Combat Advantage Bonus: This stat now properly increases your Combat Advantage damage by the amount it says it does.
Content
Defeating the Elder Brain or the Aboleth no longer requires a crystal to spawn that drops the appropriate rewards in a safe location.
Heroic Encounter enemies will now properly leash if lead too far away from the Heroic Encounter.
Heroic Encounters now take into account damage taken, damage dealt and any healing for the purposes of earning credit for rewards instead of only damage dealt.
Icewind Pass PvP Heroic encounter updates such as better indication of golem activation points, better detection of reward credit for all players instead of just players who kill and capture points, capture point capture status FX and text updates.
Increased the range at which credit is granted for rescuing a survivor during quest Lost on the Pass.
Icewind Pass PvP Heroic Encounter has updated FX for the capture points.
Leaving the Caverns of Karrundax will return characters from where they entered the dungeon from instead of Mount Hotenow.
Lowered the GS requirement to Kessel's Retreat to 12k.
Need for Mead has received encounter placement updates as well as a named Frost Giant trying to take the mead for himself.
Old Sharandar, the Ashen Battlefield and Icewind Dale all show on the overworld map as disabled before unlocking them instead of not appearing at all.
Polish fixes to many of the Dwarven Valley quests such as Quest Path updates, more clear objective text and better cleanup behaviors.
The amount of Heroic Encounter on at any time has been reduced.
The civilian population of Caer-Konig has been updated.
There are now slightly more Black Ice nodes in.the Ebonfrost Scree,
There is now a 30 second delay from after Heroic Encounter ends and when any normal spawns come back to an area so there is less of a chance to get caught off guard.
There is now a Black Ice Corrupted Beholder Heroic Encounter avaialble in the Dwarven Valley.
Updates and polish to the Class Artifact quest such as cutscene changes, skill kit placement and quest path updates.
Enemies
The Wight Commander power "Soul Harvest" now will only heal the caster.
Environment
Biggrins Throne now has proper collision.
Totems of Auril and Troll Idols have updated appearances.
Updates to the area around Captain Dunmish.
Various polish and performance passes have been made to the Icewind Dale maps.
Items and Economy
Alchemy now has a task to create Iceforge Healing Elixirs.
All potions now consistantly autoslot if there is space available and stack together whenever possible.
Black Ice gear stats have been adjusted to a more appropriate scaling.
Iceforge Healing Elixirs have an updated icon.
Increased the number of Healing Potions found in all ranks of the Adventurer's Reward.
Rebalanced the stat levels of the Dwarven set gear.
The gold sale value of several Rank 5 Enchantments was incorrect. SOme were higher than intended, some were lower. They have all been corrected to be 5 silver.
Tymora's Lucky coin and the Adorable Pocket Pet are no longer affected by cooldown reduction or the Recovery stat of the user.
User Interface
Enchantment slot management lists will no longer show invalid enchantment choices for the selected slots.
Updated art updates for when a Heroic Encounter is failed.
Updated the error message received if somone takes the last hit of black ice before you are able to while mining.
Heroic Encounters now take into account damage taken, damage dealt and any healing for the purposes of earning credit for rewards instead of only damage dealt.
Lowered the GS requirement to Kessel's Retreat to 12k.
The rewards for HE's not only being based on dps/enemies killed is a good thing.
Has the entry to the skirmish been fixed? we all had over 14k gearscore and the 20% black ice resistance but it wouldn't let us in , what was preventing entry if you can tell us / if it's been fixed because we all had well over the required GS .
So still no fixes on the glaring issues in the new character creation/acknowledgment that many people dislike them and want the old options back? Got it.
Lowered the GS requirement to Kessel's Retreat to 12k. .
Does it fix the so called " 20% black ice resistance requirement " snafu .
IF you have 2 fully empowered pieces of kit that is supposed to give you 20% black ice resistance , but it DIDN'T allow queueing for Kessels retreat skirmish ( most likely because they programmed it as being > 20% - my opinion . Please correct me if I am wrong ) .
