2 Classes Added in PWCN: Technician and Edgerunner
Comments
-
Weird change I dont remember seeing in patch notes. You dont need holy pills any longer. You start with 200 attempts, I havent been trough "reset" yet since I started opening meridian so I dont know the regen for attempts but mystical pills alone will be enough.
Also, this was on patch notes but PV is now level 55+ instance iirc. Leveling speed trough quests, etc. is so fast though you wont really miss it till that point. I will see how it is when I hit that mark(currently 52) but with dailies likely starting soonish I am not sure thats tonight.0 -
GUNNER
Disclaimer: All skill names are either descriptive of their effect or a literal translation in better english though. Also I left out most of the fancy writing in the skills to narrow them down to their effects.
Some things like the "shadow" for the last skill will be under the glyph effects.
Basic skills (includes ultimate, 100, 79 and other random skills, most values here are just (?) because they vary depending on the skill level)Kill Shot
Range Ranged Attack
Mana (?)
Channel 0.2 seconds
Cast 1.1 seconds
Cooldown 1.0 seconds
Chi gained 10
Weapon Firearms
Deals base physical damage plus (?) physical damage.
Explosive Trap
Mana (?)
Channel 0.2 seconds
Cast 1.1 seconds
Cooldown 30.0 seconds
Chi gained 10
Weapon Firearms, Unarmed
Places an explosive trap under your feet.
If an enemy comes within 5 meters of it, the trap will explode and deal base physical damage plus (?) physical damage.
Only one offensive trap can be active at the same time. The contraption lasts for 30 seconds or until triggered and then disappears.
Piercing Shot
Range Ranged Attack
Mana (?)
Channel 0.2 seconds
Cast 1.1 seconds
Cooldown 5.0 seconds
Chi gained 15
Weapon Firearms
Fires at all enemies in a 60-degree arc in front of you, dealing base physical damage plus (?) physical damage.
Reduces the Physical Defense from gear of all targets hit by 50% for 5 seconds.
Vulnerability Trap
Mana (?)
Channel 0.2 seconds
Cast 1.1 seconds
Cooldown 30.0 seconds
Chi gained 10
Weapon Firearms, Unarmed
Places a piercing trap under your feet.
If an enemy comes within 5 meters of it, the trap will activate and curse the target to take 15% additional damage from skills for 8 seconds.
Only one offensive trap can be active at the same time. The contraption lasts for 30 seconds or until triggered and then disappears.
Chi Shot
Range Ranged Attack
Mana (?)
Channel 0.2 seconds
Cast 1.1 seconds
Cooldown 8.0 seconds
Chi gained 15
Weapon Firearms
Fire at the target and enemies within (?) meters of it, dealing base physical damage plus (?) physical damage.
For every enemy hit you gain an additional 1 Chi.
Detection Device
Mana (?)
Channel 0.1 seconds
Cast 1.0 seconds
Cooldown (?) seconds
Chi gained 10
Weapon Firearms, Unarmed
Place a detecting device under your feet.
Every enemy entering within a 10 meter radius of the device will be visible while in stealth. The trap lasts for (?) seconds.
Only one auxiliary trap can be active at the same time.
Snipe Shot
Range Ranged Attack
Mana (?)
Channel 0.2 seconds
Cast 1.1 seconds
Cooldown 30.0 seconds
Weapon Firearms
Fire at the target, dealing base physical damage plus 56% of weapon damage plus (?) physical damage. If the target is a player, reduces its maximum HP by 15%.
Costs 50 Chi.
Distance Mastery
Increases the range of all ranged attacks by (?) meters.
Firearm Mastery
Increases all firearm weapon damage by (?) %.
Freezing Trap
Mana (?)
Channel 0.1 seconds
Cast 1.0 seconds
Cooldown (?) seconds
Weapon Firearms, Unarmed
Places a freezing trap under your feet.
If an enemy comes within 5 meters of it, the trap will activate and freeze the target for 3 seconds.
Only one auxiliary trap can be active at the same time. The contraption lasts for 30 seconds or until triggered and then disappears.
Featherlight Steps
Mana (?)
Channel 0.1 seconds
Cast 0.5 seconds
Cooldown 60.0 seconds
Weapon Firearms, Unarmed
Increases movement speed by 50% and become immune to movement-impairing effects for (?) seconds.
Costs 30 Chi.
Burstflame Shot
Range Ranged Attack
Mana (?)
Channel 0.2 seconds
Cast 1.1 seconds
Cooldown 5.0 seconds
Chi gained 15
Weapon Firearms
Fire in the direction of the target, hitting all enemies in a 5-meter wide straight line, dealing base physical damage plus (?) fire damage.
Charge Shot
Range Ranged Attack
Mana (?)
Channel Charge
Cast 0.5 seconds
Cooldown 30.0 seconds
Chi gained 30
Weapon Firearms
Charge for up to 3 seconds to deal up to base physical damage plus (?) % of weapon damage plus (?) physical damage.
Knockback Trap
Mana (?)
Channel 0.1 seconds
Cast 1.0 seconds
Cooldown (?) seconds
Weapon Firearms, Unarmed
Places a knockback trap under your feet.
If an enemy comes within 5 meters of it, the trap will activate and knock back the target by 5 meters.
Only one auxiliary trap can be active at the same time. The contraption lasts for 30 seconds or until triggered and then disappears.
Gunshot Barrage
Range Ranged Attack
Mana (?)
Channel 0.1 seconds
Cast 3.5 seconds
Cooldown 90.0 seconds
Weapon Firearms
Launch a barrage of gunshots at the target, dealing a total of (?) % of base physical damage.
Costs 1 Spark.
Free Spirit
Mana 209
Cast Instant
Cooldown 25.0 seconds
Weapon Firearms, Unarmed
Immediately remove all controlling skills on you, including paralyze, disarm and seal effects and become immune to all negative effects for 1 second afterwards.
Can be used even when unable to take any other actions.
Vampire Shot
Range Ranged Attack
Mana 205
Channel 0.2 seconds
Cast 1.1 seconds
Cooldown 30.0 seconds
Weapon Firearms
Fire at the enemy, dealing base physical damage plus 70% of weapon damage plus 4911 physical damage and healing yourself for the same amount.
Costs 1 Spark.
Dashing Wit
Mana 210
Cast Instant
Cooldown 15.0 seconds
Weapon Firearms
Instantly move forward by 25 meters.
Costs 20 Chi.
Impact Shot
Range Ranged Attack
Mana (?)
Channel 0.3 seconds
Cast 1.1 seconds
Cooldown 60.0 seconds
Weapon Firearms
Deals base physical damage plus (?) % of weapon damage plus (?) physical damage to the target and all enemies within (?) meters of it.
Costs 2 Sparks.
Phantom Hunt (Lvl1)
Mana 225
Channel 0.1 seconds
Cast 0.9 seconds
Cooldown 300.0 seconds
Weapon Firearms
Item Subsiding Dirt
Summon a Phantom of yourself for 10 seconds while increasing its attack level by 50 and make it track your target.
If you attack another target with a skill, the shadow will attack its tracked target with the same skill.
Only the tracked target takes damage from the shadows attacks.
If the tracked target is within the damage area of a skill used by you, it will take damage from both you and your shadow.
Steady Aim
Mana 300
Cast Instant
Cooldown 1.0 seconds
Weapon Firearms
Concentrate to gradually increase the range and damage of your attacks, up to 10 meter additional range and 100% additional damage.
You can not move while using this skill and all stacks are lost upon leaving this stance.
During this stance "Spreadshot" may be cast and lasts 60 seconds.
