MP charms
Kirashan - Dreamweaver
Posts: 200 Arc User
I was wondering why the mp charms kikck in at 75%. This doesn't even give the wearer a chance to use an MP pot or anything, causing the charm to waste itself. The best example is the Emerald Spirit Charm I just opened from the Supply Pack yesterday. I opened it in the morning and by the end of the day I only had 20k left of the 100k total.
My proposal here would to change it to kick in at 25% instead. This would allow users to not run out of MP, but also give them a chance to regenerate it on their own or use a potion. Even puting it at the 50% like the HP charms would be better.
My proposal here would to change it to kick in at 25% instead. This would allow users to not run out of MP, but also give them a chance to regenerate it on their own or use a potion. Even puting it at the 50% like the HP charms would be better.
Post edited by Kirashan - Dreamweaver on
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Comments
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No idea why.....
Although, I know that with Clerics our mp can run down to 50% (on odd and rare occasions) even with the charm and the 75% is there to compensate for the cool-down time.
* Changing it to 25% would not be good for Clerics...LOL...we use too much mana, especially when using Regen. Aura[SIGPIC][/SIGPIC]
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Users should be able to specify at what percent their charm kicks in. So Clerics could set it at 75% and classes like archers or barbs could set it at 25% or 50%. Same with HP charms. Simple. Easy. Logical.[SIGPIC][/SIGPIC]0
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I think what they've done is pretty savvy from a marketing perspective. Give the players some good stuff that promotes their cash shop items.
Next they should implement your idea, so that when you burn through the cool promotional MP charm, you'll look for the even better 25% MP charm.0 -
Abbadon - Harshlands wrote: »Users should be able to specify at what percent their charm kicks in. So Clerics could set it at 75% and classes like archers or barbs could set it at 25% or 50%. Same with HP charms. Simple. Easy. Logical.
Now there's the smartest idea I've heard in a long long time.0 -
It ticks at 75% to make PWI more money. The more charm that you kill, the more that you will have to buy. Simple logic.I was early taught to work as well as play,
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Abbadon - Harshlands wrote: »Users should be able to specify at what percent their charm kicks in. So Clerics could set it at 75% and classes like archers or barbs could set it at 25% or 50%. Same with HP charms. Simple. Easy. Logical.
I agree with this option. Even I suggested something like this before....LloydAsplund - Sanctuary wrote: »It ticks at 75% to make PWI more money. The more charm that you kill, the more that you will have to buy. Simple logic.
Well it's not really that logical to **** off a bunch of people in order to obtain more money as that is pretty bad service "hidden bad service" I should say. At least give us the option to conserve them or give us an option to turn on/off charm usage completely all together.Position: Professional Forum Troll
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Kirashan - Dreamweaver wrote: »I was wondering why the mp charms kikck in at 75%. This doesn't even give the wearer a chance to use an MP pot or anything, causing the charm to waste itself. The best example is the Emerald Spirit Charm I just opened from the Supply Pack yesterday. I opened it in the morning and by the end of the day I only had 20k left of the 100k total.
My proposal here would to change it to kick in at 25% instead. This would allow users to not run out of MP, but also give them a chance to regenerate it on their own or use a potion. Even puting it at the 50% like the HP charms would be better.
lol I used that event mp charm in 1 1/2 hours of grinding.0 -
Zephyrx - Lost City wrote: »Well it's not really that logical to **** off a bunch of people in order to obtain more money as that is pretty bad service "hidden bad service" I should say. At least give us the option to conserve them or give us an option to turn on/off charm usage completely all together.
Look at myen. Terrible service but people still spend thousands.0 -
i think 75% is just fine, especially with how f'ing fast I burn mana heal spamming in TT >_>; It saves my butt.0
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it ticks at 75% so it gets used up faster.
a bm with an mp charm will have the charm tick after almost every skill cause they just dont have the mp to keep up with it and their skills use 1/5-1/3 of their energy per use lol.0 -
I would like toggle switch to turn them off and on and best set to 25%.Looking for a decent casual understanding Faction.0
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The 75% tick is needed for Archer's zhen skill. Archers have one of the smallest mana pools in the game and the most mp demanding spell.
lvl 10 barrage of arrows uses up 540 mp / 3 s. Much more so than a clerics bubble or lvl 10 dragon breath. Even level 1 barrage is more than lvl 10 dragon breath.[SIGPIC][/SIGPIC]
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I remember making my low level quest reward mp charm last for 30-35 levels or so (can't remember how long exactly). Seems like kirashan is using up a lot of mana in a very short period of time.0
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I would really like the idea where you set the % that it ticks at, but it really isn't that big of a problem. If you are grinding, you'll be using the same MP with a charm that ticks at 75% as at 25% (assuming you aren't using potions) The only real things that bother me is when I die it takes a chunk out, and when I wanna just go pick some flower with a mob around it, ticks my charm As long as I don't do that too often... same difference really (be pretty dumb to get a charm and then use pots... being that the cost of a pot is more than the percentage cost of a tick on a charm).Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
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The only good part about the 75% regenerate rate for venos is when we have to use soul transfer, or soul switch, whatever it's called.xD Switches our Mp and Hp % levels.
