But you can set the Field of View..
You have to go into folder \Cryptic Studios\Neverwinter\Live\Localdata and change the file called Gameprefs.Pref.
Change PrefEntry GfxSettings.DefaultFov number from 55 to 70 .
It will not let you zoom in and out - but helps dramatically .
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hyperpsycrowMember, Neverwinter Beta UsersPosts: 0Arc User
But you can set the Field of View..
You have to go into folder \Cryptic Studios\Neverwinter\Live\Localdata and change the file called Gameprefs.Pref.
Change PrefEntry GfxSettings.DefaultFov number from 55 to 70 .
It will not let you zoom in and out - but helps dramatically .
That dident realy change anything..still the same distance
There are actually some situations where the default value can clobber what you put in the configuration.
Rather than changing it in the config file, you can change it on the fly with: /gfxSetDefaultFOV <fov>
Also, this value is your vertical FOV rather than your horizontal FOV that most games would use. So multiply it by your aspect ratio to get the corresponding horizontal FOV.
This is not something that's officially supported, but it's there to help some people who have more extreme setups (three monitors, etc).
There are actually some situations where the default value can clobber what you put in the configuration.
Rather than changing it in the config file, you can change it on the fly with: /gfxSetDefaultFOV <fov>
Also, this value is your vertical FOV rather than your horizontal FOV that most games would use. So multiply it by your aspect ratio to get the corresponding horizontal FOV.
This is not something that's officially supported, but it's there to help some people who have more extreme setups (three monitors, etc).
wow that was nice..tnx
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am0nr3xMember, Neverwinter Beta UsersPosts: 0Arc User
Also, this value is your vertical FOV rather than your horizontal FOV that most games would use. So multiply it by your aspect ratio to get the corresponding horizontal FOV.
Could you give an example for this? With the language you're using I'm not sure I understand what it is you mean.
He has given a vertical FOV 55. Multiply 55 by the aspect ratio(example, 1.6 for most widescreen monitors) and you get 88, which is close to 90, a default horizontal FOV for most games.
He has given a vertical FOV 55. Multiply 55 by the aspect ratio(example, 1.6 for most widescreen monitors) and you get 88, which is close to 90, a default horizontal FOV for most games.
I think I need to clarify, so... this command enters in the vertical FOV correct? So how do we enter in the horizontal? I'm assuming it doesn't automatically do this. So if I type in:
/gfxSetDefaultFOV <70>
That sets the vertical FOV from 55 to 70, yes? How do I set the horizontal? The reason I'm asking is because I originally assumed it was automatic but the language he's using makes it sound like you have to calculate the horizontal and enter it in accordingly in order to get an equal FOV.
I believe it is automatic. This setting doesn't set your resolution, so the aspect ratio is easily gotten by the game. By setting the vertical FOV, the game automatically sets the horizontal, and you do not need to do anything with it.
Comments
You have to go into folder \Cryptic Studios\Neverwinter\Live\Localdata and change the file called Gameprefs.Pref.
Change PrefEntry GfxSettings.DefaultFov number from 55 to 70 .
It will not let you zoom in and out - but helps dramatically .
That dident realy change anything..still the same distance
Sounds like a game I should spend $199 on.
You have to zone before it works
There are actually some situations where the default value can clobber what you put in the configuration.
Rather than changing it in the config file, you can change it on the fly with: /gfxSetDefaultFOV <fov>
Also, this value is your vertical FOV rather than your horizontal FOV that most games would use. So multiply it by your aspect ratio to get the corresponding horizontal FOV.
This is not something that's officially supported, but it's there to help some people who have more extreme setups (three monitors, etc).
wow that was nice..tnx
Could you give an example for this? With the language you're using I'm not sure I understand what it is you mean.
I think I need to clarify, so... this command enters in the vertical FOV correct? So how do we enter in the horizontal? I'm assuming it doesn't automatically do this. So if I type in:
/gfxSetDefaultFOV <70>
That sets the vertical FOV from 55 to 70, yes? How do I set the horizontal? The reason I'm asking is because I originally assumed it was automatic but the language he's using makes it sound like you have to calculate the horizontal and enter it in accordingly in order to get an equal FOV.
Is this correct?