Spreadshot
Requires "Steady Aim" to activate
Mana 330
Channel 0.5 seconds
Cast 1.0 seconds
Cooldown 1.0 seconds
Weapon Firearms
While active, your basic attacks on an enemy also hit all enemies within 4 meters and deal an addtional 10% of weapon damage plus 4827 physical damage.
Move Mountains and Rivers
Range 22 meters
Mana 225
Channel 0.1 seconds
Cast 1.0 seconds
Cooldown 60.0 seconds
Weapon Firearms
Push an ally in your squad 25 meters away from you. During the push they evade all incoming attacks.
Shadow Dash
Mana 210
Cast Instant
Cooldown 2.0 seconds
Weapon Firearms
If your shadow is within 50 meters of you, instantly teleport to your shadows position.
And I have to do multiple posts because the character limit won't allow me to put everything into one post...Post edited by mymbarb on0 -
GUNNER
Sage+Demon skills (should be complete with all values)Kill Shot
Range Ranged Attack
Mana 151
Channel 0.1 seconds
Cast 1.1 seconds
Cooldown 1.0 seconds
Chi gained 10
Weapon Firearms
Deals base physical damage plus 50% of weapon damage plus 3833 physical damage.
● Sage version gives a 25% chance to gain an additional 20 Chi.
○ Demon Version reduces the channel and cast times by 0.1 seconds.
Explosive Trap
Mana 165
Channel 0.2 seconds
Cast 1.1 seconds
Cooldown 30.0 seconds
Chi gained 10
Weapon Firearms, Unarmed
Places an explosive trap under your feet.
If an enemy comes within 5 meters of it, the trap will explode and deal base physical damage plus 3833 physical damage.
Only one offensive trap can be active at the same time. The contraption lasts for 30 seconds or until triggered and then disappears.
● Sage version gives a 25% chance to gain an additional 20 Chi.
○ Demon Version reduces the channel and cast times by 0.1 seconds.
Piercing Shot
Range Ranged Attack
Mana 151
Channel 0.2 seconds
Cast 1.1 seconds
Cooldown 5.0 seconds
Chi gained 15
Weapon Firearms
Fires at all enemies in a 60-degree arc in front of you, dealing base physical damage plus 3035 physical damage.
Reduces the Physical Defense from gear of all targets hit by 50% for 5 seconds.
● Sage version gives a 25% chance to gain an additional 20 Chi.
○ Demon Version reduces the channel and cast times by 0.1 seconds.
Vulnerability Trap
Mana 165
Channel 0.1 seconds
Cast 1.0 seconds
Cooldown 30.0 seconds
Chi gained 10
Weapon Firearms, Unarmed
Places a piercing trap under your feet.
If an enemy comes within 5 meters of it, the trap will activate and curse the target to take 15% additional damage from skills for 8 seconds.
Only one offensive trap can be active at the same time. The contraption lasts for 30 seconds or until triggered and then disappears.
● Sage version increases the duration of the curse effect to 10 seconds.
○ Demon Version increases the curse effect to 20%.
Chi Shot
Range Ranged Attack
Mana 178
Channel 0.2 seconds
Cast 1.1 seconds
Cooldown 8.0 seconds
Chi gained 15
Weapon Firearms
Fire at the target and enemies within 8 meters of it, dealing base physical damage plus 2988 physical damage.
For every enemy hit you gain an additional 1 Chi.
● Sage version gives a 25% chance to gain an additional 20 Chi.
○ Demon Version reduces the channel and cast times by 0.1 seconds.
Detection Device
Mana 165
Channel 0.1 seconds
Cast 1.0 seconds
Cooldown 30.0 seconds
Chi gained 10
Weapon Firearms, Unarmed
Place a detecting device under your feet.
Every enemy entering within a 10 meter radius of the device will be visible while in stealth. The trap lasts for 20 seconds.
Only one auxiliary trap can be active at the same time.
● Sage version reduces the cooldown to 25 seconds.
○ Demon Version increases the duration of the device to 25 seconds.
Snipe Shot
Range Ranged Attack
Mana 170
Channel 0.3 seconds
Cast 1.1 seconds
Cooldown 30.0 seconds
Weapon Firearms
Fire at the target, dealing base physical damage plus 70% of weapon damage plus 4302 physical damage. If the target is a player, reduces its maximum HP by 15%.
Costs 50 Chi.
● Sage version reduces the cooldown to 25 seconds.
○ Demon Version deals an additional 1000 physical damage.
Distance Mastery
Increases the range of all ranged attacks by 10 meters.
● Sage version increases the range by 12 meters instead.
○ Demon Version increases accuracy by 10% and critical rate by 1% when attacking a far away target.
Firearm Mastery
Increases all firearm weapon damage by 75%.
● Sage version increases the damage to 90%.
○ Demon Version grants an additional 1% critical rate.
Freezing Trap
Mana 142
Channel 0.1 seconds
Cast 1.0 seconds
Cooldown 30.0 seconds
Weapon Firearms, Unarmed
Places a freezing trap under your feet.
If an enemy comes within 5 meters of it, the trap will activate and freeze the target for 3 seconds.
Only one auxiliary trap can be active at the same time. The contraption lasts for 30 seconds or until triggered and then disappears.
● Sage version reduces the cooldown to 25 seconds.
○ Demon Version increases the freeze duration to 4 seconds.
Featherlight Steps
Mana 183
Channel 0.1 seconds
Cast 0.5 seconds
Cooldown 60.0 seconds
Weapon Firearms, Unarmed
Increases movement speed by 50% and become immune to movement-impairing effects for 10 seconds.
Costs 30 Chi.
● Sage version increases the duration to 12 seconds.
○ Demon Version increases the movement speed to 65%.
Featherlight Steps (Advanced Sage/Demon)
Mana 183
Channel 0.1 seconds
Cast 0.5 seconds
Cooldown 60.0 seconds
Weapon Firearms, Unarmed
Increases movement speed by 50% and become immune to movement-impairing effects for 10 seconds.
Costs 30 Chi.
Φ Sage version increases the duration to 14 seconds.
Ω Demon Version increases the movement speed to 100%.
Burstflame Shot
Range Ranged Attack
Mana 198
Channel 0.2 seconds
Cast 1.1 seconds
Cooldown 5.0 seconds
Chi gained 15
Weapon Firearms
Fire in the direction of the target, hitting all enemies in a 5-meter wide straight line, dealing base physical damage plus 3525 fire damage.
● Sage version gives a 25% chance to gain an additional 20 Chi.
○ Demon Version reduces the channel and cast times by 0.1 seconds.
Burstflame Shot (Advanced Sage/Demon)
Range Ranged Attack
Mana 198
Channel 0.2 seconds
Cast 1.1 seconds
Cooldown 5.0 seconds
Chi gained 15
Weapon Firearms
Fire in the direction of the target, hitting all enemies in a 5-meter wide straight line, dealing base physical damage plus 3525 fire damage.
Reduces the fire resistance of all enemies hit by 60% for 15 seconds.
Φ Sage version gives a 25% chance to gain an additional 20 Chi.
Ω Demon Version reduces the channel and cast times by 0.1 seconds.
Charge Shot
Range Ranged Attack
Mana 305
Channel Charge
Cast 1.0 seconds
Cooldown 30.0 seconds
Chi gained 30
Weapon Firearms
Charge for up to 3 seconds to deal up to base physical damage plus 300% of weapon damage plus 6479 physical damage.
● Sage version increases the cast range by 5 meters.
○ Demon Version reduces the maximum charge time to 2.5 seconds.
