beware

Options
kittykat
kittykat Posts: 0 Arc User
edited August 2008 in General Discussion
For those of you thinking of making a MG...errr Wizard in this version,


beware!


That is all.
Post edited by kittykat on
«13

Comments

  • wimpknuckles
    wimpknuckles Posts: 2 Arc User
    edited August 2008
    Options
    Okidoki....
    [SIGPIC][/SIGPIC]
    When one person suffers from a delusion, it is called insanity.
    When many people suffer from a delusion, it is called religion.
  • fireblood
    fireblood Posts: 0 Arc User
    edited August 2008
    Options
    kittykat wrote: »
    For those of you thinking of making a MG...errr Wizard in this version,


    beware!


    That is all.
    of what?..
    [SIGPIC][/SIGPIC]
  • psychon
    psychon Posts: 30 Arc User
    edited August 2008
    Options
    lolwut????
    [SIGPIC][/SIGPIC]
  • fireblood
    fireblood Posts: 0 Arc User
    edited August 2008
    Options
    Spam........................
    [SIGPIC][/SIGPIC]
  • kittykat
    kittykat Posts: 0 Arc User
    edited August 2008
    Options
    I'm sure there are other 9X MGs who can elaborate.
  • embl3m
    embl3m Posts: 494 Arc User
    edited August 2008
    Options
    MG is a difficult class to level and does poorly in pk
  • ark
    ark Posts: 1,635 Arc User
    edited August 2008
    Options
    The general opinions from the PH and MY version is that Wizards are the 2nd-best PK class, next to Archers. They do better than Archers in TW, AoE levelling is cheaper, and can do fishing and butterflies with better efficiency than Archers can due to the water shield and better mdef in general.
    As a Guild,

    Live as One, fight as One, win as One.
    Strength in Unity,
    Order through Chaos,
    Victory united.
  • embl3m
    embl3m Posts: 494 Arc User
    edited August 2008
    Options
    mmm will this turn into another 10 page debate over weather or not MG blows massive ****?
  • ark
    ark Posts: 1,635 Arc User
    edited August 2008
    Options
    Seeing as how I just ended the debate, I don't believe so.
    As a Guild,

    Live as One, fight as One, win as One.
    Strength in Unity,
    Order through Chaos,
    Victory united.
  • embl3m
    embl3m Posts: 494 Arc User
    edited August 2008
    Options
    how exactly is the MG considered the 2nd best PVP class? elaborate
  • fireblood
    fireblood Posts: 0 Arc User
    edited August 2008
    Options
    embl3m wrote: »
    how exactly is the MG considered the 2nd best PVP class? elaborate
    Thats what i was about to ask :eek:
    [SIGPIC][/SIGPIC]
  • ark
    ark Posts: 1,635 Arc User
    edited August 2008
    Options
    I said PK class. Not PvP. They're also very strong in TW, but that's beside the point. How aren't they the 2nd-best PK class? This has been discussed before, but I'm bored.
    As a Guild,

    Live as One, fight as One, win as One.
    Strength in Unity,
    Order through Chaos,
    Victory united.
  • ence
    ence Posts: 0 Arc User
    edited August 2008
    Options
    Best ONLY if you get the jump on someone >.> IMO clerics are better...and a lot better at raising frustration level of the person being pked. (Example: Sleep => Dance around person => Debuff => Paralyze <if they are not an archer or wizard/optional> => Slowdown => kill? )
  • embl3m
    embl3m Posts: 494 Arc User
    edited August 2008
    Options
    ark wrote: »
    I said PK class. Not PvP. They're also very strong in TW, but that's beside the point. How aren't they the 2nd-best PK class? This has been discussed before, but I'm bored.


    Long charge ups for attacks, and because of this there attacks will get canceled out alot (unless they get alot of -casting gear =\ )

    Low crit rate (even if light armor its still not very high)

    Only one stun, which isnt even a stun it just stops them from using skills but they can still run

    Its difficult for them to get there heal off

    Only one physical DMG attack which requires 2 fury to use

    edit: 200th post :D:D:D
  • ark
    ark Posts: 1,635 Arc User
    edited August 2008
    Options
    Well, seeing as how PKing is killing people who aren't ready to be killed, then getting the jump on people happens quite often I would suspect. I won't disagree with your opinion on Clerics, though - they are indeed very powerful for PK.
    embl3m wrote: »
    Long charge ups for attacks, and because of this there attacks will get canceled out alot (unless they get alot of -casting gear =\ )
    Canceled? Since when is a Wizard getting hit in PK? I feel sorry for your PK ability if you were hit while PKing as a Wizard.

    Low crit rate (even if light armor its still not very high)
    High(est) base damage.

    Only one stun, which isnt even a stun it just stops them from using skills but they can still run
    And only one sleep, and only two sleep spells, and more than one stun.

    Its difficult for them to get there heal off
    Since when is a Wizard healing themselves in the middle of a PK?

