The future of Dragon's Conquest (xTW)

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Comments

  • dingo488
    dingo488 Posts: 936 Arc User
    edited August 2017
    Removing my post, it's not really a fruitful conversation that leads anywhere, I guess it's a difference in philosophy we'll just agree to disagree.
  • sin20
    sin20 Posts: 237 Arc User
    edited August 2017
    How i dont make sense when i say not every faction can bid on xtw at start of the season?

    If lets say 6-7 top factions each had 5+ land and only 2 wars , by reducing the amount of lands that would remove the free-no-war land from the equation and it would end up with all the lands on xtw map being bid on and every faction having to fight on every land they got giving more chances to mid sized guilds of wining against a top faction when they have 5 wars compared to when they got 2 wars , what part of this doesnt make sense?
    If big guilds put same numbers in lets say every war , there arent many factions that can kill enemy dragon fast so they can put alts in 2nd or 3rd fight to win that war , so they would end up loosing some lands and that gives better chances to mid sized guilds to win if every land from some faction is attacked , again in what i dont make sense here?

    We dont have to follow china and how they do things ofc but we are getting updates from china and xtw is designed to work for them and for us it just shows the flaws in the system and problems we got with it , what happens if they decide to change something in xtw , that will most likely have negative effects for us since for us its not working as intended by them.

    "I dont think the event was made for u to accumulate lands, but to actually be able to fight in them. I think u keep missing this point. Even if all guilds bid like Crisis in lets call it " China designed way". it would mean u should have 2/3 wars a week for every top guild. Problem is - like i keep repeating myself - we wont get fights because except 4-5 guilds we dont have numbers to play it that way"

    Well u keep missing the point , the event was made that if u go for more land you will have more wars on them and harder time to defend them , if u stay on 2 land u have 2 wars , if u go for 4-5 land u will have 4-5 wars but for us its u got 6 land and 2 wars only cause 2 many lands and not enough faction on rankings (was it 29 factions?) and we will have fights because if factions decide to go for more land they will have more wars if our land number was halved.
    And we will get fights still since its not the same if a faction that has 80-100 ppl has to spread its ppl across 2 or 5 active wars and that will give better chances to mid sized guilds to have proper wars and win some land.

    I explain that already a few times but im not sure if u are even reading the comments properly or just writing random stuff at this point xD

    At this point every faction is going for low risk high reward strategy because if they got 7 lands and out of 8 potential wars only 3 active ones , lets say 1 is top tier faction and they got 60 ppl in that war and other 2 are mid sized factions with 30 ppl each , factions just ignore top fight and focus on the other 2 wars and if they win their land number stays the same on 7. They dont actually loose anything and this way small and mid sized factions dont have any chance at all to win a land all because in this case a faction has 5 lands that didnt get attacked and doesnt loose out on anything , with reduced land number if a faction reaches that point they would be in danger of loosing all 7 lands they got instead of having 5 in backup.

  • wadzio
    wadzio Posts: 34 Arc User
    sin20 wrote: »
    How i dont make sense when i say not every faction can bid on xtw at start of the season?

    If lets say 6-7 top factions each had 5+ land and only 2 wars , by reducing the amount of lands that would remove the free-no-war land from the equation and it would end up with all the lands on xtw map being bid on and every faction having to fight on every land they got giving more chances to mid sized guilds of wining against a top faction when they have 5 wars compared to when they got 2 wars , what part of this doesnt make sense?

    If big guilds put same numbers in lets say every war , there arent many factions that can kill enemy dragon fast so they can put alts in 2nd or 3rd fight to win that war , so they would end up loosing some lands and that gives better chances to mid sized guilds to win if every land from some faction is attacked , again in what i dont make sense here?

    Yes, you would be right if:
    a. Mid sized guilds didnt have already land and they would not have to have themselves 2 wars. For big guilds its easier to deal with a 4way war than for mid size guild to deal with 2way war. By mid size guild i understand guilds having 30ish ppl for xTW ranked between 9-15 place.
    b. Vindicate having most of the season over 6 lands, had usually over 4 wars a week.
    c. You keep forgetting this system will neglect a lot of ppl from participating in event.

    Well u keep missing the point , the event was made that if u go for more land you will have more wars on them and harder time to defend them , if u stay on 2 land u have 2 wars , if u go for 4-5 land u will have 4-5 wars but for us its u got 6 land and 2 wars only cause 2 many lands and not enough faction on rankings (was it 29 factions?) and we will have fights because if factions decide to go for more land they will have more wars if our land number was halved.
    And we will get fights still since its not the same if a faction that has 80-100 ppl has to spread its ppl across 2 or 5 active wars and that will give better chances to mid sized guilds to have proper wars and win some land.

