Gold Buying Experience

dregenfox
Posts: 713 Arc User
Has anyone been able to buy gold from the AH? I've had several orders expire since the expansion, it seems only a handful of people have been able to buy gold at a time. It was possible before expansion but now the orders just expire and the fee dissappears.
I'm wondering if it was pwi's intention to deny people access to gold to force them to spend more money in promos?
I'm wondering if it was pwi's intention to deny people access to gold to force them to spend more money in promos?
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I've been hearing a bit about this on and off - is this a side effect of the coin cap increasing, as players are alluding to? I'll admit I don't play the AH Gold market too much and never merch'd in it (was mostly a "regular" merch dealing in mats/molds/herbs/pots etc.). So forgive me, but I'll need a bit more context/understanding of what's happening with AH and what the current outstanding problem there is with it post-launch.0
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kalystconquerer#0876 wrote: »I've been hearing a bit about this on and off - is this a side effect of the coin cap increasing, as players are alluding to? I'll admit I don't play the AH Gold market too much and never merch'd in it (was mostly a "regular" merch dealing in mats/molds/herbs/pots etc.). So forgive me, but I'll need a bit more context/understanding of what's happening with AH and what the current outstanding problem there is with it post-launch.
Previously, the maximum amount of gold you could put into the AH at once was 200 million coins. With gold price maxxed out at ~4m, the max amount of gold someone could buy at once was 49.
The expansion increased the max cap to 1 billion coins. This meant one person could buy up to 249 gold at once.
This meant that EVERYONE mass-spammed the AH with a ton of gold requests, resulting in a massive queue to buy gold. Before expansion, there was only ~2500'ish gold being bought at once in AH, and almost all of it cycled through before the expiration date. So you could place an order for 49 gold and reasonably expect to get that in 2-3 days.
Now, there's 5000-6000 gold being bought at once, which means that the majority of players who put in an order to buy gold have the entire order expire before it's completed, resulting in no gold being bought and the loss of their auction house fee.0 -
I actually came here to make this same thread... so +1
Its a total, absolute **** shoot as to whether or not you can get gold at the moment. I don't enjoy flushing 20 mil down the drain every time I attempt to buy gold.0 -
it's ridiculous0
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baseaddress wrote: »it's ridiculous
Yep. This is fundamentally changing how the economy of this game has worked since the inception of this game. AH has been key to sharing gold between both whales, regular CS'ers, light CS'ers, and F2P'ers since the beginning, and every single update/patch/sale has undermined this.
Consequently, every single patch/update/sale loses more of the playerbase. Not being able to buy gold makes this game unsustainably expensive for everyone involved, and PWI will have to change the values of their spend promos to compensate for this. (They need to give out WAY more than they are now because most players don't have access to AH gold to offset the insane costs of the game).0 -
Easiest fix would be to add option to sell gold for 4m by game/staff. This would push the gold prices under 4m after enough coins have been removed from economy.0
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Easiest fix would be to add option to sell gold for 4m by game/staff. This would push the gold prices under 4m after enough coins have been removed from economy.
Again I think there's a disconnect where people don't realize gold is actually the in-game representation of real money...
For a related example what you're proposing is the same as LoL deciding to put in an option to trade 1000ip for 100rp. There are players with hundreds of thousands of points who could effectively never buy anything ever again with real money and still get all the skins and premium items they want. It cannibalizes the entire F2P model.
The best option imo is to just remove the cap on gold.
You want to know I think will be hurt the worst by uncapped gold? The rich people with billions of coins sitting in the bank. Uncap gold and their net value effectively drops by 30%+ instantly while also giving "light" and occasional cs'ers a big boost in money.
Rich people, in their rush to find a safe haven for their fortune, will buy up "premium" items like Crown of Madness, JoSD, Deities, gems/stones/orbs, items which keep their value regardless of inflation because they're tied to the cash shop. This provides a giant influx of cash to the sellers of those items, who in turn buy up FSP coins/EoD/EoO to gear themselves up, which in turn helps F2P players because they now have more demand for items from farmed instances.
It doesn't necessarily hurt anyone, all it really does is put all that massive inventory stuck in catshops into actual use.
Wanna know how many thousands of colored dyes are stuck in catshops desperately looking for someone to buy them? It will only get harder and harder to sell stuff with every single round of spend promos.Post edited by dregenfox on0 -
The Main problem is that Dawnglory has insane amounts of absurdly greedy people. This is a stereotypical European trait, yes, but it is partially true.