    Only one physical DMG attack which requires 2 fury to use
    Getting fury before PK is not uncommon.
    As a Guild,

    Live as One, fight as One, win as One.
    Strength in Unity,
    Order through Chaos,
    Victory united.
  • kyleh
    kyleh Posts: 14 Arc User
    edited August 2008
    Options
    Why do you call it mg? what does that mean?
  • ark
    ark Posts: 1,635 Arc User
    edited August 2008
    Options
    MG was the abbreviation used in the Malaysian version for "Magician".
    As a Guild,

    Live as One, fight as One, win as One.
    Strength in Unity,
    Order through Chaos,
    Victory united.
  • fireblood
    fireblood Posts: 0 Arc User
    edited August 2008
    Options
    i seance drama *grabs popcorn*
    [SIGPIC][/SIGPIC]
  • embl3m
    embl3m Posts: 494 Arc User
    edited August 2008
    Options
    ****ing christ stop quoting me and putting what you say in bold

    Unless they 1 shot the person they will get hit plenty

    Most of that was just a comparison to the other classes, I.E. EA has crits, EPs can Heal them selfs, WR can chain stun, ect ect
  • ark
    ark Posts: 1,635 Arc User
    edited August 2008
    Options
    Hit plenty? Please explain.
    As a Guild,

    Live as One, fight as One, win as One.
    Strength in Unity,
    Order through Chaos,
    Victory united.
  • embl3m
    embl3m Posts: 494 Arc User
    edited August 2008
    Options
    ark wrote: »
    Hit plenty? Please explain.

    if they hit sombody and dont one shot them, that person is going to turn around and hit them >.>
  • ark
    ark Posts: 1,635 Arc User
    edited August 2008
    Options
    You're 28.5m away when you land your first hit. Explain more thoroughly.
    As a Guild,

    Live as One, fight as One, win as One.
    Strength in Unity,
    Order through Chaos,
    Victory united.
  • fireblood
    fireblood Posts: 0 Arc User
    edited August 2008
    Options
    embl3m wrote: »
    if they hit sombody and dont one shot them, that person is going to turn around and hit them >.>
    In which case you run as fast as your lil legs can carry you into a group of friends who finsh em off :cool:
    [SIGPIC][/SIGPIC]
  • embl3m
    embl3m Posts: 494 Arc User
    edited August 2008
    Options
    ark wrote: »
    You're 28.5m away when you land your first hit. Explain more thoroughly.

    Theres 4 ranged classes

    2 Melee

    WR can use cloud sprint over to the MG stun before the MG can get the next attack off.. possibly

    WB should have enough HP to get over to the MG and start hitting them

    But there's a million ways to play this scenario out and im tired of arguing about it since your mind is obviously made up lol. We'll just have to see how it plays out in game :)
  • ark
    ark Posts: 1,635 Arc User
    edited August 2008
    Options
    Blademaster: "Hail of Doom" negates Cloud Sprint almost entirely.
    Werebeast: "Hail of Doom". Water Dragon. Fast spell. Sutra. Heavy Nukes. Game over.
    Archer: Mountain. Gush. Sutra. Nukes. Dead.
    Cleric: Don't bother.
    Fox: Do wat you did to the Archer.
    Wizards: Don't bother.
    As a Guild,

    Live as One, fight as One, win as One.
    Strength in Unity,
    Order through Chaos,
    Victory united.
  • senovit
    senovit Posts: 0 Arc User
    edited August 2008
    Options
    ark wrote: »
    ...can do fishing and butterflies with better efficiency than Archers can due to the water shield and better mdef in general.

    GL finding a party that will take mages.

    Also. 28.5m only applies if you only barely step to the edge of your range and they stand completely still. If they move one step away, your skill cancels as they're out of range. Even with 80% speed reduction... they can still move .1m before you can get your doom skills off. And after you pk one person... you're kind of boned until you can build up 3.99 fury again. o: Also, did you know it's possible to pk before 89?

    And um.. your warrior strategy. Striding stroll sprint pl0x.

    Man. I'm really starting to hate when people post combos to use that will INSTA KILL UR OPPONNENT that look good on paper but only if your opponent is a lifeless doll.
    [SIGPIC][/SIGPIC]
  • embl3m
    embl3m Posts: 494 Arc User
    edited August 2008
    Options
    ark wrote: »
    Blademaster: "Hail of Doom" negates Cloud Sprint almost entirely.
    Werebeast: "Hail of Doom". Water Dragon. Fast spell. Sutra. Heavy Nukes. Game over.
    Archer: Mountain. Gush. Sutra. Nukes. Dead.
    Cleric: Don't bother.
    Fox: Do wat you did to the Archer.
    Wizards: Don't bother.

    nobody will let you get 3 attacks off with out doing anything
  • ark
    ark Posts: 1,635 Arc User
    edited August 2008
    Options
    Ah. Striding stroll, yes, that's crazy. Well, Blademasters have low HP(usually) and heavy armour, so they're generally killed before they reach you if you have sutra. Usually, Wizards are flying so that Blademasters don't touch them. Or if you fly. And, I've seen plenty of Wizards in fishing parties... If you're on a PKing spree, use fury pots. That's not how most people operate - mostly, people wait a few minutes between PKs. And yes, I know people PK before 89, but there really is no point. Getting very powerful quickly is key to having a good guild.

    @ Emblem: That Hail slows down extremely. The Mountain stuns for 6 seconds. They do stuff, but it doesn't hurt you.
    As a Guild,

    Live as One, fight as One, win as One.
    Strength in Unity,
    Order through Chaos,
    Victory united.
  • senovit
    senovit Posts: 0 Arc User
    edited August 2008
    Options
    ark wrote: »
    Ah. Striding stroll, yes, that's crazy. Well, Blademasters have low HP(usually) and heavy armour, so they're generally killed before they reach you if you have sutra. Usually, Wizards are flying so that Blademasters don't touch them. Or if you fly.

    Are you nuts? Blademasters have the second highest hp in the game =/

    And why would you PK from the air? LOL
    [SIGPIC][/SIGPIC]
  • ark
    ark Posts: 1,635 Arc User
    edited August 2008
    Options
    That may be, they will always have half the HP of a Barb, and have heavy armour(weak to magic. see?). And you PK in the air because it works. Black guild does it that way(completely elite 9x guild that came from the Chinese version). It works... I've been a victim of that plenty of times.
    As a Guild,

    Live as One, fight as One, win as One.
    Strength in Unity,
    Order through Chaos,
    Victory united.