This thread is to report bugs related to the new content or that began with the release of Northdark Reaches. Please do not report previously discovered bugs (either on live or on preview) or general feedback. All unrelated comments will be moved so that the team can better focus on the new issues.
NOTE: If you post an issue on this thread, please be assured that it is being read. Time will be spent reviewing issues and escalating them as efficiently as possible. We are not able to respond or give detailed updates to each individual post but all feedback and reports are being received.
Current Known Issues
Northdark Reaches Adventure Zone
Braelin reappears in his cage after completing ‘The Doors of Neirt Elamshin’ quest
Temple of the Spider
Some players may receive extra boss currency in Temple of the Spider (Master).
Players may remain in combat after defeating Da’Zora Mizzrym until exiting her boss room.
Some spell combinations from Da’Zora Mizzrym boss fight may cause an FPS drop for consoles and minimum spec PCs.
Barrel Bombs on Halbryn Dark Stalker fight may not fade immediately after being killed.
Hissing sound effect from an ignited fuse on Barrel Bombs may continue playing after it explodes
Myconid Lockbox
Mount package from the Myconid Lockbox does not display the correct mount’s name.
Rewards
The Moonlight’s Blessing Power is not triggered by some bard AoE healing spells.
Northdark Navigator buff incorrectly states that it works “in the Underdark” (Power is only active in Northdark Reaches)
Northdark Navigator buff has a placeholder icon
'Northdark Plate' armor doesn't display properly on characters when wearing a body paint fashion item.
Wizard Class Balance
Temporary HP from 'Spell Mastery Shield' only absorbs 66% of damage taken.
Temporary HP from ‘Shield’ is granted after a 1 second delay.
Inventory Improvements
Using the potion belt picker doesn't display custom bag names.
General
Dashing Chapeaus from Dashing Key Bundle hides the character's hair when equipped.
User Interface
Landing Page does not display ad for current Battle Pass and indicates there is no Battle Pass active. Rothé Valley remains active until Nov. 29.
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Comments
Patched , installed , click play , whamo, disconnect.
Tbh , I’m not surprised, just send my compensation via mail please
Edit-I’m on a PS5
"Failed to equip Awakened Forager's Box: can only equip limited number of this type of item"
For example I tested the new drow ward overload with and without the use of the Enhance Overload: Ward boon (maxed), and the boon isn't changing the effectiveness of the ward at all.
Much appreciated,
Walker
You get worm credit (for each worm) if you inflict enough damage for that worm.
i.e. if you focus on one worm while the other worm was killed, you only get 1 worm. If you join others to deal with the 1st one and then do the 2nd one, you get 2 worm credit. That assumes you did enough to each worm.
The only difference I can imagine is that this time, there was no HE zerg group spanking the worms, so while I may have done similar damage numbers, I may have personally removed a higher % of the worms' total HP as the fights lasted longer. IDK. Moving along.
Also, some people avoid fighting up front and hit less than they could have. They do not know how to avoid being expel by the worm while fighting up front. All 9 characters I have (they don't have high item level comparing with those complaining they could not get credit in the chat) did not have problem getting worm credit.
while soloing during the train run I only got credit once for one worm where my DC was able to go all out on her DPS output. (includes using everything I had twice: 2 daily, 2 artifact and 2 mount powers. for the other worm I only got to use those powers once and got nothing.
My second try I got nothing. Although I was able to get both worms to target me for a short while during the fight. From what I can tell, since I improved some of my healing stats, I do seem to get targeted more often during apparent lulls in DPS output by others. After that I started inviting people to join the train and then remained in group mode for the rest of the train run because someone mentioned that it worked better that way and they were right.
Has anyone else noticed that Warlock's Feat " Creaping Death" does not seam to be doing any damage and is always dodged? Or is it just mine? Lol
Back then I just dropped it from my build because I always had from 1 to 3 encounter powers dependent upon the curse mechanic and the synergy skill use was not being transferred to the Creeping Death feat . Also, back then it invalidated some other feats you had to select before then as they were also based upon the use of Curse mechanic.
Now I still use blades of vanquished armies and sometimes I will still switch to dreadtheft for easy damage output when with a group.
I presume if they had made it an additional thing that gets applied after curse is applied or if it were a complete replacement for the curse mechanic thus allowing for synergy use without invalidating my previous feat choices then yeah I would have kept it.