MP charms

Kirashan - Dreamweaver
Kirashan - Dreamweaver Posts: 200 Arc User
edited May 2009 in General Discussion
I was wondering why the mp charms kikck in at 75%. This doesn't even give the wearer a chance to use an MP pot or anything, causing the charm to waste itself. The best example is the Emerald Spirit Charm I just opened from the Supply Pack yesterday. I opened it in the morning and by the end of the day I only had 20k left of the 100k total.

My proposal here would to change it to kick in at 25% instead. This would allow users to not run out of MP, but also give them a chance to regenerate it on their own or use a potion. Even puting it at the 50% like the HP charms would be better.
Post edited by Kirashan - Dreamweaver on
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Comments

  • RedsRose - Lost City
    RedsRose - Lost City Posts: 12,354 Arc User
    edited May 2009
    No idea why.....

    Although, I know that with Clerics our mp can run down to 50% (on odd and rare occasions) even with the charm and the 75% is there to compensate for the cool-down time.

    * Changing it to 25% would not be good for Clerics...LOL...we use too much mana, especially when using Regen. Aura
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  • Abbadon - Harshlands
    Abbadon - Harshlands Posts: 33 Arc User
    edited May 2009
    Users should be able to specify at what percent their charm kicks in. So Clerics could set it at 75% and classes like archers or barbs could set it at 25% or 50%. Same with HP charms. Simple. Easy. Logical.
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  • Zhoelle - Sanctuary
    Zhoelle - Sanctuary Posts: 203 Arc User
    edited May 2009
    I think what they've done is pretty savvy from a marketing perspective. Give the players some good stuff that promotes their cash shop items.

    Next they should implement your idea, so that when you burn through the cool promotional MP charm, you'll look for the even better 25% MP charm.
  • Kirashan - Dreamweaver
    Kirashan - Dreamweaver Posts: 200 Arc User
    edited May 2009
    Users should be able to specify at what percent their charm kicks in. So Clerics could set it at 75% and classes like archers or barbs could set it at 25% or 50%. Same with HP charms. Simple. Easy. Logical.

    Now there's the smartest idea I've heard in a long long time.
  • LloydAsplund - Sanctuary
    LloydAsplund - Sanctuary Posts: 3,899 Arc User
    edited May 2009
    It ticks at 75% to make PWI more money. The more charm that you kill, the more that you will have to buy. Simple logic.
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  • Zephyrx - Lost City
    Zephyrx - Lost City Posts: 1,563 Arc User
    edited May 2009
    Users should be able to specify at what percent their charm kicks in. So Clerics could set it at 75% and classes like archers or barbs could set it at 25% or 50%. Same with HP charms. Simple. Easy. Logical.

    I agree with this option. Even I suggested something like this before....
    It ticks at 75% to make PWI more money. The more charm that you kill, the more that you will have to buy. Simple logic.

    Well it's not really that logical to **** off a bunch of people in order to obtain more money as that is pretty bad service "hidden bad service" I should say. At least give us the option to conserve them or give us an option to turn on/off charm usage completely all together.
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  • Literature - Harshlands
    Literature - Harshlands Posts: 822 Arc User
    edited May 2009
    I was wondering why the mp charms kikck in at 75%. This doesn't even give the wearer a chance to use an MP pot or anything, causing the charm to waste itself. The best example is the Emerald Spirit Charm I just opened from the Supply Pack yesterday. I opened it in the morning and by the end of the day I only had 20k left of the 100k total.

    My proposal here would to change it to kick in at 25% instead. This would allow users to not run out of MP, but also give them a chance to regenerate it on their own or use a potion. Even puting it at the 50% like the HP charms would be better.

    lol I used that event mp charm in 1 1/2 hours of grinding.
  • Devoted - Lost City
    Devoted - Lost City Posts: 3,634 Arc User
    edited May 2009
    Well it's not really that logical to **** off a bunch of people in order to obtain more money as that is pretty bad service "hidden bad service" I should say. At least give us the option to conserve them or give us an option to turn on/off charm usage completely all together.

    Look at myen. Terrible service but people still spend thousands.
  • Tearvalerin - Sanctuary
    Tearvalerin - Sanctuary Posts: 3,787 Arc User
    edited May 2009
    i think 75% is just fine, especially with how f'ing fast I burn mana heal spamming in TT >_>; It saves my butt.
  • Arliana - Dreamweaver
    Arliana - Dreamweaver Posts: 410 Arc User
    edited May 2009
    it ticks at 75% so it gets used up faster.

    a bm with an mp charm will have the charm tick after almost every skill cause they just dont have the mp to keep up with it and their skills use 1/5-1/3 of their energy per use lol.
  • MystiMonk - Sanctuary
    MystiMonk - Sanctuary Posts: 4,286 Arc User
    edited May 2009
    I would like toggle switch to turn them off and on and best set to 25%.
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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited May 2009
    The 75% tick is needed for Archer's zhen skill. Archers have one of the smallest mana pools in the game and the most mp demanding spell.

    lvl 10 barrage of arrows uses up 540 mp / 3 s. Much more so than a clerics bubble or lvl 10 dragon breath. Even level 1 barrage is more than lvl 10 dragon breath.
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  • RainbowVidel - Sanctuary
    RainbowVidel - Sanctuary Posts: 1,316 Arc User
    edited May 2009
    I remember making my low level quest reward mp charm last for 30-35 levels or so (can't remember how long exactly). Seems like kirashan is using up a lot of mana in a very short period of time.
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited May 2009
    I would really like the idea where you set the % that it ticks at, but it really isn't that big of a problem. If you are grinding, you'll be using the same MP with a charm that ticks at 75% as at 25% (assuming you aren't using potions) The only real things that bother me is when I die it takes a chunk out, and when I wanna just go pick some flower with a mob around it, ticks my charm :( As long as I don't do that too often... same difference really (be pretty dumb to get a charm and then use pots... being that the cost of a pot is more than the percentage cost of a tick on a charm).
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  • Ammerex - Lost City
    Ammerex - Lost City Posts: 72 Arc User
    edited May 2009
    The only good part about the 75% regenerate rate for venos is when we have to use soul transfer, or soul switch, whatever it's called.xD Switches our Mp and Hp % levels.
    Other then that, the rest of the time it's just annoying. b:surrender
  • Dioica - Sanctuary
    Dioica - Sanctuary Posts: 136 Arc User
    edited May 2009
    The only good part about the 75% regenerate rate for venos is when we have to use soul transfer, or soul switch, whatever it's called.xD Switches our Mp and Hp % levels.
    Other then that, the rest of the time it's just annoying. b:surrender

    Oddly enough...

    http://pwi.perfectworld.com/guide/pvp

    MP charms were supposed to activate when we reach 50% MP?
  • Kirashan - Dreamweaver
    Kirashan - Dreamweaver Posts: 200 Arc User
    edited May 2009
    I remember making my low level quest reward mp charm last for 30-35 levels or so (can't remember how long exactly). Seems like kirashan is using up a lot of mana in a very short period of time.

    The low level charm lasted me until mid twenties when I first used it (I got one with one of my first characters, but I've always gotten the HP charms since b/c of the 75% limit), that was no problem. But now that I'm a higher level, I'm using up MP much faster in larger chunks and can't even get a single pot off before the thing ticks away. And this is with a pure magic build Veno. We don't even have terribly expensive skills!
  • Konariraiden - Heavens Tear
    Konariraiden - Heavens Tear Posts: 6,505 Arc User
    edited May 2009
    Oddly enough...

    http://pwi.perfectworld.com/guide/pvp

    MP charms were supposed to activate when we reach 50% MP?

