Is there any chance that GFs could perhaps get some sort of increased ability to maneuver - like perhaps a base movement speed buff while not blocking, or when your guard meter is depleted.
Playing on the preview server as a TR...
Full rank 10 darks and perfect vorpal did around 10-15k lashing blades, a good 40% or so decrease.
Fighting a GF is nearly impossible- you will find yourself proned the majority of the time.
I was CC'd by a CW 1-2 seconds into my Bloodbath daily, which cut off the daily and made me waste my AP.
Cool damage reduction for Trickster Rogues. Thanks for nerfing us every patch, maybe a day Devoted Cleric will deal more damage. I don't even hit 15k lashing blade with perfect vorpal, and my perfect bilethorn seems useles now. All this against tank characters with 35k+ HP and lot of HP regeneration.
I am bored to join Pvp Dominations where enemies has blue gears and I have already an end-game gear. Now, you fixed my damage, but they will deal less damage too.
I also lost my HP, Crit, Lifesteal and Armor penetration stats from this "ninja nerf".
Negative feedback for this new system.
Two bugs on preview: Immunity from Duelist's flurry doesnt work. Immunity from Impossible to catch doesn't work.
Instead nerfing all classes such DC, that is useless now with that 300 HP heal from healing words while combat, you must think to change Queue system; something like League of Legends where you gain a rank (something like the actual Glory) and then you can only join in that Rank Istances.
Who is up with me?
you must think to change Queue system; something like League of Legends where you gain a rank (something like the actual Glory) and then you can only join in that Rank Istances.
Who is up with me?
This is just testing for a new stat in PvP ,they have only just started work on trying to balance it , any other pvp content we may be getting ( such as new arenas , ranking etc ) will probably not be seen until module 3 , in the mean time try out the new system , see what ways it affects you and give constructive feedback , since they have opened up both preview shards it is likely that they intend on this being in test for a while so there is no need to panic and complain ,it isn't like it is going live tomorrow.
This is just testing for a new stat in PvP ,they have only just started work on trying to balance it , any other pvp content we may be getting ( such as new arenas , ranking etc ) will probably not be seen until module 3 , in the mean time try out the new system , see what ways it affects you and give constructive feedback , since they have opened up both preview shards it is likely that they intend on this being in test for a while so there is no need to panic and complain ,it isn't like it is going live tomorrow.
I tried the new pvp system, whith different builds and equips. The fact is that Trickster Rogue class received another nerf.
Every rogue use the Executioner path, check the thread posted in Trickster Rogue's forum.
I was thinking this.. "Then what if I test a new kind of build that is not executioner's one?"
What to say.. 80/90% movement speed, low critical strike hoping in a good non-critical damage (from Nimble blade feat) and focussing the enemy only with duelist's flurry (with high movement is more easy to hit the enemy), 10 fasts hits = more bilethorn effectines.
I expected something good from my p. bilethorn.. then I tested and what to say.. Devoted Cleric probably hits more then me. Really, with 1 at-will I used to hit 3/4k damage, depends how lucky I was.
We have 2 useless paths, as rogue we can only use Executioner Path, and now also a critical strike damage reduction and meanwhile, I've lost 4% critical chance because of Equip nerf.
So the cc immune things seems related to knockdowns in particular. This will get fixed.
Is regeneration and lifesteal supposed to be healing players for the full amount in PvP when the Healing Depression debuff is up on them? Seems very odd to reduce all other sources of healing besides these when regeneration alone accounts for roughly 50-70% of the total healing done in PvP at the current moment.
0
ladykrystineMember, Neverwinter Knight of the Feywild UsersPosts: 6Arc User
edited January 2014
So basically Guardian Fighters have become even stronger and more resistant to everything... and clerics are being screwed over yet again? It's not enough we have broken skills, the bug with Drow Clerics that harm their allies/themselves, and skills so nerfed they're unusable, and now there's this healing depression thing? Healing's just about the only thing clerics have going for them, and now PVP is going to suck even more.
I remember when the Hammer of Fate got nerfed far back in Module 1, we were promised that clerics would get some extra love in the future. Is this it? First off, we have Righteousness, then the DR boon that lessens incoming healing, and now this healing depression thing? And all of them stack! How lovely.
Thank you, this is exactly what I needed to be deterred from PVP'ing for good.
0
ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited January 2014
I love the changes to Guardian Fighters. Well done!
Most poorly written and confusing patch notes ever?
Possibly.
Would it be at all possible to have a more proficient English speaker write patch notes in the future?
0
inthefade462Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited January 2014
Yay pendulum swings?