Knockback Trap
Mana 183
Channel 0.1 seconds
Cast 1.0 seconds
Cooldown 30.0 seconds
Weapon Firearms, Unarmed
Places a knockback trap under your feet.
If an enemy comes within 5 meters of it, the trap will activate and knock back the target by 8 meters.
Only one auxiliary trap can be active at the same time. The contraption lasts for 30 seconds or until triggered and then disappears.
● Sage version reduces the cooldown to 25 seconds.
○ Demon Version increases the knockback distance to 10 meters.
Gunshot Barrage
Range Ranged Attack
Mana 167
Channel 0.1 seconds
Cast 3.5 seconds
Cooldown 90.0 seconds
Weapon Firearms
Launch a barrage of gunshots at the target, dealing a total of 380% of base physical damage.
Costs 1 Spark.
● Sage version increases the total by an additional 20% of base physical damage.
○ Demon Version reduces the cooldown by 30 seconds.
Impact Shot
Range Ranged Attack
Mana 167
Channel 0.3 seconds
Cast 1.1 seconds
Cooldown 90.0 seconds
Weapon Firearms
Deals base physical damage plus 350% of weapon damage plus 5742 physical damage to the target and all enemies within 8 meters of it.
Costs 2 Sparks.
● Sage version deals an additional 1000 physical damage.
○ Demon Version reduces the channel and cast times by 0.1 seconds.Post edited by mymbarb on0 -
duplicate...Post edited by mymbarb on0
-
duplicate...Post edited by mymbarb on0
-
GUNNER
Celestial Saint skills (combined skills)Ψ Piercing Shot
Range Ranged Attack
Mana 151
Channel 0.1 seconds
Cast 1.0 seconds
Cooldown 5.0 seconds
Chi gained 20
Weapon Firearms
Fires at all enemies in a 60-degree arc in front of you, dealing base physical damage plus 5338 physical damage.
Reduces the Physical Defense from gear of all targets hit by 50% for 5 seconds.
Sanguine: Deals an additional 90/100/110/120% of weapon damage.
Ethereal: Can consume the "Hunt" status to trigger additional effects. Deals an additional 90/100/110/120% of weapon damage if used during "Hunt".
Verdant: Increases Chi gained to 25/30/35/40.
Golden: Does not reduce physical defense. Deals an additional 90/100/110/120% of weapon damage and converts the damage into fire damage.
Argent: Deals an additional 70/80/90/100% of weapon damage. Can store a maximum of 2 charges of this skill with a recharge time of 5 seconds per charge.
Ψ Chi Shot
Range Ranged Attack
Mana 178
Channel 0.1 seconds
Cast 1.0 seconds
Cooldown 8.0 seconds
Chi gained 20
Weapon Firearms
Fire at the target and enemies within 8 meters of it, dealing base physical damage plus 5338 physical damage.
For every enemy hit you gain an additional 2 Chi.
Sanguine: Deals an additional 60/70/80/90% of weapon damage.
Ethereal: Can consume the "Hunt" status to trigger additional effects. Deals an additional 60/70/80/90% of weapon damage if used during "Hunt".
Verdant: Increases Chi gained per enemy hit to 4/6/8/10.
Golden: Does not grant Chi per enemy hit. Deals an additional 60/70/80/90% of weapon damage and converts the damage into fire damage.
Argent: Deals an additional 50/60/70/80% of weapon damage. Can store a maximum of 2 charges of this skill with a recharge time of 8 seconds per charge.
Ψ Snipe Shot
Range Ranged Attack
Mana 170
Channel 0.3 seconds
Cast 1.0 seconds
Cooldown 25.0 seconds
Weapon Firearms
Fire at the target, dealing base physical damage plus 70% of weapon damage plus 7302 physical damage. If the target is a player, reduces its maximum HP by 15%.
Costs 50 Chi.
Sanguine: Deals an additional 56/84/112/140% of weapon damage.
Ethereal: Can consume the "Hunt" status to trigger additional effects. Deals an additional 56/84/112/140% of weapon damage if used during "Hunt".
Verdant: After casting, recovers 20/30/40/50 Chi.
Golden: Reduces the maximum HP of player targets by 18/22/26/30%.
Argent: Deals an additional 44/66/88/110% of weapon damage. Can store a maximum of 2 charges of this skill with a recharge time of 25 seconds per charge.
Ψ Vampire Shot
Range Ranged Attack
Mana 205
Channel 0.1 seconds
Cast 1.0 seconds
Cooldown 30.0 seconds
Weapon Firearms
Fire at the enemy, dealing base physical damage plus 70% of weapon damage plus 8711 physical damage and healing yourself for the same amount.
Costs 1 Spark.
Sanguine: Deals an additional 60/90/120/150% of weapon damage.
Ethereal:Can consume the "Hunt" status to trigger additional effects. Deals an additional 60/90/120/150% of weapon damage if used during "Hunt".
Verdant: After casting, recovers 20/30/40/50 Chi.
Golden: Does not heal you. After casting become untargetable for 0.5/1.0/1.5/2.0 seconds.
Argent: Deals an additional 20/40/60/80% of weapon damage. Can store a maximum of 2 charges of this skill with a recharge time of 30 seconds per charge.
Ψ Impact Shot
Range Ranged Attack
Mana 227
Channel 0.2 seconds
Cast 1.0 seconds
Cooldown 60.0 seconds
Weapon Firearms
Deals base physical damage plus 350% of weapon damage plus 5742 physical damage to the target and all enemies within 8 meters of it.
Costs 2 Sparks.
Sanguine: Deals an additional 76/114/152/190% of weapon damage.
Ethereal: Can consume the "Hunt" status to trigger additional effects. Deals an additional 76/114/152/190% of weapon damage if used during "Hunt".
Verdant: After casting, recovers 40/60/80/100 Chi.
Golden: Increases area of effect to 9/10/11/12 meters.
Argent: Deals an additional 52/78/104/130% of weapon damage. Can store a maximum of 2 charges of this skill with a recharge time of 60 seconds per charge.
Ψ Gunshot Barrage
Range Ranged Attack
Mana 167
Channel 0.1 seconds
Cast 3.5 seconds
Cooldown 60.0 seconds
Weapon Firearms
Launch a barrage of gunshots at the target, dealing a total of 400% of base physical damage. If the target is within 10 meter range of you, it will be knocked back by 15 meters.
Costs 1 Spark.
Sanguine: Deals an additional 48/72/96/120% of base physical damage.
Ethereal: Can consume the "Hunt" status to trigger additional effects. Deals an additional 48/72/96/120% of base physical damage if used during "Hunt".
Verdant: After casting, recovers 40/60/80/100 Chi.
Golden: Knocks back the target if it is within 12/13/14/15 meters of you.
Argent: Deals an additional 36/54/72/90% of base physical damage. Can store a maximum of 2 charges of this skill with a recharge time of 60 seconds per charge.
Ψ Charge Shot
Range Ranged Attack
Mana 305
Channel Charge
Cast 1.0 seconds
Cooldown 30.0 seconds
Chi gained 30
Weapon Firearms
Charge for up to 2.5 seconds to deal up to base physical damage plus 300% of weapon damage plus 6479 physical damage. The cast range is increased by 10 meters.
Sanguine: Deals an addtional 80/120/160/200% of weapon damage plus 1596/2394/3192/3990 physical damage.
Ethereal: Can consume the "Hunt" status to trigger additional effects. Deals an additional 80/120/160/200% of weapon damage plus 1596/2394/3192/3990 physical damage if used during "Hunt".