I mean I know so many people that rather save up all their money/coins for ages, waiting for the right moment to spend it just to spend a few golds less...Americans and (even tho I am European myself) I are typically way too impatient to save up that huge amount of coins/gold and rather spends it to progress gears/characters.
I don't wanna be offensive or anything..but its pretty much the same thing that the world banks are doing ever since their creation. A very few individuals stacking all the money/resources and eventually cutting off most of the rest of the world from gaining access to certain resources or certain amounts of these. Same in PWI. Some peopel just stack coins or buy gold for the sake of having coins and gold..some don't even spend it on anything at all...it just stays there to have it.
Frankly, those people are (just as in rl) the cancer that is destroying the economy. Money that is just saved up is lost and gone, it's useless, it's nearly as if it doesnt exist for anyone else in the world (altho it gets more complicated if you count in interests and such but meh, no such thing in PWI). If they would spend the coins/gold on items then it gets back into the system..that would be good. I bet there are still hundreds of accounts (banned or inactive) with several hundred billions-worth of stuff/gold/coins on them that will never be touched again and is practically dead.
The only solution to this problem would be (and other games do that too) to infuse gold from PWE into the system. PWE should sell gold...enough gold so that you can always buy gold instantly if you want to buy gold ingame. If you count in the current state of farming in this game then you can easily come to the conclusion that the realistic value of gold isn't even close to 2m each. There have been days in which I ran a single TT3-3 and could buy 60+ gold with the drops from one run ALONE. If you can buy 6 Gold with the same drops you can consider yourself lucky today.
@kalystconquerer#0876 I know this isn't an issue on the other server and I know that DA is by far the most active/CS-heavy server out there but this has become a massive issue on DA and people get frustrated as hell over this. Let me also assure you that the main peopel which are causing this problem are not the heavy CSers. Not in the slightest. We need a solution. Please.
PS: Raising the AH cap will fix the major issue of being unable to get gold for a short while, yes. Eventually we will find ourselves in the same spot again and people will push the gold to the new limits eventually..just let there be an ultra-mega-uber sale (like 12* orbs for half the price) and people will buy gold for values that correlate with the items former price or slightly below. So if PWE would sell a 12* Orb for 70 Gold (current value 145*4m = 580m) I am 10000% sure people would be gold for 8m each because then they would still be lower (70*8m = 560m) and completely disregard anything else. This happened when packs became cheaper. When they've been 1g each gold steadily increased from 400k ea (in the beginning) to ~1m (at the end of that sale). Then packs went 50 silver each...gold rose to 2m...then 25 silver...and it went higher and higher and higher...so yeah. PWE is also responsible for releasing such ridiculous sales but its still the greed in people that is the biggest issue. From PWE's and the communities sides.0 -
The Main problem is that Dawnglory has insane amounts of absurdly greedy people. This is a stereotypical European trait, yes, but it is partially true.
werent you buying gold on 6 accounts at once during the hidden orchid madness last year?
anyway, china should remove the expiration time. that would fix it - not a raise of gold cap.
also, no wonder the other servers have so many nuema portal people when buying gold is so easy there zzzz
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The only solution to this problem would be (and other games do that too) to infuse gold from PWE into the system. PWE should sell gold...enough gold so that you can always buy gold instantly if you want to buy gold ingame. If you count in the current state of farming in this game then you can easily come to the conclusion that the realistic value of gold isn't even close to 2m each. There have been days in which I ran a single TT3-3 and could buy 60+ gold with the drops from one run ALONE. If you can buy 6 Gold with the same drops you can consider yourself lucky today.
PWE does sell gold...it's typically 1 gold/$1. They are capable of selling unlimited amounts of gold at this conversion rate.
Name me a game that sells cash shop exclusive items directly for in-game farmed currency? Not even Dota does it, and that is one of the most fairly designed f2p systems.
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Easiest fix would be to add option to sell gold for 4m by game/staff. This would push the gold prices under 4m after enough coins have been removed from economy.
Again I think there's a disconnect where people don't realize gold is actually the in-game representation of real money...
For a related example what you're proposing is the same as LoL deciding to put in an option to trade 1000ip for 100rp. There are players with hundreds of thousands of points who could effectively never buy anything ever again with real money and still get all the skins and premium items they want. It cannibalizes the entire F2P model.
The best option imo is to just remove the cap on gold.