Tenacity alone is enough, make it a required stat to survive in pvp and only comes from pvp gear (you should not get it by default). Then you can balance the stats of pvp gear so that classes deal the damage that you want them to deal in pvp so that they are balanced. Go in with 18k gs pve gear and crazy dps? Tenacity mitigates all your damage while not having tenacity gets you 1-2 shot by 9k gs scrubs in t1 pvp sets.
All the extra changes especially nerfing cleric healing is too much. Test pvp balance with tenacity first then tweak from there.
Tenacity alone is enough, make it a required stat to survive in pvp and only comes from pvp gear (you should not get it by default). Then you can balance the stats of pvp gear so that classes deal the damage that you want them to deal in pvp so that they are balanced. Go in with 18k gs pve gear and crazy dps? Tenacity mitigates all your damage while not having tenacity gets you 1-2 shot by 9k gs scrubs in t1 pvp sets.
All the extra changes especially nerfing cleric healing is too much. Test pvp balance with tenacity first then tweak from there.
I dont like the idea of tenacity stat. The good thing about pvp as it is. Is that you dont have to come in with specific sets of gear and still fair well if you know how to play.
With this tenacity stat. This forces all people who would like to pvp to have to have pvp gear, and this burdens any player that has a even distinctly different or unique playstyle or build.
That was one of the good things about pvp. This ruins it.
Gearscore is one thing, a different thing entirely from this.
this is just restrictive.
This is just the underlying problem that will be made more apparent as time goes on under everything else.
I tried the new pvp system, whith different builds and equips. The fact is that Trickster Rogue class received another nerf.
Every rogue use the Executioner path, check the thread posted in Trickster Rogue's forum.
I was thinking this.. "Then what if I test a new kind of build that is not executioner's one?"
What to say.. 80/90% movement speed, low critical strike hoping in a good non-critical damage (from Nimble blade feat) and focussing the enemy only with duelist's flurry (with high movement is more easy to hit the enemy), 10 fasts hits = more bilethorn effectines.
I expected something good from my p. bilethorn.. then I tested and what to say.. Devoted Cleric probably hits more then me. Really, with 1 at-will I used to hit 3/4k damage, depends how lucky I was.
We have 2 useless paths, as rogue we can only use Executioner Path, and now also a critical strike damage reduction and meanwhile, I've lost 4% critical chance because of Equip nerf.
Nothing else to say, nothing else :-P
This is only part of the problem, but goes right into exactly what I was getting at.
Honestly they did not need to mess with any of this.
Pvp was fine from levels 10-59. But suddenly it turns into a mess at 60.
All pvp really needed is proper matching of some kind. Perferrably based on gearscore at the least. Some sort of sub divisioning.
nice to see some changes but we need the most pug vs pug and fixed vs fixed queue atm the bigest problem is if u have fixed 14-15k+ team u just own pugs and they rage quit and if u play in pug everyone quit even if u hold good and still can win
and why gf buff it is allredy broken op atm with prone lock till u die
Um. I'm not worried as much about the healing nerf for DCs as I am about us being forced to wear specific gear. It's bad enough we can't benefit from our set bonuses like the other classes can. In order to just stay alive we're forced to wear random blues with high defense.
NOW I have to get rid of those blues that are stacked with defense and regen. Switching from my current pvp set to my gg set, I lose over 700 defense points (~25% of my total defense points) and over 500 regen points. All this just to survive with gear that has.... life steal? For a HEALER? AND nerf our healing? Seriously, is cryptic trying to make all DCs quit this game?
Cool damage reduction for Trickster Rogues. Thanks for nerfing us every patch, maybe a day Devoted Cleric will deal more damage. I don't even hit 15k lashing blade with perfect vorpal, and my perfect bilethorn seems useles now. All this against tank characters with 35k+ HP and lot of HP regeneration.
I am bored to join Pvp Dominations where enemies has blue gears and I have already an end-game gear. Now, you fixed my damage, but they will deal less damage too.
I also lost my HP, Crit, Lifesteal and Armor penetration stats from this "ninja nerf".
Negative feedback for this new system.
Two bugs on preview: Immunity from Duelist's flurry doesnt work. Immunity from Impossible to catch doesn't work.
Instead nerfing all classes such DC, that is useless now with that 300 HP heal from healing words while combat, you must think to change Queue system; something like League of Legends where you gain a rank (something like the actual Glory) and then you can only join in that Rank Istances.
Who is up with me?
Non sense. You can reach 32 k HP easy on TR with just rank 7 radiant. With rank 10 we are talking 34k-35k. And TR can easily stack to 1600-2000 regen with artifacts. So I don't see how you are at disadvantage.
Everyone got nerfed, look at TR's biggest rival GWF, most of them are crying now, that is basically a ninja buff for TR. So no TR is not nerfed.
0
shunterinoMember, Neverwinter Beta UsersPosts: 0Arc User
No, you can't. Please feel free to provide screengrab to prove otherwise.
Bull. Utter bull, I'm sitting at beyond 33k as soon as I reach that 700hp boon. Here's the screenshot, note that it's without the campfire buff or any potions:
Bull. Utter bull, I'm sitting at beyond 33k as soon as I reach that 700hp boon. Here's the screenshot, note that it's without the campfire buff or any potions:
Gosh, i am a pvp cleric since beta (and always cleric, now at my 5th cleric) but now i really doubt what we cleric should do in pvp. We cant kill, FORCED to solo tank/cap, AND NERFED our healing by 40% from righteousness, 25% from enemies' boon, and even 50% more from incoming patch, i heard that a cleric heal only 300 per healing word tick, OMG what is that healing???
So, we got these.
1. Righteousness (Less 40% self heal)
Reason: Cleric mustn't heal himself too much, must use potion like others do!!!
The fact: Cleric is the class that use most potion in average because they cannot burst heal themselves. In future, divine armor that grants small amount of temp hp will be ruined again. (50% less temp hp in combat)
2. Astral Shield ninja nerf (The one of 2 healing skills that have no righteousness debuff GOT NERF!!!)
Reason: Cleric is too OP when AS lasts for so long, heals so much and can stack 2 or more.
The fact: AS left roughly 10 sec uptime instead of 13-15 sec with high recovery and cannot stack anymore, Don't ever complain where is our shield if you die, it is in cd.
3. Forgemaster's Flame (the other skill without affected by righteousness)
Story: Once nerfed its healing and damage output, but was buffed back after some months due to high complaining about this skill and too much nerf on cleric.
4. Hammer of Faith nerf
Story: Dramatically damage reduce.
Reason: Cleric isn't intended to deal damage so high in pvp and we must not kill too many like other dps do!!
5. Clerics in PvP
Story: Those from beta knows clerics are the aggro magnet and very easy to kill in pvp, Rogues flying everywhere and a dazed cleric can die in 2 secs. Since Gctrl introduced halfling deflect pvp cleric and it shone so well, pvp clerics tend to utilize def/deflect/regen/hp and use dex/con build. WIS? STR? CHA? Nah, our main ability score is useless, i wonder why the non class ability score is better than our cleric ability score?
6. "WONDERFUL" ITEMS
So we got these:
2x Life steal pvp set
2x M1 ArP Sharandar set
2x M2 ArP and LS Dread set
None regen/deflect/or even def epic set for us!! All pvp clerics use blues instead of purple and what a joke is when u see a cleric with full epics excluding MH set and HP set, you know you gonna lose, HE IS A FOOD!!! Pro cleric uses blues in pvp unless he plays a special role other than tank (high prophet for debuff and MH for burst heal). AND WE GONNA USE THOSE LIFESTEAL SET IN PVP IN FUTURE!!!!!
7. Fantastic boons
New DR boon lowers target healing for 25%. Which class do the Healings??? Why make a boon to lower a class only? Our nerf isn't enough?? And what is the purpose of burning guidance?? OK, even the boon trigger every seconds I deal 120 damage per second if i heal a person EVERY SECOND. What is this?? 120 damage?? Any class self regen can heal 5 or 6 times more than that you know? Oh, I thought it is ok when synergy with HP set but it is unpredictable, and i think i will switch to madness.
8. Anointed Champion
You give us a tankier paragon path but nerf our healing, temp hp, regen each by 50%?? Then why you give us a paragon path which heavily focused on temp hp build??
All guys even non clerics keep helping us, crying for a better solution for clerics. As a old beta player i just simply post what i see and what i feel about clerics. I would like to roar: "Come on! More nerf bats on me! Hit me with more NERFs and Fantastic IMAGINATIONs!! I will still play as a DC and wont change my class no matter what. Come on!! Clerics are TOO OP!! We can heal and dps and tank. SO OP. NERF US!!!"
Comments
So the cc immune things seems related to knockdowns in particular. This will get fixed.
Can I translate this as: knockdowns are not supposed to go through cc immunity such as ITC and Unstoppable?
Obviously so..
Correct, knockdowns are not meant to ignore cc immunity. (CC immunity is not meant to allow you to stand up from being knocked down though.)