Verdant: Increases Chi gained to 35/40/45/50.
Golden: If the charge time exceeds 2.0 seconds, inflicts upon the target a debuff that increases skill damage taken by 5/10/15/20% for 5 seconds.
Argent: Deals an additional 64/96/128/160% of weapon damage. Can store a maximum of 2 charges of this skill with a recharge time of 30 seconds per charge.
Ψ Free Spirit
Mana 209
Cast Instant
Cooldown 20.0 seconds
Weapon Firearms, Unarmed
Immediately remove all controlling skills on you, including paralyze, disarm and seal effects and become immune to all negative effects for 2 second afterwards.
Can be used even when unable to take any other actions.
Sanguine: Reduces incoming damage by 50/60/70/80% for 5 seconds.
Ethereal: Reduces cooldown to 16/14/12/10 seconds.
Verdant: Recovers 40/60/80/100 Chi.
Golden: Increases faith effect duration to 3/4/5/6 seconds.
Argent: Can store a maximum of 3 charges of this skill with a recharge time of 18/17/16/15 seconds per charge.
Ψ Dashing Wit (gets an own spoiler since the descriptions are varrying a lot)Ψ Dashing Wit (Sanguine)
Mana 210
Cast Instant
Cooldown 10.0 seconds
Weapon Firearms
Instantly move forward by 25 meters and become immune to movement-impairing effects for 2/3/4/5 seconds.
Ψ Dashing Wit (Ethereal)
Mana 210
Cast Instant
Cooldown 15.0 seconds
Weapon Firearms
Instantly move forward by 25 meters, leaving behind a shadow for 10 seconds.
Gain the "Hunt" status after arriving at the destination.
Using an Ethereal Glyph attacking skill will consume "Hunt" and increase your critical damage by 20/30/40/50% for 5 seconds.
Using "Shadow Dash" while the shadow persists will return you to its position and you will gain the "Hunt" status again.
The shadow will vanish if it is more than 50 meters away from you.
Ψ Dashing Wit (Verdant)
Mana 210
Cast Instant
Cooldown 15.0 seconds
Weapon Firearms
Instantly move forward by 25 meters, leaving behind a shadow for 10 seconds.
Gain immunity to movement-impairing effects for 1.5/2.0/2.5/3.0 seconds.
Using "Shadow Dash" while the shadow persists will return you to its positon and apply the movement-impairing immunity again.
The shadow will vanish if it is more than 50 meters away from you.
Ψ Dashing Wit (Golden)
Mana 210
Cast Instant
Cooldown 15.0 seconds
Weapon Firearms
Instantly move forward by 25 meters and gain the "Hunt" status.
Using an Ethereal Glyph attacking skill will consume "Hunt", make that skill a guaranteed critical hit and increase your critical damage by 20/30/40/50% for 5 seconds.
Can store a maximum of 3 charges of this skill with a recharge time of 15 seconds per charge.
Ψ Dashing Wit (Argent)
Mana 210
Cast Instant
Cooldown 15.0 seconds
Weapon Firearms
Instantly move forward by 25 meters and gain immunity to movement-impairing effects for 1.5/2.0/2.5/3.0 seconds.
Can store a maximum of 3 charges of this skill with a recharge time of 15 seconds per charge.
Should be about 95% accurate, some things were worded a bit weirdly but oh well...Post edited by mymbarb on0 -
Nice job. For the traps though you can only have 2 traps out at once: 1 offensive trap and 1 auxillary trap.
All of the traps are of one type or the other.0 -
-
Free Spirit
Mana 209
Cast Instant
Cooldown 25.0 seconds
Weapon Firearms, Unarmed
Immediately remove paralyze, disarm and seal effects from you and become immune to all negative effects for 1 second afterwards.
Can be used even when unable to take any other actions.
Will this skill remove normal stun as well, or just these 3 effects?
If it removes normal stun as well, it will be truly counter class to db/sin especially with Ethereal glyph imbued reducing the cooldown to 14 sec with lvl 5-7 glyph.
Interesting class indeed.0 -
@thetruesinsz going by the description its most likely faith. A faith-skill in all functionality.
Also, be not confused, that "paralyzed"most likely means freeze, as usual. Since faith does not remove paralyze itself. However, there is this slight chance that they rework faith to also remove paralyze..would be very appreciated xD0 -
Yeah just took a look at it again, it seems to remove all control skills on you, including paralyze, disarm and seal.
So it literally is faith, but gets the additional effect of removing the 3 specifically stated, so I doubt they rework faith.0 -
@thetruesinsz going by the description its most likely faith. A faith-skill in all functionality.
Also, be not confused, that "paralyzed"most likely means freeze, as usual. Since faith does not remove paralyze itself. However, there is this slight chance that they rework faith to also remove paralyze..would be very appreciated xD
Agreed it probably means freeze/stun but if they did the entire faith skill to dispel paralyze this would be a much welcomed update105/105/105 Seeking ScallyMode
http://mypers.pw/5/#2589580 -
I'm assuming it removes paralyze. Newer classes always hard-counter older ones.0
-
Has Arc already manifested itself on an expected date for this expansion?0 -
We still miss the basics
Can someone post them for the 2 classes?
hp per level, hp per vit, what is the main/damage attribute, aa/la/ha and so on0 -
The basic stats for Gunner is same as Archer or Duskblade. All the LA classes are the same in that respect except for sin which gets 25% less attack from cards / meridian / nuema / starchart.
Guns themselves are the same as bows except they have .1s slower interval (crossbow speed), no minimum effective range, and don't need any ammo. For R9 Warsoul and G17 all the guns have the same damage range and blue addons as the equivalent bow (so the R9 gun is spirit blackhole). The R9 armor though looked like sin armor than archer armor, more crit bonuses and less interval.
Likewise the basic stats for Paladin are the same as Blademaster or Seeker. Sword+Shields have the exact same stats as the equivalent Dual Axes. Same blue addons / range / aps / damage.0 -
herosa#0925 wrote: »We still miss the basics
Can someone post them for the 2 classes?
hp per level, hp per vit, what is the main/damage attribute, aa/la/ha and so on
Half of the stuff was already posted if you read the first page of this thread, but to summarize and add to it:
Gunner:- Female-locked
- LA
- Dexterity based
- Physical damage, one skill does fire damage, more can be converted to fire damage with glyphs though
- HP per lvl: 26 / HP per Vit: 13
- MP per lvl: 22 / MP per Mag: 11
- Accuracy per Dex: 8 / Evasion per Dex: 6
- Movement speed: 5.2 m/s
Paladin:- Male-locked
- HA
- Strength based
- Physical damage, can use "shield energy" to use certain skills while cc'd, can take "stances" for
each element+physical to get additional effects and convert their damage dealt to that element - HP per lvl: 30 / HP per Vit: 15
- MP per lvl: 18 / MP per Mag: 9
- Accuracy per Dex: 10 / Evasion per Dex: 10
- Movement speed: 5.0 m/s
Post edited by mymbarb on0 -
It’s nearly 2019 and genderlocking still needs to exist in MMOs?105/105/105 Seeking ScallyMode
http://mypers.pw/5/#2589580 -
At some skills it is said they can hold 2 charges (not charging), does that mean double shots are possible, or can i use that skill a second time without cooldown time and then kiks the normal cool down time in when charges are spent?0
-
heroo#3924 wrote: »At some skills it is said they can hold 2 charges (not charging), does that mean double shots are possible, or can i use that skill a second time without cooldown time and then kiks the normal cool down time in when charges are spent?
