Northern Realms Expansion 06/10/20 - Bugs, Broken, Bad & Good!
heerohex#3018
Posts: 4,885 Community Moderator
So its that usual thread when an update hits.
Please leave your feedback and try to use the above to let us know what feedback your giving!
Thanks.
Please leave your feedback and try to use the above to let us know what feedback your giving!
Thanks.
Post edited by heerohex#3018 on
0
Comments
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#FIX
Instances:
Frostcovered City HyperEXP has been Fixed.
#CHANGES
===Classes Skills===
Mystic:
1. Transference has been converted into passive skill.
2. Pets have been converted to timed pets for 20 seconds with an automated AI attack upon mystic's attack only with full HP & MP and with extended cool-down after summoning period. However, pets haven't been designed to defend characters automatically as well.
Assassin:
Argent Elimination has been decreased in cool-down to 10 seconds + More damage
Barbarian:
Armageddon doesn't consume HP any longer as Glyphy skill, meanwhile additional damage has been reduced from 4.5 to 2.25. (Special thanks to mtk)
Please inform about any changes you notice and post it in the comments below.
Thank you for reading.Post edited by lorddragonoid#1956 on0 -
Dawnglory isn't cross server again for the new map. TY PWE for forcing the players onto an EU server, not making it cross server with other servers, and not giving us an option to transfer off so we can experience the game with people who can do events at our time.
If you can make nation wars cross server fix it so we have can participate in the Tundra Battles.
This whole update is pointless if we can't even participate in the events.0 -
For those of you doing the Legend of Treasures quest and you're being told to world chat the phrase Come on and have fun the phrase is not written correctly in-game. The correct way to say it is Come On and Have Fun - the message is case sensitive.Roxxannae - Twilight Temple
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BUG
The title quest for Island of broken dreams isn't able to be started. Tells you that you're not the required level. Have tried logging out and back in, using lower level toons etc. nothing works.0 -
Yeah, the skill update was a part of this. Blademasters skills are completely different based on you weapon. I was questioning the changes to them. And am sad about things like Roar of the Pride only being aoe with axes.
I am enjoying them thou. Two things I want to mention in regards to these skills. That the 20m ferocious leap and oceans edge works with the green glyphed Drake's ray to make your range 40m.
Also Spirit Chaser has had the chi buffed to 50 with demon giving 60. Was quite surprised by this one, allowed for my swords spark macro to work again.0 -
DAILY CODE ANSWERS HERE:
(credit goes to mewwie)
Nicada Lord's Secret 87
Commerce President's Secret 2331
Fair Lady Cestily's Secret 621
Alicia's Secret 43
Library Chief's Secret 2468
Fair Lady Litices' Secret 8
Ginger Tiger's Secret 25
Apprentice's Secret 1510
Convoy Leader's Secret 12345 (400 IQ)
Archmage's Association 4101
Newsboy's Secret 6573
Pirate Girl's Secret 7823
NR: Dark Ice Broadsword 4416
All skill updates posted in a previous forum pre update post are true I’ll do a favor and copy paste them here for the official change list
separate posts for each class for ease of access and easier to tell them apart
If skill changes are not correct please leave a correction in the comments so I can update them
General changes/info:
Edgerunner squad buffs, described bellow, stack with accuracy buffs and crit chance buffs, they are unique.
Technician squad buffs, works differently than wiz squad buff and allows a fire pot/blazing arrow to technically stack with it as well
Tips on pet stat inheritance:
Pets will inherit def lvl and buffs as base stats if you summon them with the def wep/buffs equipped. 3 sparking does not boost the amount of stats gained however.
New instance which now shares the Battle of Survival entrance key is in the game.
The new instance has an easy mode and a hard mode...
Each mode of the instance rewards 20k vitae when cleared
Easy mode rewards 10 Bloods and 12 mats which can be used to trade for C Packs etc.
