2017 March Community Login (Final Update - 4/03 - 268,186 hours)
Comments
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Spring break weekend. Hours will climb slower.Moonshine drinker
In a world of 10s, be an 11.0 -
is there any chance with the events they might be done at a time more in line to us eu players as most of the time unless we stay up really late we cant do them like wraith hunter for instance it starts at 9 pm uk time and goes on till 3 am.
nw starts at 1 20 am here and finishes at 3 20 am would be nice to do a nw that us eu people on usa servers could actually do . sorry for the rant but at times seems all us eu players on us servers are forgotten about .
At least you aren't a US player forced onto a EU server when they merged Harshlands. We were all Eff'd royally0 -
I don't really know how the datapull is being done and what's taken into account but the numbers seem awefully off.
There are at least 400 permanent shops online 24/7 (and thats lowballing it massively). 400x24h a day are roughly 10k hours alone. Add to the the ~2h per char (incl. bots I guess we can take at least 3k players) and you end up at another 6k hours per day.
16k hours a day...we don't even reach that whilst I lowballed it extremely low. Are Bots/Shops being filtered out?0 -
Kalyst said its checking unique logins - so only counting for one character per person or something like that.0
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Update?0
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I'll go ahead and update what I have populated for now, but these numbers could change (going up ofc, not down!) since I think my data's about a day or so behind now.
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Awesome!
Some of us understand that a data pull can be a long process. At least it's climbing at a steady rate even without all the cash shops being counted!Moonshine drinker
In a world of 10s, be an 11.0 -
i see a poor job being done.
"Everyone’s login time across all servers during the duration of this event will accumulate towards a series of stretch goals. "
(Updated - 3/20 - 123,192 hours)
so an average of not even 10,000 hours a day. Divided to 24 hours, close to 417 players.
So across all servers, 417 characters are all we got every day? Unique logins or not i dont understand whats being populated
I agree with Joe. The numbers seem awefully off.
Post edited by sndrzzz on0 -
They only check unique log ins and it would be one log in per account, not per character.
If you have a catshop running 24hrs a day and just log another toon for a couple hours to do dailies etc, you can bet they will only count your 2hr log in as opposed to your cs hour.Moonshine drinker
In a world of 10s, be an 11.0 -
i see a poor job being done.
"Everyone’s login time across all servers during the duration of this event will accumulate towards a series of stretch goals. "
(Updated - 3/20 - 123,192 hours)
so an average of not even 10,000 hours a day. Divided to 24 hours, close to 417 characters.
So across all servers, 417 characters are all we got every day? Unique logins or not i dont understand whats being populated
I agree with Joe. The numbers seem awefully off.
lol, only in my faction 25 person, 24h long.
Agreed hours are off.
Wouldn't say poor job done though...someone might just not consider the idea it would be off at first.0 -
@valdisman , i meant to say "close to 417 players", so i corrected.
Players won't stay online 24/7.
So let's say, 1 average player stays online for at least 3 hours per day => 417*3 = 1251 hours per day.
10.000 hours / 1251 hours = 7,99... rounded to 8.
so we have like 417* 8 = 3336 players ingame that play 3 hours a day ( to reach those average 10k hours we have)
so the "population" of pwi stays in like "3336 players" that populate all servers
- it's just an example -
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@valdisman , i meant to say "close to 417 players", so i corrected.
Players won't stay online 24/7.
So let's say, 1 average player stays online for at least 3 hours per day => 417*3 = 1251 hours per day.
10.000 hours / 1251 hours = 7,99... rounded to 8.
so we have like 417* 8 = 3336 players ingame that play 3 hours a day ( to reach those average 10k hours we have)
so the "population" of pwi stays in like "3336 players" that populate all servers
- it's just an example -
I stay online 24/7.
So does at least 20-25 person in my faction.
In TW factions its more like 50-70 online 24/7.
(except on maintenances obviously)
Can get up to 250-300 on 1 server, just there, 24/7.
(Some might dual log though, on other factions or servers so these numbers are too high, but i still believe we over 1k players 24h/7 overall)0 -
@valdisman , i meant to say "close to 417 players", so i corrected.
Players won't stay online 24/7.
So let's say, 1 average player stays online for at least 3 hours per day => 417*3 = 1251 hours per day.
10.000 hours / 1251 hours = 7,99... rounded to 8.
so we have like 417* 8 = 3336 players ingame that play 3 hours a day ( to reach those average 10k hours we have)
so the "population" of pwi stays in like "3336 players" that populate all servers
- it's just an example -
Yeah I understood what you meant and in part I do agree with you as the numbers do not work out if you were to factor every account per server. However, I think Kaly is data pulling from accounts which log in and out each day and counting those hours, not the ones who stay online 24/7.
If it was a true count ie every account online, we would have hit the maximum days ago. We should still hit the max before this is over anyway.Moonshine drinker
In a world of 10s, be an 11.0 -
Today's update?0
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Can we have a time update please?0
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@valdisman
sndrzzz wrote:i meant to say "close to 417 players"So let's say, 1 average player stays online for at least 3 hours per day => 417*3 = 1251 hours per day.
*cough cough* to stay 3 hours online a day = to log in at X hour and log off 3 hours later.
valdisman wrote:However, I think Kaly is data pulling from accounts which log in and out each day and counting those hours, not the ones who stay online 24/7.
we all agree we went beyond the idea of shops/players online 24/7 from page 1 (except for Joe's comment).
Whatever,
we only care about codes, so forget the rest0 -
My guess is it only counts people logged in through Arc.0
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I don't believe it's counting people through only Arc (and that would be a very weird and skewed number if that were true, given how many people are skirting around using Arc *makes eyeballs* I see you there!) Data is populating, but I noticed it changed the numbers when I checked this morning versus when I checked in the afternoon, so I'll give it until tomorrow morning to stop shifting around!
**This shifting could also be taking into account those who are being logged on through "day shifts" (clocking over from midnight), so I might have to check at a different time than I'm normally checking at to make sure I'm capturing people properly.0 -
It may only be counting single IP logins as well. And May be using the earning time system. So you have to be active for it to count. This means it would not include Cat Shops / AFK people.
Where you have a few people from the House / Router log in. Or people running 10 clients which I consider to be more of a problem than not using Arc...0 -
IF Arc actually worked most of the time, wasn't buggy as hell, and didn't get Alpha tests pushed to it randomly being introduced as new functioning features....
I bet a lot more people would use it.
Hell, if it wasn't initially forced down our throats as broken bloatware in the first place....
But hey, most PWE games are on Steam now anyway.
@heero200 That does make sense, and could be a definite possibility.0 -
what exactly is being counted?0
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A simple thing to ponder about: If only Arc hours were calculated, why is the game available via Steam as well? - In other words, for this kind of thing to be realistic, it needs to record online hours by the game server and not by arc, for example. Though, it's still possible only Arc and Steam hours are accounted for, but nevertheless, this should prove that if only Arc hours are calculated, an event like this should not exist.
You're doing great job keeping us updated with what you have access to kalyst and if the data lacks behind, naturally the final evaluation will lack behind as well.0 -
Do we have a update for the last few days?0
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It may only be counting single IP logins as well. And May be using the earning time system. So you have to be active for it to count. This means it would not include Cat Shops / AFK people.
Where you have a few people from the House / Router log in. Or people running 10 clients which I consider to be more of a problem than not using Arc...
the idea of having 10 clients open at once scares me they must have an ungodly amount of bandwith or something
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maybe, what if the people that are online 24/7 are not being counted because they dont actually log off? like the people who log in for 3 hours a day get counted because their account actually logs off so their time can be recorded. but if the person doesnt log off, their running timer is still going so the datapull doesnt take that person into account since its still going and didnt get recorded.
so maybe we have to log off and in once per day?
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It may only be counting single IP logins as well. And May be using the earning time system. So you have to be active for it to count. This means it would not include Cat Shops / AFK people.
Where you have a few people from the House / Router log in. Or people running 10 clients which I consider to be more of a problem than not using Arc...
the idea of having 10 clients open at once scares me they must have an ungodly amount of bandwith or something
RAM is far larger restriction to clients than bandwidth is. If you are living in a western country with decent internet access, running 10 clients is no problem bandwidth wise as this game takes like no bandwidth.0 -
proksimitee wrote: »Do we have a update for the last few days?
Proski o_O0 -
Nope.
Any updates?0 -
proksimitee wrote: »Do we have a update for the last few days?
Proski o_O
Heh. He still plays but on an archer. Haven't seen him on forums in a loooong time though..
@kalystconquerer#0876 Any update for past few days coming today?Moonshine drinker
In a world of 10s, be an 11.0
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