From my understanding it works like this: you literally store the skill up to twice/thrice and can use it that amount of times without cooldown between it. As soon as you're not at the max charges it starts giving one charge per cooldown time stated up until the max again.
So you can use the skill twice in a row, but then have to wait until you got a charge again to use it once or wait double the time to be able to double cast it again.
Or you can literally use it every 50% of the cooldown time as single casts also.0 -
heroo#3924 wrote: »At some skills it is said they can hold 2 charges (not charging), does that mean double shots are possible, or can i use that skill a second time without cooldown time and then kiks the normal cool down time in when charges are spent?
From my understanding it works like this: you literally store the skill up to twice/thrice and can use it that amount of times without cooldown between it. As soon as you're not at the max charges it starts giving one charge per cooldown time stated up until the max again.
So you can use the skill twice in a row, but then have to wait until you got a charge again to use it once or wait double the time to be able to double cast it again.
Or you can literally use it every 50% of the cooldown time as single casts also.
thanks, that is realy nice0 -
-
If make dual pistol or a Ak 47 fashion weapon than Engineer may be appealing105/105/105 Seeking ScallyMode
http://mypers.pw/5/#2589580 -
-
PALADIN
Basic skills (includes ultimate, 100, 79 and other random skills, most values here are just (?) because they vary depending on the skill level)Heavy Strike
Range Melee
Mana (?)
Channel 0.1 seconds
Cast 0.8 seconds
Cooldown 1.0 seconds
Chi gained 5
Weapon Sword&Shield
Deals base physical damage plus (?) physical damage.
Elemental Manipulation - Physical Attunement
Mana (?)
Channel 0.1 seconds
Cast 0.9 seconds
Cooldown 5.0 seconds
Chi gained 5
Weapon Sword&Shield, Unarmed
The first type of "Elemental Manipulation".
Increases damage from gear by (?) %.
Converts all damage dealt into physical damage.
Lasts for (?) seconds.
Only one "Elemental Manipulation" can be active at the same time.
Shield Mastery
Passive Skill
The paladin can charge "Shield Energy" and unleash it to cast certain skills.
The energy charges up to a maximum of 150 with a recovery rate of 5 per second.
Shattering Blow
Range Melee
Mana (?)
Channel 0.1 seconds
Cast 1.0 seconds
Cooldown 5.0 seconds
Weapon Sword&Shield
Strike the enemy, dealing base physical damage plus (?) physical damage and reducing the targets Physical Defense from gear by (?) % for 5 seconds.
Costs 10 Chi.
Shield of Protection
Mana (?)
Cast Instant
Cooldown 90 seconds
Weapon Sword&Shield, Unarmed
Use your stored energy to form a protective shield around yourself. The shield absorbs damage equal to (?) % of your maximum HP, lasts a maximum of 10 seconds and gives you immunity to all negative status effects while it is active.
Can be used even when unable to take any other actions.
Costs 100 "Shield Energy" to cast.
Shield Crash
Range Melee
Mana (?)
Channel 0.1 seconds
Cast 1.5 seconds
Cooldown 1.0 seconds
Chi gained 10
Weapon Sword&Shield
Leap into the air to smash your shield into the ground afterwards. Deals base physical damage plus (?) to all enemies within 5 meters of yourself.
Shield Toss
Range 20 Meters
Mana (?)
Cast Instant
Cooldown 90 seconds
Weapon Sword&Shield, Unarmed
Use your stored energy to form a damaging aura around your shield and throw it at a far away enemy. Deals base physical damage plus (?) % of weapon damage plus (?) physical damage and stuns it for 3 seconds.
Can be used even when unable to take any other actions.
Costs 100 "Shield Energy" to cast.
Elemental Manipulation - Wood Attunement
Mana (?)
Channel 0.1 seconds
Cast 0.9 seconds
Cooldown 5.0 seconds
Chi gained 5
Weapon Sword&Shield, Unarmed
The second type of "Elemental Manipulation".
Everytime you damage an enemy, you are healed by 2% of the damage dealt.
Converts all damage dealt into wood damage.
Lasts for (?) seconds.
Only one "Elemental Manipulation" can be active at the same time.
Elemental Manipulation - Water Attunement
Mana (?)
Channel 0.1 seconds
Cast 0.9 seconds
Cooldown 5.0 seconds
Chi gained 5
Weapon Sword&Shield, Unarmed
The third type of "Elemental Manipulation".
Everytime you damage an enemy, there is a 5% chance to freeze the target/s for 3 seconds.
Converts all damage dealt into water damage.
Lasts for (?) seconds.
Only one "Elemental Manipulation" can be active at the same time.
Sword&Shield Mastery
Increases all sword & shield weapon damage by (?) %.
Flight Mastery
Increases flying speed by (?) when using the basic wings of the Winged Elves.
Fierce Slash
Range Melee
Mana (?)
Channel 0.1 seconds
Cast 1.3 seconds
Cooldown 8.0 seconds
Chi gained 20
Weapon Sword&Shield
Quickly cut the enemy twice, dealing a total of base physical damage plus (?) % of weapon damage plus (?) physical damage.
Energy Strike
Range 20 Meters
Mana (?)
Channel 0.1 seconds
Cast 1.0 seconds
Cooldown 8.0 seconds
Weapon Sword&Shield
Deals base physical damage plus (?) % of weapon damage plus (?) physical damage.
Costs 50 Chi.
Elemental Manipulation - Metal Attunement
Mana (?)
Channel 0.1 seconds
Cast 0.9 seconds
Cooldown 5.0 seconds
Chi gained 5
Weapon Sword&Shield, Unarmed
The fourth type of "Elemental Manipulation".
Everytime you damage an enemy, you gain 5 Chi.
Converts all damage dealt into metal damage.
Lasts for (?) seconds.
Only one "Elemental Manipulation" can be active at the same time.
Shield of Smiting
Mana (?)
Cast Instant
Cooldown 90 seconds
Weapon Sword&Shield, Unarmed
Use your stored energy to form a holy shield around yourself.
Every 2 seconds all enemies within 10 meters of you take base physical damage plus (?) physical damage. Lasts for 8 seconds.
This skill can not be a critical strike, but has a chance of 2x your critical hit rate to deal 1.5-times the damage.
Can be used even when unable to take any other actions.
Costs 100 "Shield Energy" to cast.
Elemental Manipulation - Fire Attunement
Mana (?)
Channel 0.1 seconds
Cast 0.9 seconds
Cooldown 5.0 seconds
Chi gained 5
Weapon Sword&Shield, Unarmed
The fifth type of "Elemental Manipulation".
Everytime you damage an enemy, they will lose 5 Chi.
Converts all damage dealt into fire damage.
Lasts for (?) seconds.
Only one "Elemental Manipulation" can be active at the same time.
Shield Impact
Range Melee
Mana (?)
Channel 0.1 seconds
Cast 1.0 seconds
Cooldown 15.0 seconds
Weapon Sword&Shield
Deals base physical damage plus (?) physical damage to the target and all enemies within 5 meters of it and stuns them for 1 second.
Costs 20 Chi.
Shield of the Soul
Mana (?)
Cast Instant
Cooldown 90 seconds
Weapon Sword&Shield, Unarmed
Use your stored energy to absorb your shields power into your body.
Increases all damage you deal by (?) %.
Lasts for 10 seconds.
Can be used even when unable to take any other actions.
Costs 100 "Shield Energy" to cast.
Confusing Strike
Range Melee
Mana (?)
Channel 0.2 seconds
Cast 1.0 seconds
Cooldown 10.0 seconds
Weapon Sword&Shield
Deals base physical damage plus (?) physical damage to the target and interrupt its channeling.