Hard mode rewards lv3 glyphs (unsure of the amount), 2 Bloods, and 12 mats used to trade for C Packs etc
Battle of survival glitch still pays the most bloods but, you will loose 20k vitae gained from clearing the new instance and 12 mats which can be traded for 120 bound C Packs if you do the instance for 10 days on either mode, given that you don't trade in for C Packs, you can buy a dull zenith skull shard (120 mat cost)
Venos have the option to buy skins for pets.
This can be done by hitting "P" clicking on the monster face/devil horn icon, located opposite the pet, in the window that appears click the arrow to switch between looks of the pet. Clicking the buy button, located in the bottom left, will purchase that look forever.
Currently known prices of skins
Harpy's Owl skin is 15 gold
Monkey's Monkey Prince skin is 20 gold
Phoenix's Divine Phoenix skin is ???? gold
Hercules Commander Baobao skin is ??? gold
Post edited by nunuator on0 -
Duskblade (Provided by skarthos)
Winged Dragon (Buff)
Damage will always be a crit.
Blinking Moment (Buff)
Cost 50 chi ---> Cost 40 chi
Eternity (Buff)
Gain 15 chi ---> Gain 30 chi
Reflection of the Moon (Change)
Technician: Prey of Blood ---> Technician: Glided Blaze
Night Howler (Added Effect)
When squad members currently has no damage reduction buffs, the damage reduction will also affect them.
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Stormbringer (Provided by skarthos)
Monsoon (Change)
Damage will always crit
Removal of reduction of incoming dmg effect
Deafening Thunder (Change)
Damage will always crit
Removal of target's Attack Rate & Channeling reduction
Red Glyph: deals 40%/60%/80%/100% of weapon damage
Lunar Shadow (Buff)
Shadow will automatically use skills
Attributes will be significantly buffed
Skill use priority is as follows: Ice Bullet, Sonic Boom, Negative Lightning Strikes, Lunar Benediction
- Lunar Benediction: used at 40% health
- Ice Bullet: Used when target is not stunned or immune to damage
Frozen Lightning (Change)
Generates a charge of the opposite type ---> Generate a charge of the same type
Thundersnow (Change/Buff?)
Base Damage 60% ---> 40%
DOT Damage 100% ---> 120%
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Assassin (Provided by skarthos)
Shadow Jump (Buff)
Additional 1 sec freeze
All Glyphs effects are increased
Shadow Teleport (Buff & Nerf)
Cooldown 150 sec ---> 120 sec
Blue Glyph: Cooldown Reduction 20 sec ---> 15 sec per hit charge
Life Hunter - Red Glyph (Buff/Nerf)
Channel 1.4 sec ---> 1 sec
Cast 1.4 sec ---> 1 sec
Removed Lowers target's Max Heath Effect
Replaced with Additional 10%/40%/70%/100% weapon damage
Elimination - Silver Glyph (Buff)
Each Hit Charge increases damage by 40%/52%/64%/76% of base physical damage
Cooldown 15 sec ---> 10 sec
Subsea Strike (Buff)
Cast 1.3 sec ---> 0.9 sec
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Archer (Provided by Asterelle)
ΨQuickshot - Channeling Reduced from 1s to 0.5s (All variants)
ΨStunning Arrow - Channeling Reduced from 1s to 0.5s (All variants)
ΨAim Low - Channeling Reduced from 1s to 0.5s (All variants)
Whisper Shot - Channeling Reduced from 1.2s to 0.6s
ΨBlood Vow - Channeling Reduced from 1.5s to 1s (All variants)
ΨStormrage Eagleon - Channeling Reduced from 1.5s to 1s, Fixed a bug where slow down wasn't taking effect
ΨThunder Shock - Channeling Reduced from 1.5s to 0.8s (All variants)
ΨThunderous Blast - Channeling Reduced from 2.0s to 1.0s (All variants)
ΨLightning Strike - Channeling Reduced from 1.0s to 0.5s (All variants)
Winged Shell - Absorption limit increased from 1500 to 20% of max HP
Feather Armageddon - Channeling Reduced from 1s to 0.5s