You want to know I think will be hurt the worst by uncapped gold? The rich people with billions of coins sitting in the bank. Uncap gold and their net value effectively drops by 30%+ instantly while also giving "light" and occasional cs'ers a big boost in money.
Rich people, in their rush to find a safe haven for their fortune, will buy up "premium" items like Crown of Madness, JoSD, Deities, gems/stones/orbs, items which keep their value regardless of inflation because they're tied to the cash shop. This provides a giant influx of cash to the sellers of those items, who in turn buy up FSP coins/EoD/EoO to gear themselves up, which in turn helps F2P players because they now have more demand for items from farmed instances.
It doesn't necessarily hurt anyone, all it really does is put all that massive inventory stuck in catshops into actual use.
Wanna know how many thousands of colored dyes are stuck in catshops desperately looking for someone to buy them? It will only get harder and harder to sell stuff with every single round of spend promos.
LoLs IP isnt remotely same thing as coin in this game, for one its not tradeable last I heard. Not to mention Riot makes it money in vastly different way from PWE.
This game needs farmers, f2p players, people who use AH to buy gold. Its in PWEs best interest to make sure there is gold, be it player or company provided, on AH. If there isnt gold or its absurdly high, it`ll make those players quit, which profits nobody. If there was infinite supply of gold in AH for 4m, player sold gold wouldnt drop much barely affecting the ppl who charge but it would help ppl who buy gold massively. And after a while, when coin has disappeared from economy, there wouldnt be all that much demand for the company provided gold any longer. It might take a while, depending on a server, but it would come down.splendideyes wrote: »[
also, no wonder the other servers have so many nuema portal people when buying gold is so easy there zzzz
My SS is from Et, which has the smallest amount of NPs of all servers. Our count is below 10 total if there hasnt been new additions recently.0 -
With 3 times as much gold in the AH it is 3 times as hard to buy gold but with the 1b cap you can now easily bid for up to 5 times as much gold at once. So the net effect is that as long as you have a full billion on you and spread out your bids it is actually 66% easier to buy gold but the fee cost is now 3 times higher.0
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I placed a order for 100gold with 5500gold on the buy side at dawnglory. I got my 100gold before the order expired.
But I might have been just lucky.
The problem is there is waaaaay to much coins floating around the servers.
Raising the gold cap would be worst solution for players and pwi. The result would be that even less gold is bought from pwi and less gold is sold in AH.
Today if you need 400m coins you need to charge and sell 100g. If you raise that cap you would need to charge less and less and sell less and less. This doesnt help anybody.
Solutions would be A, to remove the expiration time of your order and/or B provide a god damn coin sink we are begging for , for years. Either pwi infuses gold at AH as suggested above or place for example a npc for one week that sells 12* orbs for like 400m. That would take out billions of coins in no time.
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Solutions would be A, to remove the expiration time of your order and/or B provide a god damn coin sink we are begging for , for years. Either pwi infuses gold at AH as suggested above or place for example a npc for one week that sells 12* orbs for like 400m. That would take out billions of coins in no time.0
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I mean, don't bark at me too much, haven't been back very long, but; hasn't a fine coin sink been implemented already in HS? Red envelopes and cornucopia just popped in my mind. It's fun for everyone, you give out to those that may not have much and you get something to benefit you? I'm not sure it's a 12* orb but it has to be something good because there are a few people on our server who have obviously gotten very rich over the years popping those off multiple times a day!0
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With 3 times as much gold in the AH it is 3 times as hard to buy gold but with the 1b cap you can now easily bid for up to 5 times as much gold at once. So the net effect is that as long as you have a full billion on you and spread out your bids it is actually 66% easier to buy gold but the fee cost is now 3 times higher.
That would be the case if there was no gold expiration date. With 5000+ gold at once you will oftentimes lose the fee to expiration. It depends more on luck now and how many previous gold orders end up expiring before yours expires.
They could just remove the time limit, and yeah all that would do is make it 3x longer to buy gold but you get more gold at once when they do go through. That would be a okay solution as well.
Fee cost per gold would remain the same unless gold expires, which is what it is doing for a lot of people now.
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Easiest fix would be to add option to sell gold for 4m by game/staff. This would push the gold prices under 4m after enough coins have been removed from economy.
Again I think there's a disconnect where people don't realize gold is actually the in-game representation of real money...
For a related example what you're proposing is the same as LoL deciding to put in an option to trade 1000ip for 100rp. There are players with hundreds of thousands of points who could effectively never buy anything ever again with real money and still get all the skins and premium items they want. It cannibalizes the entire F2P model.
The best option imo is to just remove the cap on gold.
You want to know I think will be hurt the worst by uncapped gold? The rich people with billions of coins sitting in the bank. Uncap gold and their net value effectively drops by 30%+ instantly while also giving "light" and occasional cs'ers a big boost in money.
Rich people, in their rush to find a safe haven for their fortune, will buy up "premium" items like Crown of Madness, JoSD, Deities, gems/stones/orbs, items which keep their value regardless of inflation because they're tied to the cash shop. This provides a giant influx of cash to the sellers of those items, who in turn buy up FSP coins/EoD/EoO to gear themselves up, which in turn helps F2P players because they now have more demand for items from farmed instances.
It doesn't necessarily hurt anyone, all it really does is put all that massive inventory stuck in catshops into actual use.
Wanna know how many thousands of colored dyes are stuck in catshops desperately looking for someone to buy them? It will only get harder and harder to sell stuff with every single round of spend promos.
LoLs IP isnt remotely same thing as coin in this game, for one its not tradeable last I heard. Not to mention Riot makes it money in vastly different way from PWE.
This game needs farmers, f2p players, people who use AH to buy gold. Its in PWEs best interest to make sure there is gold, be it player or company provided, on AH. If there isnt gold or its absurdly high, it`ll make those players quit, which profits nobody. If there was infinite supply of gold in AH for 4m, player sold gold wouldnt drop much barely affecting the ppl who charge but it would help ppl who buy gold massively. And after a while, when coin has disappeared from economy, there wouldnt be all that much demand for the company provided gold any longer. It might take a while, depending on a server, but it would come down.splendideyes wrote: »[
also, no wonder the other servers have so many nuema portal people when buying gold is so easy there zzzz
My SS is from Et, which has the smallest amount of NPs of all servers. Our count is below 10 total if there hasnt been new additions recently.
So who is going to pay for all the gold PWE is giving out? (I highly doubt its shareholders are willing to accept PWI coins).0 -
The easiest solutions are to either remove the 72 hour time limit or revert the AH back to a 50 gold maximum. These play the least amount of havoc on the economy. Although, with the former, you're going to see absolutely massive amounts of gold being bought since gold wont expire in chunks of 900 at a time.0
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So who is going to pay for all the gold PWE is giving out? (I highly doubt its shareholders are willing to accept PWI coins).
This really cant be that hard concept to grasp. The ability to buy gold directly from company with in game coins as a coin sink will hardly affect the amount of ppl actually charging. Heck, chances are with larger and happier playerbase we will see more ppl joining in and supporting the game by charging. If you were to charge with 4m hard cap on gold, you could still easily sell it for say 3,8m ea. Is it less? Yes but not significantly enough to deter people from charging.
Ps. I would imagine shareholders prefer active game making profit over dead one not netting anything but that might be just me.0 -
That would be the case if there was no gold expiration date. With 5000+ gold at once you will oftentimes lose the fee to expiration. It depends more on luck now and how many previous gold orders end up expiring before yours expires.
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We have had 3 big coinsinks implemented in just the last 2 updates:
Homestead (daily cleaning fees, levelling upgrade fees for each resource, trophies and regular recipes, land slots and more)
New skills (10m each)
Arena (HUGE coinsink at ~10m per player a week)
... More coinsinks is not the answer. It is just going to drive anyone who isnt a whale away and barely take a chip out of the whales.
With increased spend rewards, pack items are worth almost nothing which means anyone who was farming something affected by the price of those items now has no market. What is left to farm is barely worth it because there is such a huge amount of farmers trying to make money on the same limited markets with no demand for those items. F2P is basically non-existant or so ridiculous you have to have enough drive to rise above every other F2P competition. More coinsinks will just drive those players who already have so little coin to cover day to day costs away, and gaurentee that the game only retains whales with tons of coins or people willing to charge to cover these costs.
eirghan sage seeker ♥ current gear ♥ youtube ♥ title quest guide
Get the Forums Enhancement Extension!0 -
If we talk about your *whales*, people that hord billions of coins, here is what I think:
Homestead is barely a coinsink. I have spend maybe 5-6m on my homestaed.Cleaning is done by those red crystals ( i dont even know what they called :P ). Resource blg's still on lvl1 and I never bought land. Most people I know got just the basics and thats it.
New skills are not a coin sink either. They got ,lets say 2-3 chars, which they fully support, you have to spend 1 time 200-300m and thats it.
Arena ,with the 10m per week, I dont know yet. But I dont think it will drain them out of coins either.
The target of a coinsink should be those people who sit on 20-30 billion of coins and not the majority of the average players.
Raising costs for average players will drive them away from the game, as you said.
Thats why I said, put a npc with selling something for coins those super rich people desire. The orb was just a example.
There are other things, pwi just needs to be a bit creative.
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Making an NPC with something those players desire is just going to increase disparity between whales and f2p because the only things those "whales" desire is something they can't already achieve with their coins which means it most certainly is something f2p cannot achieve such as nuema portal. - which in the end discourages f2p because it again raises the amount of farm they have to do.
PWI had it right with the ten mill big note competition where they asked people to send those coins in for a chance to win emperor etc. They just screwed up the logistics of it.
eirghan sage seeker ♥ current gear ♥ youtube ♥ title quest guide
Get the Forums Enhancement Extension!0 -
So who is going to pay for all the gold PWE is giving out? (I highly doubt its shareholders are willing to accept PWI coins).
This really cant be that hard concept to grasp. The ability to buy gold directly from company with in game coins as a coin sink will hardly affect the amount of ppl actually charging. Heck, chances are with larger and happier playerbase we will see more ppl joining in and supporting the game by charging. If you were to charge with 4m hard cap on gold, you could still easily sell it for say 3,8m ea. Is it less? Yes but not significantly enough to deter people from charging.
Ps. I would imagine shareholders prefer active game making profit over dead one not netting anything but that might be just me.
You're completely misunderstanding how that would affect the economy. There are people who could instantly buy up 3000 gold at once, and get 2-3 NP cards. It would flood the economy with a massive amount of packs. people would open the packs, trade for big notes, rebuy gold, get more packs, and trade for more gold.
Every TW week TW leaders would convert all the big notes into gold, and hand out free orbs/packs/etc to members. It would pretty much eliminate any need to put money into the game to obtain Cash shop items.0 -
You're completely misunderstanding how that would affect the economy. There are people who could instantly buy up 3000 gold at once, and get 2-3 NP cards. It would flood the economy with a massive amount of packs. people would open the packs, trade for big notes, rebuy gold, get more packs, and trade for more gold.
Every TW week TW leaders would convert all the big notes into gold, and hand out free orbs/packs/etc to members. It would pretty much eliminate any need to put money into the game to obtain Cash shop items.
You are completely over exaggerating the impact things like TW coin has. Packs really dont generate THAT much coin into economy, though we have to see the new items they added and how common those are as those might be pretty massive influx of coin on to servers.
What does it even matter if there are people who could buy 3k gold instantly? 4m * 3000 = 12b coins. There is snowballs chance in hell anybody could pull that amount of coin from packs back into economy. Well assuming they spend 3k gold for said packs. Point is to drain coin from the economy hard to drop the prices of gold to the point where nobody would use the 4m option any longer as you could buy it cheaper from players. It might be negative for PWE for month or two to do this but in the long run they would definitely make their investment back by slowing down the bleeding of players from the game.0 -
This content has been removed.
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You're completely misunderstanding how that would affect the economy. There are people who could instantly buy up 3000 gold at once, and get 2-3 NP cards. It would flood the economy with a massive amount of packs. people would open the packs, trade for big notes, rebuy gold, get more packs, and trade for more gold.
Every TW week TW leaders would convert all the big notes into gold, and hand out free orbs/packs/etc to members. It would pretty much eliminate any need to put money into the game to obtain Cash shop items.
You are completely over exaggerating the impact things like TW coin has. Packs really dont generate THAT much coin into economy, though we have to see the new items they added and how common those are as those might be pretty massive influx of coin on to servers.
What does it even matter if there are people who could buy 3k gold instantly? 4m * 3000 = 12b coins. There is snowballs chance in hell anybody could pull that amount of coin from packs back into economy. Well assuming they spend 3k gold for said packs. Point is to drain coin from the economy hard to drop the prices of gold to the point where nobody would use the 4m option any longer as you could buy it cheaper from players. It might be negative for PWE for month or two to do this but in the long run they would definitely make their investment back by slowing down the bleeding of players from the game.
How would injecting $50000+ worth of gold into the economy and letting people buy R9 +12 directly with coins help PWI's income? Just running a bunch of bots 8 hours a day would be enough to make $50/month in free gold.
What would even be the point of having gold? Just make everything buy-able from the cash shop directly with coins. Putting in $10 gets you a mail with 40m coins in it. Why put in this overhead of having to exchange coins for gold?
What you're proposing is to basically give players a crapton of free cash shop items without having them pay real money for it to entice them to stay. Ever wonder why businesses that do that don't stay in business that long?0 -
How would injecting $50000+ worth of gold into the economy and letting people buy R9 +12 directly with coins help PWI's income? Just running a bunch of bots 8 hours a day would be enough to make $50/month in free gold.
What would even be the point of having gold? Just make everything buy-able from the cash shop directly with coins. Putting in $10 gets you a mail with 40m coins in it. Why put in this overhead of having to exchange coins for gold?
What you're proposing is to basically give players a crapton of free cash shop items without having them pay real money for it to entice them to stay. Ever wonder why businesses that do that don't stay in business that long?
I dont even...
Who do you think has that kind of coin to just R9+12 with gold at 4m that isnt that already? Thats right, nobody. The only downfall would be the few whales who could transform their coin into gold, though I dont see that being major issue.
I have to ask, what do you think to farm with "bunch of bots"? Everything bottable that isnt against ToS is already nerfed to ground, unless you seriously expect to get that from coin drops?
I have stated it several times but I guess I have to state it yet again, pull enough coins from economy and the gold prices will drop. Hard cap at 4m would only be utilized for so long. Heck, there even is a server which likely wouldnt have to utilize said cap at all.
And that last point, just wow. This game sells pixels, cost of those items are basically at zero to the company, which is why it differs largely from more ordinary companies. By what I mean, the only thing they are losing is potential revenues they could of gotten. I feel its obvious they would do so much better by enticing people to stay by fixing the economy as much as it can be fixed as when the whales have nobody left to play with, they too will be gone.
Ps. Selling gold at 4m will not stop ppl from charging, acting like it would is plain idiotic.0 -
How would injecting $50000+ worth of gold into the economy and letting people buy R9 +12 directly with coins help PWI's income? Just running a bunch of bots 8 hours a day would be enough to make $50/month in free gold.
What would even be the point of having gold? Just make everything buy-able from the cash shop directly with coins. Putting in $10 gets you a mail with 40m coins in it. Why put in this overhead of having to exchange coins for gold?
What you're proposing is to basically give players a crapton of free cash shop items without having them pay real money for it to entice them to stay. Ever wonder why businesses that do that don't stay in business that long?
I dont even...
Who do you think has that kind of coin to just R9+12 with gold at 4m that isnt that already? Thats right, nobody. The only downfall would be the few whales who could transform their coin into gold, though I dont see that being major issue.
I have to ask, what do you think to farm with "bunch of bots"? Everything bottable that isnt against ToS is already nerfed to ground, unless you seriously expect to get that from coin drops?
I have stated it several times but I guess I have to state it yet again, pull enough coins from economy and the gold prices will drop. Hard cap at 4m would only be utilized for so long. Heck, there even is a server which likely wouldnt have to utilize said cap at all.
And that last point, just wow. This game sells pixels, cost of those items are basically at zero to the company, which is why it differs largely from more ordinary companies. By what I mean, the only thing they are losing is potential revenues they could of gotten. I feel its obvious they would do so much better by enticing people to stay by fixing the economy as much as it can be fixed as when the whales have nobody left to play with, they too will be gone.
Ps. Selling gold at 4m will not stop ppl from charging, acting like it would is plain idiotic.
Yes there will be people charging, but they won't charge nearly as much. It won't entice players who have already quit to come back to the game. It won't entice strictly f2p players to charge money. All it will do is reduce massively the need for those in between to charge as much as they would have. It is very unlikely that pwi will ever earn increased revenue from this, ever.
Just TW + people doing BH every day is enough to inject 1500 gold every month into the economy.
Also pixels are not zero cost. Running servers and game development costs money. Customer support to handle said pixels when those pixels go wrong cost money. Technical support to fix servers and keep hardware updated costs money. Buying the bandwidth needed to send those pixels across 1000 miles of land costs money. Losing potential revenues costs money.
This is the same reason why buying a super-high end computer chip costs $500+ when the material cost of that silicon is under $5.0
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