WITHOUT getting a 3rd piece of kit it didn't let you queue for the skirmish .
This is the stumbling block in getting people to be able to test the skirmish as getting enough people to run the higher HE's in order to hopefully get the arms to drop is a chore in itself .
The point of putting it on the preview server is to allow us to be your guinea pigs and test your software - can't do that if there are severe restriction put in place to hinder us .
Lowering the gs is a step in the right direction to get more people BUT the black ice resistance requirement is what will STOP people being able to queue and test out the skirmish .
Simple solution is to either reduce the required resistance to 16% ( basic values of 2 standard black ice pieces of equipment ) or reinstate the arms into the shop and allow people to buy 3 pieces of equipment with their farmed black ice .
Server is currently still unavailable so I can't check wether it works or not - hoping for the best , fearing the worst .
EDIT
Just checked and IT STILL DOESN'T ALLOW QUEUEING WITH 2 FULLY EMPOWERED PIECES OF EQUIPMENT ( 20% ) . This is a MASSIVE FAIL .
Why when they said they were looking at queueing requirements was this not adjusted - was it overlooked or is it deliberate . The farming of a third piece will take too long for many people , even when we get to level 3 crafting we aren't guaranteed a third piece as they all require additional crafting items which have to be farmed from the higher level HE's .
Overall I'm disappointed . This situation was clearly explained in the forums and no clear reply was ever given back by the devs ...........
No it doesn't fix the entrance requirements to the skirmish. A shame... New HEs and more nodes are nice. Hopefully the reduced number of HEs won't affect the amount of higher skilled ones in icewind (which spawn more rarely at times). The problem with getting a 3rd piece is thats it can be hard to get people to group up for the harder encounters, especially remorhaz. The requirements probably won't be so bad on live when more people may participate. But ywah, if you can fix the entry requirements to work properly, that'd be nice.
But again , the point being on preview is to test the program for bugs etc . It's VERY hard to do that when they have severe restrictions in place stopping us . With it being on preview they can and should have a slight reduction ( from whatever live requirements would be set at ) in order for us to HELP them test their software . If we can't and it goes live without extensive testing , just wait for all the negative comments that would then hit the forums ..
EDIT
Just checked and IT STILL DOESN'T ALLOW QUEUEING WITH 2 FULLY EMPOWERED PIECES OF EQUIPMENT ( 20% ) . This is a MASSIVE FAIL .
Wow , seriously , so they haven't fixed the problem at all even though we pretty much spelled out exactly what the issue was and nowhere did anybody even mention that gearscore was the problem , meh I'm though bothering to test this now , I'm not jumping through hoops to try to test stuff , I'll just wait till it comes to live.
Leaving the Caverns of Karrundax will return characters from where they entered the dungeon from instead of Mount Hotenow.
Several other dungeons have the same behavior. Including Cragmire Crypts, Idris, Mad Dragon, Temple of Spiders, Spellplague, and Castle Never
While we are on the topic of dungeon bugs. With mod 2, most dungeons were changed so that if you are inside the dungeon when Dungeon Delves started, the dungeon delve chest would properly unlock without having to log out. However 2 remain broken, Caverns of Karrundax and Valindra's Tower.
0
orangefireeMember, NW M9 PlaytestPosts: 1,148Arc User
edited April 2014
Foundry appears to be up on preview. Are we getting any new encounters this patch? I'm not even seeing the ones from Icewind Dale in it. I assume they are coming later?
Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
So still no fixes on the glaring issues in the new character creation/acknowledgment that many people dislike them and want the old options back? Got it.
I'll redo the appeal.
improve the hair , give options of facial expression - I I would love my cw with a joker smiling - but do not change the dash (or "traço", I do not know if the translation is correct).
This is the best thing in the game by a wide margin.
ps: improve the super saiyan hair. haha
ps2: the interesting of the current options is that if you want to make a western look, you can. If you want to take a "gekiga/shonen look" , you can. give more options that, but not all become "fluffy".
Pots are insanely broken now upon picking them up. Even when you have another stack of the same kind in your inventory...
Yeah, the potions are all messed up now.
Now, if you pick up a potion, that potion, and whatever stack of potions of the same type that you have in your inventory, are automatically placed in your first belt slot. Whatever potions you had in that belt slot are replaced in your inventory where the previous stack was.
I found this out the hard way when I was trying to solo a heroic encounter and discovered that I was attempting to heal myself with Tidespan potions.
It's not limited to Caer Konig too, it happens all over the place (I also tested it out in Dread Ring, it happens there too).
So annoying when you're in combat, randomly pick one up without really thinking about it (user error for the win! lol) and then go to Heal Pot yourself when your in legit danger of dying and all of a sudden you have 300 extra Recovery for 3600 seconds...
YAY ME!!!
0
silverquickMember, Neverwinter Beta UsersPosts: 1Arc User
Combat Advantage Bonus: This stat now properly increases your Combat Advantage damage by the amount it says it does.
Very nice... I already noticed the change in coloring for the abillity procs too which is very nice.
Content
Defeating the Elder Brain or the Aboleth no longer requires a crystal to spawn that drops the appropriate rewards in a safe location.
This one was sorely needed, I've got friends who would like to run this outside DD, but because of the bug you just fixed, they cannot find people willing to do it.
This is a great one for a 2 Ranger/2 CW/1 DC team.
[*]Heroic Encounters now take into account damage taken, damage dealt and any healing for the purposes of earning credit for rewards instead of only damage dealt.
Outstanding.
[*]Leaving the Caverns of Karrundax will return characters from where they entered the dungeon from instead of Mount Hotenow.
Yes this one was greatly annoying, thanks for the fix.
[*]Need for Mead has received encounter placement updates as well as a named Frost Giant trying to take the mead for himself.
[*]Polish fixes to many of the Dwarven Valley quests such as Quest Path updates, more clear objective text and better cleanup behaviors.
I have not had a chance to test it....
But the Dwarf in the Troll Kettles quest would not allow you to turn over the pots to free the dwarves, and was uncompletable. I will attempt this one again tonight and see if I can confirm. But it jammed me up in the Dwarven Valley.
The amount of Heroic Encounter on at any time has been reduced.
There is now a 30 second delay from after Heroic Encounter ends and when any normal spawns come back to an area so there is less of a chance to get caught off guard.
While this seems good on the surface...
Remember... right now there's only a few of us actually testing this stuff. Once this goes live, there's going to be a ton of people doing these, so reducing them may not be a good idea. So I would hope this has been taken into consideration as this place will be packed eventually when it goes live.
There is now a Black Ice Corrupted Beholder Heroic Encounter avaialble in the Dwarven Valley.
Updates and polish to the Class Artifact quest such as cutscene changes, skill kit placement and quest path updates.
Yes that is one cool beholder, yes I know its a 6-10 man encounter, but I did try to solo it and promptly was one shotted by the Beholder.
Cool monster though. You don't get to see Beholders much unless you do CN, Its nice for everyone to be able to appreciate some of the excellent models in the game.
Foundry appears to be up on preview. Are we getting any new encounters this patch? I'm not even seeing the ones from Icewind Dale in it. I assume they are coming later?
Yes, currently they will be coming some time after this module launches.
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silverquickMember, Neverwinter Beta UsersPosts: 1Arc User
edited April 2014
Ok after testing, I can now free the Dwarves from the Trolls in the quest. Its now fixed and working.
Yeah the second boon for the CW also does not allow you to actually select either of the two boons, so that's still there.