ΨLeap Left - Leap distance increased from 20m to 30m (All variants)
ΨLeap Right - Leap distance increased from 20m to 30m (All variants)
Galvanic Charge - Crit rate increased from 15% to 50%
Blessing of the Condor - Effect changed to dodge all damage for 5 seconds
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Cleric (Provided by skarthos)
Purify - Green Glyph (Buff/Nerf)
Cleanse you targets as well as allies within 5 meters
Cooldown 2 sec ---> 20 sec
Glyph Effect changed to increase effect range 10/15/20/25 meters
Guardian Light (Buff/Change)
Additional effect of immune to negative status effects
Lasts 10 sec
Green Glyph: Immune to negative status effect 12/13/14/15 sec
Silver Glyph: Teleports you 25 meters forward. Reduced incoming damage by 20%/30%/40%/50%, lasts 10 sec
Plume Shell (Changed)
For every 2 HP damage absorbed, 1 Mana is consumed
Wings of Protection (Buffed)
Absorbed damage 20% ---> 40%
Additional 10 sec immune to movement impairment effects
Ultraviolet Dance
Channel 1.6 sec ---> 1 sec
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Technician (Provided by axel320)
Realm Buster is now glyphable:
- Golden Glyph: Gain 20/30/40/50 chi
- Verdant Glyph: Target remains immune to damage/debuffs for 1/2/3/4 seconds after launch is finished.
- Ethereal Glyph: Target gains 20 defense levels for 4/6/8/10 seconds.
- Sanguine Glyph: Target gains 20 attack levels for 4/6/8/10 seconds.
- Argent Glyph: Gain charge up to 2 times; charge cooldown 90/80/70/60 seconds.
Flame: Deadly Expel: Reduce the cooldown on Murderous Indulgence by 0.5 seconds. Does not work if Murderous Indulgence is Argent Glyphed.
Flame: Deadly Flow: Reduce the cooldown on Murderous Indulgence by 0.5 seconds. Does not work if Murderous Indulgence is Argent Glyphed.
Tide of Flame: Reduce the cooldown on Murderous Indulgence by 0.5 seconds. Does not work if Murderous Indulgence is Argent Glyphed.
Prey of Blood:
- Golden Glyph: Damage boost increased from 60/90/120/150% to 90/120/150/180%
- Verdant Glyph: Damage boost increased from 60/90/120/150% to 90/120/150/180%
- Ethereal Glyph: Chi gain increased from 20/30/40/50 to 40/50/60/70
- Sanguine Glyph: No longer takes away the self-heal in order to make you untargetable (!!)
- Argent Glyph: Damage boost increased from 20/40/60/80% to 40/60/80/100%
Silent Mayhem: If fully charged, completely resets the cooldown on Gilded Blaze. Does not work if Gilded Blaze is Argent Glyphed.
[ Omnidirectional Bonfire ] - A buff!!! It's a miracle!
All nearby allies gain Fire Damage added to their attack for 30 minutes. 15 second cooldown.
- Sage: Duration increased to 60 minutes.
- Demon: Increases fire damage.
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Venomancer (Provided by ranzon22 clarified by Prespire)
Pet's Evolution System:
Improves pet's hp, attack and defense inheritence. The pet's hp and defense attributes will additionally inherit multiple times the owner's values, greatly improving the pet's survivability in combat.
Inheritence of attack lvl and defense lvl will be 100% of veno's values.
When your pet dies, it will no longer lose loyalty.
Major adjustment of pet's combat system. Now you can customize the skill casting order, and set to automatically cast multiple skills.
***Pets now have charms that act like normal ones do when the pets charm ticks it has a 20 sec cool down before the next use
(the red circle bar around your pet icon is its charm)
New feature: Skins for pets!
4 new skins. ***(see above for instructions on how to purchase them)
Celestial Giant's evolved skill:
Kept the old effects and additionally taunts players, forcing them to attack it for 3 sec.
Heliacal Phoenix's evolved skill:
Cooldown reduced to 1 sec.
