Hey everyone,
Thank you for joining us for this preview for M27!
This is the main thread to leave any and all feedback on the Defense of the Moondancer (Master) trial. The Master version of the trial requires 90,000 IL (85,000 in private) to enter and is intended to be the most challenging content to whet the appetites of those who are paragons of their roles.
The Master version of the Trial quite different than the Normal version of the Trial, so please feel free to check out both queues and give us your thoughts in the relevant threads!
We will be opening the queue for testing at the following times:
Preview (US):
Time Start: Saturday, October 21, 2023 – 8 AM PDT
Time End: Sunday, October 22, 2023 – 2 AM PDT
Preview (RUS):
Time Start: Saturday, October 21, 2023 – 4 PM PDT
Time End: Sunday, October 22, 2023 – 10 AM PDT
How You Can Help
Please note that: Any rewards feedback should be directed to
https://www.arcgames.com/en/forums/neverwinter#/discussion/1267659/m27-rewards-feedback!
We appreciate any feedback you may have on the trial, including:
- Bugs - We are looking for any and all bugs!
- Mechanics Visibility - If there's a mechanic that's hitting you and you can't see it, let us know!
- Tuning
- Other gameplay aspects that pertain to the trial.
Formatting Your Feedback and Bugs
For posting feedback and bugs, please follow the following format to ensure your feedback and bugs are seen clearly and processed promptly, thank you!
Type: Bug/
Feedback (Please only choose one)
If you are listing a bug, please have this text in
RED, if you are posting an opinion or feedback please use
CYAN. If you are replying to another user's post, or just engaging in general discussion, please do not color your posts, general discussion is welcome and we will read all of it, regardless of color! You can use BBCode to color your text:
This text will display in cyan. This text will display in red. Examples: Bug: Captain Zoor'lar's Disintegration Blade animation does not play, causing me to miss the tankbuster! Feedback: I really like Lieutenant Sniper's hat!
Miku V.
Comments
- The achievement "I'm the Captain Now (Master)" is bugged and is awarded without meeting the required condition
- The achievement "Dash: Defense of the Moondancer (Master)" is bugged and is awarded without meeting the required condition
After a few weeks it will be dead like crown of keldogon that gets run once a blue moon for fun.
Also the liutenants are sometimes hard to see when there are so many other mobs all around them.
- I really liked the new master trial. It feels a bit different than the previous ones, mostly due to the large add groups.
- Sometimes there too many effects on the ground, making it difficult to keep the overview on what is going on.
- The trial is very melee unfriendly.
- Lieutenant Doctors are running away from the group in phase 4. Sometimes they run to the other side of the ship deck.
- There are additional add mobs spawning after you have completed all blue circles in phase 4. This leads to the groups running to both ends of the ship to kill the last 2 groups.
- The laser beam from the Lieutenant Snipers seem to rotate if the targeted person dies by it. The beam seems to aitm then to a different player. Not sure if this is intended.
- After killing the last boss, is it intended that further adds are spawning but the loot (weapon) is already dropping?
The format is completely different to a traditional trial, I love the willingness to experiment!
The setting is absolutely gorgeous. The art team did an exceptional job on that front!
The Lieutenants are varied and have really awesome powers that pack a punch!
The gravity mechanic is an interesting and fun change.
However there are some issues that I feel, unless addressed, will detract from the trial.
- There are just too many mobs! It isn't the quantity, don't get me wrong, I LOVE the density especially as a Rogue main (PotB goes HARD) but the frequency of them ends up just being a real headache and detracts from the carefully curated group of Lieutenants and the boss as well. We don't get to enjoy and react to all the new powers you've given to the Lieutenants! I'd say keep the full on mob onslaught when you first enter the Moondancer lobby, as well as the segment after the first Lieutenants, considering it is a super confined area making it such a kill or be killed fun room! 🥳
- The Lieutenants should have boss bars! They are way too small and get easily lost in the pool of mobs, and it is much harder to track them, their movement, as well as what debuffs are applied to them. Make them more prominent, because they are more than just simple trash mobs.
A couple of bugs I observed during the playtest:I was on preview at opening of every trial since ToMM, please do not put this ugly and boring skirmish on Master Epic Trials queue.
Put it to skirmish queue where it belongs, while we are at it, bring back Call to Arms event !
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- It is not intended that the weapon drops before all of the enemies are defeated.
- Several achievements also had bugs in how they could be unlocked.
The other issues are still in process, most importantly the Lieutenant Marks - they are meant to be visible at all times!
We also appreciate your other feedback about this Trial - it was intended to have a different feel from other Trials where there is a singular great enemy to defeat.
We'll continue to monitor overall feedback when the Trial releases - if there's any other thoughts that you have about this style of Trial, feel free to let us know!
After this test, many people are saying and even excluding the DC class from normal dungeons like RC, because unfortunately the class does not have buffs or divine regeneration advantages, like warlock and Bard, and it will be difficult, according to what DC says, to play in the next module.
Purple Aoe effects from lieutenants are not displaying on the floor. During the Snipers big attack he spins around and takes out half the room rather than focusing on the tank.
(the color wasn't working sry)