did you see the 5 wizards rebirth vid? o.O
lol WHA!?!?
b:dirty0 -
Kannone - Heavens Tear wrote: »Yah you should be fine with a few avg shards until you can get your coinage up. The biggest suggestion I can give ya is to go with a group of "rebirth newbies" from your faction, you'll have a hard time trying to convince know-it-all dorks to let ya in their squad.
lol WHA!?!?
b:dirty
ahhh sweet just ran gamma about 20 minutes ago. all of us were inexperienced with only one experienced barb. b:chuckle
me see what triggers that double death thing. o.O now all me has to do is figure a way around it.
hmm
good learning experience. d(^.-d)
5 wizzy delta run with insane teamwork, no genie, and apparently no vent. o.O *courtesy of the screenshot/videos section of teh forum.* (^.^)
o and can anyone recommend a decent sleeve/hat? (preferably not mold since me a bit too poor to get that right now)darthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
Hawk:Do this. closing thread
frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
Kantorek: Yeah.. you should try it. It's awesome.
Sihndra: Nope- not currently possible under any circumstances. Sorry.
LokisDottir: I mean...not haunting the forums, nope nope..
Konariraiden: You don't know what you are up against. You will lose.
Waiting for...Hamster Packs!
58% chance to get tokens
41% chance to get an all class pet hamster....but they has already been freed by the magic hamster.
1% chance to get ban hamstered with the message "Hamsters United!"
[SIGPIC][/SIGPIC]0 -
MagicHamsta - Lost City wrote: »ahhh sweet just ran gamma about 20 minutes ago. all of us were inexperienced with only one experienced barb. b:chuckle
me see what triggers that double death thing. o.O now all me has to do is figure a way around it.
hmm
good learning experience. d(^.-d)
5 wizzy delta run with insane teamwork, no genie, and apparently no vent. o.O *courtesy of the screenshot/videos section of teh forum.* (^.^)
o and can anyone recommend a decent sleeve/hat? (preferably not mold since me a bit too poor to get that right now)
just go to AH and find a nice magic hat ur level with hp mods or pdef mods 3* or so. you should be able to find one around that in a day or two and a couple sockets on it for sharding and wont cost to much.
edit: great video and some well accomplished players even if their asian (japanese to be precise). lol 5 wizzies and a cleric that's new to me0
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