Heal Pet:
Changed heal from 540 + 30% M.Atk. to full health restore;
Increased AoE PvM damage reduction duration from 30 sec to 60 sec;
Increased **deaden effect duration from 30 sec to 60 sec;
Increased cooldown from 1s to 60 sec. (!!!)
Post edited by nunuator on0 -
Psychic: (Provided by ranzon22)
Tide Spirit:
Cast time reduced from 1.6 to 1.0 sec.
Glacial Shards:
Channel time increased from 1.0 to 1.5 sec;
Cast time reduced from 2.0 to 1.0 sec;
Sandburst Blast:
Channel time increased from 0.8 to 1.2 sec;
Cast time reduced from 2.2 to 1.0 sec;
Red Tide:
Channel time reduced from 1.8 to 1.5 sec;
Cast time reduced from 1.2 to 1.0 sec;
Sandball Clash:
Channel time reduced from 3.0 to 2.0 sec;
Crystal Light:
Cast time reduced from 1.5 to 1.0;
Sand Flood:
Cast time reduced from 1.5 to 1.0;
Tradewinds:
Channel time is now instant, generates no chi and lasts 5 sec;
Golden Glyph - Cooldown reduced by 10/20/30/40 sec;
Verdant Glyph - Increases buff duration to 12/14/16/18 sec. (not sure)
Stone Smasher (Red Glyph only):
Range increased from 28.5 to 35m;
Now hits 5 times in a row, dealing a total damage of 200% base damage + 400% weapon damage + 12000 as earth damage;
Channel time increased from 2.0 to 4.0 sec;
Cast time increased from 1.0 to 1.8 sec;
Cooldown increased from 60 to 120 sec;
Rune effect - Deals extra 40%/60%/80%/100% weapon damage.
Black Voodoo:
Channel time is now instant and generates no chi;
Cooldown reduced from 8.0 to 5.0 sec.
White Voodoo:
Channel time is now instant and generates no chi;
Cooldown reduced from 8.0 to 5.0 sec
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Mystic (Provided by skarthos)
Summons General Upgrade
Summons Hp, Attack, Defense and other attributes are 100% inherited from master
Summons skills do not use mana
Summons interface is removed and will be AI controlled
Summons will use skills according to the targets status. largely decreasing the difficulty
Heal Summon (Buff/Nerf)
Restores Summon to full HP
Casting interval 180 sec???
Transference (Change)
Change to passive ability
Duration of Summon Increased by 10 sec
Devil Chihyu (Buff/Nerf)
All attribute increase
Duration None ---> 20 sec
Cooldown 8 sec ---> 120 sec
Move Priority: Skull Slap - (Folding Strike - Boost)?
- Skull Slap: Used when target is not stunned or immune
Storm Mistress (Buff/Nerf)
All attribute increase
Duration None ---> 20 sec
Cooldown 8 sec ---> 120 sec
Move Priority: Moonshade - (Luna Blade - Hush)?
- Moonshade: Used when target is not silenced or immune
Salvation (Buff/Nerf/Change)
All attribute increase
Duration None ---> 20 sec
Cooldown 8 sec ---> 120 sec
Move Priority: Aegis Shield - Martydom - Warp Shield
- Martydom: Heal all allies within 12 meters, cooldown 3 sec
- Warp Shield: Can only be used on master, increases masters evasion to negative effects, used with master's HP is lower then 50%
Does not start by using an ability?
Always follow master
Cragglord (Buff/Nerf/Change)
All attribute increase
Cooldown 60 sec ---> 120 sec
Move Priority: Cometfall - Eruption
- Cometfall: Additional effect of lowering enemy's physical and magical defenses by 50%
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Blademaster (Provided by skarthos)
Glacial Spike (Buff/Nerf/Change)
Range 10m ---> 20m
Removed chance to make all attacks Crits
If your target is within 10 meters of you, target will have their physical and magical defense reduced
If your target is more than 10 meters away from you, target will be frozen for 3 sec
Star Smite (Change)
All damage from weapons are changed to physical damage, will always hit
Polearm, Pikes, Clubs: No change
Blade, Sword: Range 20m ---> Melee, deals additional 100% weapon damage
Spirit Chaser (Change)
Changed to melee physical damage that will always land?
