neverwinter: PEINEXDEM(warlock)31*----PEINEX(trickster rouge)70
ethersaga: PEINEXDEM(yaoh conjurer)75* http://www.youtube.com/c/ridingwithwolftvv I used to be an adventure like you until I took a dagger to the chest
I hope this game develops even more! Started playing it yesterday, Loving it! I just don't like the FPS issues when other players are around me :-/ I've heard everyone has this problem!
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frostmourne95Member, Neverwinter Beta UsersPosts: 1Arc User
edited May 2013
Please release ranger class ! there are only 5 class which is pretty low , since in nw2 there are about 30 classes
I still miss the monk class form D&D and lots of other classes. I hope this game gets updatesd until it has lots and lots of classes like on D&D Really nice work with this game, its like playing D&D
don't nerf any class just balance em all to be competitive against each other in pvp,actually once rogue stuns you are dead, one thing i noticed is rogue's stun duration is too long and control wizard control for some reason is very short,2 secs only.
make stuns and control skills lasting equually
CPU:PHENOM II X4 965@3.9 GHZ
MOBO:ASROCK 890GX EXTREME 3
RAM:8GB 1600 MHZ
SSD:SAMSUNG 830
VGA:ASUS 560 TI DCII TOP 900/1800/2100
Duh, just don't overdo please.
If it's a good module you could end up punishing the module developers out there!
Maybe add... a multiplier?
First time that you play a module in a day you get full exp
second time only 90%, third 80% and so on, until maybe you reach 50%.
Next day you can play again that module with full exp
Also, modules could have a fixed Exp. multiplier chosen by the Admins. It could start at 50% for unverified modules and get a boost depending on the module itself.
Just an idea.
Keep up with the good work! Too bad I can't keep working on the editor locally!
For some reason I can't still open new topics, but have got several typos on the foundry's interface to report!
don't nerf any class just balance em all to be competitive against each other in pvp,actually once rogue stuns you are dead, one thing i noticed is rogue's stun duration is too long and control wizard control for some reason is very short,2 secs only.
make stuns and control skills lasting equually
Are you insane rogue have only 1 hard CC. Yet a control wizard can stun lock you for 5 sec. minimum, nearly all the skills have CC.
If u need a nerf...then you're simply a whiny baby, Who can't STAND to lose.
Here's my experience so far.
I've 1 vs 1 a CW. Honestly......On monday i <font color="orange">HAMSTER</font> him, just now before servers down i got <font color="orange">HAMSTER</font>. What does this tell you? The ABILITY to kill another player resides in THEIR playstyle and YOUR playstyle. Perhaps the cw i killed was bad? Perhaps i'm bad against todays CW, COS HE PLAYS BETTER?
Got nothing to do with NERF, or OMGCLASSOP.
If u can't come to terms with this reality....then you will NEVER be happy. You may be a MASTER at your clas...but are you so arrogant to think you are the BEST IN THE WORLD? Balls to you. There is ALWAYS someone who knows how to counter your EXACT moves, just like you know how to counter SOMEONE'S moves.
GROW UP AND DEAL WITH IT.
PITY,REGRET, AND MERCY are just EXCUSES for the strong not to kill the weak!
Get out the old pen and paper and play real D&D, mages have 4 hp (minus con mod), barbs have up to 12 per level (minus con mod) yet I could still squash a barb at range, but if that barb hits me, I'm dead. a rogue is a little of both, it can get up and close, but it doesn't have a lot of HP, wizards keep them at range, fighters have to learn that they can attack and outmatch one. but all the idiots just guard, then ***** that a rogue is OP. All it is is cowardly tanks not wanting to fight and whine instead
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solidwolfyMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
Would be glad if you checked my post just befor urs
Started to play this game yesterday. Now I turned on launcher and saw that I have to wait for an hour to play. I ain't mad. I'm happy that this game gets patched everyday!
don't nerf any class just balance em all to be competitive against each other in pvp,actually once rogue stuns you are dead, one thing i noticed is rogue's stun duration is too long and control wizard control for some reason is very short,2 secs only.
make stuns and control skills lasting equually
Actually I do agree about this. It usually doesn't bother me, because most Rogues are dumb and do it with the long cast-time version. But if you do accidentally get hit by one you are running around silenced for like 10 seconds, wheras the wizard (who is the actual control class, and not top tier dps) can only control for 2-3 seconds at best.