    HOLY--?! Th...there it is...! Heals MP if below 50%...I'll be damned. b:shocked
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  • Dragnbabe - Heavens Tear
    Dragnbabe - Heavens Tear Posts: 80 Arc User
    edited May 2009
    Oddly enough...

    http://pwi.perfectworld.com/guide/pvp

    MP charms were supposed to activate when we reach 50% MP?

    hmm, i think that would've been better.
    though...being able to set percentage...i think for both types of charm, would be ideal
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  • Sylvini - Heavens Tear
    Sylvini - Heavens Tear Posts: 259 Arc User
    edited May 2009
    Ok, one thing to remember is that it doesn't actually drain the charm any faster when it triggers at a higher % (not unless you wanna restore the MP another way, more on that later). Whether the charm resores 1000 MP every 10 seconds or 2000 MP every 20 seconds, the total MP drain over 100 seconds is the same.

    The next thing to remember is that MP restoration from charms is actually cheaper than potions/apoth items/event items. Especially for this emerald charm, considering that it's free. Seriously, though, take a look at how much MP is in a Gold MP charm and calculate how much you'd spend on potions to get the same total MP. The Charms aren't only faster and more reliable, they're cheaper, too. The only cheaper method to restore MP that I know of is skill usage, of which really only Venos have a particularly good system, and ours is so good you'll probably never need an MP charm (maybe for a few TT bosses where you're spamming heal for an hour or so and don't wanna remember potions).
  • truekossy
    truekossy Posts: 7,021 Arc User
    edited May 2009
    You forget, thugh... you don't have to buy pots to gain them, meaning if the charm triggered at a lower % or could be turned on/off, you could suppliment the charm via alternate means (powders which are free unless you buy the herbs, pots which drop from mobs, natures grace, etc) so the charm can last longer and simply assist in the grind instead of practically becoming the only MP regen tool you have. Especialy on a character like veno, who gains strength from being able to use their HP bar as a second MP bar or vice versa and is more effective because they can afford to let their MP fall low and regain it with ease.
  • mbrunestud
    mbrunestud Posts: 0 Arc User
    edited May 2009
    its for this one class that has **** mana pool but has a high costing channeling spell.

    being able to set percentage at which it ticks is fine i guess, but arbitrarily making it 25% is not
  • Konariraiden - Heavens Tear
    Konariraiden - Heavens Tear Posts: 6,505 Arc User
    edited May 2009
    Ok, one thing to remember is that it doesn't actually drain the charm any faster when it triggers at a higher % (not unless you wanna restore the MP another way, more on that later). Whether the charm resores 1000 MP every 10 seconds or 2000 MP every 20 seconds, the total MP drain over 100 seconds is the same.

    The next thing to remember is that MP restoration from charms is actually cheaper than potions/apoth items/event items. Especially for this emerald charm, considering that it's free. Seriously, though, take a look at how much MP is in a Gold MP charm and calculate how much you'd spend on potions to get the same total MP. The Charms aren't only faster and more reliable, they're cheaper, too. The only cheaper method to restore MP that I know of is skill usage, of which really only Venos have a particularly good system, and ours is so good you'll probably never need an MP charm (maybe for a few TT bosses where you're spamming heal for an hour or so and don't wanna remember potions).

    Actually, when it comes to the event items, at least for the Sesame Yuanxiao, they can be considerably less than charms. Consider this: a Gold MP charm will heal a total of 900k MP. To achieve the same amount of MP, you would need 300 Sesame Yuanxiao, which heal 3000 MP each (again, a total of 900k MP).

    Now, lets go by some prices that you can find over at West Arch. Right now, I'm findin' MP charms sell for around...350k each. Now, considering that 300 Yuanxiao are equivalent to 1 Gold MP charm, you can say that 300 Yuanxiao should sell for about 350k coins. This boils down to...1,166 and 2/3 coins per Yuanxiao in order to cost as much as a gold MP charm. However, I'm still seeing Yuanxiao being sold for 1000, 999, and even 800 coins! With the 800 coin Yuanxiao, buying 300 of them is like buying a Gold MP Charm for 68% of the normal price!