If you do not normal attack after casting the skill, the channel and cast will be reduced by 0.5 sec?
Gain 15 chi ---> 50 chi
Myriad Sword Stance (Change)
Range 10 meter ---> Melee
Skill will strike 5 times, deal a total of 400% of your base dmg, will always hit
Flame Tsunami
Range 10 meter ---> Melee
Skill will never miss
- Axe: Stun for 3 sec
- Polearm/Pike/Club: Range increase to 20 meter, damages enemies in a 22 meter line
- Blade/Sword: Additional 200% weapon damage
Green Glyph: When using Axes, stun duration increases to 3.5/4.0/4.5/5.0 secBlue Glyph: When using Polearm/Pike/Club, its will also stun for 1.5/2.0/2.5/3.0 sec
Silver Glyph: When using Blade/Sword, additional 110%/140%/170%/200% weapon damage
Dragon Rising (Nerf/Buff)
Removed stun effect
Will never miss
- Axe: Stun for 7 sec
- Polearm/Pike/Club: Range increased to 20 meters, stuns for 5 sec
- Blade/Sword: Range is changed to melee, channel 0.4 sec ---> 0.1 sec, cast 1.5 sec ---> 1.3 sec, additional 500% weapon damage
Gold Glyph: Using only Axes changed to using any weapon
Roar of the Pride
Axes: No change
Polearm/Pike/Club: Range 5m ---> 20m, single target, stun and disarm reduced to 4 sec
Blade/Sword: No stun or disarm effect, channel 0.6 sec ---> 0.1 sec, cast 1.8 sec ---> 1.5 sec, deals 200% base physical damage
Smack
Range 18m ---> Melee
Removed silence effect
- Axe: Silence target for 5 sec
- Polearm/Pike/Club: Range increased to 20 meters, silence for 3 sec
- Blade/Sword: channel 0.2 sec ---> 0.1 sec, cast 1.7 sec ---> 1.0 sec, deals additional 200% weapon damage
Flash + Bolt of Tyreseus
- Sword/Blade: Range 20m ---> Melee, change back to physical damage, will always hit, deals additional 40% base damage
- Fist: No Change
Ferocious Leap
Removed Bleed damage
- Axe: Bleed damage for 3 sec
- Polearm/Pike/Club: Range increased to 20 meters
- Blade/Sword: additional 100% weapon damage plus 1839
Silver Glyph: When using Blade/Sword, additional 40%/60%/80%/100% weapon damage
Ocean's Edge
Removed slow and freeze effects
- Axe: Slow targets by 60% for 10 sec, has 20% chance to freeze the target for 3 sec
- Polearm/Pike/Club: Range increased to 20 meters
- Blade/Sword: additional 150% weapon damage plus 1864
Green Glyph: Freeze effect when using Axes
Silver Glyph: When using Blade/Sword, additional 110%/140%/170%/200% weapon damage
River Avalanche
Removed chance of stunning target
- Axes: 55% chance to stun targets for 3 sec
- Polearm/Pike/Club: Range increased to 20 meters
- Blade/Sword: additional 30% weapon damage, cast 1.8 sec ---> 1 sec
Silver Glyph: When using Sword/Blade, deal additional 110%/140%/170%/200% weapon damage
Leap Back
Increase speed of leap
Tiger Leap
Increase speed of leap
Buddha Guard + Diamond Sutra
Buff
Within 60 sec, if you take lethal damage, you will be instead restored to full health (bm deaden nerves)
Post edited by nunuator on0 -
Barbarian (Provided by hokker)
Roar
area increased to 20m and targets affected will be forced to atack the barb for 8s
*** 60 second cool down now and has a roar debuff that now appears on players/mobs, this debuff prevents the same target being taunted again for 60 seconds (prevention of a squad of barbs forcing you to target another one every 6 seconds)
*** the new update of this skill now taunts PLAYERS and not just mobs (basically a circle aoe that forces each player within 20 meters of the skill to target the barb alone for the duration)
*** side notes: doesn’t need any skill upgrade of it works on lv1 roar and range weapons have no effect on the range of the taunt aoe
ΨRaging Slap
melee>20m
golden glyph will not increase damage, it will reduce cooldown which will be increased
28s/26s/24s/22s
ΨViolent Triumph
golden gyph changed, movement effects immunity 7s/8s/9s/10s
If you cast it on an ally he won't take damage or be affected by negative effects for 10s(?)
