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Rise of Tiamat Preview Patch Notes NW.35.20141125a.4

panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
Characters
  • Sandesyl has acquired more goblin snot to properly style her hair again.

Content and Environment
  • Tiamat's Hoard more accurately adjusts to recent server population for contribution percentages required.

Items and Economy
  • Level 59 Rare neck items from dropping in Dragon Heroic encounters in Well of Dragons.
  • The Dragon Hoard Coin Pouch is now Uncommon quality to better reflect its contents.

Performance and Stability
  • Resolved a slow memory leak in the game client.
Post edited by panderus on

Comments

  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
    edited December 2014
    This is going to Preview now and will be deployed live tomorrow.
  • isuuck2isuuck2 Member Posts: 491 Bounty Hunter
    edited December 2014
    So know party or raid for tiamat?
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited December 2014
    isuuck2 wrote: »
    So know party or raid for tiamat?

    Akro has already posted elsewhere that the target for those changes is for next week's patch (12/18).

    http://nw-forum.perfectworld.com/showthread.php?808551-The-Battle-with-Tiamat-Moving-Forward
    ROLL TIDE ROLL

    Great Weapon Fighter: Because when is today not a good day to die?

    PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited December 2014
    panderus wrote: »
    Characters

      Performance and Stability
      • Resolved a slow memory leak in the game client.

      One hopes this improves tiamat
    • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
      edited December 2014
      chemboy613 wrote: »
      One hopes this improves tiamat

      I don't believe it will have the entire effect we want. Some of the other changes we are working on were too risky to try and push live in such a short time frame without enough testing.

      One thing you can try is one of these things temporarily to try and snag some extra performance out of the fight:

      /reduce_mip 1 (/reduce_mip 0 to reverse)
      This reduces the texture mip level used by all textures that are drawn. The end result is that the game is a little blurrier (characters and environment).

      Options | Advanced | Character Detail
      Lower this option to 50%. This does something similar to /reduce_mip 1, but just for characters and not for FX or the environment. Setting this to 50% will likely produce the same exact result as setting /reduce_mip 1, but without sacrificing environment or FX visual fidelity.
    • cheesegromitcheesegromit Member Posts: 540 Arc User
      edited December 2014
      panderus wrote: »
      Characters
      Items and Economy
      • Level 59 Rare neck items from dropping in Dragon Heroic encounters in Well of Dragons.

      Level 59 blue items drop in most of the other post level 60 content on occasion. Is this intended? My only info is this old post which suggests not. Is this patch note specific to WoD?
    • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User
      edited December 2014
      Thank you for that.
      panderus wrote: »
      Characters
      • Sandesyl has acquired more goblin snot to properly style her hair again.

      Content and Environment
      • Tiamat's Hoard more accurately adjusts to recent server population for contribution percentages required.

      Items and Economy
      • Level 59 Rare neck items from dropping in Dragon Heroic encounters in Well of Dragons.
      • The Dragon Hoard Coin Pouch is now Uncommon quality to better reflect its contents.

      Performance and Stability
      • Resolved a slow memory leak in the game client.
    • hefisdohefisdo Member Posts: 709 Bounty Hunter
      edited December 2014
      panderus wrote: »
      Items and Economy
      • Level 59 Rare neck items from dropping in Dragon Heroic encounters in Well of Dragons.

      Uhh... what does this mean?
      (´・ ω ・`)
    • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
      edited December 2014
      panderus wrote: »
      I don't believe it will have the entire effect we want. Some of the other changes we are working on were too risky to try and push live in such a short time frame without enough testing.

      One thing you can try is one of these things temporarily to try and snag some extra performance out of the fight:

      /reduce_mip 1 (/reduce_mip 0 to reverse)
      This reduces the texture mip level used by all textures that are drawn. The end result is that the game is a little blurrier (characters and environment).

      Options | Advanced | Character Detail
      Lower this option to 50%. This does something similar to /reduce_mip 1, but just for characters and not for FX or the environment. Setting this to 50% will likely produce the same exact result as setting /reduce_mip 1, but without sacrificing environment or FX visual fidelity.

      I'll try the MIP option, but i did try character details and no effect whatsoever. When i do netgraph, my receive ping is astronomical (sometimes spiking over 80,000)

      With the exception of 30 people zerging one dragon, the rest of the game is smooth.
    • ikuruyoikuruyo Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 132 Bounty Hunter
      edited December 2014
      There are times when the 3 item set bonus of the Lathander set, injury immunity, does not work and you gain an injury. If you fall to your death, you die and gain an injury. If you had been revived and have revive sickness and are hit with some kill effects you can gain a couple of injuries, afterward you will not have the "Injury Immunity" buff either. When you lose the injury immunity buff the only way to get it back is to remove one of the parts of the set and put it back on.

      I've been doing Tiamat runs and that lightning attack that gives no warning and kills anyone it hits has given me 2 injuries at a time. Its possible that my soulforge is causing something odd, but I got the full set so that I would not need to use injury kits and I've gone through 40 or so of them since I started doing Tiamat runs. I'm getting tired of having to heal injuries that I should not be getting.

      A possible solution would be to have the set give you a buff that heals injuries every couple of seconds.
    This discussion has been closed.