Side note, for whatever reason the Heroic Encounters in Icewind Pass and the general mob encounters around the board are much harder than the ones in Dwarven Valley. In Icewind Pass just as often as not, I'm barely able to stay alive when fighting them. And I have to be on my toes 100% of the time or they'll kill me.... but in Dwarven Valley ones generally they are far too easy, an almost feel like Sharandar/Dread Ring mobs instead.
Not sure if that's actually intended that way, but many of the Icewind Pass mobs can just give me fits at times, but the Dwarven Valley ones are surprisingly easy. If this wasn't what you intended, you may have to buff the Dwarven Valley encounters and general mobs a bit.
@pandarus, can we know whether the fix for punishing light will be implemented at M3 launch? The new cycle of change capstone for cleric will heavily use PL so i hope the bugged PL can be fixed before or during the launch. For details pls click here.
Yeah the second boon for the CW also does not allow you to actually select either of the two boons, so that's still there.
Also unable to choose the 3rd rank of boons from Ice Wind Dale (playing GWF). I am hoping that this is linked to being unable to choose the 2nd rank boon.
so am I looking at this right the new gear and everything is really only for pvp by the looks of it from the crafting tab ?
0
ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
edited April 2014
No, you'll need Black Ice gear to do the PvE stuff, too. It just has the PvP stats "built into it" so that people can participate in the PvP open world stuff as well, and won't need to juggle two sets for each.
I just got a small patch on the IWD preview test server, what was added? no patch notes I can see ,if they patched something why no fix to the skirmish requirements? the only dungeon type content for a party in the entire mod and nobody can test the thing ,I'm trying to test this thing and it's like you get forced to jump through hoops to do a job for cryptic , losing patience now for sure.
Yet STILL no secondary requirement change to access Kessels retreat ( the good old 20% black ice snafu ) .
There is less than 1 month till it goes live and I have yet to hear of anyone ACTUALLY getting into the skirmish to test it .
All it requires is a simple adjustment to the black ice requirement by changing it to 16% ( 2 pieces of the new black ice equipment ) .
they can re-adjust the value for the live server requirements .
How about getting a comment from a dev telling us that it COULD and WOULD be implemented for us to test for THEIR benefit .
After all they corrected a potion bug that crept in after the last patch ( which wasn't something that was being asked for by the community ) .
0
dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Yet STILL no secondary requirement change to access Kessels retreat ( the good old 20% black ice snafu ) .
There is less than 1 month till it goes live and I have yet to hear of anyone ACTUALLY getting into the skirmish to test it .
All it requires is a simple adjustment to the black ice requirement by changing it to 16% ( 2 pieces of the new black ice equipment ) .
they can re-adjust the value for the live server requirements .
How about getting a comment from a dev telling us that it COULD and WOULD be implemented for us to test for THEIR benefit .
After all they corrected a potion bug that crept in after the last patch ( which wasn't something that was being asked for by the community ) .
They just need to change it so 20% is the actual requirement, not more than 20%. 2 pieces of fully charged Black Ice gear will get you to 20%.
0
orangefireeMember, NW M9 PlaytestPosts: 1,148Arc User
Comments
Previously: This will be going to preview starting at 5pm PST.
The rewards for HE's not only being based on dps/enemies killed is a good thing.
Has the entry to the skirmish been fixed? we all had over 14k gearscore and the 20% black ice resistance but it wouldn't let us in , what was preventing entry if you can tell us / if it's been fixed because we all had well over the required GS .
Does it fix the so called " 20% black ice resistance requirement " snafu .
IF you have 2 fully empowered pieces of kit that is supposed to give you 20% black ice resistance , but it DIDN'T allow queueing for Kessels retreat skirmish ( most likely because they programmed it as being > 20% - my opinion . Please correct me if I am wrong ) .
WITHOUT getting a 3rd piece of kit it didn't let you queue for the skirmish .
This is the stumbling block in getting people to be able to test the skirmish as getting enough people to run the higher HE's in order to hopefully get the arms to drop is a chore in itself .