ΨArmageddon
Doesn't consume HP but the skill damage doesn't change(all variants)
Argent Glyph: effect changed, range increased 14m/16m/18m/20m
ΨDevour
Argent: HP cost and damage bonus removed, recovers chi 25/30/35/40
Verdant: HP cost removed
ΨFlesh Ream
Sanguine: HP cost removed
ΨStomp of the Beast King
Argent: HP cost removed
ΨMighty Swing
Ethereal: HP cost removed
ΨBerserker's Wrath
ethereal: HP cost removed
Penetrate Armor
Argent: HP cost removed(in the previous change it got glyphs)
Post edited by nunuator on0 -
Seeker (Provided by skarthos clarified by Prespire)
ΨGravel Blade
Sanguine: Damage changed to metal
ΨGlowing Blade
Sanguine: Damage changed to Physical
ΨWind Blade
Sanguine: Damage changed to metal
ΨGemini Slash
cast 2s>1s Now any level of the skill works with Spirit Bore Status
ΨArme Nier
cast 1.5s>1s Now any level of the skill works with Disarmed status
Archangels of Justice
Inherit 100% of owner's HP, Def and Attack
New system of battle(equal SB, Mystic and Veno)
When the target has immunity to cc the Archangels will not use cc skills
Post edited by nunuator on0 -
Wizard (Provided by hokker confirmed by Prespire)
Undine Strike
range 27m>30m
Will of the Phoenix
Verdant: now knocks back PLAYERS 10m/11m/12m/13m
Arcane Defense
triggers every 25s> every 15s
Ice Prison + Elemental Shell (they were fused in march this year)
Now it's instant cast skill, chi cost now is 0, during the 5 seconds of the shield...
*** hp is fully restored and immune to all damage while frozen
** afterwards a mini plume shield icon appears when this expires, or if you take any damage (with this mini plume shield icon) you trigger ice prison
Essential Sutra(in march got changes and glyph)
Channeling bug fixed
****Faith for 8 seconds (all variants)
Argent: movement effect immunity duration changed to 8s/10s/12s/14s
Post edited by nunuator on0 -
Edgerunner (Provided by skarthos confirmed/clarified by Prespire)
Heavenly Arbitration - Green Glyph
Deals damage to a single target within 20 meters
Your next attack within 5 sec will have the Shattered Scream effect (will not take effect if you are in previous teleportation status)
Cooldown decreased to 35/30/25/20 secs
***Shattered Scream effect teleports you to your target same way as if you had used other skill
Shield of Monstrosity (New NF Skill)
Within the next 10 sec, reflects all negative effects from 4 skills that enemies cast at you
Gold Glyph: Number of skills reflected increase to 5/6/7/8
Green Glyph: Effect changed to immune to movement impairment effect for 4/6/8/10 sec?
Blue Glyph: Cooldown decreased by 15/20/25/30 sec
Red Glyph: Shield energy usage decreased by 10/15/20/25 points
Silver Glyph: Duration increased to 11/12/13/14 sec
Howling Collapse - Green Glyph
Stun duration increased by 3/4/5/6 sec
Shield of Cataclysm
Damage negated 40% ---> 80%
Gold Glyph: Damage negated increased to 90%/100%/110%/120%
Silver Glyph: Duration increased to 12/13/14/15 sec
New Buff Skill
Gives yourself and your allies 5% crit rate and 100% accuracy for 30 mins, gain 20 chi, cooldown 3 sec
**Note: 100% accuracy does not mean everything will not miss it works the same way as old accuracy buffs, 5% crit chance is also not over ridden by demon spark
Sage: 25% chance to recover a little mana
Demon: increases Attack Level by 15 for 15 sec
Post edited by nunuator on0 -
Hello, the new northern realm pvp area.
