Wiz Stealth Tp

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Comments

  • blazerboy
    blazerboy Posts: 1,673 Arc User
    They did nerf sins many times just ofc pwi likes to do the swing back and forth between making sins weaker and stronger. Tbh before Elysium sins couldnt kill any endgame AA which is why they gave them nuking 1 hit skills instead of multi xD. Only issue with paralyze imo is genies can't take them off nor can faith but bypass anti stun isnt so bad even if db have a good amount of them. Moreover remove speed from puri proc sounds awesome for killing venos xD
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  • freygin
    freygin Posts: 737 Arc User
    This skill is already OP without stealth and with low cd, can be used to get in range to attack and get out of firing range to escape and yet they buff it. Now it's even more OP, on the ground and most OP when flying it seems, can almost get an upperhand everytime after used.

    Wiz is the new sin ? a RANGED sin ? Wanmei never learns, stealth is broken and shouldn't exist in the first place but they keep giving it to more classes. Bribe me with a stealth for cleric and I'll shut up and say it's far from OP.
  • chary
    chary Posts: 850 Arc User
    When have they ever directly nerfed sins since the few nerfs they did when the class was first released (i.e. triple sparking in stealth). They only nerfed aps, not the actual class.​​
  • booker27
    booker27 Posts: 167 Arc User
    Sins were never nerfed directly lol what you talking about.
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  • blazerboy
    blazerboy Posts: 1,673 Arc User
    @chary Well sins get alot less from atk cards than every other class in game. Also couple years ago if I recall they reduced the amount of phy atk they get from dex if I recall sins base atk is actually alot lower than heck even db even though dags base and saber base isnt that far from eachother there were other aspects I heard of but those were rumors I never got confirmed. If anything all these defense add ons we were given helped with the sin issue like def passive HP ect because you have mag classes with all the buffs that give a decent amound of defense based on % the high base everyone has now grrrrr. Hell killing a vit build vit stone veno or garnet gem vit based cleric is harder than any HA and not even talking in terms of CC just pure damage. Kinda why they now gave sin a upgrade on rift and spellcutter condense those skills literally zerk crit 20k+ on endgame HA with very small chance to proc puri spell like older primal skills. Before Elysium sins couldnt solo any B level geared magic class which was kinda thier purpose so they roared in complaints, in all honesty puri spell just made it nearly extremely difficult unless you were endgame vs non endgame mag classes and thus paralyze was born!!!! ( atleast how I rationalized this). Sins only killed if they got lucky spike damage hits which is why i said they weaken sins then strengthen back and forth.
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  • blazerboy
    blazerboy Posts: 1,673 Arc User
    Also i swear by nerf classes you guys want them to apply BS like make port skills like a two min CD... If you guys talking about nerfing 1 aspect then go ahead and explain an alternative that class can use to survive or accomplish thier mission.... The only argueable skill is tidal and if you ask me they should just make it 60 seconds on but 120 sec CD not 90 or hell make the dang thing purgeable. So please Id like to understand what you guys call nerfing w.o completely making that class useless...
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  • chary
    chary Posts: 850 Arc User
    blazerboy wrote: »
    @chary Well sins get alot less from atk cards than every other class in game. Also couple years ago if I recall they reduced the amount of phy atk they get from dex if I recall sins base atk is actually alot lower than heck even db even though dags base and saber base isnt that far from eachother there were other aspects I heard of but those were rumors I never got confirmed. If anything all these defense add ons we were given helped with the sin issue like def passive HP ect because you have mag classes with all the buffs that give a decent amound of defense based on % the high base everyone has now grrrrr. Hell killing a vit build vit stone veno or garnet gem vit based cleric is harder than any HA and not even talking in terms of CC just pure damage. Kinda why they now gave sin a upgrade on rift and spellcutter condense those skills literally zerk crit 20k+ on endgame HA with very small chance to proc puri spell like older primal skills. Before Elysium sins couldnt solo any B level geared magic class which was kinda thier purpose so they roared in complaints, in all honesty puri spell just made it nearly extremely difficult unless you were endgame vs non endgame mag classes and thus paralyze was born!!!! ( atleast how I rationalized this). Sins only killed if they got lucky spike damage hits which is why i said they weaken sins then strengthen back and forth.

    egg-2.gif lmao. They have never nerfed sins since disabling triple spark in stealth. If there is such a damage decrease, it doesn't matter because even a half decent sin can still just random bypass by rolling their face on the keyboard with zero effort.

    and more lmao. Sirens of War was probably the last patch that this game was even mostly balanced on. Yeah sure, archers were starting their decline and mages were pretty dumb on that patch (hence why everyone and their mom rerolled to one), but everyone else actually felt **** equal.​​
  • freygin
    freygin Posts: 737 Arc User
    I prefer sin with permanent 50% tidal/focused mind or as 30 minutes buff and can switch at anytime, but stealth is out from the game. Also give sin the same base damage from avatar/starchart just like archer/duskblade, but remove all free chi gained from skill, stun and jump stun only cost a bit of chi, lower than half bar like 30 chi.
  • catgirldesu
    catgirldesu Posts: 993 Arc User
    edited June 2016
    I think what we need is another update like Sirens of War that actually updated a lot of skills for all classes. A general skill overhaul and re-balance (nerfing included) instead of trying to update 3-4 skills here and there. Even if an overhaul means having to change how some classes/cultivations are played (like combos etc. I don't mean changing a class role), I'll be okay with it.
    ​​
  • blazerboy
    blazerboy Posts: 1,673 Arc User
    @freygin do that to a sin and I'd love to see it do absolutely anything productive... @chary lol sirens of war i didnt see much change in the game and hell agianst duskblade seeker bm ect the ccable classes with stun I can see thier gripe agianst sins but anything AA feels like they dont even get phased unless they are non endgame vs endgame sinsbof which yea i wouldnt be upset about losing xD. Prior to elysiun only time you really worried is if lifehunter proced ur def charms elimination spiked and that bs skill knife throw with one of the lowest hit skill description somehow hit 20k which was like HOW LMFAO
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  • chary
    chary Posts: 850 Arc User
    blazerboy wrote: »
    @chary lol sirens of war i didnt see much change in the game

    yeah a new gear set with puri proc on half the classes being made the norm isn't a ton of change. Right.

    You should just accept that you have no idea about anything.​​
  • blazerboy
    blazerboy Posts: 1,673 Arc User
    edited June 2016
    Im talking about perspective not aggroance. Gears yeah added defense and more attack that doesnt foster a complete change though still thats lovely. Puri spell proc helped alot it did help with survivability but based on your complaining sins are bad from day one up to now where they arent much a threat outside of their 60 second window, I guess didnt help much did it? Or the fact non Deity sins can solo most mag classes AFTER Primal passives giving AA extreme p.def yep Sirens of war was a Big change right okay lol chill out and look at things from a diff perspective not just your own... When I say much change I mean things like completely new classes, additions like cardsets, starcharts which in reality are a league of thier own compared to gears. Gears are easy as hell to get if you put workin and still wont be affective compared to how things such as luck based or hell penetration giving more of a radical change thats the kind of change im talking about.... Doesn't exactly make it op your only true arguement is paralyze but sins really vs "more than half the classes" whom have puri proc? Only tidal is an actual issue xD
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  • chary
    chary Posts: 850 Arc User
    edited June 2016
    Tidal. Stealth. Their CC power and damage. If they had just nerfed sins in those areas before, there would be no need for puri proc and, by extension, paralyze.

    But you've never spent time at west/sp just waiting around to get double sparked+relentless'd from stealth by random sins so you'd never know.​​
  • blazerboy
    blazerboy Posts: 1,673 Arc User
    I guess you can say say I never spent time "waiting" for it because I prefer to hunt not be prey but thats just different situations I suppose. Tidal yep thats a legit arguement, stealth was an issue until sin pots CC arcane classes not too bad HA/LA yeah still skills like anti stun faith vacuity pots are very real ways to avoid those issues esp mass pvp i never worry about sins. Also pretty sure I spend all my time at SP/West over the years pvp is my only reason to play but thank you for your concern xD. Sins can be easily countered in mass they really just excel in 1v1 if you ask me.
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  • chary
    chary Posts: 850 Arc User
    lol.

    You were never at west/sp back in the day. Do not even try it.​​
  • blazerboy
    blazerboy Posts: 1,673 Arc User
    Just because I wasnt the same class for 7yrs doesnt imply you know go ahead how many times have I changed classes heres a hint more than 6 times out of want for variety sorry I wasnt always a AA class pretty sure in the past 4 years you have been ghost from SP or west. The only time of the game I never played was Dscent when Morai first appeared and pvped since I played bm so not sure what you're implying..... If you meant before sins came out yes i didnt pvp back then you just didnt know by what name :3
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  • freygin
    freygin Posts: 737 Arc User
    edited June 2016
    Sins stripped off his stealth and instant/fast chi gain and being not able to do 2 or triple spark often will make them just like any other classes. They can't subsea and triple spark in sequence if the instant chi gain skill is gone. So it's compensated with same damage coming from everything like any other class would. I think that's fair trade without making sin utterly useless.

  • blazerboy
    blazerboy Posts: 1,673 Arc User
    edited June 2016
    Sins probably wouldnt be as effective if you limit thier 3rd spark ability is limited by alot but i do agree 3rd spark subsea is kinda bs with little ease. Taking away stealth would be suicide maybe increase CD of force stealth so they cant constantly but complete remove yeah nah sins would be 0 threat if you ask me
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  • chary
    chary Posts: 850 Arc User
    blazerboy wrote: »
    If you meant before sins came out yes i didnt pvp back then you just didnt know by what name :3

    Nice contradiction.

    ik your BM. I never saw it in pvp ever.​​
  • suzukmann
    suzukmann Posts: 86 Arc User
    chary wrote: »
    blazerboy wrote: »
    If you meant before sins came out yes i didnt pvp back then you just didnt know by what name :3

    Nice contradiction.

    ik your BM. I never saw it in pvp ever.​​

    speaking of pvp in pwi, is like speaking of unicorns in rl.
  • blazerboy
    blazerboy Posts: 1,673 Arc User
    ^ this guy gets it lmfao are you serious ask how I met Ian jesus how pretencious are you. You're clearly seeing pvp when you were logged in afk all day okay im done theres no arguing with someone who obviously believes if a class contrast with thiers its "op" duskblades need to be removed! Yet bms sins and barbs arent having issues. Sins damage is broken but in mass pvp dont see Storms,Mystics complaint. Veno fox form doesn't need a proc but im playing AA classes im never chasing them so they dont need a nerf.... Wow okay well played yo well played...
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