Costs 10 Chi.
Shield of Blood
Mana (?)
Cast Instant
Cooldown 90 seconds
Weapon Sword&Shield, Unarmed
Use your stored energy to form a reflective shield around yourself.
Within the next (?) seconds, reflect the next 3 negative effects of skills from other players used on you back onto them.
Multi-hit skills only count as 1 skill for the purpose of this skill.
Lasts for 10 seconds.
Can be used even when unable to take any other actions.
Costs 100 "Shield Energy" to cast.
Elemental Manipulation - Earth Attunement
Mana (?)
Channel 0.1 seconds
Cast 0.9 seconds
Cooldown 5.0 seconds
Chi gained 5
Weapon Sword&Shield, Unarmed
The sixth type of "Elemental Manipulation".
Everytime you damage an enemy, there is a 3% chance to stun the target/s for 5
seconds.
Converts all damage dealt into earth damage.
Lasts for (?) seconds.
Only one "Elemental Manipulation" can be active at the same time.
Focused Jump (basic morai skill)
Mana (?)
Channel 0.1 seconds
Cast 0.6 seconds
Cooldown 60.0 seconds
Weapon Sword&Shield, Unarmed
Enter a deep focus, gaining the "Broken Dream" status. Your next 20 basic attacks or attack skills will teleport you to your target after they finish casting. Only works if your target is within 30 meters of you. Lasts for 10 seconds.
Costs 150 Chi.
Focused Teleport (advanced morai skill)
Mana (?)
Cast Instant
Cooldown 60.0 seconds
Weapon Sword&Shield, Unarmed
Enter a deep focus, gaining the "Broken Dream" status. Your next 30 basic attacks or attack skills will teleport you to your target before they are cast. Only works if your target is within 35 meters of you. Lasts for 15 seconds.
Costs 150 Chi.
Wings Charge!
Mana 210
Cast 0.1 seconds
Cooldown 60.0 seconds
Weapon Sword&Shield
Increase your movement speed by 100%, gain immunity to all negative status effects and reduce all damage taken by 50% for (?) seconds.
Can be cast while moving.
Costs 1 Spark.
Rider of the frenzied Horse (Lvl1)
Mana 278
Cast 0.6 seconds
Cooldown 300.0 seconds
Weapon Sword&Shield
Item Subsiding Dirt
Melt your shield to form a horse of judgement and enchant your sword for an enraged gallop.
Increase your movement speed by 100%, gain immunity to all negative status effects and reduce all damage taken by 50%.
Every 1.5 seconds, all enemies within 8 meters of you take base physical damage plus 430% of weapon damage plus 6406 physical damage.
Lasts for 10 seconds.
Can be cast while moving.
Steady Run
Mana (?)
Channel 0.1 seconds
Cast 0.5seconds
Cooldown 60.0 seconds
Weapon Sword&Shield, Unarmed
Increase your movement speed by 50% and gain immunity to movement-impairing effects for 10 seconds.
Costs 50 Chi.
Hidden Shadow Slash
Range Melee
Mana (?)
Channel 0.1 seconds
Cast 3.0 seconds
Cooldown 90.0 seconds
Weapon Sword&Shield
Take your time to carefully aim and cut the enemy twice, dealing a total of 450% of base physical damage plus 9437 physical damage.
Costs 1 Spark.
Concentrated Slash
Range 20 Meters
Mana (?)
Channel Charge
Cast 0.4 seconds
Cooldown 30.0 seconds
Weapon Sword&Shield
Charge for up to 3 seconds to deal up to base physical damage plus 600% of weapon damage plus 6646 physical damage to all enemies ina 25 meter straight line.
Costs 120 Chi.0 -
PALADIN
Sage+Demon skills (should be complete with all values)Heavy Strike
Range Melee
Mana 95.6
Channel 0.1 seconds
Cast 0.8 seconds
Cooldown 1.0 seconds
Chi gained 5
Weapon Sword&Shield
Deals base physical damage plus 50% of weapon damage plus 7022 physical damage.
● Sage version gives a 25% chance to gain an additional 20 Chi.
○ Demon Version reduces the channel and cast times by 0.1 seconds.
Elemental Manipulation - Physical Attunement
Mana 200.3
Channel 0.1 seconds
Cast 0.9 seconds
Cooldown 5.0 seconds
Chi gained 5
Weapon Sword&Shield, Unarmed
The first type of "Elemental Manipulation".
Increases damage from gear by 50%.
Converts all damage dealt into physical damage.
Lasts for 20 minutes.
Only one "Elemental Manipulation" can be active at the same time.
● Sage version grants an additional 10 Chi after casting.
○ Demon Version lasts for 30 minutes.
Shattering Blow
Range Melee
Mana 120.2
Channel 0.1 seconds
Cast 1.0 seconds
Cooldown 5.0 seconds
Weapon Sword&Shield
Strike the enemy, dealing base physical damage plus 7234 physical damage and reducing the targets Physical Defense from gear by 30% for 5 seconds.
Costs 10 Chi.
● Sage version increases the defense reduction duration to 8 seconds.
○ Demon Version reduces the targets Physical Defense by 50%.
Shattering Blow (Advanced Sage/Demon)
Range Melee
Mana 165
Channel 0.1 seconds
Cast 1.0 seconds
Cooldown 6.0 seconds
Weapon Sword&Shield
Strike the enemy, dealing base physical damage plus 8623 physical damage and reducing the targets Physical Defense from gear by 30% for 5 seconds and interrupting its channeling.
Costs 10 Chi.
Φ Sage version increases the defense reduction duration to 10 seconds.
Ω Demon Version reduces the targets Physical Defense by 50%.
Shield of Protection
Mana 126.8
Cast Instant
Cooldown 90 seconds
Weapon Sword&Shield, Unarmed
Use your stored energy to form a protective shield around yourself. The shield absorbs damage equal to 35% of your maximum HP, lasts a maximum of 10 seconds and gives you immunity to all negative status effects while it is active.
Can be used even when unable to take any other actions.
Costs 100 "Shield Energy" to cast.
● Sage version increases the absorption to 40% of your maximum HP.
○ Demon Version also restores 10% of your maximum HP on cast.
Shield Crash
Range Melee
Mana 130.8
Channel 0.1 seconds
Cast 1.5 seconds
Cooldown 1.0 seconds
Chi gained 10
Weapon Sword&Shield
Leap into the air to smash your shield into the ground afterwards. Deals base physical damage plus 50% of weapon damage plus 6002 physical damage to all enemies within 5 meters of yourself.
● Sage version increases the area of effect to 8 meters.
○ Demon Version deals an additional 1200 damage.
Shield Toss
Range 20 Meters
Mana 126.8
Cast Instant
Cooldown 90 seconds
Weapon Sword&Shield, Unarmed
Use your stored energy to form a damaging aura around your shield and throw it at a far away enemy. Deals base physical damage plus 7337 physical damage and stuns it for 3 seconds.
Can be used even when unable to take any other actions.
Costs 100 "Shield Energy" to cast.
● Sage version increases the range to 25 meters.
○ Demon Version deals an additional 1200 damage.
Elemental Manipulation - Wood Attunement
Mana 200.3
Channel 0.1 seconds
Cast 0.9 seconds
Cooldown 5.0 seconds
Chi gained 5
Weapon Sword&Shield, Unarmed
The second type of "Elemental Manipulation".
Everytime you damage an enemy, you are healed by 2% of the damage dealt.
Converts all damage dealt into wood damage.
Lasts for 20 minutes.
Only one "Elemental Manipulation" can be active at the same time.
● Sage version grants an additional 10 Chi after casting.
○ Demon Version lasts for 30 minutes.
Elemental Manipulation - Water Attunement
Mana 200.3
Channel 0.1 seconds
Cast 0.9 seconds
Cooldown 5.0 seconds
Chi gained 5
Weapon Sword&Shield, Unarmed
The third type of "Elemental Manipulation".
Everytime you damage an enemy, there is a 5% chance to freeze the target/s for 3 seconds.
Converts all damage dealt into water damage.
Lasts for 20 minutes.
Only one "Elemental Manipulation" can be active at the same time.
● Sage version grants an additional 10 Chi after casting.
○ Demon Version lasts for 30 minutes.
Fierce Slash
Range Melee
Mana 160.2
Channel 0.1 seconds
Cast 1.3 seconds
Cooldown 8.0 seconds
Chi gained 20
Weapon Sword&Shield
Quickly cut the enemy twice, dealing a total of base physical damage plus 300% of weapon damage plus 7234 physical damage.
● Sage version gives the second attack a 25% chance to heal yourself for 10% of the damage dealt.
○ Demon Version gives the first attack a 25% chance to inflict a curse effect on the target, increasing all damage it takes by 30% for 5 seconds.
Energy Strike
Range 20 Meters
Mana 165.6
Channel 0.1 seconds
Cast 1.0 seconds
Cooldown 8.0 seconds
Weapon Sword&Shield
Deals base physical damage plus 100% of weapon damage plus 6968 physical damage.
Costs 50 Chi.
● Sage version reduces the cooldown by 2 seconds.
○ Demon Version increases the range by 3 meters.
Elemental Manipulation - Metal Attunement
Mana 207
Channel 0.1 seconds
Cast 0.9 seconds
Cooldown 5.0 seconds
Chi gained 5
Weapon Sword&Shield, Unarmed
The fourth type of "Elemental Manipulation".
Everytime you damage an enemy, you gain 5 Chi.
Converts all damage dealt into metal damage.
Lasts for 20 minutes.
Only one "Elemental Manipulation" can be active at the same time.
● Sage version grants an additional 10 Chi after casting.
○ Demon Version lasts for 30 minutes.
Shield of Smiting
Mana 158.7
Cast Instant
Cooldown 90 seconds
Weapon Sword&Shield, Unarmed
Use your stored energy to form a holy shield around yourself.
Every 2 seconds all enemies within 10 meters of you take base physical damage plus 7281 physical damage. Lasts for 8 seconds.
This skill can not be a critical strike, but has a chance of 2x your critical hit rate to deal 1.5-times the damage.
Can be used even when unable to take any other actions.
Costs 100 "Shield Energy" to cast.
● Sage version increases the area of effect to 12 meters.
○ Demon Version increases the duration to 10 seconds.
Elemental Manipulation - Fire Attunement
Mana 207
Channel 0.1 seconds
Cast 0.9 seconds
Cooldown 5.0 seconds
Chi gained 5
Weapon Sword&Shield, Unarmed
The fifth type of "Elemental Manipulation".
Everytime you damage an enemy, they will lose 5 Chi.
Converts all damage dealt into fire damage.
Lasts for 20 minutes.
Only one "Elemental Manipulation" can be active at the same time.
● Sage version grants an additional 10 Chi after casting.
○ Demon Version lasts for 30 minutes.
Shield Impact
Range Melee
Mana 155.9
Channel 0.1 seconds
Cast 1.0 seconds
Cooldown 15.0 seconds
Weapon Sword&Shield
Deals base physical damage plus 5502 physical damage to the target and all enemies within 5 meters of it and stuns them for 1 second.
Costs 20 Chi.
● Sage version increases the area of effect to 8 meters.
○ Demon Version increases the stun time to 2 seconds.
Shield of the Soul
Mana 169.7
Cast Instant
Cooldown 90 seconds
Weapon Sword&Shield, Unarmed
Use your stored energy to absorb your shields power into your body.
Increases all damage you deal by 30%.
Lasts for 10 seconds.
Can be used even when unable to take any other actions.
Costs 100 "Shield Energy" to cast.
● Sage version increases the damage increase to 35%.
○ Demon Version increases the duration to 12 seconds.
Confusing Strike
Range Melee
Mana 171.1
Channel 0.2 seconds
Cast 1.0 seconds
Cooldown 10.0 seconds
Weapon Sword&Shield
Deals base physical damage plus 7393 physical damage to the target and interrupt its channeling.
Costs 10 Chi.
● Sage version reduces the cooldown by 2 seconds.
○ Demon Version reduces the channel and cast times by 0.1 seconds.
Shield of Blood
Mana 185.6
Cast Instant
Cooldown 90 seconds
Weapon Sword&Shield, Unarmed
Use your stored energy to form a reflective shield around yourself.
Within the next 8 seconds, reflect the next 3 negative effects of skills from other players used on you back onto them.
Multi-hit skills only count as 1 skill for the purpose of this skill.
Lasts for 10 seconds.
Can be used even when unable to take any other actions.
Costs 100 "Shield Energy" to cast.
● Sage version increases the number of reflected skills to 4.
○ Demon Version increases the duration to 10 seconds.
Elemental Manipulation - Earth Attunement
Mana 222.8
Channel 0.1 seconds
Cast 0.9 seconds
Cooldown 5.0 seconds
Chi gained 5
Weapon Sword&Shield, Unarmed
The sixth type of "Elemental Manipulation".
Everytime you damage an enemy, there is a 3% chance to stun the target/s for 5
seconds.
Converts all damage dealt into earth damage.
Lasts for 20 minutes.
Only one "Elemental Manipulation" can be active at the same time.
● Sage version grants an additional 10 Chi after casting.
○ Demon Version lasts for 30 minutes.
Sword&Shield Mastery
Increases all sword & shield weapon damage by 75%.
● Sage version increases the damage to 90%.
○ Demon Version grants an additional 2% critical rate.0 -
PALADIN
Celestial Saint skills (combined skills)Ψ Heavy Strike
Range Melee
Mana 95.6
Channel 0.1 seconds
Cast 0.7 seconds
Cooldown 1.0 seconds
Chi gained 20
Weapon Sword&Shield
Deals base physical damage plus 50% of weapon damage plus 7850 physical damage.
Sanguine: Deals an additional 20/30/40/50% of weapon damage.
Ethereal: Increases cast range by 1/2/3/4 meters.
Verdant: Increases Chi gained to 25/30/35/40.
Golden: When this skill critically strikes, 2/3/4/5% of its damage ignores the targets defenses, this ignoring damage can not exceed 10% of the targets maximum HP.
Argent: While under the "Broken Dream" status, deals an additional 40/60/80/100% of weapon damage.
Ψ Shield of Protection
Mana 126.8
Cast Instant
Cooldown 90 seconds
Weapon Sword&Shield, Unarmed
Use your stored energy to form a protective shield around yourself. The shield absorbs damage equal to 40% of your maximum HP, recover 10% of your maximum HP, lasts a maximum of 10 seconds and gives you immunity to all negative status effects while it is active.
Can be used even when unable to take any other actions.
Costs 100 "Shield Energy" to cast.
Sanguine: Absorbs damage equal to 50/60/70/80% of your maximum HP.
Ethereal: Recovers 12/14/16/18% maximum HP upon cast.
Verdant: Shield is equal to 30% of maximum HP, reduces cooldown by 15/20/25/30 seconds.
Golden: Shield is equal to 30% of maximum HP, casting requires 10/15/20/25 less "Shield Energy".