Why is there no inter-server, are the inter-server going to be installed in the next day?0 -
The descriptions for the:
Cloud Supreme Armor Source
Cloud Supreme Cuisses Source
Both state you will get 20 Smoke Emerald Shards for collecting 20. If you combine and open them you only get 3, this is a misleading typo.0 -
alexis1041987 wrote: »Hello, the new northern realm pvp area.
Why is there no inter-server, are the inter-server going to be installed in the next day?
Servers are in different locations and time zones across the world because of this its proven hard for a system only coded to deal with one timezone.
If they are not careful with this it can cause data loss and big problems unless its on the same data center.
Before XTW / XNW people say anything the instance only runs during set times and will not overlap any times that will cause issues. Having an open 24/7 instance at the moment for all servers is not possible.
Thanks.0 -
alexis1041987 wrote: »Hello, the new northern realm pvp area.
Why is there no inter-server, are the inter-server going to be installed in the next day?
Servers are in different locations and time zones across the world because of this its proven hard for a system only coded to deal with one timezone.
If they are not careful with this it can cause data loss and big problems unless its on the same data center.
Before XTW / XNW people say anything the instance only runs during set times and will not overlap any times that will cause issues. Having an open 24/7 instance at the moment for all servers is not possible.
Thanks.
AKA DAWNGLORY AND TIDESWELL ARE ****. We'll never get xserver, might as well quit the game and stop gearing up now. Let us transfer **** servers so we can experience the expansion and events. This update killed all reason to even play it. Game is straight trash at this point for those 2 servers.
PWE implement a server change or just merge all of the servers together like you did on your other dead game (don't say they won't because of EU times/server, their other game also had EU time server and they moved every person to USW timezone.) so players can go play on servers that are actually alive and can xserver properly. Pointless to be a DA or TI player. The state of DA is worse than Harshlands pre merge. People stopped getting mats for g17.3 armor and g17.5 Wep because of the expansion already, and the mats they did have they're selling off as there's no point to play on the dead server.. Who knows what other players have stopped their upgrades.
It looks like DA only has 260 active people on the new NR map as well.... So sad.
Or you know, PWE could hire some competent programmers and change the day of the event to Saturday/Sunday 2 Hours before or 2 Hours after XNW times on the same server location as xnw/xtw so everybody can go to it.
Changing event times is not that hard.... PW private servers change the times of events and days to suit them and those are programmers who aren't even paid...0 -
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the only bug/problem i had is.....the usual....+1..
usually after an expansion...
trying to log on the first time i get
wrong username and password
so i get out of PWI and ARC and start again
and PRESTO..it works
BUT....THIS time
that didnt work
so out of PWI and ARC again..(at this point just hopin'something this simple will work)
and PRESTO...third times a charm
and no problem logging on the first time anymore....until the next expansion..:)
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lorddragonoid#1956 wrote: »#FIX
Instances:
Frostcovered City HyperEXP has been Fixed.
no that means FC is broken. Hypers are not meant to be used in FC per the devs. abuse it before they fix it0 -
is there anyone having a problem with skill bar and everything goes to top left of the screen after u leave Northern Realms?0
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Changing event times is not that hard.... PW private servers change the times of events and days to suit them and those are programmers who aren't even paid...
your private server doesnt have enough $ to pay for the updated content. maybe thats why they're lack of employee/devs to run this game properly. but hey! heres the new content that will come to your private server in 3years! look at PWBr they have a proper playerbase and doesnt even have new classes.
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about Boss Mathilda , how to do it im arcane build0
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