Other then that, the rest of the time it's just annoying. b:surrender0 -
Ammerex - Lost City wrote: »The only good part about the 75% regenerate rate for venos is when we have to use soul transfer, or soul switch, whatever it's called.xD Switches our Mp and Hp % levels.
Other then that, the rest of the time it's just annoying. b:surrender
Oddly enough...
http://pwi.perfectworld.com/guide/pvp
MP charms were supposed to activate when we reach 50% MP?0 -
Rainbowvidel - Sanctuary wrote: »I remember making my low level quest reward mp charm last for 30-35 levels or so (can't remember how long exactly). Seems like kirashan is using up a lot of mana in a very short period of time.
The low level charm lasted me until mid twenties when I first used it (I got one with one of my first characters, but I've always gotten the HP charms since b/c of the 75% limit), that was no problem. But now that I'm a higher level, I'm using up MP much faster in larger chunks and can't even get a single pot off before the thing ticks away. And this is with a pure magic build Veno. We don't even have terribly expensive skills!0 -
Dioica - Sanctuary wrote: »Oddly enough...
http://pwi.perfectworld.com/guide/pvp
MP charms were supposed to activate when we reach 50% MP?
HOLY--?! Th...there it is...! Heals MP if below 50%...I'll be damned. b:shocked[SIGPIC][/SIGPIC]
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Dioica - Sanctuary wrote: »Oddly enough...
http://pwi.perfectworld.com/guide/pvp
MP charms were supposed to activate when we reach 50% MP?
hmm, i think that would've been better.
though...being able to set percentage...i think for both types of charm, would be ideal4x veno - dragnbabe
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Ok, one thing to remember is that it doesn't actually drain the charm any faster when it triggers at a higher % (not unless you wanna restore the MP another way, more on that later). Whether the charm resores 1000 MP every 10 seconds or 2000 MP every 20 seconds, the total MP drain over 100 seconds is the same.
The next thing to remember is that MP restoration from charms is actually cheaper than potions/apoth items/event items. Especially for this emerald charm, considering that it's free. Seriously, though, take a look at how much MP is in a Gold MP charm and calculate how much you'd spend on potions to get the same total MP. The Charms aren't only faster and more reliable, they're cheaper, too. The only cheaper method to restore MP that I know of is skill usage, of which really only Venos have a particularly good system, and ours is so good you'll probably never need an MP charm (maybe for a few TT bosses where you're spamming heal for an hour or so and don't wanna remember potions).0 -
You forget, thugh... you don't have to buy pots to gain them, meaning if the charm triggered at a lower % or could be turned on/off, you could suppliment the charm via alternate means (powders which are free unless you buy the herbs, pots which drop from mobs, natures grace, etc) so the charm can last longer and simply assist in the grind instead of practically becoming the only MP regen tool you have. Especialy on a character like veno, who gains strength from being able to use their HP bar as a second MP bar or vice versa and is more effective because they can afford to let their MP fall low and regain it with ease.0
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its for this one class that has **** mana pool but has a high costing channeling spell.
being able to set percentage at which it ticks is fine i guess, but arbitrarily making it 25% is not0 -
Sylvini - Heavens Tear wrote: »Ok, one thing to remember is that it doesn't actually drain the charm any faster when it triggers at a higher % (not unless you wanna restore the MP another way, more on that later). Whether the charm resores 1000 MP every 10 seconds or 2000 MP every 20 seconds, the total MP drain over 100 seconds is the same.
The next thing to remember is that MP restoration from charms is actually cheaper than potions/apoth items/event items. Especially for this emerald charm, considering that it's free. Seriously, though, take a look at how much MP is in a Gold MP charm and calculate how much you'd spend on potions to get the same total MP. The Charms aren't only faster and more reliable, they're cheaper, too. The only cheaper method to restore MP that I know of is skill usage, of which really only Venos have a particularly good system, and ours is so good you'll probably never need an MP charm (maybe for a few TT bosses where you're spamming heal for an hour or so and don't wanna remember potions).
Actually, when it comes to the event items, at least for the Sesame Yuanxiao, they can be considerably less than charms. Consider this: a Gold MP charm will heal a total of 900k MP. To achieve the same amount of MP, you would need 300 Sesame Yuanxiao, which heal 3000 MP each (again, a total of 900k MP).
Now, lets go by some prices that you can find over at West Arch. Right now, I'm findin' MP charms sell for around...350k each. Now, considering that 300 Yuanxiao are equivalent to 1 Gold MP charm, you can say that 300 Yuanxiao should sell for about 350k coins. This boils down to...1,166 and 2/3 coins per Yuanxiao in order to cost as much as a gold MP charm. However, I'm still seeing Yuanxiao being sold for 1000, 999, and even 800 coins! With the 800 coin Yuanxiao, buying 300 of them is like buying a Gold MP Charm for 68% of the normal price!
So, just a simple rundown of what I'm getting at:
1 Gold MP Charm = 900k MP, and
1 Gold MP Charm = 350k coins, thus
900k MP = 350k coins.
1 Sesame Yuanxiao = 3k MP,
300 Sesame Yuanxiao = 900k MP, thus
300 Sesame Yuanxiao = 1 Gold MP charm, and
300 Sesame Yuanxiao = 350k coins.
In conclusion,
300 Sesame Yuanxiao = 350k coins,
1 Sesame Yuanxiao = (approx.) 1167 coins, but
1 Sesame Yuanxiao is seen selling for less than 1167 coins, therefore,
Sesame Yuanxiao yields a profit when compared to buying a Gold MP Charm.[SIGPIC][/SIGPIC]
Yeah, it's me. Don't read to much into it, though; I'm only here for myself now, killin' time and chillin' when need-be. So sue me. Tch...0 -
I'd rather see it tick around 50% myself. I've never equipped one precicely because of how quickly it would tick - I opted for the HP charm instead on my quest reward one.
The thing is, it's quite easy to get down to 75% MP. But it doesn't take too long to regain that 25% through traveling, or if you have an MP regen potion running that you made with gathered herbs. So while you're going about your business, there's the chance for you to come closer to 100% again without the use of the charm tick.
If you're in a heated battle, and steadily using the MP up, a tick at 50% would be most helpful. Once you hit 50% there isn't much likelihood of regaining the MP naturally, even with meditation. And that just takes up an annoying amount of time
I agree though that certain classes will need different tick %. Being able to set it ourselves, or releasing different % versions, would be nice.[SIGPIC][/SIGPIC]
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Sylvini - Heavens Tear wrote: »Ok, one thing to remember is that it doesn't actually drain the charm any faster when it triggers at a higher % (not unless you wanna restore the MP another way, more on that later). Whether the charm resores 1000 MP every 10 seconds or 2000 MP every 20 seconds, the total MP drain over 100 seconds is the same.
While your presumption is correct in its simplist form i would argue that life can be more complex.
Take my Archer, i use MP for mostly Buffs and skills that are used early in my macro. Blazing Arrow, Wings of Protection before i start grinding Deadly shot and Frost at the start of each mob, now i really only need to tick when i get down to 25% because the frequency of use of my skills isnt high compared to normal shot that doesnt use MP.
The reason why it is more effective for me to have regen at 25% is because it allows me more time to regen MP of my own accord, i regen at 5 MP per second but im not regening when MP is 100% so id rather be between 25 and 99% than 75 and 100% by not allowing me the extra time to regen of my own accord and keeping me at 100% more often it leads to my MP charm being used faster than is necessary.
So conclusion 1000 in 10s is not the same as 2000 in 20 in practice.0 -
at what level should i get a HP charm?I Want To Eat Estasi & Send Her Into Extasy!! b:victory
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whatever level suits you, i run both charms have done since about level 15, mainly cause i have the attention span of a small child and hate having to sit and meditate some people never use them im sure ...0
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while you channel barrage, when you actually get barrage, you're going to realize that ticking at 25% wont cut it. the only way to regenerate the drain fast enough is to eat apoc items if charm ticks really did tick 25%. (which would defeat the whole purpose of having a mana charm)
maybe you wont zhen, hell i dont zhen, but there are people who'd like archers to zhen0 -
I'd rather it run at 25% in my case. At 75% I don't get a chance to use my normal method of mp recovery well known by venos. I just waste the charm in no time.Main characters
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then why have an MP one to begin with? archers and clerics need it at 75 or else theyll fry their MP on their AOEs >_>.0
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