The point of putting it on the preview server is to allow us to be your guinea pigs and test your software - can't do that if there are severe restriction put in place to hinder us .
Lowering the gs is a step in the right direction to get more people BUT the black ice resistance requirement is what will STOP people being able to queue and test out the skirmish .
Simple solution is to either reduce the required resistance to 16% ( basic values of 2 standard black ice pieces of equipment ) or reinstate the arms into the shop and allow people to buy 3 pieces of equipment with their farmed black ice .
Server is currently still unavailable so I can't check wether it works or not - hoping for the best , fearing the worst .
EDIT
Just checked and IT STILL DOESN'T ALLOW QUEUEING WITH 2 FULLY EMPOWERED PIECES OF EQUIPMENT ( 20% ) . This is a MASSIVE FAIL .
Why when they said they were looking at queueing requirements was this not adjusted - was it overlooked or is it deliberate . The farming of a third piece will take too long for many people , even when we get to level 3 crafting we aren't guaranteed a third piece as they all require additional crafting items which have to be farmed from the higher level HE's .
Overall I'm disappointed . This situation was clearly explained in the forums and no clear reply was ever given back by the devs ...........
Wow , seriously , so they haven't fixed the problem at all even though we pretty much spelled out exactly what the issue was and nowhere did anybody even mention that gearscore was the problem , meh I'm though bothering to test this now , I'm not jumping through hoops to try to test stuff , I'll just wait till it comes to live.
Several other dungeons have the same behavior. Including Cragmire Crypts, Idris, Mad Dragon, Temple of Spiders, Spellplague, and Castle Never
While we are on the topic of dungeon bugs. With mod 2, most dungeons were changed so that if you are inside the dungeon when Dungeon Delves started, the dungeon delve chest would properly unlock without having to log out. However 2 remain broken, Caverns of Karrundax and Valindra's Tower.
I'll redo the appeal.
improve the hair , give options of facial expression - I I would love my cw with a joker smiling - but do not change the dash (or "traço", I do not know if the translation is correct).
This is the best thing in the game by a wide margin.
ps: improve the super saiyan hair. haha
ps2: the interesting of the current options is that if you want to make a western look, you can. If you want to take a "gekiga/shonen look" , you can. give more options that, but not all become "fluffy".
Foundry UGC related bugs
03-17-2013 [FIXED] Dialog - Response Enable/Disable When Objective Complete/In-Progress
05-03-2013 [FIXED] Patrol Speed: Constant 7.5fps regardless of setting
05-08-2013 [FIXED] [Foundry] Respec is impossible - Stuck with a character without powers
05-26-2013 [FIXED] (duplicate) Foundry Respec dont work.
07-01-2013 [FIXED] (duplicate) Foundry Bug: Cannot Properly respec Author character
01-02-2014 [FIXED] (duplicate) Cannot respec character in foundry - cannot allocate power/feat points
07-04-2013 [FIXED] Patch 33 broke Invert Visibility Ifs
08-30-2013 [FIXED] Object Mouseover causes offset/rotated duplicate image
09-06-2013 [FIXED] Audio: Chime 3/6/9/12
09-22-2013 [partial] Fomorian "Solos" description encounter type shows (null) [Warrior fixed, Totemist/Witch still show (null)]
10-10-2013 [FIXED 16/17] Multiple audio silences [RE-broken: Nature/Birds, seagulls 1]
10-19-2013 [FIXED] Changing costume of any Drider crashes Foundry
10-22-2013 [FIXED] Incorrect Rotation: Volume Gate - Netherese Ruins Wall 20ft 01
10-31-2013 [partial - still Unusable Map] - Terraced Detailed Snowy Extra Large - Floating Details
11-09-2013 [FIXED] "Nature/Ice Cracking 1" now sounds like a muted "Nature/Water, stream 1"
11-19-2013 [FIXED] "Nature/Water, Waterfall large 1" now sounds like a rain on a pond
11-19-2013 [FIXED] Thayan Mirror Image Encounter type shows (null)
Detail Asset Issues
09-02-2013 [FIXED] Blacklake tar details no longer black - have become an ugly rusty brownish color
01-30-2014 # [partial-fix] Thin Arrow Details have collision - Thick Redcap spikes have no collision (Arrow 01 and Arrow Clustoer 02 no longer have collision)
Encounter Matrix | Advanced Foundry Topics
Wow, thank you developers! That's some Foundry love right there=)
One of the many Control Wizards that misses Shard Of The Endless Avalanche. RIP Shard (Beta-Mod3)
No , that's what you get if you sell them to a merchant , at the moment they are different prices apparently .