    Can tell you are not understanding and reading my posts. I'm nowhere defending the accumulating land system. I mentioned if all top guilds would play with the spirit of the game - would keep 1 land tier 1, 1 land tier 2 and would bid every week on tier 3 land. Now difference between us and China is that our guilds dont bring 150+ ppl to xTW so they can put in each of the instances 50+ ppl with 60 ppl cap. I mentioned the example of Crisis who most likely had the best attendance past season. In one of last weeks of xTW they had a war on tier 1 land vs Kylin (was 35 vs 35 war) and on tier 3 vs Infamous (60 v 60). That week made Crisis get 40 points for winning Infamous, but they lost to Kyllin. Karma passed them in ranks and Crisis was forced to bid tier 1 land next week. Now please read this GUILDS ON OUR SERVER ARE NOT EVEN READY TO PLAY 3 WARS if all lands get attacked. I keep repeating the population and numbers in all guilds are too small. Cutting the ammount of lands by half as much as it will create the situation that majority of the lands will be under attack, wont fix one most important issue - that we all come to xTW to actually enter the instance and have a fight and not just enter have an empty battle and pve kill the dragon in 2-3 minutes
    At this point every faction is going for low risk high reward strategy because if they got 7 lands and out of 8 potential wars only 3 active ones , lets say 1 is top tier faction and they got 60 ppl in that war and other 2 are mid sized factions with 30 ppl each , factions just ignore top fight and focus on the other 2 wars and if they win their land number stays the same on 7. They dont actually loose anything and this way small and mid sized factions dont have any chance at all to win a land all because in this case a faction has 5 lands that didnt get attacked and doesnt loose out on anything , with reduced land number if a faction reaches that point they would be in danger of loosing all 7 lands they got instead of having 5 in backup.
    What im trying to explain to u is to look into the future and see what is going to happen. We get the # of lands cut by half as u wish. We have all the guilds play the way u want meaning no guild go for lands. All top guilds go for risk strategy, so they dont wanna accumulate land, because they dont wanna have to split too much numbers into multiple battles. After 2 weeks all top 8 guilds managed to get 1 land tier 1 and 1 land tier 2. On week 3 - all 8 of them bid on tier 3 as u wish. Now here is what is most likely going to happen and please tell me how fun much better and less random this will be I will just call out situations that will will most likely occur

    1. Crisis (100 members are prepared to xTW):
    a. Vile dragon war - Elysium (around 10-15 players)
    b. Swirling dragon war - Kylin (around 30-40 players)
    c. Dragon Meet war - Infamous (around 60 players)

    Scenario #1
    Crisis see infamous put 60 ppl in their war. Infamous wanna have fun war! Yay! They will fill the instance with 60 ppl too. They get to know its only Kylin's war, so wont even bother trying to defend that one or try to slow down Kylin while finishing other 2 wars. Most likely then they will put 20 ppl in Elysium and win war A and war C. 50 points made this week. Next week they are forced to bid tier 2 land, which means next week is max 30 points.

    Scenario #2
    Elysium already has 1 tier 1 land and it got attacked by Meteora. Kylin also has one land tier 1 and its attacked by BANKAIGOD. Infamous get attacked by INDIGNANT on tier 1 and by Faith on tier 2. Most likely Kylin will defend BANKAIGOD with full power, Elysium will defend Meteora with full power and Infamous to try to have better luck next week will defend only Indignant and Faith. Even if there will be a situation that both INDIGNANT and Faith wouldnt show up because they have other wars too or lets say only INDIGNANT shows up - infamous will have to send 1 squad to each of those instances and will be left with 40 ppl for Dragon Meet. Knowing that Crisis will have full 60 in their instance they will dodge the fight. Kylin that maybe could beat Bankaigod with 10 ppl and still have 30 ppl free to attack Crisis, wont risk doing it, because they also know that Crisis can have higher number. At the end most likely what is gonna happen Crisis gets 60 pts and have no fight.

    Scenario #3
    Out of all 8 top guilds that bid on Dragon's Meet- 7 of them had issues. They matched in a way they didnt have enough numbers to cover all 3 fights and each of them lost either tier 1 or tier 2 land - which next week they are forced to retake. All 7 guilds but not Karma, who luckily didnt get a fight on tier 2 land and could put full 60 this week in T3 and 30 in tier 1 and win all. Next week they can place a tier 3 bid and they will get a crystal walk, because none guild can do it except them. ppl will be mad they get free 30 points, because none else was able to risk it.

    Now conclusion. Numbers and population. while guilds have 200 ppl and probably in china 150-180 ppl come to xTW so they can bid in a way they play risk strategy, but they have full 50-60 ppl per instance, they can least have fun in all 3 instances. On our version the maximum we get is 100-110 ppl for xTW and those numbers can be probably be only generated by Crisis, Vindicate and Echo atm. If u divide it by 3 means u get max 35 ppl per instance. for small and mid size guilds that issue becomes even bigger. Small and Mid size guilds at current structure and even with suggested changes will have no desire to also try to play risk strategy and actually try to surprise the big guild, because they will be always affraid to be outnumbered. Then on T3 we will see also a lot of empty or half empty instances, because guilds like Infamous, GoldDgrz, QQme, Requiem, etc wont be able to fully fill tier 3 battle without risking other wars.

    In my eyes and here correct me if im wrong. Our main purpose of having xTW is to be able to compete between guilds and not have empty wars. With a cap of 60 ppl per instance that right now can be only done by 5-6 guilds it leads me to the point that we should decrease the cap per instance to lower number, so we actually have fights and not empty instnces. this event wont be only about lucky match ups and numbers, but actually about how your guild can work out together. The fact all lands will be under attack, that guilds wont accumulate empty wars, etc wont change the fact that most of those fights will still be empty wars just as it is right now. Do i think current system is good? No. Am into accumulating lands, etc? Not rly, I mean it is what it is right now so its smart to do, but its not too much fun. But what im trying to show u is that even if we half the lands and all lands get under attack and we play risk way having just 3 wars a week it is already bad too.

  • wettstyle
    wettstyle Posts: 236 Arc User
    seem's like design was maybe made at having twice the server's, before all the merger's:D