    So, just a simple rundown of what I'm getting at:

    1 Gold MP Charm = 900k MP, and
    1 Gold MP Charm = 350k coins, thus
    900k MP = 350k coins.

    1 Sesame Yuanxiao = 3k MP,
    300 Sesame Yuanxiao = 900k MP, thus
    300 Sesame Yuanxiao = 1 Gold MP charm, and
    300 Sesame Yuanxiao = 350k coins.

    In conclusion,
    300 Sesame Yuanxiao = 350k coins,
    1 Sesame Yuanxiao = (approx.) 1167 coins, but
    1 Sesame Yuanxiao is seen selling for less than 1167 coins, therefore,
    Sesame Yuanxiao yields a profit when compared to buying a Gold MP Charm.
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  • Lareish - Harshlands
    Lareish - Harshlands Posts: 647 Arc User
    edited May 2009
    I'd rather see it tick around 50% myself. I've never equipped one precicely because of how quickly it would tick - I opted for the HP charm instead on my quest reward one.

    The thing is, it's quite easy to get down to 75% MP. But it doesn't take too long to regain that 25% through traveling, or if you have an MP regen potion running that you made with gathered herbs. So while you're going about your business, there's the chance for you to come closer to 100% again without the use of the charm tick.

    If you're in a heated battle, and steadily using the MP up, a tick at 50% would be most helpful. Once you hit 50% there isn't much likelihood of regaining the MP naturally, even with meditation. And that just takes up an annoying amount of time :p

    I agree though that certain classes will need different tick %. Being able to set it ourselves, or releasing different % versions, would be nice.
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  • Horseman - Sanctuary
    Horseman - Sanctuary Posts: 118 Arc User
    edited May 2009
    Ok, one thing to remember is that it doesn't actually drain the charm any faster when it triggers at a higher % (not unless you wanna restore the MP another way, more on that later). Whether the charm resores 1000 MP every 10 seconds or 2000 MP every 20 seconds, the total MP drain over 100 seconds is the same.

    While your presumption is correct in its simplist form i would argue that life can be more complex.

    Take my Archer, i use MP for mostly Buffs and skills that are used early in my macro. Blazing Arrow, Wings of Protection before i start grinding Deadly shot and Frost at the start of each mob, now i really only need to tick when i get down to 25% because the frequency of use of my skills isnt high compared to normal shot that doesnt use MP.

    The reason why it is more effective for me to have regen at 25% is because it allows me more time to regen MP of my own accord, i regen at 5 MP per second but im not regening when MP is 100% so id rather be between 25 and 99% than 75 and 100% by not allowing me the extra time to regen of my own accord and keeping me at 100% more often it leads to my MP charm being used faster than is necessary.

    So conclusion 1000 in 10s is not the same as 2000 in 20 in practice.
  • Axemanek - Heavens Tear
    Axemanek - Heavens Tear Posts: 588 Arc User
    edited May 2009
    at what level should i get a HP charm?
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  • Horseman - Sanctuary
    Horseman - Sanctuary Posts: 118 Arc User
    edited May 2009
    whatever level suits you, i run both charms have done since about level 15, mainly cause i have the attention span of a small child and hate having to sit and meditate some people never use them im sure ...
  • mbrunestud
    mbrunestud Posts: 0 Arc User
    edited May 2009
    while you channel barrage, when you actually get barrage, you're going to realize that ticking at 25% wont cut it. the only way to regenerate the drain fast enough is to eat apoc items if charm ticks really did tick 25%. (which would defeat the whole purpose of having a mana charm)

    maybe you wont zhen, hell i dont zhen, but there are people who'd like archers to zhen
  • Zoe - Heavens Tear
    Zoe - Heavens Tear Posts: 3,814 Arc User
    edited May 2009
    I'd rather it run at 25% in my case. At 75% I don't get a chance to use my normal method of mp recovery well known by venos. I just waste the charm in no time.
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  • Tearvalerin - Sanctuary
    Tearvalerin - Sanctuary Posts: 3,787 Arc User
    edited May 2009
    then why have an MP one to begin with? archers and clerics need it at 75 or else theyll fry their MP on their AOEs >_>.