Yeah, the potions are all messed up now.
Now, if you pick up a potion, that potion, and whatever stack of potions of the same type that you have in your inventory, are automatically placed in your first belt slot. Whatever potions you had in that belt slot are replaced in your inventory where the previous stack was.
I found this out the hard way when I was trying to solo a heroic encounter and discovered that I was attempting to heal myself with Tidespan potions.
It's not limited to Caer Konig too, it happens all over the place (I also tested it out in Dread Ring, it happens there too).
YAY ME!!!
Very nice... I already noticed the change in coloring for the abillity procs too which is very nice.
This one was sorely needed, I've got friends who would like to run this outside DD, but because of the bug you just fixed, they cannot find people willing to do it.
This is a great one for a 2 Ranger/2 CW/1 DC team.
Outstanding.
Yes this one was greatly annoying, thanks for the fix.
I have not had a chance to test it....
But the Dwarf in the Troll Kettles quest would not allow you to turn over the pots to free the dwarves, and was uncompletable. I will attempt this one again tonight and see if I can confirm. But it jammed me up in the Dwarven Valley.
While this seems good on the surface...
Remember... right now there's only a few of us actually testing this stuff. Once this goes live, there's going to be a ton of people doing these, so reducing them may not be a good idea. So I would hope this has been taken into consideration as this place will be packed eventually when it goes live.
Yes that is one cool beholder, yes I know its a 6-10 man encounter, but I did try to solo it and promptly was one shotted by the Beholder.
Cool monster though. You don't get to see Beholders much unless you do CN, Its nice for everyone to be able to appreciate some of the excellent models in the game.
Yes, currently they will be coming some time after this module launches.
Yeah the second boon for the CW also does not allow you to actually select either of the two boons, so that's still there.
Side note, for whatever reason the Heroic Encounters in Icewind Pass and the general mob encounters around the board are much harder than the ones in Dwarven Valley. In Icewind Pass just as often as not, I'm barely able to stay alive when fighting them. And I have to be on my toes 100% of the time or they'll kill me.... but in Dwarven Valley ones generally they are far too easy, an almost feel like Sharandar/Dread Ring mobs instead.
Not sure if that's actually intended that way, but many of the Icewind Pass mobs can just give me fits at times, but the Dwarven Valley ones are surprisingly easy. If this wasn't what you intended, you may have to buff the Dwarven Valley encounters and general mobs a bit.
Also unable to choose the 3rd rank of boons from Ice Wind Dale (playing GWF). I am hoping that this is linked to being unable to choose the 2nd rank boon.
There is less than 1 month till it goes live and I have yet to hear of anyone ACTUALLY getting into the skirmish to test it .
All it requires is a simple adjustment to the black ice requirement by changing it to 16% ( 2 pieces of the new black ice equipment ) .
they can re-adjust the value for the live server requirements .
How about getting a comment from a dev telling us that it COULD and WOULD be implemented for us to test for THEIR benefit .
After all they corrected a potion bug that crept in after the last patch ( which wasn't something that was being asked for by the community ) .
They just need to change it so 20% is the actual requirement, not more than 20%. 2 pieces of fully charged Black Ice gear will get you to 20%.
Just curious, will Anara the Cerulean's costume be added at the same time?