Argent: Changes skill completely. 120 second cooldown. Upon cast, removes all negative status effects from you and recovers 40/60/80/100% of your maximum HP. Can be cast while unable to take any other actions, costs 100 "Shield Energy".
Ψ Shield Crash
Range Melee
Mana 130.8
Channel 0.1 seconds
Cast 1.5 seconds
Cooldown 1.0 seconds
Chi gained 10
Weapon Sword&Shield
Leap into the air to smash your shield into the ground afterwards. Deals base physical damage plus 50% of weapon damage plus 5534 physical damage to all enemies within 5 meters of yourself.
Sanguine: Deals an additional 20/30/40/50% of weapon damage.
Ethereal: Increases the area of effect to 9/10/11/12 meters.
Verdant: After casting, recovers 15/20/25/30 Chi.
Golden: When this skill critically strikes, reduces the movement speed of all enemies hit by 20/30/40/50% for 10 seconds.
Argent: While under the "Broken Dream" status, deals an additional 40/60/80/100% of weapon damage.
Ψ Shield Toss
Range 25 Meters
Mana 126.8
Cast Instant
Cooldown 90 seconds
Weapon Sword&Shield, Unarmed
Use your stored energy to form a damaging aura around your shield and throw it at a far away enemy. Deals base physical damage plus 8599 physical damage and stuns it for 5 seconds.
Can be used even when unable to take any other actions.
Costs 100 "Shield Energy" to cast.
Sanguine: Deals an additional 100/200/300/400% of weapon damage.
Ethereal: Increases the cast range by 4/6/8/10 meters.
Verdant: Reduces the cooldown by 15/20/25/30 seconds.
Golden: Casting requires 10/15/20/25 less "Shield Energy".
Argent: Does not stun the enemy. Paralyzes the enemy for 3.5/4.0/4.5/5.0 seconds.
Ψ Fierce Slash
Range Melee
Mana 160.2
Channel 0.1 seconds
Cast 1.3 seconds
Cooldown 8.0 seconds
Chi gained 20
Weapon Sword&Shield
Quickly cut the enemy twice, dealing a total of base physical damage plus 300% of weapon damage plus 8478 physical damage.
The first attack has a 25% chance to inflict a curse effect on the target, increasing all damage it takes by 30% for 5 seconds.
The second attack has a 25% chance to heal yourself for 10% of the damage dealt.
Sanguine: Deals an additional 40/80/120/160% of weapon damage.
Ethereal: Increases cast range by 1/2/3/4 meters.
Verdant: If the first attack critically strikes, increases the curse effect to 35/40/45/50%.
Golden: Increases the second attacks heal to 15/20/25/30% of damage dealt.
Argent: While under the "Broken Dream" status, deals an additional 80/160/240/320% of weapon damage.
Ψ Energy Strike
Range 23 Meters
Mana 165.6
Channel 0.1 seconds
Cast 1.0 seconds
Cooldown 6.0 seconds
Weapon Sword&Shield
Deals base physical damage plus 100% of weapon damage plus 7722 physical damage.
Costs 50 Chi.
Sanguine: Deals an additional 40/60/80/100% of weapon damage.
Ethereal: Reduces range to 20 meters. Hits all enemies in a 20 meter straight line and deals an addtional 32/64/96/120% of weapon damage.
Verdant: After casting, recovers 10/20/30/40 Chi.
Golden: When this skill critically strikes, 2/3/4/5% of its damage ignores the targets defenses, this ignoring damage can not exceed 10% of the targets maximum HP.
Argent: While under the "Broken Dream" status, deals an additional 80/120/160/200% of weapon damage.
Ψ Shield of Smiting
Mana 158.7
Cast Instant
Cooldown 90 seconds
Weapon Sword&Shield, Unarmed
Use your stored energy to form a holy shield around yourself.
Every 2 seconds all enemies within 12 meters of you take base physical damage plus 8255 physical damage. Lasts for 10 seconds.
This skill can not be a critical strike, but has a chance of 2x your critical hit rate to deal 1.5-times the damage.
Can be used even when unable to take any other actions.
Costs 100 "Shield Energy" to cast.
Sanguine: Deals an addtional 50/100/150/200% of weapon damage.
Ethereal: Increases the duration to 11/12/13/14 seconds.
Verdant: Reduces the cooldown by 15/20/25/30 seconds.
Golden: Casting requires 10/15/20/25 less "Shield Energy".
Argent: Increases your movement speed while the shield lasts by 30/60/90/120%.
Ψ Shield Impact
Range Melee
Mana 155.9
Channel 0.1 seconds
Cast 1.0 seconds
Cooldown 15.0 seconds
Weapon Sword&Shield
Deals base physical damage plus 6238 physical damage to the target and all enemies within 8 meters of it and stuns them for 2 second.
Costs 20 Chi.
Sanguine: Deals an addtional 40/60/80/100% of weapon damage.
Ethereal: Increases the stun duration to 2.5/3.0/3.5/4.0 seconds.
Verdant: Does not stun the enemies. Seals all enemies hit for 2.5/3.0/3.5/4.0 seconds.
Golden: When this skill critically strikes, 2/3/4/5% of its damage ignores the targets defenses, this ignoring damage can not exceed 10% of the targets maximum HP.
Argent: While under the "Broken Dream" status, deals an additional 80/120/160/200% of weapon damage.
Ψ Shattering Blow
Range Melee
Mana 165
Channel 0.1 seconds
Cast 1.0 seconds
Cooldown 6.0 seconds
Weapon Sword&Shield
Strike the enemy, dealing base physical damage plus 8994 physical damage and reducing the targets Physical Defense from gear by 50% for 10 seconds and interrupting its channeling.
Costs 10 Chi.
Sanguine: Deals an addtional 40/60/80/100% of weapon damage.
Ethereal: Reduces Physical Defense by 60/70/80/90%.
Verdant: Increases cast range by 2/3/4/5 meters.
Golden: When this skill critically strikes, seals the target for 0.5/1.0/1.5/2.0 seconds.
Argent: While under the "Broken Dream" status, deals an additional 80/120/160/200% of weapon damage.0 -
DUSKBLADE COPY SKILLS OF PALADIN/GUNNERGunner:
Reflection of Vampire Shot
Range 20 meters
Channel 0.1 seconds
Cast 1.0 seconds
Cooldown 1.0 seconds
Weapon Saber
The Nightshade uses divine power to absorb the targets life.
Deals base physical damage plus 190% of weapon damage plus 4911 physical damage and heals you for the same amount.
Costs 150 chi.
Paladin:
Reflection of Concentrated Slash
Range Melee
Channel 0.1 seconds
Cast Charge
Cooldown 1.0 seconds
Weapon Saber
The Nightshade uses supernatural power to gather energy for up to 3 seconds.
Deals up to base physical damage plus 400% of weapon damage plus 6646 physical damage to all enemies in a 25 meter straight line.
Costs 150 chi.0 -
Thanks for the translation again! Something to add for Paladin is that it does not look like they can get blood paint from a sin but their Wood Attunement provides the same effect. Still I think for pvp their Earth or Water Attunement is going to be the most popular for the stun/freeze passive.
EDIT: FAKE NEWS! Paladin can indeed get blood paint plus their wood attunement for 4% HP back. The Chinese player I asked lied to me.Post edited by asterelle on0 -
Very cool, thaaaaaaaaaaaaanks
Im excited to try them out. Not so excited for what they might do to the already bad unbalanced pvp.0
Categories
- All Categories
- 181.9K PWI
- 697 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk