Territorial war no show costing pwi $$
bestwizard11
Posts: 28 Arc User
Many players have quit or will quit playing pwi if current situation persists. One of the only few things left for players to get enjoyment at playing pwi is tw, but if tw continues to be no-show or highly imbalanced people will quit. PWI must introduce a system to reward people for taking part in tw like giving out coins/event gold.
To counter the highly imbalanced tw, the beforesaid system can be made progressive, like for example if tw lasts more than 15 minutes each player gets 2 A packs, plus 1 A pack for participating, if tw lasts 30 minutes 3 A packs, if 40 minutes 4 A packs, etc.. Winning side gets extra 5 A packs. This will have the desired effect of persuading many r9/g16 currently not in tw factions to join one. Since factions are limited to 200 members, it'll over time make the gap between top 10 factions less obvious. Competitiveness of tw makes people want to play and invest more time/money into the game which benefits pwi. Reward items must be made tradable so non cash shoppers can sell/trade for items to upgrade their gears.
Also have a detailed personal kill/heal/buff/etc counter during tw and extra rewards be given.
Lastly the reason why the English Premier League is the most successful league with the biggest profits/budget is because it is so competitive. Spanish La Liga display much more beautiful football but every year it is always either Real Madrid or Bacelona. PWI learn from EPL, then maybe pwi will survive for another 10 years.
To counter the highly imbalanced tw, the beforesaid system can be made progressive, like for example if tw lasts more than 15 minutes each player gets 2 A packs, plus 1 A pack for participating, if tw lasts 30 minutes 3 A packs, if 40 minutes 4 A packs, etc.. Winning side gets extra 5 A packs. This will have the desired effect of persuading many r9/g16 currently not in tw factions to join one. Since factions are limited to 200 members, it'll over time make the gap between top 10 factions less obvious. Competitiveness of tw makes people want to play and invest more time/money into the game which benefits pwi. Reward items must be made tradable so non cash shoppers can sell/trade for items to upgrade their gears.
Also have a detailed personal kill/heal/buff/etc counter during tw and extra rewards be given.
Lastly the reason why the English Premier League is the most successful league with the biggest profits/budget is because it is so competitive. Spanish La Liga display much more beautiful football but every year it is always either Real Madrid or Bacelona. PWI learn from EPL, then maybe pwi will survive for another 10 years.
0
Comments
-
Aren't coins a good reward? If your leader does not split them, it's not the reason to add new rewards.0
-
Paying 1m-5m each to attend tw is not attractive enough.darkdemen said:Aren't coins a good reward? If your leader does not split them, it's not the reason to add new rewards.
0 -
You'd just have fake factions filled with dozens of alts bidding on each other and AFKing till the end to get the maximum reward.0
-
Not if they have a system like x-tw or nw where pwi will know all statistics like number of kills, buff, heal, etc.. Years ago pwi even have each character's total number of kills/kill ratio. PWI currently also have time statistics for heavenfall temple and weekly highest hit damage, why can't they extend that to the most fun aspect of their game?asterelle said:You'd just have fake factions filled with dozens of alts bidding on each other and AFKing till the end to get the maximum reward.
The above-said statistics should be made as detailed as possible and be made transparent, up to now we still have no idea how nation war supply tokens rewards are calculated. Imagine watching NBA or American Football without all the statistics, it'll as dull as hell. Also a player can improve his game if he knows the statistics.0 -
The only way this wouldn't be hella abused is if they make it random who you get paired up against and I'm kinda not here for that given how xtw ends up.0
-
This is an awesome idea.
Currently on the Etherblade server there is one faction that has dominated so badly (Karma) that all they get are no shows and players continuously apply to them creating an even bigger imbalance. Every application to Karma is another step towards the death of TW.
The problem is that players with the gear to fight them are distributed among several baby factions and get get organized or don't even prioritize tw anymore. There's no incentives! The coin rewards are lame and tw payout is significantly outdated compared to the price of charms to attend tw and the cost to improve gear.
Because of this the only tw on the Etherblade are either no shows or 10 minute fights with fewer than 30 people on each side.
TW used to be a glorious 80v80 battle that could last 3 hours but it is entirely dead.
PWI needs to introduce something to split up the monopolies or incentivise players to join bigger factions and to TW more.
I also agree with the idea about adding detailed statistics and I mentioned this in another thread here
http://www.arcgames.com/en/forums/pwi#/discussion/1205026/pvp-statistics
Other games are all evolving to e-sports with huge viewership and fanbases and followers and PWI is falling behind the evolutionary gaming curve without this. Detailed PVP statistics would create so much competition and motivation for players it'd change everything.0 -
We had detailed pvp statistics. All it did was give some dudes an ego boost over their kda and then a subsequent ego deflation when they got rekt'd by some random alt in the kda standings. True story.
TW should never be about coin, but something something about bringing honor to your guild or having fun or just beating the snot out of your opponent because they're tools.
btw, 3 hour tw has sucked for like four years now. It's not 2012 anymore. 100 mins is fine.
Edit- One of the basic basic way of fixing tw monopolies is literally limiting the amount of space in guilds. Lets say down to 100 or so to give something of a buffer unless they make normal tws 60v60 like xtw or something then you can limit it down to like 80 slots per guild. Personally I'd be cool with that, but I know a lot of people wouldn't. This would also notably not fix stupidity like PR relations and just plain not knowing what you're doing.Post edited by chary on0 -
I do like the reward system for XTW if you attend you get a reward if you dont you dont.
Would be nice to have something like this for a more attractive people to do TW.
Ill think about this but im in the mind set to log this.
Thanks.0 -
I can agree on this that Territory War needs a better incentive... like seriously who can compete with a top tier faction who pretty much invested like 10k into their gear with refines +10-12, has a 6 card set A-S Morai or Nuema portal, and gemmed out with some of the best gems that can only be obtained out of packs. Now it is noted that R9 gear is somewhat farmable for like a billion coin plus and +10-12 refines are not always needed to kill someone in pvp. Thus leading to card sets which pretty much has been the biggest game changer with a 5 card set you add 60% boost to overall cards white stats and 70% for a 6 card set. Though odds are having a 6 card set is in the hands of the lucky or rich. Like less than a 2% chance to recieve the one morai card you need in a War Avatar A chest and less than a 0.19 percent chance in a every day War Avatar A pack you can get from Flowsilver Palace rewards. To top it all off you can rebirth your card set for more stats if you have multiple copies and add 400-1600 worth of exp to cards which on average 50-200m worth of C cards to EACH card. Yep no one can compete with that when you take like 7 figure damage to the face...can anyone say charm **** to a total 20k hp plus every death. I did ask to put in individual cards and gems in botique for the event but just didn't make the cut or PWCN didn't want them easily accessible without spending a couple thousand dollars in packs for our version. Disregarding the star chart since everyone can get one and it comes with random set of stats every time you obtain one and slowly improve over time except against the person who just maxes it out with his or her credit card compared to someone who can only obtain a limited amount of Astrobana pearls and Nebula Dust Orbs per day...QQ0
Categories
- All Categories
- 181.9K PWI
- 699 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk