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Patch Notes: NW.3.20130529g.36

heyrogersheyrogers Member, Cryptic Developer Posts: 180 Cryptic Developer
User Interface
  • A couple Zen Market preview images have been updated to better reflect the respective items.
  • Turkish language and locale “i”s and all of its flavors should behave correctly now.

Systems and Items
  • Alchemy has had some tooltip updates to better reflect where Alchemical Knowledge comes from.
  • Solvent is now added to the first couple Alchemy tasks to reduce the need to visit the profession store immediately.
  • The Dancing Jagged Blade, Dancing Shield, and Honey Badger companions should now be more responsive in combat.

Content and Environments
  • Fixed a potential stability issue that can sometimes occur at the end of a Gauntlgrym PvP match.
  • Castle Never respawn campfires have improved logic on which campfire is correct according to the party progress.
  • Fardelver’s Crypt unintended rock climbing has been corrected.
Post edited by Unknown User on

Comments

  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2013
    heyrogers wrote: »
    Fardelver’s Crypt unintended rock climbing has been corrected.

    Nice to see this fix. Hopefully the Spawn Camping in Gauntgrym PvP will be dealt with soon as well.
  • zippyhappychimpzippyhappychimp Member, Neverwinter Beta Users Posts: 7 Arc User
    edited July 2013
    heyrogers wrote: »
    • Fardelver’s Crypt unintended rock climbing has been corrected.

    A day late and a dollar short. Only the *rare* group without a TR does this anymore. The newer "Fast t1" method is far faster.
  • maxillion2maxillion2 Member Posts: 125 Arc User
    edited July 2013
    you have to climb over the rocks to do it that way also it effectivly stop it from being run that way as well
  • nick0021nick0021 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    How about fixing actual bugs like how people cannot progress alchemy due to an issue through the gateway instead of fixing some crappy T1 dungeon that nobody does anymore? Its been almost 3 weeks. This game has alot of potential to be sucessful if the devs would get their head out of their butts.
  • sycholicsycholic Member Posts: 9 Arc User
    edited July 2013
    How about adding a monitor/indicator to show if the foundry is up or down... past 2 days its been up and down like... well you get the idea.. But there is a server status but sadly it doesnt apply to the foundry if that is up or down..

    PS: Dunno why my forums says Im a PWE member since this month either.. considering Ive been playing PWI and STO for a long time now.. lol
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