That is called Into the Frey :-)
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
Full rank 10 darks and perfect vorpal did around 10-15k lashing blades, a good 40% or so decrease.
Fighting a GF is nearly impossible- you will find yourself proned the majority of the time.
I was CC'd by a CW 1-2 seconds into my Bloodbath daily, which cut off the daily and made me waste my AP.
Hyenas@zokir - Essence of Aggression
Join Essence of Aggression: PVP-ing Hard Since Beta!
I am bored to join Pvp Dominations where enemies has blue gears and I have already an end-game gear. Now, you fixed my damage, but they will deal less damage too.
I also lost my HP, Crit, Lifesteal and Armor penetration stats from this "ninja nerf".
Negative feedback for this new system.
Two bugs on preview: Immunity from Duelist's flurry doesnt work. Immunity from Impossible to catch doesn't work.
Instead nerfing all classes such DC, that is useless now with that 300 HP heal from healing words while combat, you must think to change Queue system; something like League of Legends where you gain a rank (something like the actual Glory) and then you can only join in that Rank Istances.
Who is up with me?
Youtube: Trickster Rogue - Pug Match @ 1 vs 1
Screenshot zone:
Click: I Bet 99% of people CAN'T screenshot this
This is just testing for a new stat in PvP ,they have only just started work on trying to balance it , any other pvp content we may be getting ( such as new arenas , ranking etc ) will probably not be seen until module 3 , in the mean time try out the new system , see what ways it affects you and give constructive feedback , since they have opened up both preview shards it is likely that they intend on this being in test for a while so there is no need to panic and complain ,it isn't like it is going live tomorrow.
I tried the new pvp system, whith different builds and equips. The fact is that Trickster Rogue class received another nerf.
Every rogue use the Executioner path, check the thread posted in Trickster Rogue's forum.
I was thinking this.. "Then what if I test a new kind of build that is not executioner's one?"
http://nwcalc.com/tr?b=np3:1xfyuo:20e01s,1cn0505:1uu5u1:15u000:100000&h=0&p=min
What to say.. 80/90% movement speed, low critical strike hoping in a good non-critical damage (from Nimble blade feat) and focussing the enemy only with duelist's flurry (with high movement is more easy to hit the enemy), 10 fasts hits = more bilethorn effectines.
I expected something good from my p. bilethorn.. then I tested and what to say.. Devoted Cleric probably hits more then me. Really, with 1 at-will I used to hit 3/4k damage, depends how lucky I was.
We have 2 useless paths, as rogue we can only use Executioner Path, and now also a critical strike damage reduction and meanwhile, I've lost 4% critical chance because of Equip nerf.
Nothing else to say, nothing else :-P
Youtube: Trickster Rogue - Pug Match @ 1 vs 1
Screenshot zone:
Click: I Bet 99% of people CAN'T screenshot this
Is regeneration and lifesteal supposed to be healing players for the full amount in PvP when the Healing Depression debuff is up on them? Seems very odd to reduce all other sources of healing besides these when regeneration alone accounts for roughly 50-70% of the total healing done in PvP at the current moment.
Asyira TR * Aislynn De'Comri CW * Joffrey Baratheon SW * Kili HR
Proud Member of V A H A L L A
Founder and Guild Officer for Heralds of Lurid Dusk
Thank you, this is exactly what I needed to be deterred from PVP'ing for good.
Yay!
Possibly.
Would it be at all possible to have a more proficient English speaker write patch notes in the future?
Tenacity alone is enough, make it a required stat to survive in pvp and only comes from pvp gear (you should not get it by default). Then you can balance the stats of pvp gear so that classes deal the damage that you want them to deal in pvp so that they are balanced. Go in with 18k gs pve gear and crazy dps? Tenacity mitigates all your damage while not having tenacity gets you 1-2 shot by 9k gs scrubs in t1 pvp sets.
All the extra changes especially nerfing cleric healing is too much. Test pvp balance with tenacity first then tweak from there.
I dont like the idea of tenacity stat. The good thing about pvp as it is. Is that you dont have to come in with specific sets of gear and still fair well if you know how to play.
With this tenacity stat. This forces all people who would like to pvp to have to have pvp gear, and this burdens any player that has a even distinctly different or unique playstyle or build.
That was one of the good things about pvp. This ruins it.
Gearscore is one thing, a different thing entirely from this.
this is just restrictive.
This is just the underlying problem that will be made more apparent as time goes on under everything else.
This is only part of the problem, but goes right into exactly what I was getting at.
Honestly they did not need to mess with any of this.