Rogue DPS is fine, but I think their CC should be lowered to match control wizard durations.
Comments
ethersaga: PEINEXDEM(yaoh conjurer)75*
http://www.youtube.com/c/ridingwithwolftvv
I used to be an adventure like you until I took a dagger to the chest
Im only mid 40s atm (hopefully 50 by the end fo today), but I can 2v1 a rogue / another character.
Unless said rogue is good, but thats rare.
make stuns and control skills lasting equually
MOBO:ASROCK 890GX EXTREME 3
RAM:8GB 1600 MHZ
SSD:SAMSUNG 830
VGA:ASUS 560 TI DCII TOP 900/1800/2100
Great job and comunication with players!
plz fix Tank aggro and lag too
Duh, just don't overdo please.
If it's a good module you could end up punishing the module developers out there!
Maybe add... a multiplier?
First time that you play a module in a day you get full exp
second time only 90%, third 80% and so on, until maybe you reach 50%.
Next day you can play again that module with full exp
Also, modules could have a fixed Exp. multiplier chosen by the Admins. It could start at 50% for unverified modules and get a boost depending on the module itself.
Just an idea.
Keep up with the good work! Too bad I can't keep working on the editor locally!
For some reason I can't still open new topics, but have got several typos on the foundry's interface to report!
Modules:▬► "Mind Over Matter" NW-DNASR4HTL
(beta v0.9 - improving dialogues, fine tuning encounters, 99% bug free)
Are you insane rogue have only 1 hard CC. Yet a control wizard can stun lock you for 5 sec. minimum, nearly all the skills have CC.
Here's my experience so far.
I've 1 vs 1 a CW. Honestly......On monday i <font color="orange">HAMSTER</font> him, just now before servers down i got <font color="orange">HAMSTER</font>. What does this tell you? The ABILITY to kill another player resides in THEIR playstyle and YOUR playstyle. Perhaps the cw i killed was bad? Perhaps i'm bad against todays CW, COS HE PLAYS BETTER?
Got nothing to do with NERF, or OMGCLASSOP.
If u can't come to terms with this reality....then you will NEVER be happy. You may be a MASTER at your clas...but are you so arrogant to think you are the BEST IN THE WORLD? Balls to you. There is ALWAYS someone who knows how to counter your EXACT moves, just like you know how to counter SOMEONE'S moves.
GROW UP AND DEAL WITH IT.
2d6 or 3d4 etc
how about taking out +10% damage on feats and put in ability score damage like
(str-10)/2
how about taking out always hit and put in base attack bonus
how about taking out items with +hp and put in items with +constitution
how about enabling to multiclass
how about not spending your feat points for you in the first 5 levels
how about skill points
how about making it a ****ing DnD game and not DnD face and the rest just like any other normal MMO?
played for an hour, sorry if that all gets introduced later in the game
yet I beat 9/10 of them. I must be a god, right?
it speaks!
But rogue is DPS only class and GWF is ... DPS ONLY class aswell !!!
Don't do that! You will anger the spider queen!
Actually I do agree about this. It usually doesn't bother me, because most Rogues are dumb and do it with the long cast-time version. But if you do accidentally get hit by one you are running around silenced for like 10 seconds, wheras the wizard (who is the actual control class, and not top tier dps) can only control for 2-3 seconds at best.
Rogue DPS is fine, but I think their CC should be lowered to match control wizard durations.