Pvp was fine from levels 10-59. But suddenly it turns into a mess at 60.
All pvp really needed is proper matching of some kind. Perferrably based on gearscore at the least. Some sort of sub divisioning.
All of this is just overkill really.
The GF buffs were nice though.
and why gf buff it is allredy broken op atm with prone lock till u die
Rogues and priests are cannon fodder in pvp now.
NOW I have to get rid of those blues that are stacked with defense and regen. Switching from my current pvp set to my gg set, I lose over 700 defense points (~25% of my total defense points) and over 500 regen points. All this just to survive with gear that has.... life steal? For a HEALER? AND nerf our healing? Seriously, is cryptic trying to make all DCs quit this game?
Non sense. You can reach 32 k HP easy on TR with just rank 7 radiant. With rank 10 we are talking 34k-35k. And TR can easily stack to 1600-2000 regen with artifacts. So I don't see how you are at disadvantage.
Everyone got nerfed, look at TR's biggest rival GWF, most of them are crying now, that is basically a ninja buff for TR. So no TR is not nerfed.
No, you can't. Please feel free to provide screengrab to prove otherwise.
SO you are one of those people that can't do maths?
Try high con roll and Assassin Amulet.
Bull. Utter bull, I'm sitting at beyond 33k as soon as I reach that 700hp boon. Here's the screenshot, note that it's without the campfire buff or any potions:
Thank you someone with a decent mind show up.
So, we got these.
1. Righteousness (Less 40% self heal)
Reason: Cleric mustn't heal himself too much, must use potion like others do!!!
The fact: Cleric is the class that use most potion in average because they cannot burst heal themselves. In future, divine armor that grants small amount of temp hp will be ruined again. (50% less temp hp in combat)
2. Astral Shield ninja nerf (The one of 2 healing skills that have no righteousness debuff GOT NERF!!!)
Reason: Cleric is too OP when AS lasts for so long, heals so much and can stack 2 or more.
The fact: AS left roughly 10 sec uptime instead of 13-15 sec with high recovery and cannot stack anymore, Don't ever complain where is our shield if you die, it is in cd.
3. Forgemaster's Flame (the other skill without affected by righteousness)
Story: Once nerfed its healing and damage output, but was buffed back after some months due to high complaining about this skill and too much nerf on cleric.
4. Hammer of Faith nerf
Story: Dramatically damage reduce.
Reason: Cleric isn't intended to deal damage so high in pvp and we must not kill too many like other dps do!!
5. Clerics in PvP
Story: Those from beta knows clerics are the aggro magnet and very easy to kill in pvp, Rogues flying everywhere and a dazed cleric can die in 2 secs. Since Gctrl introduced halfling deflect pvp cleric and it shone so well, pvp clerics tend to utilize def/deflect/regen/hp and use dex/con build. WIS? STR? CHA? Nah, our main ability score is useless, i wonder why the non class ability score is better than our cleric ability score?
6. "WONDERFUL" ITEMS
So we got these:
2x Life steal pvp set
2x M1 ArP Sharandar set
2x M2 ArP and LS Dread set
None regen/deflect/or even def epic set for us!! All pvp clerics use blues instead of purple and what a joke is when u see a cleric with full epics excluding MH set and HP set, you know you gonna lose, HE IS A FOOD!!! Pro cleric uses blues in pvp unless he plays a special role other than tank (high prophet for debuff and MH for burst heal). AND WE GONNA USE THOSE LIFESTEAL SET IN PVP IN FUTURE!!!!!
7. Fantastic boons
New DR boon lowers target healing for 25%. Which class do the Healings??? Why make a boon to lower a class only? Our nerf isn't enough?? And what is the purpose of burning guidance?? OK, even the boon trigger every seconds I deal 120 damage per second if i heal a person EVERY SECOND. What is this?? 120 damage?? Any class self regen can heal 5 or 6 times more than that you know? Oh, I thought it is ok when synergy with HP set but it is unpredictable, and i think i will switch to madness.
8. Anointed Champion
You give us a tankier paragon path but nerf our healing, temp hp, regen each by 50%?? Then why you give us a paragon path which heavily focused on temp hp build??
All guys even non clerics keep helping us, crying for a better solution for clerics. As a old beta player i just simply post what i see and what i feel about clerics. I would like to roar: "Come on! More nerf bats on me! Hit me with more NERFs and Fantastic IMAGINATIONs!! I will still play as a DC and wont change my class no matter what. Come on!! Clerics are TOO OP!! We can heal and dps and tank. SO OP. NERF US!!!"